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authorDenys Dmytriyenko <denis@denix.org>2009-03-17 14:32:59 -0400
committerDenys Dmytriyenko <denis@denix.org>2009-03-17 14:32:59 -0400
commit709c4d66e0b107ca606941b988bad717c0b45d9b (patch)
tree37ee08b1eb308f3b2b6426d5793545c38396b838 /recipes/obsolete/libsdl
parentfa6cd5a3b993f16c27de4ff82b42684516d433ba (diff)
rename packages/ to recipes/ per earlier agreement
See links below for more details: http://thread.gmane.org/gmane.comp.handhelds.openembedded/21326 http://thread.gmane.org/gmane.comp.handhelds.openembedded/21816 Signed-off-by: Denys Dmytriyenko <denis@denix.org> Acked-by: Mike Westerhof <mwester@dls.net> Acked-by: Philip Balister <philip@balister.org> Acked-by: Khem Raj <raj.khem@gmail.com> Acked-by: Marcin Juszkiewicz <hrw@openembedded.org> Acked-by: Koen Kooi <koen@openembedded.org> Acked-by: Frans Meulenbroeks <fransmeulenbroeks@gmail.com>
Diffstat (limited to 'recipes/obsolete/libsdl')
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch37
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4189
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch2065
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/fixlibs.patch25
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/gcc34.patch176
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/ipaq.patch143
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/kill-stdc++.patch408
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/mouse.patch47
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe-1.2.7/pygame.patch196
-rw-r--r--recipes/obsolete/libsdl/libsdl-qpe_1.2.7.bb57
10 files changed, 3343 insertions, 0 deletions
diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch
new file mode 100644
index 0000000000..b47a127398
--- /dev/null
+++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch
@@ -0,0 +1,37 @@
+--- SDL-1.2.7/src/video/qtopia/SDL_sysvideo.cc.orig 2005-07-23 14:31:20.060123510 +0200
++++ SDL-1.2.7/src/video/qtopia/SDL_sysvideo.cc 2005-07-23 14:38:49.000000000 +0200
+@@ -109,6 +109,7 @@
+ MACHINE_SHARP_SLC760,
+ MACHINE_SHARP_SLC860,
+ MACHINE_SHARP_SL6000,
++ MACHINE_SHARP_SLC1000,
+ MACHINE_IPAQ,
+ MACHINE_MAX
+ } machine_t;
+@@ -123,6 +124,7 @@
+ { "Sharp", "SL-C760", 0 },
+ { "Sharp", "SL-C860", 0 },
+ { "Sharp", "SL-6000", 0 },
++ { "Sharp", "SL-C1000", 0 },
+ { "HP", "HP IPAQ", 0 },
+ };
+
+@@ -428,6 +430,8 @@
+ machine = MACHINE_SHARP_SLC760;
+ else if (strstr(buf, "SHARP Boxer") != NULL)
+ machine = MACHINE_SHARP_SLC860;
++ else if (strstr(buf, "SHARP Akita") != NULL)
++ machine = MACHINE_SHARP_SLC1000;
+ else if ( ODevice::inst ( )-> series ( ) == Model_iPAQ )
+ machine = MACHINE_IPAQ;
+ else
+@@ -523,7 +527,8 @@
+ machine == MACHINE_SHARP_SLC750 ||
+ machine == MACHINE_SHARP_SLC760 ||
+ machine == MACHINE_SHARP_SLC860 || // 詳しいことわからんけどとりあえず
+- machine == MACHINE_SHARP_SL6000 ) { // 詳しいことわからんけどとりあえず
++ machine == MACHINE_SHARP_SL6000 ||
++ machine == MACHINE_SHARP_SLC1000 ) { // 詳しいことわからんけどとりあえず
+ is_VGA_machine = true;
+ }else {
+ is_VGA_machine = false;
diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4 b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4
new file mode 100644
index 0000000000..ca2df9d5e5
--- /dev/null
+++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4
@@ -0,0 +1,189 @@
+# Local macros for the SDL configure.in script
+
+dnl Function to link an architecture specific file
+dnl LINK_ARCH_SRC(source_dir, arch, source_file)
+AC_DEFUN([COPY_ARCH_SRC],
+[
+ old="$srcdir/$1/$2/$3"
+ new="$1/$3"
+ if test ! -d $1; then
+ echo "Creating directory $1"
+ mkdir -p $1
+ fi
+ echo "Copying $old -> $new"
+ cat >$new <<__EOF__
+/* WARNING: This file was automatically generated!
