summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichael Lauer <mickey@vanille-media.de>2004-05-07 18:14:59 +0000
committerMichael Lauer <mickey@vanille-media.de>2004-05-07 18:14:59 +0000
commit5ad1ca5f4e700466f6b9ff7c114efc922d806c2c (patch)
tree853073aa544fa9c05bab03a703b071a59a0dde2c
parentdf0184e8b70ba97c214a24761237f6d5b192421a (diff)
make libsdl-qpe 1.2.7 compile with gcc 3.4
BKrev: 409bd223Co08jr6OSCwd5Lhy8koOyQ
-rw-r--r--libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch2047
-rw-r--r--libsdl/libsdl-qpe-1.2.7/gcc34.patch0
2 files changed, 2047 insertions, 0 deletions
diff --git a/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch b/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch
index e69de29bb2..cad168614d 100644
--- a/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch
+++ b/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch
@@ -0,0 +1,2047 @@
+
+#
+# Patch managed by http://www.mn-logistik.de/unsupported/pxa250/patcher
+#
+
+--- libsdl1.2qte/src/video/qtopia/SDL_QWin.cc~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100
++++ libsdl1.2qte/src/video/qtopia/SDL_QWin.cc 2003-12-28 19:02:22.000000000 +0100
+@@ -1,3 +1,4 @@
++
+ /*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
+@@ -27,15 +28,24 @@
+
+ #include "SDL_QWin.h"
+ #include <qapplication.h>
++#include <qpe/qpeapplication.h>
+ #include <qdirectpainter_qws.h>
+
++extern int fb_hwrot;
++extern int fb_direct;
++extern bool is_VGA_machine;
++static int mouse_button_mode=1;
++
+ screenRotationT screenRotation = SDL_QT_NO_ROTATION;
+
+ SDL_QWin::SDL_QWin(const QSize& size)
+ : QWidget(0, "SDL_main"), my_painter(0), my_image(0),
+ my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),
+- my_has_fullscreen(false), my_locked(0)
++ my_has_fullscreen(false), my_locked(0),
++ rotation_(0), qteRotation_(0), keyRotation_(0), qteKeyRotation_(0),
++ isSLA300InputFix_(0)
+ {
++ for (int i = 0; i < 5; i++) curAxis_[i] = 0;
+ setBackgroundMode(NoBackground);
+ }
+
+@@ -84,6 +94,7 @@
+ }
+
+ void SDL_QWin::setMousePos(const QPoint &pos) {
++#if 0
+ if(my_image->width() == height()) {
+ if (screenRotation == SDL_QT_ROTATION_90)
+ my_mouse_pos = QPoint(height()-pos.y(), pos.x());
+@@ -92,6 +103,66 @@
+ } else {
+ my_mouse_pos = pos;
+ }
++#else
++ QPoint realPos;
++
++ if (is_VGA_machine) {
++ realPos = pos;
++ my_mouse_pos = realPos;
++ }else {
++ switch (qteRotation_) {
++ case 0:
++ realPos = pos;
++ break;
++ case 1:
++ realPos.setX(pos.y());
++ realPos.setY(fbSize_.height() - 1 - pos.x());
++ break;
++ case 2:
++ realPos.setX(fbSize_.width() - 1 - pos.x());
++ realPos.setY(fbSize_.height() - 1 - pos.y());
++ break;
++ case 3:
++ realPos.setX(fbSize_.width() - 1 - pos.y());
++ realPos.setY(pos.x());
++ break;
++ };
++
++ // fprintf(stderr, "setMousePos: realPos(%d, %d)\n", realPos.x(), realPos.y());
++
++ int borderWidth = (fbSize_.width() - my_image->width()) >> 1;
++ int borderHeight = (fbSize_.height() - my_image->height()) >> 1;
++ if ( rotation_ & 1 ){
++ borderWidth = (fbSize_.height() - my_image->width()) >> 1;
++ borderHeight = (fbSize_.width() - my_image->height()) >> 1;
++ }
++ realPos.setX(realPos.x() - borderWidth);
++ realPos.setY(realPos.y() - borderHeight);
++
++ fprintf(stderr, "setMousePos: realPos2(%d, %d)\n", realPos.x(), realPos.y());
++
++ switch (rotation_) {
++ case 0:
++ my_mouse_pos = realPos;
++ break;
++ case 1:
++ my_mouse_pos.setX(realPos.y());
++ my_mouse_pos.setY(my_image->height() - 1 - realPos.x());
++ break;
++ case 2:
++ my_mouse_pos.setX(my_image->width() - 1 - realPos.x());
++ my_mouse_pos.setY(my_image->height() - 1 - realPos.y());
++ break;
++ case 3:
++ my_mouse_pos.setX(realPos.y());//my_image->width() - 1 - realPos.y());
++ my_mouse_pos.setY(my_image->height() - realPos.x());
++ break;
++ }
++ }
++
++// fprintf(stderr, "setMousePos: mymousePos(%d, %d)\n", (short)my_mouse_pos.x(), (short)my_mouse_pos.y());
