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From 05d4b4c72a5089885c1515833e34177607c2c511 Mon Sep 17 00:00:00 2001
From: Rhys Weatherley <rhys.weatherley@nokia.com>
Date: Tue, 8 Dec 2009 11:02:46 +1000
Subject: [PATCH 0971/1244] Fix GL_BGRA formats under OpenGL/ES systems

OpenGL/ES requires that the internal and external formats be the
same when calling glTexImage2D().  This caused problems with
devices that had the GL_EXT_bgra extension.

This change makes the formats the same just before the upload and
also makes sure that the pixel type is GL_UNSIGNED_BYTE when
GL_BGRA is used.  No change for desktop systems.

Reviewed-by: Donald Carr
---
 src/opengl/qgl.cpp |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 1ff102f..967ba48 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -2234,6 +2234,14 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
             }
         }
     }
+#ifdef QT_OPENGL_ES
+    // OpenGL/ES requires that the internal and external formats be identical.
+    // This is typically used to convert GL_RGBA into GL_BGRA.
+    // Also, we need to use GL_UNSIGNED_BYTE when the format is GL_BGRA.
+    internalFormat = externalFormat;
+    if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV)
+        pixel_type = GL_UNSIGNED_BYTE;
+#endif
 #ifdef QGL_BIND_TEXTURE_DEBUG
     printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
            img.format(), externalFormat, internalFormat, pixel_type);
-- 
1.6.5