+ * Original: $old
+ */
+__EOF__
+ cat >>$new <$old
+])
+
+#
+# --- esd.m4 ---
+#
+# Configure paths for ESD
+# Manish Singh 98-9-30
+# stolen back from Frank Belew
+# stolen from Manish Singh
+# Shamelessly stolen from Owen Taylor
+
+dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
+dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
+dnl
+AC_DEFUN([AM_PATH_ESD],
+[dnl
+dnl Get the cflags and libraries from the esd-config script
+dnl
+AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)],
+ esd_prefix="$withval", esd_prefix="")
+AC_ARG_WITH(esd-exec-prefix,[ --with-esd-exec-prefix=PFX Exec prefix where ESD is installed (optional)],
+ esd_exec_prefix="$withval", esd_exec_prefix="")
+AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run a test ESD program],
+ , enable_esdtest=yes)
+
+ if test x$esd_exec_prefix != x ; then
+ esd_args="$esd_args --exec-prefix=$esd_exec_prefix"
+ if test x${ESD_CONFIG+set} != xset ; then
+ ESD_CONFIG=$esd_exec_prefix/bin/esd-config
+ fi
+ fi
+ if test x$esd_prefix != x ; then
+ esd_args="$esd_args --prefix=$esd_prefix"
+ if test x${ESD_CONFIG+set} != xset ; then
+ ESD_CONFIG=$esd_prefix/bin/esd-config
+ fi
+ fi
+
+ AC_PATH_PROG(ESD_CONFIG, esd-config, no)
+ min_esd_version=ifelse([$1], ,0.2.7,$1)
+ AC_MSG_CHECKING(for ESD - version >= $min_esd_version)
+ no_esd=""
+ if test "$ESD_CONFIG" = "no" ; then
+ no_esd=yes
+ else
+ ESD_CFLAGS=`$ESD_CONFIG $esdconf_args --cflags`
+ ESD_LIBS=`$ESD_CONFIG $esdconf_args --libs`
+
+ esd_major_version=`$ESD_CONFIG $esd_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
+ esd_minor_version=`$ESD_CONFIG $esd_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
+ esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
+ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
+ if test "x$enable_esdtest" = "xyes" ; then
+ ac_save_CFLAGS="$CFLAGS"
+ ac_save_LIBS="$LIBS"
+ CFLAGS="$CFLAGS $ESD_CFLAGS"
+ LIBS="$LIBS $ESD_LIBS"
+dnl
+dnl Now check if the installed ESD is sufficiently new. (Also sanity
+dnl checks the results of esd-config to some extent
+dnl
+ rm -f conf.esdtest
+ AC_TRY_RUN([
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <esd.h>
+
+char*
+my_strdup (char *str)
+{
+ char *new_str;
+
+ if (str)
+ {
+ new_str = malloc ((strlen (str) + 1) * sizeof(char));
+ strcpy (new_str, str);
+ }
+ else
+ new_str = NULL;
+
+ return new_str;
+}
+
+int main ()
+{
+ int major, minor, micro;
+ char *tmp_version;
+
+ system ("touch conf.esdtest");
+
+ /* HP/UX 9 (%@#!) writes to sscanf strings */
+ tmp_version = my_strdup("$min_esd_version");
+ if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
+ printf("%s, bad version string\n", "$min_esd_version");
+ exit(1);
+ }
+
+ if (($esd_major_version > major) ||
+ (($esd_major_version == major) && ($esd_minor_version > minor)) ||
+ (($esd_major_version == major) && ($esd_minor_version == minor) && ($esd_micro_version >= micro)))
+ {
+ return 0;
+ }
+ else
+ {
+ printf("\n*** 'esd-config --version' returned %d.%d.%d, but the minimum version\n", $esd_major_version, $esd_minor_version, $esd_micro_version);
+ printf("*** of ESD required is %d.%d.%d. If esd-config is correct, then it is\n", major, minor, micro);
+ printf("*** best to upgrade to the required version.\n");
+ printf("*** If esd-config was wrong, set the environment variable ESD_CONFIG\n");
+ printf("*** to point to the correct copy of esd-config, and remove the file\n");
+ printf("*** config.cache before re-running configure\n");
+ return 1;
+ }
+}
+
+],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
+ CFLAGS="$ac_save_CFLAGS"
+ LIBS="$ac_save_LIBS"
+ fi
+ fi
+ if test "x$no_esd" = x ; then
+ AC_MSG_RESULT(yes)
+ ifelse([$2], , :, [$2])
+ else
+ AC_MSG_RESULT(no)
+ if test "$ESD_CONFIG" = "no" ; then
+ echo "*** The esd-config script installed by ESD could not be found"
+ echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
+ echo "*** your path, or set the ESD_CONFIG environment variable to the"
+ echo "*** full path to esd-config."