++
++#endif
+ }
+
+ void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {
+@@ -113,269 +184,318 @@
+ void SDL_QWin::mousePressEvent(QMouseEvent *e) {
+ mouseMoveEvent(e);
+ Qt::ButtonState button = e->button();
+- SDL_PrivateMouseButton(SDL_PRESSED,
+- (button & Qt::LeftButton) ? 1 :
+- ((button & Qt::RightButton) ? 2 : 3),
++ SDL_PrivateMouseButton(SDL_PRESSED,mouse_button_mode,
+ my_mouse_pos.x(), my_mouse_pos.y());
+ }
+
+ void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
+ setMousePos(e->pos());
+ Qt::ButtonState button = e->button();
+- SDL_PrivateMouseButton(SDL_RELEASED,
+- (button & Qt::LeftButton) ? 1 :
+- ((button & Qt::RightButton) ? 2 : 3),
++ SDL_PrivateMouseButton(SDL_RELEASED,mouse_button_mode,
+ my_mouse_pos.x(), my_mouse_pos.y());
+ my_mouse_pos = QPoint(-1, -1);
+ }
+
+-static inline void
+-gs_fastRotateBlit_3 ( unsigned short *fb,
+- unsigned short *bits,
+- const QRect& rect )
++#ifndef __i386__
++
++static void
++blitRotate3(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect);
++
++static void
++blitRotate0(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
+ {
+- // FIXME: this only works correctly for 240x320 displays
+- int startx, starty;
+- int width, height;
+-
+- startx = rect.left() >> 1;
+- starty = rect.top() >> 1;
+- width = ((rect.right() - rect.left()) >> 1) + 2;
+- height = ((rect.bottom() - rect.top()) >> 1) + 2;
++ srcBits += srcBlitRect.left() + srcBlitRect.top() * srcSize.width();
++ dstBits += ((dstSize.width() - srcSize.width()) >> 1)
++ + (((dstSize.height() - srcSize.height()) >> 1) * dstSize.width());
++ dstBits += srcBlitRect.left() + srcBlitRect.top() * dstSize.width();
++ int w = srcBlitRect.width() << 1;
++ int h = srcBlitRect.height();
+
+- if((startx+width) > 120) {
+- width = 120 - startx; // avoid horizontal overflow
+- }
+- if((starty+height) > 160) {
+- height = 160 - starty; // avoid vertical overflow
++ while (h--) {
++ memcpy(dstBits, srcBits, w);
++ dstBits += dstSize.width();
++ srcBits += srcSize.width();
+ }
++}
+
+- ulong *sp1, *sp2, *dp1, *dp2;
+- ulong stop, sbot, dtop, dbot;
+-
+- sp1 = (ulong*)bits + startx + starty*240;
+- sp2 = sp1 + 120;
+- dp1 = (ulong *)fb + (159 - starty) + startx*320;
+- dp2 = dp1 + 160;
+- int rowadd = (-320*width) - 1;
+- int rowadd2 = 240 - width;
+- // transfer in cells of 2x2 pixels in words
+- for (int y=0; y<height; y++) {
+- for (int x=0; x<width; x++) {
+- // read source pixels
+- stop = *sp1;
+- sbot = *sp2;
+- // rotate pixels
+- dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);
+- dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);
+- // write to framebuffer
+- *dp1 = dtop;
+- *dp2 = dbot;
+- // update source ptrs
+- sp1++; sp2++;
+- // update dest ptrs - 2 pix at a time
+- dp1 += 320;
+- dp2 += 320;
+- }
+- // adjust src ptrs - skip a row as we work in pairs
+- sp1 += rowadd2;
+- sp2 += rowadd2;
+- // adjust dest ptrs for rotation
+- dp1 += rowadd;
+- dp2 += rowadd;
+- }
++static void
++blitRotate1(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
++{
++// fprintf(stdout, "SDL_QT_ROTATION (1) is not implemented.\n");
++ blitRotate3(dstBits, dstSize, srcBits, srcSize, srcBlitRect);
+ }
+
+-static inline void
+-gs_fastRotateBlit_1 ( unsigned short *fb,
+- unsigned short *bits,
+- const QRect& rect ) {
+- // FIXME: this only works correctly for 240x320 displays
+- int startx, starty;
+- int width, height;
++static void
++blitRotate2(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ QRect srcBlitRect)
++{
++// if (srcBlitRect.left() & 1)
++// srcBlitRect.setLeft(srcBlitRect.left() - 1);
++// if (srcBlitRect.right() & 1)
++// srcBlitRect.setRight(srcBlitRect.right() - 1);
+
+- startx = rect.left() >> 1;
+- starty = rect.top() >> 1;
+- width = ((rect.right() - rect.left()) >> 1) + 2;
+- height = ((rect.bottom() - rect.top()) >> 1) + 2;
