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authorDenys Dmytriyenko <denis@denix.org>2009-03-17 14:32:59 -0400
committerDenys Dmytriyenko <denis@denix.org>2009-03-17 14:32:59 -0400
commit709c4d66e0b107ca606941b988bad717c0b45d9b (patch)
tree37ee08b1eb308f3b2b6426d5793545c38396b838 /recipes/python/python-pygame-1.8.1/Setup
parentfa6cd5a3b993f16c27de4ff82b42684516d433ba (diff)
rename packages/ to recipes/ per earlier agreement
See links below for more details: http://thread.gmane.org/gmane.comp.handhelds.openembedded/21326 http://thread.gmane.org/gmane.comp.handhelds.openembedded/21816 Signed-off-by: Denys Dmytriyenko <denis@denix.org> Acked-by: Mike Westerhof <mwester@dls.net> Acked-by: Philip Balister <philip@balister.org> Acked-by: Khem Raj <raj.khem@gmail.com> Acked-by: Marcin Juszkiewicz <hrw@openembedded.org> Acked-by: Koen Kooi <koen@openembedded.org> Acked-by: Frans Meulenbroeks <fransmeulenbroeks@gmail.com>
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+#This Setup file is used by the setup.py script to configure the
+#python extensions. You will likely use the "config.py" which will
+#build a correct Setup file for you based on your system settings.
+#If not, the format is simple enough to edit by hand. First change
+#the needed commandline flags for each dependency, then comment out
+#any unavailable optional modules in the first optional section.
+
+
+SDL = -D_REENTRANT -Xlinker -lSDL -lpthread
+FONT = -lSDL_ttf
+IMAGE = -lSDL_image
+MIXER = -lSDL_mixer
+SMPEG = -lsmpeg
+PNG = -lpng
+JPEG = -ljpeg
+SCRAP = -lX11
+
+#DEBUG = -C-W -C-Wall
+DEBUG =
+
+#the following modules are optional. you will want to compile
+#everything you can, but you can ignore ones you don't have
+#dependencies for, just comment them out
+
+imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
+font src/font.c $(SDL) $(FONT) $(DEBUG)
+mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
+mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
+_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
+_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
+scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
+
+#experimental new movie movie. requires libavcodec and libavformat.
+#add any necessary compile flags to this line and uncomment.
+#movieext src/movie.c src/ffmovie.c $(SDL) -lavcodec -lavformat
+
+
+#these modules are required for pygame to run. they only require
+#SDL as a dependency. these should not be altered
+
+base src/base.c $(SDL) $(DEBUG)
+cdrom src/cdrom.c $(SDL) $(DEBUG)
+color src/color.c $(SDL) $(DEBUG)
+constants src/constants.c $(SDL) $(DEBUG)
+display src/display.c $(SDL) $(DEBUG)
+event src/event.c $(SDL) $(DEBUG)
+fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
+key src/key.c $(SDL) $(DEBUG)
+mouse src/mouse.c $(SDL) $(DEBUG)
+rect src/rect.c $(SDL) $(DEBUG)
+rwobject src/rwobject.c $(SDL) $(DEBUG)
+surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
+surflock src/surflock.c $(SDL) $(DEBUG)
+time src/time.c $(SDL) $(DEBUG)
+joystick src/joystick.c $(SDL) $(DEBUG)
+draw src/draw.c $(SDL) $(DEBUG)
+image src/image.c $(SDL) $(DEBUG)
+overlay src/overlay.c $(SDL) $(DEBUG)
+transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) $(DEBUG)
+mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
+bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
+pixelarray src/pixelarray.c $(SDL) $(DEBUG)
+