+ else
+ if test -f conf.esdtest ; then
+ :
+ else
+ echo "*** Could not run ESD test program, checking why..."
+ CFLAGS="$CFLAGS $ESD_CFLAGS"
+ LIBS="$LIBS $ESD_LIBS"
+ AC_TRY_LINK([
+#include <stdio.h>
+#include <esd.h>
+], [ return 0; ],
+ [ echo "*** The test program compiled, but did not run. This usually means"
+ echo "*** that the run-time linker is not finding ESD or finding the wrong"
+ echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
+ echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
+ echo "*** to the installed location Also, make sure you have run ldconfig if that"
+ echo "*** is required on your system"
+ echo "***"
+ echo "*** If you have an old version installed, it is best to remove it, although"
+ echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
+ [ echo "*** The test program failed to compile or link. See the file config.log for the"
+ echo "*** exact error that occured. This usually means ESD was incorrectly installed"
+ echo "*** or that you have moved ESD since it was installed. In the latter case, you"
+ echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
+ CFLAGS="$ac_save_CFLAGS"
+ LIBS="$ac_save_LIBS"
+ fi
+ fi
+ ESD_CFLAGS=""
+ ESD_LIBS=""
+ ifelse([$3], , :, [$3])
+ fi
+ AC_SUBST(ESD_CFLAGS)
+ AC_SUBST(ESD_LIBS)
+ rm -f conf.esdtest
+])
+
diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch
new file mode 100644
index 0000000000..7f3622ea4c
--- /dev/null
+++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch
@@ -0,0 +1,2065 @@
+
+#
+# Patch managed by http://www.mn-logistik.de/unsupported/pxa250/patcher
+#
+
+Index: SDL-1.2.7/src/video/qtopia/SDL_QWin.cc
+===================================================================
+--- SDL-1.2.7.orig/src/video/qtopia/SDL_QWin.cc 2005-03-02 22:24:43.457491622 +0100
++++ SDL-1.2.7/src/video/qtopia/SDL_QWin.cc 2005-03-02 22:24:46.867009932 +0100
+@@ -1,3 +1,4 @@
++
+ /*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2004 Sam Lantinga
+@@ -27,15 +28,24 @@
+
+ #include "SDL_QWin.h"
+ #include <qapplication.h>
++#include <qpe/qpeapplication.h>
+ #include <qdirectpainter_qws.h>
+
++extern int fb_hwrot;
++extern int fb_direct;
++extern bool is_VGA_machine;
++static int mouse_button_mode=1;
++
+ screenRotationT screenRotation = SDL_QT_NO_ROTATION;
+
+ SDL_QWin::SDL_QWin(const QSize& size)
+ : QWidget(0, "SDL_main"), my_painter(0), my_image(0),
+ my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0),
+- my_has_fullscreen(false), my_locked(0)
++ my_has_fullscreen(false), my_locked(0),
++ rotation_(0), qteRotation_(0), keyRotation_(0), qteKeyRotation_(0),
++ isSLA300InputFix_(0)
+ {
++ for (int i = 0; i < 5; i++) curAxis_[i] = 0;
+ setBackgroundMode(NoBackground);
+ }
+
+@@ -84,6 +94,7 @@
+ }
+
+ void SDL_QWin::setMousePos(const QPoint &pos) {
++#if 0
+ if(my_image->width() == height()) {
+ if (screenRotation == SDL_QT_ROTATION_90)
+ my_mouse_pos = QPoint(height()-pos.y(), pos.x());
+@@ -92,6 +103,66 @@
+ } else {
+ my_mouse_pos = pos;
+ }
++#else
++ QPoint realPos;
++
++ if (is_VGA_machine) {
++ realPos = pos;
++ my_mouse_pos = realPos;
++ }else {
++ switch (qteRotation_) {
++ case 0:
++ realPos = pos;
++ break;
++ case 1:
++ realPos.setX(pos.y());
++ realPos.setY(fbSize_.height() - 1 - pos.x());
++ break;
++ case 2:
++ realPos.setX(fbSize_.width() - 1 - pos.x());