++ int dstBorderLeftRight = (dstSize.width() - srcSize.width()) >>1;
++ int dstBorderTopBottom = (dstSize.height() - srcSize.height()) >>1;
++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 2;
++ int dstStartOffsetY = dstSize.height() - dstBorderTopBottom - 1;
++ int left = srcBlitRect.left() & ~(int)1; // to be 32bit aligned
++ srcBits += left + srcBlitRect.top() * srcSize.width();
++ dstBits += dstStartOffsetY * dstSize.width() + dstStartOffsetX;
++ dstBits -= left;
++ dstBits -= srcBlitRect.top() * dstSize.width();
+
+- if((startx+width) > 120) {
+- width = 120 - startx; // avoid horizontal overflow
++ Uint32 *pSrc = (Uint32 *)srcBits;
++ Uint32 *pDst = (Uint32 *)dstBits;
++
++ int width = srcBlitRect.width(), width2 = srcBlitRect.width(), w;
++ if ( srcBlitRect.left() & 1 ){
++ width--; width2++;
+ }
+- if((starty+height) > 160) {
+- height = 160 - starty; // avoid vertical overflow
++ if ( (srcBlitRect.left()+srcBlitRect.width()) & 1 ){
++ width--; width2++;
+ }
++ width >>= 1;
++ int height = srcBlitRect.height();
++ int srcYAdd = srcSize.width() - width2;
++ int dstYSub = dstSize.width() - width2;
+
+- ulong *sp1, *sp2, *dp1, *dp2;
+- ulong stop, sbot, dtop, dbot;
+- fb += 320*239; // Move "fb" to top left corner
+- sp1 = (ulong*)bits + startx + starty*240;
+- sp2 = sp1 + 120;
+- dp1 = (ulong*)fb - startx * 320 - starty;
+- dp2 = dp1 - 160;
+- int rowadd = (320*width) + 1;
+- int rowadd2 = 240 - width;
+- // transfer in cells of 2x2 pixels in words
+- for (int y=0; y<height; y++) {
+- for (int x=0; x<width; x++) {
+- // read
+- stop = *sp1;
+- sbot = *sp2;
+- // rotate
+- dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
+- dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
+- // write
+- *dp1 = dtop;
+- *dp2 = dbot;
+- // update source ptrs
+- sp1++; sp2++;
+- // update dest ptrs - 2 pix at a time
+- dp1 -= 320;
+- dp2 -= 320;
++ while (height--) {
++ w = width;
++ if (srcBlitRect.left() & 1){
++ *((Uint16 *)pDst) = *(((Uint16 *)pSrc) + 1);
++ pDst--; pSrc++;
+ }
+- // adjust src ptrs - skip a row as we work in pairs
+- sp1 += rowadd2;
+- sp2 += rowadd2;
+- // adjust dest ptrs for rotation
+- dp1 += rowadd;
+- dp2 += rowadd;
++ while (w--) {
++ *pDst-- = (*pSrc << 16) | (*pSrc >> 16);
++ ++pSrc;
++ }
++ if ((srcBlitRect.left()+srcBlitRect.width()) & 1){
++ *(((Uint16 *)pDst) + 1) = *((Uint16 *)pSrc);
++ pDst--; pSrc++;
++ }
++ pSrc += srcYAdd;
++ pDst -= dstYSub;
+ }
+ }
+
+-// desktop, SL-A300 etc
+-bool SDL_QWin::repaintRotation0(const QRect& rect) {
+- if(my_image->width() == width()) {
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+- if(rect == my_image->rect()) {
+- memcpy(fb, buf, width()*height()*2);
+- } else {
+- int h = rect.height();
+- int wd = rect.width()<<1;
+- int fblineadd = my_painter->lineStep();
+- int buflineadd = my_image->bytesPerLine();
+- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+- while(h--) {
+- memcpy(fb, buf, wd);
+- fb += fblineadd;
+- buf += buflineadd;
++#define BLIT_ROTATE_3_MOV32
++
++static void
++blitRotate3(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
++{
++ if (srcBlitRect.width() != dstSize.height() ||
++ srcBlitRect.height() != dstSize.width()) {
++ // partial update
++ const Uint16 *pSrc = srcBits +
++ (srcBlitRect.left() + srcBlitRect.top() * srcSize.width());
++
++ int dstBorderLeftRight = (dstSize.width() - srcSize.height()) >>1;
++ int dstBorderTopBottom = (dstSize.height() - srcSize.width()) >>1;
++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 1;
++ int dstStartOffsetY = dstBorderTopBottom;
++ Uint16 *pDst = dstBits +
++ (dstStartOffsetY * dstSize.width() + dstStartOffsetX);
++ pDst += srcBlitRect.left() * dstSize.width();
++ pDst -= srcBlitRect.top();
++
++ int width = srcBlitRect.width(), height = srcBlitRect.height(), w;
++ int srcYAdd = srcSize.width() - srcBlitRect.width();
++ int dstXAdd = dstSize.width();
++ int dstYSub = (dstSize.width() * srcBlitRect.width()) + 1;
