diff options
| author | Michael Lauer <mickey@vanille-media.de> | 2004-05-07 18:14:59 +0000 |
|---|---|---|
| committer | Michael Lauer <mickey@vanille-media.de> | 2004-05-07 18:14:59 +0000 |
| commit | 5ad1ca5f4e700466f6b9ff7c114efc922d806c2c (patch) | |
| tree | 853073aa544fa9c05bab03a703b071a59a0dde2c | |
| parent | df0184e8b70ba97c214a24761237f6d5b192421a (diff) | |
make libsdl-qpe 1.2.7 compile with gcc 3.4
BKrev: 409bd223Co08jr6OSCwd5Lhy8koOyQ
| -rw-r--r-- | libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch | 2047 | ||||
| -rw-r--r-- | libsdl/libsdl-qpe-1.2.7/gcc34.patch | 0 |
2 files changed, 2047 insertions, 0 deletions
diff --git a/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch b/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch index e69de29bb2..cad168614d 100644 --- a/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch +++ b/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch @@ -0,0 +1,2047 @@ + +# +# Patch managed by http://www.mn-logistik.de/unsupported/pxa250/patcher +# + +--- libsdl1.2qte/src/video/qtopia/SDL_QWin.cc~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100 ++++ libsdl1.2qte/src/video/qtopia/SDL_QWin.cc 2003-12-28 19:02:22.000000000 +0100 +@@ -1,3 +1,4 @@ ++ + /* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga +@@ -27,15 +28,24 @@ + + #include "SDL_QWin.h" + #include <qapplication.h> ++#include <qpe/qpeapplication.h> + #include <qdirectpainter_qws.h> + ++extern int fb_hwrot; ++extern int fb_direct; ++extern bool is_VGA_machine; ++static int mouse_button_mode=1; ++ + screenRotationT screenRotation = SDL_QT_NO_ROTATION; + + SDL_QWin::SDL_QWin(const QSize& size) + : QWidget(0, "SDL_main"), my_painter(0), my_image(0), + my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), +- my_has_fullscreen(false), my_locked(0) ++ my_has_fullscreen(false), my_locked(0), ++ rotation_(0), qteRotation_(0), keyRotation_(0), qteKeyRotation_(0), ++ isSLA300InputFix_(0) + { ++ for (int i = 0; i < 5; i++) curAxis_[i] = 0; + setBackgroundMode(NoBackground); + } + +@@ -84,6 +94,7 @@ + } + + void SDL_QWin::setMousePos(const QPoint &pos) { ++#if 0 + if(my_image->width() == height()) { + if (screenRotation == SDL_QT_ROTATION_90) + my_mouse_pos = QPoint(height()-pos.y(), pos.x()); +@@ -92,6 +103,66 @@ + } else { + my_mouse_pos = pos; + } ++#else ++ QPoint realPos; ++ ++ if (is_VGA_machine) { ++ realPos = pos; ++ my_mouse_pos = realPos; ++ }else { ++ switch (qteRotation_) { ++ case 0: ++ realPos = pos; ++ break; ++ case 1: ++ realPos.setX(pos.y()); ++ realPos.setY(fbSize_.height() - 1 - pos.x()); ++ break; ++ case 2: ++ realPos.setX(fbSize_.width() - 1 - pos.x()); ++ realPos.setY(fbSize_.height() - 1 - pos.y()); ++ break; ++ case 3: ++ realPos.setX(fbSize_.width() - 1 - pos.y()); ++ realPos.setY(pos.x()); ++ break; ++ }; ++ ++ // fprintf(stderr, "setMousePos: realPos(%d, %d)\n", realPos.x(), realPos.y()); ++ ++ int borderWidth = (fbSize_.width() - my_image->width()) >> 1; ++ int borderHeight = (fbSize_.height() - my_image->height()) >> 1; ++ if ( rotation_ & 1 ){ ++ borderWidth = (fbSize_.height() - my_image->width()) >> 1; ++ borderHeight = (fbSize_.width() - my_image->height()) >> 1; ++ } ++ realPos.setX(realPos.x() - borderWidth); ++ realPos.setY(realPos.y() - borderHeight); ++ ++ fprintf(stderr, "setMousePos: realPos2(%d, %d)\n", realPos.x(), realPos.y()); ++ ++ switch (rotation_) { ++ case 0: ++ my_mouse_pos = realPos; ++ break; ++ case 1: ++ my_mouse_pos.setX(realPos.y()); ++ my_mouse_pos.setY(my_image->height() - 1 - realPos.x()); ++ break; ++ case 2: ++ my_mouse_pos.setX(my_image->width() - 1 - realPos.x()); ++ my_mouse_pos.setY(my_image->height() - 1 - realPos.y()); ++ break; ++ case 3: ++ my_mouse_pos.setX(realPos.y());//my_image->width() - 1 - realPos.y()); ++ my_mouse_pos.setY(my_image->height() - realPos.x()); ++ break; ++ } ++ } ++ ++// fprintf(stderr, "setMousePos: mymousePos(%d, %d)\n", (short)my_mouse_pos.x(), (short)my_mouse_pos.y()); ++ ++#endif + } + + void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { +@@ -113,269 +184,318 @@ + void SDL_QWin::mousePressEvent(QMouseEvent *e) { + mouseMoveEvent(e); + Qt::ButtonState button = e->button(); +- SDL_PrivateMouseButton(SDL_PRESSED, +- (button & Qt::LeftButton) ? 