++ realPos.setY(fbSize_.height() - 1 - pos.y());
++ break;
++ case 3:
++ realPos.setX(fbSize_.width() - 1 - pos.y());
++ realPos.setY(pos.x());
++ break;
++ };
++
++ // fprintf(stderr, "setMousePos: realPos(%d, %d)\n", realPos.x(), realPos.y());
++
++ int borderWidth = (fbSize_.width() - my_image->width()) >> 1;
++ int borderHeight = (fbSize_.height() - my_image->height()) >> 1;
++ if ( rotation_ & 1 ){
++ borderWidth = (fbSize_.height() - my_image->width()) >> 1;
++ borderHeight = (fbSize_.width() - my_image->height()) >> 1;
++ }
++ realPos.setX(realPos.x() - borderWidth);
++ realPos.setY(realPos.y() - borderHeight);
++
++ fprintf(stderr, "setMousePos: realPos2(%d, %d)\n", realPos.x(), realPos.y());
++
++ switch (rotation_) {
++ case 0:
++ my_mouse_pos = realPos;
++ break;
++ case 1:
++ my_mouse_pos.setX(realPos.y());
++ my_mouse_pos.setY(my_image->height() - 1 - realPos.x());
++ break;
++ case 2:
++ my_mouse_pos.setX(my_image->width() - 1 - realPos.x());
++ my_mouse_pos.setY(my_image->height() - 1 - realPos.y());
++ break;
++ case 3:
++ my_mouse_pos.setX(realPos.y());//my_image->width() - 1 - realPos.y());
++ my_mouse_pos.setY(my_image->height() - realPos.x());
++ break;
++ }
++ }
++
++// fprintf(stderr, "setMousePos: mymousePos(%d, %d)\n", (short)my_mouse_pos.x(), (short)my_mouse_pos.y());
++
++#endif
+ }
+
+ void SDL_QWin::mouseMoveEvent(QMouseEvent *e) {
+@@ -113,269 +184,318 @@
+ void SDL_QWin::mousePressEvent(QMouseEvent *e) {
+ mouseMoveEvent(e);
+ Qt::ButtonState button = e->button();
+- SDL_PrivateMouseButton(SDL_PRESSED,
+- (button & Qt::LeftButton) ? 1 :
+- ((button & Qt::RightButton) ? 2 : 3),
++ SDL_PrivateMouseButton(SDL_PRESSED,mouse_button_mode,
+ my_mouse_pos.x(), my_mouse_pos.y());
+ }
+
+ void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
+ setMousePos(e->pos());
+ Qt::ButtonState button = e->button();
+- SDL_PrivateMouseButton(SDL_RELEASED,
+- (button & Qt::LeftButton) ? 1 :
+- ((button & Qt::RightButton) ? 2 : 3),
++ SDL_PrivateMouseButton(SDL_RELEASED,mouse_button_mode,
+ my_mouse_pos.x(), my_mouse_pos.y());
+ my_mouse_pos = QPoint(-1, -1);
+ }
+
+-static inline void
+-gs_fastRotateBlit_3 ( unsigned short *fb,
+- unsigned short *bits,
+- const QRect& rect )
++#ifndef __i386__
++
++static void
++blitRotate3(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect);
++
++static void
++blitRotate0(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
+ {
+- // FIXME: this only works correctly for 240x320 displays
+- int startx, starty;
+- int width, height;
+-
+- startx = rect.left() >> 1;
+- starty = rect.top() >> 1;
+- width = ((rect.right() - rect.left()) >> 1) + 2;
+- height = ((rect.bottom() - rect.top()) >> 1) + 2;
+-
+- if((startx+width) > 120) {
+- width = 120 - startx; // avoid horizontal overflow
+- }
+- if((starty+height) > 160) {
+- height = 160 - starty; // avoid vertical overflow
+- }
+-
+- ulong *sp1, *sp2, *dp1, *dp2;
+- ulong stop, sbot, dtop, dbot;
+-
+- sp1 = (ulong*)bits + startx + starty*240;
+- sp2 = sp1 + 120;
+- dp1 = (ulong *)fb + (159 - starty) + startx*320;
+- dp2 = dp1 + 160;
+- int rowadd = (-320*width) - 1;
+- int rowadd2 = 240 - width;
+- // transfer in cells of 2x2 pixels in words
+- for (int y=0; y<height; y++) {
+- for (int x=0; x<width; x++) {
+- // read source pixels
+- stop = *sp1;
+- sbot = *sp2;
+- // rotate pixels
+- dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16);
+- dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000);
+- // write to framebuffer
+- *dp1 = dtop;
+- *dp2 = dbot;
+- // update source ptrs
+- sp1++; sp2++;
+- // update dest ptrs - 2 pix at a time
+- dp1 += 320;
+- dp2 += 320;
+- }
+- // adjust src ptrs - skip a row as we work in pairs
+- sp1 += rowadd2;
+- sp2 += rowadd2;
+- // adjust dest ptrs for rotation
+- dp1 += rowadd;
+- dp2 += rowadd;
++ srcBits += srcBlitRect.left() + srcBlitRect.top() * srcSize.width();
++ dstBits += ((dstSize.width() - srcSize.width()) >> 1)
++ + (((dstSize.height() - srcSize.height()) >> 1) * dstSize.width());
++ dstBits += srcBlitRect.left() + srcBlitRect.top() * dstSize.width();
++ int w = srcBlitRect.width() << 1;
++ int h = srcBlitRect.height();
++
++ while (h--) {
++ memcpy(dstBits, srcBits, w);
++ dstBits += dstSize.width();
++ srcBits += srcSize.width();
+ }
+ }
+
+-static inline void
+-gs_fastRotateBlit_1 ( unsigned short *fb,
+- unsigned short *bits,
+- const QRect& rect ) {
+- // FIXME: this only works correctly for 240x320 displays
+- int startx, starty;
+- int width, height;
+-
+- startx = rect.left() >> 1;
+- starty = rect.top() >> 1;
+- width = ((rect.right() - rect.left()) >> 1) + 2;
+- height = ((rect.bottom() - rect.top()) >> 1) + 2;
+-
+- if((startx+width) > 120) {
+- width = 120 - startx; // avoid horizontal overflow
+- }
+- if((starty+height) > 160) {
+- height = 160 - starty; // avoid vertical overflow
+- }
+-
+- ulong *sp1, *sp2, *dp1, *dp2;
+- ulong stop, sbot, dtop, dbot;
+- fb += 320*239; // Move "fb" to top left corner
+- sp1 = (ulong*)bits + startx + starty*240;
+- sp2 = sp1 + 120;
+- dp1 = (ulong*)fb - startx * 320 - starty;
+- dp2 = dp1 - 160;
+- int rowadd = (320*width) + 1;
+- int rowadd2 = 240 - width;
+- // transfer in cells of 2x2 pixels in words
+- for (int y=0; y<height; y++) {
+- for (int x=0; x<width; x++) {
+- // read
+- stop = *sp1;
+- sbot = *sp2;
+- // rotate
+- dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
+- dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
+- // write
+- *dp1 = dtop;
+- *dp2 = dbot;
+- // update source ptrs
+- sp1++; sp2++;
+- // update dest ptrs - 2 pix at a time
+- dp1 -= 320;
+- dp2 -= 320;
+- }
+- // adjust src ptrs - skip a row as we work in pairs
+- sp1 += rowadd2;
+- sp2 += rowadd2;
+- // adjust dest ptrs for rotation
+- dp1 += rowadd;
+- dp2 += rowadd;
+- }
++static void
++blitRotate1(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
++{
++// fprintf(stdout, "SDL_QT_ROTATION (1) is not implemented.\n");
++ blitRotate3(dstBits, dstSize, srcBits, srcSize, srcBlitRect);
+ }
+
+-// desktop, SL-A300 etc
+-bool SDL_QWin::repaintRotation0(const QRect& rect) {
+- if(my_image->width() == width()) {
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+- if(rect == my_image->rect()) {
+- memcpy(fb, buf, width()*height()*2);
+- } else {
+- int h = rect.height();
+- int wd = rect.width()<<1;
+- int fblineadd = my_painter->lineStep();
+- int buflineadd = my_image->bytesPerLine();
+- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+- while(h--) {
+- memcpy(fb, buf, wd);
+- fb += fblineadd;
+- buf += buflineadd;
+- }
++static void
++blitRotate2(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ QRect srcBlitRect)
++{
++// if (srcBlitRect.left() & 1)