++
++#if 0
++ fprintf(stderr, "---- Blit begin\n");
++ fprintf(stderr, "srcSize.width: %d srcSize.height:%d\n",
++ srcSize.width(), srcSize.height());
++ fprintf(stderr, "srcBlitRect.left:%d srcBlitRect.right:%d srcBlitRect.top:%d srcBlitRect.bottom:%d srcBlitRect.width:%d srcBlitRect.height:%d\n",
++ srcBlitRect.left(), srcBlitRect.right(), srcBlitRect.top(), srcBlitRect.bottom(), srcBlitRect.width(), srcBlitRect.height());
++
++ fprintf(stderr, "dstSize.width: %d dstSize.height:%d\n",
++ dstSize.width(), dstSize.height());
++ fprintf(stderr, "dstBorderLeftRight:%d dstBorderTopBottom:%d dstStartOffsetX:%d dstStartOffsetY:%d\n",
++ dstBorderLeftRight, dstBorderTopBottom, dstStartOffsetX, dstStartOffsetY);
++ fprintf(stderr, "srcYAdd:%d dstXAdd:%d dstYSub:%d\n", srcYAdd, dstXAdd, dstYSub);
++#endif
++
++ while (height--) {
++ w = width;
++ while (w--) {
++ *pDst = *pSrc ++;
++ pDst += dstXAdd;
+ }
++ pSrc += srcYAdd;
++ pDst -= dstYSub;
+ }
++ // fprintf(stderr, "---- Blit end\n");
+ } else {
+- return false; // FIXME: Landscape
+- }
+-#ifdef __i386__
+- my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
+-#endif
+- return true;
+-}
++ // full update
++#if !defined(BLIT_ROTATE_3_MOV32)
++ const Uint16 *src = srcBits;
++ Uint16 *dst = dstBits + (dstSize.width() - 1);
++ int w = srcBlitRect.width();
++ int h = srcBlitRect.height();
++ int i, dstSub = dstSize.width() * w + 1;
++ int dstAdd = dstSize.width();
+
+-
+-// Sharp Zaurus SL-5500 etc
+-bool SDL_QWin::repaintRotation3(const QRect& rect) {
+- if(my_image->width() == width()) {
+- ushort *fb = (ushort*)my_painter->frameBuffer();
+- ushort *buf = (ushort*)my_image->bits();
+- gs_fastRotateBlit_3(fb, buf, rect);
+- } else {
+- // landscape mode
+- if (screenRotation == SDL_QT_ROTATION_90) {
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+- if(rect == my_image->rect()) {
+- memcpy(fb, buf, width()*height()*2);
+- } else {
+- int h = rect.height();
+- int wd = rect.width()<<1;
+- int fblineadd = my_painter->lineStep();
+- int buflineadd = my_image->bytesPerLine();
+- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+- while(h--) {
+- memcpy(fb, buf, wd);
+- fb += fblineadd;
+- buf += buflineadd;
+- }
++ while (h--) {
++ i = w;
++ while (i--) {
++ *dst = *src ++;
++ dst += dstAdd;
+ }
+- } else if (screenRotation == SDL_QT_ROTATION_270) {
+- int h = rect.height();
+- int wd = rect.width();
+- int fblineadd = my_painter->lineStep() - (rect.width() << 1);
+- int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
+- int w;
++ dst -= dstSub;
++ }
++#else // BLIT_ROTATE_3_MOV32
++ Uint32 *src1 = (Uint32 *)(srcBits);
++ Uint32 *src2 = (Uint32 *)(srcBits + srcSize.width());
++ Uint32 *dst1 = (Uint32 *)(dstBits + (dstSize.width() - 2));
++ Uint32 *dst2 = (Uint32 *)(dstBits + (dstSize.width() + dstSize.width() - 2));
++ int w = srcBlitRect.width() >> 3;
++ int h = srcBlitRect.height() >> 1;
++ int i, dstSub = ((dstSize.width() * srcBlitRect.width()) >> 1) + 1;
++ int dstAdd = dstSize.width();
+
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+-
+- fb += ((my_painter->width() - (rect.top() + rect.height())) *
+- my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
+- rect.width()))) << 1);
++ Uint32 a, b;
++ while (h--) {
++ i = w;
++ while (i--) {
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
+
+- buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
+- (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
+
+- while(h--) {
+- w = wd;
+- while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
+- fb += fblineadd;
+- buf -= buflineadd;
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
++
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
+ }
++ src1 += srcSize.width() >> 1;
++ src2 += srcSize.width() >> 1;
++ dst1 -= dstSub;
++ dst2 -= dstSub;
+ }
++#endif // BLIT_ROTATE_3_MOV32
+ }
+- return true;
+ }
+
+-// ipaq 3800...