1 : +- ((button & Qt::RightButton) ? 2 : 3), ++ SDL_PrivateMouseButton(SDL_PRESSED,mouse_button_mode, + my_mouse_pos.x(), my_mouse_pos.y()); + } + + void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { + setMousePos(e->pos()); + Qt::ButtonState button = e->button(); +- SDL_PrivateMouseButton(SDL_RELEASED, +- (button & Qt::LeftButton) ? 1 : +- ((button & Qt::RightButton) ? 2 : 3), ++ SDL_PrivateMouseButton(SDL_RELEASED,mouse_button_mode, + my_mouse_pos.x(), my_mouse_pos.y()); + my_mouse_pos = QPoint(-1, -1); + } + +-static inline void +-gs_fastRotateBlit_3 ( unsigned short *fb, +- unsigned short *bits, +- const QRect& rect ) ++#ifndef __i386__ ++ ++static void ++blitRotate3(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect); ++ ++static void ++blitRotate0(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) + { +- // FIXME: this only works correctly for 240x320 displays +- int startx, starty; +- int width, height; +- +- startx = rect.left() >> 1; +- starty = rect.top() >> 1; +- width = ((rect.right() - rect.left()) >> 1) + 2; +- height = ((rect.bottom() - rect.top()) >> 1) + 2; ++ srcBits += srcBlitRect.left() + srcBlitRect.top() * srcSize.width(); ++ dstBits += ((dstSize.width() - srcSize.width()) >> 1) ++ + (((dstSize.height() - srcSize.height()) >> 1) * dstSize.width()); ++ dstBits += srcBlitRect.left() + srcBlitRect.top() * dstSize.width(); ++ int w = srcBlitRect.width() << 1; ++ int h = srcBlitRect.height(); + +- if((startx+width) > 120) { +- width = 120 - startx; // avoid horizontal overflow +- } +- if((starty+height) > 160) { +- height = 160 - starty; // avoid vertical overflow ++ while (h--) { ++ memcpy(dstBits, srcBits, w); ++ dstBits += dstSize.width(); ++ srcBits += srcSize.width(); + } ++} + +- ulong *sp1, *sp2, *dp1, *dp2; +- ulong stop, sbot, dtop, dbot; +- +- sp1 = (ulong*)bits + startx + starty*240; +- sp2 = sp1 + 120; +- dp1 = (ulong *)fb + (159 - starty) + startx*320; +- dp2 = dp1 + 160; +- int rowadd = (-320*width) - 1; +- int rowadd2 = 240 - width; +- // transfer in cells of 2x2 pixels in words +- for (int y=0; y<height; y++) { +- for (int x=0; x<width; x++) { +- // read source pixels +- stop = *sp1; +- sbot = *sp2; +- // rotate pixels +- dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); +- dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); +- // write to framebuffer +- *dp1 = dtop; +- *dp2 = dbot; +- // update source ptrs +- sp1++; sp2++; +- // update dest ptrs - 2 pix at a time +- dp1 += 320; +- dp2 += 320; +- } +- // adjust src ptrs - skip a row as we work in pairs +- sp1 += rowadd2; +- sp2 += rowadd2; +- // adjust dest ptrs for rotation +- dp1 += rowadd; +- dp2 += rowadd; +- } ++static void ++blitRotate1(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) ++{ ++// fprintf(stdout, "SDL_QT_ROTATION (1) is not implemented.