++// srcBlitRect.setLeft(srcBlitRect.left() - 1);
++// if (srcBlitRect.right() & 1)
++// srcBlitRect.setRight(srcBlitRect.right() - 1);
++
++ int dstBorderLeftRight = (dstSize.width() - srcSize.width()) >>1;
++ int dstBorderTopBottom = (dstSize.height() - srcSize.height()) >>1;
++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 2;
++ int dstStartOffsetY = dstSize.height() - dstBorderTopBottom - 1;
++ int left = srcBlitRect.left() & ~(int)1; // to be 32bit aligned
++ srcBits += left + srcBlitRect.top() * srcSize.width();
++ dstBits += dstStartOffsetY * dstSize.width() + dstStartOffsetX;
++ dstBits -= left;
++ dstBits -= srcBlitRect.top() * dstSize.width();
++
++ Uint32 *pSrc = (Uint32 *)srcBits;
++ Uint32 *pDst = (Uint32 *)dstBits;
++
++ int width = srcBlitRect.width(), width2 = srcBlitRect.width(), w;
++ if ( srcBlitRect.left() & 1 ){
++ width--; width2++;
++ }
++ if ( (srcBlitRect.left()+srcBlitRect.width()) & 1 ){
++ width--; width2++;
++ }
++ width >>= 1;
++ int height = srcBlitRect.height();
++ int srcYAdd = srcSize.width() - width2;
++ int dstYSub = dstSize.width() - width2;
++
++ while (height--) {
++ w = width;
++ if (srcBlitRect.left() & 1){
++ *((Uint16 *)pDst) = *(((Uint16 *)pSrc) + 1);
++ pDst--; pSrc++;
+ }
+- } else {
+- return false; // FIXME: Landscape
++ while (w--) {
++ *pDst-- = (*pSrc << 16) | (*pSrc >> 16);
++ ++pSrc;
++ }
++ if ((srcBlitRect.left()+srcBlitRect.width()) & 1){
++ *(((Uint16 *)pDst) + 1) = *((Uint16 *)pSrc);
++ pDst--; pSrc++;
++ }
++ pSrc += srcYAdd;
++ pDst -= dstYSub;
+ }
+-#ifdef __i386__
+- my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
+-#endif
+- return true;
+ }
+
+-
+-// Sharp Zaurus SL-5500 etc
+-bool SDL_QWin::repaintRotation3(const QRect& rect) {
+- if(my_image->width() == width()) {
+- ushort *fb = (ushort*)my_painter->frameBuffer();
+- ushort *buf = (ushort*)my_image->bits();
+- gs_fastRotateBlit_3(fb, buf, rect);
++#define BLIT_ROTATE_3_MOV32
++
++static void
++blitRotate3(Uint16 *dstBits, const QSize& dstSize,
++ const Uint16 *srcBits, const QSize& srcSize,
++ const QRect& srcBlitRect)
++{
++ if (srcBlitRect.width() != dstSize.height() ||
++ srcBlitRect.height() != dstSize.width()) {
++ // partial update
++ const Uint16 *pSrc = srcBits +
++ (srcBlitRect.left() + srcBlitRect.top() * srcSize.width());
++
++ int dstBorderLeftRight = (dstSize.width() - srcSize.height()) >>1;
++ int dstBorderTopBottom = (dstSize.height() - srcSize.width()) >>1;
++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 1;
++ int dstStartOffsetY = dstBorderTopBottom;
++ Uint16 *pDst = dstBits +
++ (dstStartOffsetY * dstSize.width() + dstStartOffsetX);
++ pDst += srcBlitRect.left() * dstSize.width();
++ pDst -= srcBlitRect.top();
++
++ int width = srcBlitRect.width(), height = srcBlitRect.height(), w;
++ int srcYAdd = srcSize.width() - srcBlitRect.width();
++ int dstXAdd = dstSize.width();
++ int dstYSub = (dstSize.width() * srcBlitRect.width()) + 1;
++
++#if 0
++ fprintf(stderr, "---- Blit begin\n");
++ fprintf(stderr, "srcSize.width: %d srcSize.height:%d\n",
++ srcSize.width(), srcSize.height());
++ fprintf(stderr, "srcBlitRect.left:%d srcBlitRect.right:%d srcBlitRect.top:%d srcBlitRect.bottom:%d srcBlitRect.width:%d srcBlitRect.height:%d\n",
++ srcBlitRect.left(), srcBlitRect.right(), srcBlitRect.top(), srcBlitRect.bottom(), srcBlitRect.width(), srcBlitRect.height());