+-bool SDL_QWin::repaintRotation1(const QRect& rect) {
+- if(my_image->width() == width()) {
+- ushort *fb = (ushort*)my_painter->frameBuffer();
+- ushort *buf = (ushort*)my_image->bits();
+- gs_fastRotateBlit_1(fb, buf, rect);
+- } else {
+- return false; // FIXME: landscape mode
+- }
+- return true;
+-}
++#endif // __i386__
+
+ void SDL_QWin::repaintRect(const QRect& rect) {
+ if(!my_painter || !rect.width() || !rect.height()) {
+ return;
+ }
+-
+- if(QPixmap::defaultDepth() == 16) {
+- switch(my_painter->transformOrientation()) {
+- case 3:
+- if(repaintRotation3(rect)) { return; }
++#ifndef __i386__
++ if (QPixmap::defaultDepth() == 16 && my_painter->numRects() >= 0) {
++ Uint16 *fb = (Uint16*)my_painter->frameBuffer();
++ Uint16 *buf = (Uint16*)my_image->bits();
++ switch (rotation_) {
++ case 0:
++ blitRotate0(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+ case 1:
+- if(repaintRotation1(rect)) { return; }
++ blitRotate1(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+- case 0:
+- if(repaintRotation0(rect)) { return; }
++ case 2:
++ blitRotate2(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
++ break;
++ case 3:
++ blitRotate3(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+ }
+- }
+- my_painter->drawImage(rect.topLeft(), *my_image, rect);
++ } else {
++#endif // __i386__
++ QDirectPainter pp(this);
++ pp.drawImage(rect.topLeft(), *my_image, rect);
++// pp.end();
++#ifndef __i386__
++ }
++#endif // __i386__
+ }
+
+ // This paints the current buffer to the screen, when desired.
+ void SDL_QWin::paintEvent(QPaintEvent *ev) {
+- if(my_image) {
++ if(my_image && isVisible() && isActiveWindow()) {
++ // TODO: better handling
+ lockScreen(true);
+ repaintRect(ev->rect());
+ unlockScreen();
+ }
+ }
+
++int SDL_QWin::ApplyKeyRotation(int key)
++{
++ int c;
++ int sdlScancode[] = { SDLK_LEFT, SDLK_DOWN, SDLK_RIGHT, SDLK_UP };
++
++ switch (key) {
++ case Qt::Key_Left:
++ c = 0;
++ break;
++ case Qt::Key_Down:
++ c = 1;
++ break;
++ case Qt::Key_Right:
++ c = 2;
++ break;
++ case Qt::Key_Up:
++ c = 3;
++ break;
++ default:
++ return 0;
++ }
++
++// c = (c + qteKeyRotation_) & 3;
++// return sdlScancode[(c - keyRotation_) & 3];
++ return sdlScancode[(c + qteKeyRotation_ - keyRotation_) & 3];
++}
++
+ /* Function to translate a keyboard transition and queue the key event
+ * This should probably be a table although this method isn't exactly
+ * slow.
