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# LLVM does not provide ABI stability between different versions. For this
# reason OE makes it possible to build and install different llvm versions
# at the same time.
#
# This is true for the normal recipes as well as the native ones.
#
# All regular installation directories are prefixed with 'llvm${LLVM_RELEASE}'
# e.g. "${STAGING_BINDIR}/llvm2.5" or "${STAGING_INCDIR}/llvm2.5"
#
# For your program or library that makes use of llvm you do should not need to
# modify anything as long as it uses the results of various llvm-config
# invocations. If you need customizations something is wrong and it needs to be
# fixed (report bug).
#
# However the *recipe* for your program/library *must* declare
# export WANT_LLVM_RELEASE = "<valid version number>
# The version number is picked up by a generic wrapper script which just calls
# the variant of the specified version.

DESCRIPTION = "The Low Level Virtual Machine"
HOMEPAGE = "http://llvm.org"

DEPENDS = "llvm-common llvm${LLVM_RELEASE}-native"

# 3-clause BSD-like
LICENSE = "University of Illinois/NCSA Open Source License"

SRC_URI = "http://llvm.org/releases/${PV}/llvm-${PV}.tar.gz"

S = "${WORKDIR}/llvm-${PV}"

inherit cmake

# Defines the LLVM supported arches. By now we always build either for ${BUILD}
# (native) or ${TARGET}. In the future it may make sense to enable all backends
# for the non-native build. The decision which backends are used is made by
# the 3rd party program or library that uses llvm anyway.
LLVM_ARCH = "${@get_llvm_arch(d)}"

# This is used for generating the install directory for the llvm libraries,
# binaries and headers. It makes side by side installation of those possible.
LLVM_RELEASE = "${PV}"

# llvm *must* be built out of tree
OECMAKE_SOURCEPATH = ".."
OECMAKE_BUILDPATH = "build"
EXTRA_OECMAKE = "\
  -DLLVM_TABLEGEN=${STAGING_BINDIR_NATIVE}/llvm${LLVM_RELEASE}/tblgen \
  -DLLVM_TARGETS_TO_BUILD=${LLVM_ARCH} \
  -DCMAKE_LINKER:FILEPATH=${LD} \
  -DCMAKE_AR:FILEPATH=${AR} \
  -DCMAKE_OBJCOPY:FILEPATH=${OBJCOPY} \
  -DCMAKE_OBJDUMP:FILEPATH=${OBJDUMP} \
  -DCMAKE_RANLIB:FILEPATH=${RANLIB} \
  -DCMAKE_STRIP:FILEPATH=${STRIP} \
  -DNM_PATH:FILEPATH=${NM} \
  -DLLVM_ENABLE_PIC:BOOL=ON \
"

llvm_stage() {
	# Install into a private directory to be able to reorganize the files.
  oe_runmake DESTDIR=${WORKDIR}/llvm-install install

	# Create our custom target directories
	install -d ${STAGING_BINDIR}/llvm${LLVM_RELEASE}
    install -d ${STAGING_INCDIR}/llvm${LLVM_RELEASE}
	install -d ${STAGING_LIBDIR}/llvm${LLVM_RELEASE}

	#	Move headers into their own directory
	cp -r ${WORKDIR}/llvm-install/${prefix}/include/llvm \
    ${STAGING_INCDIR}/llvm${LLVM_RELEASE}/
	cp -r ${WORKDIR}/llvm-install/${prefix}/include/llvm-c \
    ${STAGING_INCDIR}/llvm${LLVM_RELEASE}/

	# llvm somehow forgets these
#	find include/llvm -name "*.h" -maxdepth 1 -exec \
#    install {} ${STAGING_INCDIR}/llvm${LLVM_RELEASE}/llvm \;

	find ${WORKDIR}/llvm-install/${prefix}/lib -name "*" -maxdepth 1 -exec \
    install {} ${STAGING_LIBDIR}/llvm${LLVM_RELEASE} \;

	#	I dont know another way out. Binaries are installed into a special subdir
	find ${WORKDIR}/llvm-install/${prefix}/bin -name "*" -maxdepth 1 -exec \
    install {} ${STAGING_BINDIR}/llvm${LLVM_RELEASE} \;

	# LLVM does not install this by default.
  install bin/tblgen ${STAGING_BINDIR}/llvm${LLVM_RELEASE}

  # Fix the paths in the config script to make it find the binaries and
  # library files. Doing so allows 3rd party configure scripts working
  # unmodified.
  sed -e's!my.*ABS_RUN_DIR =.*!my $ABS_RUN_DIR = "${STAGING_DIR_TARGET}";!' \
      -e's!my.*INCLUDEDIR =.*!my $INCLUDEDIR = "${STAGING_INCDIR}/llvm${LLVM_RELEASE}";!' \
      -e's!my.*LIBDIR.*!my $LIBDIR = "${STAGING_LIBDIR}/llvm${LLVM_RELEASE}";!' \
      -e's!my.*BINDIR.*!my $BINDIR = "${STAGING_BINDIR}/llvm${LLVM_RELEASE}";!' \
      bin/llvm-config > bin/llvm-config${LLVM_RELEASE}
}

do_stage() {
  cd ${OECMAKE_BUILDPATH}

  llvm_stage

  install -d ${STAGING_BINDIR_CROSS}
  install -m 0755 bin/llvm-config${LLVM_RELEASE} ${STAGING_BINDIR_CROSS}
}

# Retrieve the target in a way that is compatible to the arch
# value in llvm (>= 2.5)
def get_llvm_arch(d):
  import bb;

  arch = bb.data.getVar('TARGET_ARCH', d, 1)
  if arch == "x86_64" or arch == "i486" or arch == "i586" or arch == "i686":
    arch = "X86"
  elif arch == "arm":
    arch = "ARM"
  elif arch == "mipsel":
    arch = "Mips"
  elif arch == "powerpc":
    arch = "PowerPC"
  else:
    oefatal("Your target architecture is not supported by this recipe");

  return arch