\n"); ++ blitRotate3(dstBits, dstSize, srcBits, srcSize, srcBlitRect); + } + +-static inline void +-gs_fastRotateBlit_1 ( unsigned short *fb, +- unsigned short *bits, +- const QRect& rect ) { +- // FIXME: this only works correctly for 240x320 displays +- int startx, starty; +- int width, height; ++static void ++blitRotate2(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ QRect srcBlitRect) ++{ ++// if (srcBlitRect.left() & 1) ++// srcBlitRect.setLeft(srcBlitRect.left() - 1); ++// if (srcBlitRect.right() & 1) ++// srcBlitRect.setRight(srcBlitRect.right() - 1); + +- startx = rect.left() >> 1; +- starty = rect.top() >> 1; +- width = ((rect.right() - rect.left()) >> 1) + 2; +- height = ((rect.bottom() - rect.top()) >> 1) + 2; ++ int dstBorderLeftRight = (dstSize.width() - srcSize.width()) >>1; ++ int dstBorderTopBottom = (dstSize.height() - srcSize.height()) >>1; ++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 2; ++ int dstStartOffsetY = dstSize.height() - dstBorderTopBottom - 1; ++ int left = srcBlitRect.left() & ~(int)1; // to be 32bit aligned ++ srcBits += left + srcBlitRect.top() * srcSize.width(); ++ dstBits += dstStartOffsetY * dstSize.width() + dstStartOffsetX; ++ dstBits -= left; ++ dstBits -= srcBlitRect.top() * dstSize.width(); + +- if((startx+width) > 120) { +- width = 120 - startx; // avoid horizontal overflow ++ Uint32 *pSrc = (Uint32 *)srcBits; ++ Uint32 *pDst = (Uint32 *)dstBits; ++ ++ int width = srcBlitRect.width(), width2 = srcBlitRect.width(), w; ++ if ( srcBlitRect.left() & 1 ){ ++ width--; width2++; + } +- if((starty+height) > 160) { +- height = 160 - starty; // avoid vertical overflow ++ if ( (srcBlitRect.left()+srcBlitRect.width()) & 1 ){ ++ width--; width2++; + } ++ width >>= 1; ++ int height = srcBlitRect.height(); ++ int srcYAdd = srcSize.width() - width2; ++ int dstYSub = dstSize.width() - width2; + +- ulong *sp1, *sp2, *dp1, *dp2; +- ulong stop, sbot, dtop, dbot; +- fb += 320*239; // Move "fb" to top left corner +- sp1 = (ulong*)bits + startx + starty*240; +- sp2 = sp1 + 120; +- dp1 = (ulong*)fb - startx * 320 - starty; +- dp2 = dp1 - 160; +- int rowadd = (320*width) + 1; +- int rowadd2 = 240 - width; +- // transfer in cells of 2x2 pixels in words +- for (int y=0; y<height; y++) { +- for (int x=0; x<width; x++) { +- // read +- stop = *sp1; +- sbot = *sp2; +- // rotate +- dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); +- dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); +- // write +- *dp1 = dtop; +- *dp2 = dbot; +- // update source ptrs +- sp1++; sp2++; +- // update dest ptrs - 2 pix at a time +- dp1 -= 320; +- dp2 -= 320; ++ while (height--) { ++ w = width; ++ if (srcBlitRect.left() & 1){ ++ *((Uint16 *)pDst) = *(((Uint16 *)pSrc) + 1); ++ pDst--; pSrc++; + } +- // adjust src ptrs - skip a row as we work in pairs +- sp1 += rowadd2; +- sp2 += rowadd2; +- // adjust dest ptrs for rotation +- dp1 += rowadd; +- dp2 += rowadd; ++ while (w--) { ++ *pDst-- = (*pSrc << 16) | (*pSrc >> 16); ++ ++pSrc; ++ } ++ if ((srcBlitRect.left()+srcBlitRect.width()) & 1){ ++ *(((Uint16 *)pDst) + 1) = *((Uint16 *)pSrc); ++ pDst--; pSrc++; ++ } ++ pSrc += srcYAdd; ++ pDst -= dstYSub; + } + } + +-// desktop, SL-A300 etc +-bool SDL_QWin::repaintRotation0(const QRect& rect) { +- if(my_image->width() == width()) { +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- if(rect == my_image->rect()) { +- memcpy(fb, buf, width()*height()*2); +- } else { +- int h = rect.height(); +- int wd = rect.width()<<1; +- int fblineadd = my_painter->lineStep(); +- int buflineadd = my_image->bytesPerLine(); +- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); +- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); +- while(h--) { +- memcpy(fb, buf, wd); +- fb += fblineadd; +- buf += buflineadd; ++#define BLIT_ROTATE_3_MOV32 ++ ++static void ++blitRotate3(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) ++{ ++ if (srcBlitRect.width() != dstSize.height() || ++ srcBlitRect.height() != dstSize.width()) { ++ // partial update ++ const Uint16 *pSrc = srcBits + ++ (srcBlitRect.left() + srcBlitRect.top() * srcSize.width()); ++ ++ int dstBorderLeftRight = (dstSize.width() - srcSize.height()) >>1; ++ int dstBorderTopBottom = (dstSize.height() - srcSize.width()) >>1; ++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 1; ++ int dstStartOffsetY = dstBorderTopBottom; ++ Uint16 *pDst = dstBits + ++ (dstStartOffsetY * dstSize.width() + dstStartOffsetX); ++ pDst += srcBlitRect.left() * dstSize.width(); ++ pDst -= srcBlitRect.top(); ++ ++ int width = srcBlitRect.width(), height = srcBlitRect.height(), w; ++ int srcYAdd = srcSize.width() - srcBlitRect.width(); ++ int dstXAdd = dstSize.width(); ++ int dstYSub = (dstSize.width() * srcBlitRect.width()) + 1; ++ ++#if 0 ++ fprintf(stderr, "---- Blit begin\n"); ++ fprintf(stderr, "srcSize.width: %d srcSize.height:%d\n", ++ srcSize.width(), srcSize.height()); ++ fprintf(stderr, "srcBlitRect.left:%d srcBlitRect.right:%d srcBlitRect.top:%d srcBlitRect.bottom:%d srcBlitRect.width:%d srcBlitRect.height:%d\n", ++ srcBlitRect.left(), srcBlitRect.right(), srcBlitRect.top(), srcBlitRect.bottom(), srcBlitRect.width(), srcBlitRect.height()); ++ ++ fprintf(stderr, "dstSize.width: %d dstSize.height:%d\n", ++ dstSize.width(), dstSize.height()); ++ fprintf(stderr, "dstBorderLeftRight:%d dstBorderTopBottom:%d dstStartOffsetX:%d dstStartOffsetY:%d\n", ++ dstBorderLeftRight, dstBorderTopBottom, dstStartOffsetX, dstStartOffsetY); ++ fprintf(stderr, "srcYAdd:%d dstXAdd:%d dstYSub:%d\n", srcYAdd, dstXAdd, dstYSub); ++#endif ++ ++ while (height--) { ++ w = width; ++ while (w--) { ++ *pDst = *pSrc ++; ++ pDst += dstXAdd; + } ++ pSrc += srcYAdd; ++ pDst -= dstYSub; + } ++ // fprintf(stderr, "---- Blit end\n"); + } else { +- return false; // FIXME: Landscape +- } +-#ifdef __i386__ +- my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); +-#endif +- return true; +-} ++ // full update ++#if !defined(BLIT_ROTATE_3_MOV32) ++ const Uint16 *src = srcBits; ++ Uint16 *dst = dstBits + (dstSize.width() - 1); ++ int w = srcBlitRect.width(); ++ int h = srcBlitRect.height(); ++ int i, dstSub = dstSize.width() * w + 1; ++ int dstAdd = dstSize.width(); + +- +-// Sharp Zaurus SL-5500 etc +-bool SDL_QWin::repaintRotation3(const QRect& rect) { +- if(my_image->width() == width()) { +- ushort *fb = (ushort*)my_painter->frameBuffer(); +- ushort *buf = (ushort*)my_image->bits(); +- gs_fastRotateBlit_3(fb, buf, rect); +- } else { +- // landscape mode +- if (screenRotation == SDL_QT_ROTATION_90) { +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- if(rect == my_image->rect()) { +- memcpy(fb, buf, width()*height()*2); +- } else { +- int h = rect.height(); +- int wd = rect.width()<<1; +- int fblineadd = my_painter->lineStep(); +- int buflineadd = my_image->bytesPerLine(); +- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); +- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); +- while(h--) { +- memcpy(fb, buf, wd); +- fb += fblineadd; +- buf += buflineadd; +- } ++ while (h--) { ++ i = w; ++ while (i--) { ++ *dst = *src ++; ++ dst += dstAdd; + } +- } else if (screenRotation == SDL_QT_ROTATION_270) { +- int h = rect.height(); +- int wd = rect.width(); +- int fblineadd = my_painter->lineStep() - (rect.width() << 1); +- int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); +- int w; ++ dst -= dstSub; ++ } ++#else // BLIT_ROTATE_3_MOV32 ++ Uint32 *src1 = (Uint32 *)(srcBits); ++ Uint32 *src2 = (Uint32 *)(srcBits + srcSize.width()); ++ Uint32 *dst1 = (Uint32 *)(dstBits + (dstSize.width() - 2)); ++ Uint32 *dst2 = (Uint32 *)(dstBits + (dstSize.width() + dstSize.width() - 2)); ++ int w = srcBlitRect.width() >> 3; ++ int h = srcBlitRect.height() >> 1; ++ int i, dstSub = ((dstSize.width() * srcBlitRect.width()) >> 1) + 1; ++ int dstAdd = dstSize.width(); + +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- +- fb += ((my_painter->width() - (rect.top() + rect.height())) * +- my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + +- rect.width()))) << 1); ++ Uint32 a, b; ++ while (h--) { ++ i = w; ++ while (i--) { ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; + +- buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - +- (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; + +- while(h--) { +- w = wd; +- while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; +- fb += fblineadd; +- buf -= buflineadd; ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; ++ ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; + } ++ src1 += srcSize.width() >> 1; ++ src2 += srcSize.width() >> 1; ++ dst1 -= dstSub; ++ dst2 -= dstSub; + } ++#endif // BLIT_ROTATE_3_MOV32 + } +- return true; + } + +-// ipaq 3800... +-bool SDL_QWin::repaintRotation1(const QRect& rect) { +- if(my_image->width() == width()) { +- ushort *fb = (ushort*)my_painter->frameBuffer(); +- ushort *buf = (ushort*)my_image->bits(); +- gs_fastRotateBlit_1(fb, buf, rect); +- } else { +- return false; // FIXME: landscape mode +- } +- return true; +-} ++#endif // __i386__ + + void SDL_QWin::repaintRect(const QRect& rect) { + if(!my_painter || !rect.width() || !rect.height()) { + return; + } +- +- if(QPixmap::defaultDepth() == 16) { +- switch(my_painter->transformOrientation()) { +- case 3: +- if(repaintRotation3(rect)) { return; } ++#ifndef __i386__ ++ if (QPixmap::defaultDepth() == 16 && my_painter->numRects() >= 0) { ++ Uint16 *fb = (Uint16*)my_painter->frameBuffer(); ++ Uint16 *buf = (Uint16*)my_image->bits(); ++ switch (rotation_) { ++ case 0: ++ blitRotate0(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; + case 1: +- if(repaintRotation1(rect)) { return; } ++ blitRotate1(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; +- case 0: +- if(repaintRotation0(rect)) { return; } ++ case 2: ++ blitRotate2(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); ++ break; ++ case 3: ++ blitRotate3(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; + } +- } +- my_painter->drawImage(rect.topLeft(), *my_image, rect); ++ } else { ++#endif // __i386__ ++ QDirectPainter pp(this); ++ pp.drawImage(rect.topLeft(), *my_image, rect); ++// pp.end(); ++#ifndef __i386__ ++ } ++#endif // __i386__ + } + + // This paints the current buffer to the screen, when desired. + void SDL_QWin::paintEvent(QPaintEvent *ev) { +- if(my_image) { ++ if(my_image && isVisible() && isActiveWindow()) { ++ // TODO: better handling + lockScreen(true); + repaintRect(ev->rect()); + unlockScreen(); + } + } + ++int SDL_QWin::ApplyKeyRotation(int key) ++{ ++ int c; ++ int sdlScancode[] = { SDLK_LEFT, SDLK_DOWN, SDLK_RIGHT, SDLK_UP }; ++ ++ switch (key) { ++ case Qt::Key_Left: ++ c = 0; ++ break; ++ case Qt::Key_Down: ++ c = 1; ++ break; ++ case Qt::Key_Right: ++ c = 2; ++ break; ++ case Qt::Key_Up: ++ c = 3; ++ break; ++ default: ++ return 0; ++ } ++ ++// c = (c + qteKeyRotation_) & 3; ++// return sdlScancode[(c - keyRotation_) & 3]; ++ return sdlScancode[(c + qteKeyRotation_ - keyRotation_) & 3]; ++} ++ + /* Function to translate a keyboard transition and queue the key event + * This should probably be a table although this method isn't exactly + * slow. + */ + void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) +-{ ++{ ++ if (e->isAutoRepeat()) ++ return; ++ + SDL_keysym keysym; + int scancode = e->key(); ++ + /* Set the keysym information */ + if(scancode >= 'A' && scancode <= 'Z') { + // Qt sends uppercase, SDL wants lowercase +@@ -396,26 +516,12 @@ + case Qt::Key_Home: scancode = SDLK_HOME; break; + case Qt::Key_End: scancode = SDLK_END; break; + // We want the control keys to rotate with the screen +- case