++
++ fprintf(stderr, "dstSize.width: %d dstSize.height:%d\n",
++ dstSize.width(), dstSize.height());
++ fprintf(stderr, "dstBorderLeftRight:%d dstBorderTopBottom:%d dstStartOffsetX:%d dstStartOffsetY:%d\n",
++ dstBorderLeftRight, dstBorderTopBottom, dstStartOffsetX, dstStartOffsetY);
++ fprintf(stderr, "srcYAdd:%d dstXAdd:%d dstYSub:%d\n", srcYAdd, dstXAdd, dstYSub);
++#endif
++
++ while (height--) {
++ w = width;
++ while (w--) {
++ *pDst = *pSrc ++;
++ pDst += dstXAdd;
++ }
++ pSrc += srcYAdd;
++ pDst -= dstYSub;
++ }
++ // fprintf(stderr, "---- Blit end\n");
+ } else {
+- // landscape mode
+- if (screenRotation == SDL_QT_ROTATION_90) {
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+- if(rect == my_image->rect()) {
+- memcpy(fb, buf, width()*height()*2);
+- } else {
+- int h = rect.height();
+- int wd = rect.width()<<1;
+- int fblineadd = my_painter->lineStep();
+- int buflineadd = my_image->bytesPerLine();
+- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
+- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
+- while(h--) {
+- memcpy(fb, buf, wd);
+- fb += fblineadd;
+- buf += buflineadd;
+- }
++ // full update
++#if !defined(BLIT_ROTATE_3_MOV32)
++ const Uint16 *src = srcBits;
++ Uint16 *dst = dstBits + (dstSize.width() - 1);
++ int w = srcBlitRect.width();
++ int h = srcBlitRect.height();
++ int i, dstSub = dstSize.width() * w + 1;
++ int dstAdd = dstSize.width();
++
++ while (h--) {
++ i = w;
++ while (i--) {
++ *dst = *src ++;
++ dst += dstAdd;
+ }
+- } else if (screenRotation == SDL_QT_ROTATION_270) {
+- int h = rect.height();
+- int wd = rect.width();
+- int fblineadd = my_painter->lineStep() - (rect.width() << 1);
+- int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
+- int w;
+-
+- uchar *fb = (uchar*)my_painter->frameBuffer();
+- uchar *buf = (uchar*)my_image->bits();
+-
+- fb += ((my_painter->width() - (rect.top() + rect.height())) *
+- my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
+- rect.width()))) << 1);
+-
+- buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
+- (((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
+-
+- while(h--) {
+- w = wd;
+- while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
+- fb += fblineadd;
+- buf -= buflineadd;
++ dst -= dstSub;
++ }
++#else // BLIT_ROTATE_3_MOV32
++ Uint32 *src1 = (Uint32 *)(srcBits);
++ Uint32 *src2 = (Uint32 *)(srcBits + srcSize.width());
++ Uint32 *dst1 = (Uint32 *)(dstBits + (dstSize.width() - 2));
++ Uint32 *dst2 = (Uint32 *)(dstBits + (dstSize.width() + dstSize.width() - 2));
++ int w = srcBlitRect.width() >> 3;
++ int h = srcBlitRect.height() >> 1;
++ int i, dstSub = ((dstSize.width() * srcBlitRect.width()) >> 1) + 1;
++ int dstAdd = dstSize.width();
++
++ Uint32 a, b;
++ while (h--) {
++ i = w;
++ while (i--) {
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
++
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
++
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
++
++ a = *src1 ++;
++ b = *src2 ++;
++ *dst1 = (a << 16) | (b & 0xFFFF);
++ *dst2 = (a & 0xFFFF0000) | (b >> 16);
++ dst1 += dstAdd;
++ dst2 += dstAdd;
+ }
++ src1 += srcSize.width() >> 1;
++ src2 += srcSize.width() >> 1;
++ dst1 -= dstSub;
++ dst2 -= dstSub;
+ }
++#endif // BLIT_ROTATE_3_MOV32
+ }
+- return true;
+ }
+
+-// ipaq 3800...