+ */
+ void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
+-{
++{
++ if (e->isAutoRepeat())
++ return;
++
+ SDL_keysym keysym;
+ int scancode = e->key();
++
+ /* Set the keysym information */
+ if(scancode >= 'A' && scancode <= 'Z') {
+ // Qt sends uppercase, SDL wants lowercase
+@@ -396,26 +516,12 @@
+ case Qt::Key_Home: scancode = SDLK_HOME; break;
+ case Qt::Key_End: scancode = SDLK_END; break;
+ // We want the control keys to rotate with the screen
+- case Qt::Key_Left:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;
+- else scancode = SDLK_LEFT;
+- break;
+- case Qt::Key_Up:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;
+- else scancode = SDLK_UP;
+- break;
+- case Qt::Key_Right:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;
+- else scancode = SDLK_RIGHT;
+- break;
++ case Qt::Key_Left:
++ case Qt::Key_Up:
++ case Qt::Key_Right:
+ case Qt::Key_Down:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;
+- else scancode = SDLK_DOWN;
+- break;
++ scancode = ApplyKeyRotation(scancode);
++ break;
+ case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;
+ case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;
+ case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;
+@@ -434,9 +540,18 @@
+ case Qt::Key_F7: scancode = SDLK_F7; break;
+ case Qt::Key_F8: scancode = SDLK_F8; break;
+ case Qt::Key_F9: scancode = SDLK_F9; break;
+- case Qt::Key_F10: scancode = SDLK_F10; break;
+- case Qt::Key_F11: scancode = SDLK_F11; break;
+- case Qt::Key_F12: scancode = SDLK_F12; break;
++ case Qt::Key_F10:
++ scancode = SDLK_F10;
++ mouse_button_mode=1;
++ break;
++ case Qt::Key_F11:
++ scancode = SDLK_F11;
++ mouse_button_mode=3;
++ break;
++ case Qt::Key_F12:
++ scancode = SDLK_F12;
++ mouse_button_mode=2;
++ break;
+ case Qt::Key_F13: scancode = SDLK_F13; break;
+ case Qt::Key_F14: scancode = SDLK_F14; break;
+ case Qt::Key_F15: scancode = SDLK_F15; break;
+@@ -452,13 +567,14 @@
+ // david@hedbor.org
+ scancode = SDLK_RETURN;
+ break;
++
+ default:
+ scancode = SDLK_UNKNOWN;
+ break;
+ }
+- keysym.sym = static_cast<SDLKey>(scancode);
++ keysym.sym = static_cast<SDLKey>(scancode);
+ } else {
+- keysym.sym = static_cast<SDLKey>(scancode);
++ keysym.sym = static_cast<SDLKey>(scancode);
+ }
+ keysym.scancode = scancode;
+ keysym.mod = KMOD_NONE;
+@@ -478,11 +594,82 @@
+ // pressed = 1;
+ // }
+
++ if (isSLA300InputFix_ &&
++ (keysym.sym == SDLK_SPACE || (keysym.sym >= 273 && keysym.sym <= 276))) {
++ if (keysym.sym >= 273) curAxis_[keysym.sym-273] = pressed;
++ else curAxis_[4] = pressed;
++ }
++
+ /* Queue the key event */
+ if ( pressed ) {
+- SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
++ /* fprintf(stderr, "press %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
++ if (isSLA300InputFix_ &&
++ (keysym.sym >= 273 && keysym.sym <= 276)) {
++ if (keysym.sym == SDLK_UP) {
++ if (curAxis_[1]) {
++ keysym.sym = SDLK_DOWN;
++ keysym.scancode = Qt::Key_Down;
++ curAxis_[1] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
++ else if (keysym.sym == SDLK_DOWN) {
++ if (curAxis_[0]) {
++ keysym.sym = SDLK_UP;
++ keysym.scancode = Qt::Key_Up;
++ curAxis_[0] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
++ else if (keysym.sym == SDLK_RIGHT) {
++ if (curAxis_[3]) {
++ keysym.sym = SDLK_LEFT;
++ keysym.scancode = Qt::Key_Left;
++ curAxis_[3] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
++ else if (keysym.sym == SDLK_LEFT) {
++ if (curAxis_[2]) {
++ keysym.sym = SDLK_RIGHT;
++ keysym.scancode = Qt::Key_Right;
++ curAxis_[2] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
++ }
+ } else {
+- SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ /* fprintf(stderr, "release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++
++ if (isSLA300InputFix_ &&
++ (keysym.sym == SDLK_SPACE ||
++ (keysym.sym >= 273 && keysym.sym <= 276))) {
++ for (int i = 0; i < 4; i++) {
++ if (curAxis_[i]) {
++ int sym = i+273;
++ keysym.sym = static_cast<SDLKey>(sym);
++ if (sym == SDLK_UP) keysym.scancode = Qt::Key_Up;
++ else if (sym == SDLK_RIGHT) keysym.scancode = Qt::Key_Right;
++ else if (sym == SDLK_DOWN) keysym.scancode = Qt::Key_Down;