Qt::Key_Left: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; +- else scancode = SDLK_LEFT; +- break; +- case Qt::Key_Up: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; +- else scancode = SDLK_UP; +- break; +- case Qt::Key_Right: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; +- else scancode = SDLK_RIGHT; +- break; ++ case Qt::Key_Left: ++ case Qt::Key_Up: ++ case Qt::Key_Right: + case Qt::Key_Down: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; +- else scancode = SDLK_DOWN; +- break; ++ scancode = ApplyKeyRotation(scancode); ++ break; + case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; + case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; + case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; +@@ -434,9 +540,18 @@ + case Qt::Key_F7: scancode = SDLK_F7; break; + case Qt::Key_F8: scancode = SDLK_F8; break; + case Qt::Key_F9: scancode = SDLK_F9; break; +- case Qt::Key_F10: scancode = SDLK_F10; break; +- case Qt::Key_F11: scancode = SDLK_F11; break; +- case Qt::Key_F12: scancode = SDLK_F12; break; ++ case Qt::Key_F10: ++ scancode = SDLK_F10; ++ mouse_button_mode=1; ++ break; ++ case Qt::Key_F11: ++ scancode = SDLK_F11; ++ mouse_button_mode=3; ++ break; ++ case Qt::Key_F12: ++ scancode = SDLK_F12; ++ mouse_button_mode=2; ++ break; + case Qt::Key_F13: scancode = SDLK_F13; break; + case Qt::Key_F14: scancode = SDLK_F14; break; + case Qt::Key_F15: scancode = SDLK_F15; break; +@@ -452,13 +567,14 @@ + // david@hedbor.org + scancode = SDLK_RETURN; + break; ++ + default: + scancode = SDLK_UNKNOWN; + break; + } +- keysym.sym = static_cast<SDLKey>(scancode); ++ keysym.sym = static_cast<SDLKey>(scancode); + } else { +- keysym.sym = static_cast<SDLKey>(scancode); ++ keysym.sym = static_cast<SDLKey>(scancode); + } + keysym.scancode = scancode; + keysym.mod = KMOD_NONE; +@@ -478,11 +594,82 @@ + // pressed = 1; + // } + ++ if (isSLA300InputFix_ && ++ (keysym.sym == SDLK_SPACE || (keysym.sym >= 273 && keysym.sym <= 276))) { ++ if (keysym.sym >= 273) curAxis_[keysym.sym-273] = pressed; ++ else curAxis_[4] = pressed; ++ } ++ + /* Queue the key event */ + if ( pressed ) { +- SDL_PrivateKeyboard(SDL_PRESSED, &keysym); ++ /* fprintf(stderr, "press %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_PRESSED, &keysym); ++ if (isSLA300InputFix_ && ++ (keysym.sym >= 273 && keysym.sym <= 276)) { ++ if (keysym.sym == SDLK_UP) { ++ if (curAxis_[1]) { ++ keysym.sym = SDLK_DOWN; ++ keysym.scancode = Qt::Key_Down; ++ curAxis_[1] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } ++ else if (keysym.sym == SDLK_DOWN) { ++ if (curAxis_[0]) { ++ keysym.sym = SDLK_UP; ++ keysym.scancode = Qt::Key_Up; ++ curAxis_[0] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } ++ else if (keysym.sym == SDLK_RIGHT) { ++ if (curAxis_[3]) { ++ keysym.sym = SDLK_LEFT; ++ keysym.scancode = Qt::Key_Left; ++ curAxis_[3] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } ++ else if (keysym.sym == SDLK_LEFT) { ++ if (curAxis_[2]) { ++ keysym.sym = SDLK_RIGHT; ++ keysym.scancode = Qt::Key_Right; ++ curAxis_[2] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } ++ } + } else { +- SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ /* fprintf(stderr, "release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ ++ if (isSLA300InputFix_ && ++ (keysym.sym == SDLK_SPACE || ++ (keysym.sym >= 273 && keysym.sym <= 276))) { ++ for (int i = 0; i < 4; i++) { ++ if (curAxis_[i]) { ++ int sym = i+273; ++ keysym.sym = static_cast<SDLKey>(sym); ++ if (sym == SDLK_UP) keysym.scancode = Qt::Key_Up; ++ else if (sym == SDLK_RIGHT) keysym.scancode = Qt::Key_Right; ++ else if (sym == SDLK_DOWN) keysym.scancode = Qt::Key_Down; ++ else if (sym == SDLK_LEFT) keysym.scancode = Qt::Key_Left; ++ curAxis_[i] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } ++ if (curAxis_[4]) { ++ keysym.scancode = keysym.sym = SDLK_SPACE; ++ curAxis_[4] = 0; ++ /* fprintf(stderr, "force release %d\n", keysym.sym); */ ++ SDL_PrivateKeyboard(SDL_RELEASED, &keysym); ++ } ++ } + } + } + +@@ -524,7 +711,7 @@ + my_locked--; // decrease lock refcount; + } + if(!my_locked && my_painter) { +- my_painter->end(); ++// my_painter->end(); + delete my_painter; + my_painter = 0; + } +--- libsdl1.2qte/src/video/qtopia/SDL_QWin.h~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100 ++++ libsdl1.2qte/src/video/qtopia/SDL_QWin.h 2003-12-28 19:02:22.000000000 +0100 +@@ -1,3 +1,4 @@ ++ + /* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga +@@ -52,6 +53,7 @@ + class SDL_QWin : public QWidget + { + void QueueKey(QKeyEvent *e, int pressed); ++ int SDL_QWin::ApplyKeyRotation(int key); + public: + SDL_QWin(const QSize& size); + virtual ~SDL_QWin(); +@@ -71,7 +73,7 @@ + y = my_offset.y(); + } + QImage *image(void) { return my_image; } +- ++ + void setWFlags(WFlags flags) { + QWidget::setWFlags(flags); + my_flags = flags; +@@ -83,6 +85,15 @@ + bool lockScreen(bool force=false); + void unlockScreen(); + void repaintRect(const QRect& rect); ++ void setScreenRotation(int sdlr, int qter) { ++ rotation_ = sdlr; qteRotation_ = qter; ++ } ++ void setKeyRotation(int sdlr, int qter) { ++ keyRotation_ = sdlr; qteKeyRotation_ = qter; ++ } ++ void setFBSize(QSize& s) { fbSize_ = s; } ++// void setSLC700InputFix(bool isEnable) { isSLC700InputFix_ = isEnable; } ++ void setSLA300InputFix(bool isEnable) { isSLA300InputFix_ = isEnable; } + protected: + /* Handle resizing of the window */ + virtual void resizeEvent(QResizeEvent *e); +@@ -95,10 +106,8 @@ + void paintEvent(QPaintEvent *ev); + void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); } + void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); } ++ + private: +- bool repaintRotation0(const QRect& rect); +- bool repaintRotation1(const QRect& rect); +- bool repaintRotation3(const QRect& rect); + void enableFullscreen(); + QDirectPainter *my_painter; + QImage *my_image; +@@ -108,6 +117,12 @@ + WFlags my_flags; + WFlags my_has_fullscreen; + unsigned int my_locked; ++ int rotation_, qteRotation_; ++ int keyRotation_, qteKeyRotation_; ++ QSize fbSize_; ++// bool isSLC700InputFix_; ++ bool isSLA300InputFix_; ++ int curAxis_[5]; // 0: up, 1: down, 2: right, 3: left, 4: center + }; + + #endif /* _SDL_QWin_h */ +--- libsdl1.2qte/src/video/qtopia/SDL_sysmouse.cc~agawa-piro-mickey 2002-05-19 22:06:01.000000000 +0200 ++++ libsdl1.2qte/src/video/qtopia/SDL_sysmouse.cc 2003-12-28 19:02:22.000000000 +0100 +@@ -60,6 +60,7 @@ + void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) + { + SDL_Win->setMousePos(QPoint(x, y)); ++ SDL_PrivateMouseMotion( 0, 0, x, y ); + } + + }; /* Extern C */ +--- libsdl1.2qte/src/video/qtopia/SDL_sysvideo.cc~agawa-piro-mickey 2003-01-20 02:08:20.000000000 +0100 ++++ libsdl1.2qte/src/video/qtopia/SDL_sysvideo.cc 2003-12-28 19:02:22.000000000 +0100 +@@ -1,3 +1,4 @@ ++ + /* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga +@@ -29,17 +30,32 @@ + + #include <stdlib.h> + #include <string.h> ++#include <stdarg.h> ++#include <fcntl.h> ++#include <sys/ioctl.h> + + #include <stdio.h> + #include <unistd.h> ++#include <sys/types.h> ++#include <sys/wait.h> ++#include <linux/fb.h> ++#include <sys/mman.h> ++#include <asm/page.h> + + #include <qapplication.h> + #include <qpe/qpeapplication.h> ++#include <qpe/qcopenvelope_qws.h> ++#include <qgfx_qws.h> ++#include <qwindowsystem_qws.h> ++#include <qwidget.h> ++#include <qwidgetlist.h> ++#include <qdirectpainter_qws.h> + + #include "SDL.h" + #include "SDL_timer.h" + + #include "SDL_QWin.h" ++#include "SDL_sysvideo.h" + + extern "C" { + +@@ -51,14 +67,67 @@ + #include "SDL_lowvideo.h" + + //#define QTOPIA_DEBUG ++#define QTOPIA_LOG + #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ + ++#ifdef QTOPIA_LOG ++ static FILE *st_logfp = NULL; ++#endif ++ static inline void LOG(char *fmt, ...) ++ { ++#ifdef QTOPIA_LOG ++ va_list ap; ++ ++ va_start(ap, fmt); ++ vfprintf(st_logfp, fmt, ap); ++ if (st_logfp != stderr) { ++ fflush(st_logfp); ++ vfprintf(stderr, fmt, ap); ++ } ++ va_end(ap); ++#endif ++ } ++ ++ typedef struct machine_spec { ++ const char *manif; ++ const char *name; ++ int qpe_server_rotation; ++ int init_screen_rot; ++ int init_key_rot; ++ } machine_spec_t; ++ ++ typedef enum { ++ MACHINE_SHARP_SL5000D, ++ MACHINE_SHARP_SL5500, ++ MACHINE_SHARP_SLA300, ++ MACHINE_SHARP_SLB500, ++ MACHINE_SHARP_SLC700, ++ MACHINE_SHARP_SLC750, ++ MACHINE_SHARP_SLC760, ++ MACHINE_SHARP_SLC860, ++ MACHINE_SHARP_SL6000, ++ MACHINE_MAX ++ } machine_t; ++ ++ static const machine_spec_t st_machine_spec[] = { ++ { "Sharp", "SL-5000D", 0 }, ++ { "Sharp", "SL-5500", 0 }, ++ { "Sharp", "SL-A300", 0 }, ++ { "Sharp", "SL-B500", 0 }, ++ { "Sharp", "SL-C700", 0 }, ++ { "Sharp", "SL-C750", 0 }, ++ { "Sharp", "SL-C760", 0 }, ++ { "Sharp", "SL-C860", 0 }, ++ { "Sharp", "SL-6000", 0 }, ++ }; ++ + /* Name of the environment variable used to invert the screen rotation or not: + Possible values: +- !=0 : Screen is 270° rotated +- 0: Screen is 90° rotated*/ +-#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" +- ++ !=0 : Screen is 270- rotated ++ 0: Screen is 90- rotated*/ ++#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_ROTATION" ++#define SDL_QT_INVERT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" ++ + /* Initialization/Query functions */ + static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); + static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +@@ -78,6 +147,20 @@ + static int QT_IconifyWindow(_THIS); + static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); + ++ static int console_fd; ++ struct fb_var_screeninfo saved_vinfo; ++ int fb_hwrot; ++ int fb_direct; ++ static int isKHloaded; ++ bool is_VGA_machine; ++ ++#define W100FB_CONFIG 0x57415200 /* WAL\00 */ ++#define W100INIT_ITEM 0 ++#define W100INIT_ALL 1 ++#define W100INIT_ITEM_WITH_VAL 2 ++#define W100FB_CONFIG_EX 0x57415202 /* WAL\02 */ ++ ++ + /* FB driver bootstrap functions */ + + static int QT_Available(void) +@@ -222,13 +305,34 @@ + + int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) + { +- /* Initialize the QPE Application */ ++ const char *SDL_fbdev; ++ struct fb_var_screeninfo vinfo; ++ ++ /* Initialize the QPE Application */ + /* Determine the screen depth */ + vformat->BitsPerPixel = QPixmap::defaultDepth(); + + // For now we hardcode the current depth because anything else + // might as well be emulated by SDL rather than by Qtopia. +- ++ ++ //frame buffer device open. ++ SDL_fbdev = getenv("SDL_FBDEV"); ++ if ( SDL_fbdev == NULL ) { ++ SDL_fbdev = "/dev/fb0"; ++ } ++ console_fd = open(SDL_fbdev, O_RDWR, 0); ++ if ( console_fd < 0 ) { ++ SDL_SetError("Unable to open %s", SDL_fbdev); ++ return(-1); ++ } ++ ++ if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) { ++ SDL_SetError("Couldn't get console pixel format"); ++ QT_VideoQuit(_this); ++ return(-1); ++ } ++ saved_vinfo = vinfo; ++ + QSize desktop_size = qApp->desktop()->size(); + QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, + desktop_size.width(), desktop_size.height()); +@@ -241,7 +345,24 @@ + /* Fill in some window manager capabilities */ + _this->info.wm_available = 0; + +- /* We're done! */ ++#ifdef QTOPIA_LOG ++ st_logfp = fopen("/tmp/sdl-qt-debug", "w"); ++ if (!st_logfp) ++ st_logfp = stderr; ++#endif ++ ++ |