++ else if (sym == SDLK_LEFT) keysym.scancode = Qt::Key_Left;
++ curAxis_[i] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
++ if (curAxis_[4]) {
++ keysym.scancode = keysym.sym = SDLK_SPACE;
++ curAxis_[4] = 0;
++ /* fprintf(stderr, "force release %d\n", keysym.sym); */
++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
++ }
++ }
+ }
+ }
+
+@@ -524,7 +711,7 @@
+ my_locked--; // decrease lock refcount;
+ }
+ if(!my_locked && my_painter) {
+- my_painter->end();
++// my_painter->end();
+ delete my_painter;
+ my_painter = 0;
+ }
+--- libsdl1.2qte/src/video/qtopia/SDL_QWin.h~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100
++++ libsdl1.2qte/src/video/qtopia/SDL_QWin.h 2003-12-28 19:02:22.000000000 +0100
+@@ -1,3 +1,4 @@
++
+ /*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
+@@ -52,6 +53,7 @@
+ class SDL_QWin : public QWidget
+ {
+ void QueueKey(QKeyEvent *e, int pressed);
++ int SDL_QWin::ApplyKeyRotation(int key);
+ public:
+ SDL_QWin(const QSize& size);
+ virtual ~SDL_QWin();
+@@ -71,7 +73,7 @@
+ y = my_offset.y();
+ }
+ QImage *image(void) { return my_image; }
+-
++
+ void setWFlags(WFlags flags) {
+ QWidget::setWFlags(flags);
+ my_flags = flags;
+@@ -83,6 +85,15 @@
+ bool lockScreen(bool force=false);
+ void unlockScreen();
+ void repaintRect(const QRect& rect);
++ void setScreenRotation(int sdlr, int qter) {
++ rotation_ = sdlr; qteRotation_ = qter;
++ }
++ void setKeyRotation(int sdlr, int qter) {
++ keyRotation_ = sdlr; qteKeyRotation_ = qter;
++ }
++ void setFBSize(QSize& s) { fbSize_ = s; }
++// void setSLC700InputFix(bool isEnable) { isSLC700InputFix_ = isEnable; }
++ void setSLA300InputFix(bool isEnable) { isSLA300InputFix_ = isEnable; }
+ protected:
+ /* Handle resizing of the window */
+ virtual void resizeEvent(QResizeEvent *e);
+@@ -95,10 +106,8 @@
+ void paintEvent(QPaintEvent *ev);
+ void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); }
+ void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
++
+ private:
+- bool repaintRotation0(const QRect& rect);
+- bool repaintRotation1(const QRect& rect);
+- bool repaintRotation3(const QRect& rect);
+ void enableFullscreen();
+ QDirectPainter *my_painter;
+ QImage *my_image;
+@@ -108,6 +117,12 @@
+ WFlags my_flags;
+ WFlags my_has_fullscreen;
+ unsigned int my_locked;
++ int rotation_, qteRotation_;
++ int keyRotation_, qteKeyRotation_;
++ QSize fbSize_;
++// bool isSLC700InputFix_;
++ bool isSLA300InputFix_;
++ int curAxis_[5]; // 0: up, 1: down, 2: right, 3: left, 4: center
+ };
+
+ #endif /* _SDL_QWin_h */
+--- libsdl1.2qte/src/video/qtopia/SDL_sysmouse.cc~agawa-piro-mickey 2002-05-19 22:06:01.000000000 +0200
++++ libsdl1.2qte/src/video/qtopia/SDL_sysmouse.cc 2003-12-28 19:02:22.000000000 +0100
+@@ -60,6 +60,7 @@
+ void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+ {
+ SDL_Win->setMousePos(QPoint(x, y));
++ SDL_PrivateMouseMotion( 0, 0, x, y );
+ }
+
+ }; /* Extern C */
+--- libsdl1.2qte/src/video/qtopia/SDL_sysvideo.cc~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100
++++ libsdl1.2qte/src/video/qtopia/SDL_sysvideo.cc 2003-12-28 19:02:22.000000000 +0100
+@@ -1,3 +1,4 @@
++
+ /*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+@@ -29,17 +30,32 @@
+
+ #include <stdlib.h>
+ #include <string.h>
++#include <stdarg.h>
++#include <fcntl.h>
++#include <sys/ioctl.h>
+
+ #include <stdio.h>
+ #include <unistd.h>
++#include <sys/types.h>
++#include <sys/wait.h>
++#include <linux/fb.h>
++#include <sys/mman.h>
++#include <asm/page.h>
+
+ #include <qapplication.h>
+ #include <qpe/qpeapplication.h>
++#include <qpe/qcopenvelope_qws.h>
++#include <qgfx_qws.h>
++#include <qwindowsystem_qws.h>
++#include <qwidget.h>
++#include <qwidgetlist.h>
++#include <qdirectpainter_qws.h>
+
+ #include "SDL.h"
+ #include "SDL_timer.h"
+
+ #include "SDL_QWin.h"
++#include "SDL_sysvideo.h"
+
+ extern "C" {
+
+@@ -51,14 +67,67 @@
+ #include "SDL_lowvideo.h"
+
+ //#define QTOPIA_DEBUG
++#define QTOPIA_LOG
+ #define QT_HIDDEN_SIZE 32 /* starting hidden window size */
+
++#ifdef QTOPIA_LOG
++ static FILE *st_logfp = NULL;
++#endif
++ static inline void LOG(char *fmt, ...)
++ {
++#ifdef QTOPIA_LOG
++ va_list ap;
++
++ va_start(ap, fmt);
++ vfprintf(st_logfp, fmt, ap);
++ if (st_logfp != stderr) {
++ fflush(st_logfp);
++ vfprintf(stderr, fmt, ap);
++ }
++ va_end(ap);
++#endif
++ }
++
++ typedef struct machine_spec {
++ const char *manif;
++ const char *name;
++ int qpe_server_rotation;
++ int init_screen_rot;
++ int init_key_rot;
++ } machine_spec_t;
++
++ typedef enum {
++ MACHINE_SHARP_SL5000D,
++ MACHINE_SHARP_SL5500,
++ MACHINE_SHARP_SLA300,
++ MACHINE_SHARP_SLB500,
++ MACHINE_SHARP_SLC700,
++ MACHINE_SHARP_SLC750,
++ MACHINE_SHARP_SLC760,
++ MACHINE_SHARP_SLC860,
++ MACHINE_SHARP_SL6000,
++ MACHINE_MAX
++ } machine_t;
++
++ static const machine_spec_t st_machine_spec[] = {
++ { "Sharp", "SL-5000D", 0 },
++ { "Sharp", "SL-5500", 0 },
++ { "Sharp", "SL-A300", 0 },
++ { "Sharp", "SL-B500", 0 },
++ { "Sharp", "SL-C700", 0 },
++ { "Sharp", "SL-C750", 0 },
++ { "Sharp", "SL-C760", 0 },
++ { "Sharp", "SL-C860", 0 },
++ { "Sharp", "SL-6000", 0 },
++ };
++
+ /* Name of the environment variable used to invert the screen rotation or not:
+ Possible values:
+- !=0 : Screen is 270° rotated
+- 0: Screen is 90° rotated*/
+-#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
+-
++ !=0 : Screen is 270- rotated
++ 0: Screen is 90- rotated*/
++#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_ROTATION"
++#define SDL_QT_INVERT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
++
+ /* Initialization/Query functions */
+ static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
+ static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+@@ -78,6 +147,20 @@
+ static int QT_IconifyWindow(_THIS);
+ static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
+
++ static int console_fd;
++ struct fb_var_screeninfo saved_vinfo;
++ int fb_hwrot;
++ int fb_direct;
++ static int isKHloaded;
++ bool is_VGA_machine;
++
++#define W100FB_CONFIG 0x57415200 /* WAL\00 */
++#define W100INIT_ITEM 0
++#define W100INIT_ALL 1
++#define W100INIT_ITEM_WITH_VAL 2
++#define W100FB_CONFIG_EX 0x57415202 /* WAL\02 */
++
++
+ /* FB driver bootstrap functions */
+
+ static int QT_Available(void)
+@@ -222,13 +305,34 @@
+
+ int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
+ {
+- /* Initialize the QPE Application */
++ const char *SDL_fbdev;
++ struct fb_var_screeninfo vinfo;
++
++ /* Initialize the QPE Application */
+ /* Determine the screen depth */
+ vformat->BitsPerPixel = QPixmap::defaultDepth();
+
+ // For now we hardcode the current depth because anything else
+ // might as well be emulated by SDL rather than by Qtopia.
+-
++
++ //frame buffer device open.
++ SDL_fbdev = getenv("SDL_FBDEV");
++ if ( SDL_fbdev == NULL ) {
++ SDL_fbdev = "/dev/fb0";
++ }
++ console_fd = open(SDL_fbdev, O_RDWR, 0);
++ if ( console_fd < 0 ) {
++ SDL_SetError("Unable to open %s", SDL_fbdev);
++ return(-1);
++ }
++
++ if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) {
++ SDL_SetError("Couldn't get console pixel format");
++ QT_VideoQuit(_this);
++ return(-1);
++ }
++ saved_vinfo = vinfo;
++
+ QSize desktop_size = qApp->desktop()->size();
+ QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
+ desktop_size.width(), desktop_size.height());
+@@ -241,7 +345,24 @@
+ /* Fill in some window manager capabilities */
+ _this->info.wm_available = 0;
+
+- /* We're done! */
++#ifdef QTOPIA_LOG
++ st_logfp = fopen("/tmp/sdl-qt-debug", "w");
++ if (!st_logfp)
++ st_logfp = stderr;
++#endif
++
++