+-bool SDL_QWin::repaintRotation1(const QRect& rect) {
+- if(my_image->width() == width()) {
+- ushort *fb = (ushort*)my_painter->frameBuffer();
+- ushort *buf = (ushort*)my_image->bits();
+- gs_fastRotateBlit_1(fb, buf, rect);
+- } else {
+- return false; // FIXME: landscape mode
+- }
+- return true;
+-}
++#endif // __i386__
+
+ void SDL_QWin::repaintRect(const QRect& rect) {
+ if(!my_painter || !rect.width() || !rect.height()) {
+ return;
+ }
+-
+- if(QPixmap::defaultDepth() == 16) {
+- switch(my_painter->transformOrientation()) {
+- case 3:
+- if(repaintRotation3(rect)) { return; }
++#ifndef __i386__
++ if (QPixmap::defaultDepth() == 16 && my_painter->numRects() >= 0) {
++ Uint16 *fb = (Uint16*)my_painter->frameBuffer();
++ Uint16 *buf = (Uint16*)my_image->bits();
++ switch (rotation_) {
++ case 0:
++ blitRotate0(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+ case 1:
+- if(repaintRotation1(rect)) { return; }
++ blitRotate1(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+- case 0:
+- if(repaintRotation0(rect)) { return; }
++ case 2:
++ blitRotate2(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
++ break;
++ case 3:
++ blitRotate3(fb, fbSize_,
++ buf, QSize(my_image->width(), my_image->height()),
++ rect);
+ break;
+ }
+- }
+- my_painter->drawImage(rect.topLeft(), *my_image, rect);
++ } else {
++#endif // __i386__
++ QDirectPainter pp(this);
++ pp.drawImage(rect.topLeft(), *my_image, rect);
++// pp.end();
++#ifndef __i386__
++ }
++#endif // __i386__
+ }
+
+ // This paints the current buffer to the screen, when desired.
+ void SDL_QWin::paintEvent(QPaintEvent *ev) {
+- if(my_image) {
++ if(my_image && isVisible() && isActiveWindow()) {
++ // TODO: better handling
+ lockScreen(true);
+ repaintRect(ev->rect());
+ unlockScreen();
+ }
+ }
+
++int SDL_QWin::ApplyKeyRotation(int key)
++{
++ int c;
++ int sdlScancode[] = { SDLK_LEFT, SDLK_DOWN, SDLK_RIGHT, SDLK_UP };
++
++ switch (key) {
++ case Qt::Key_Left:
++ c = 0;
++ break;
++ case Qt::Key_Down:
++ c = 1;
++ break;
++ case Qt::Key_Right:
++ c = 2;
++ break;
++ case Qt::Key_Up:
++ c = 3;
++ break;
++ default:
++ return 0;
++ }
++
++// c = (c + qteKeyRotation_) & 3;
++// return sdlScancode[(c - keyRotation_) & 3];
++ return sdlScancode[(c + qteKeyRotation_ - keyRotation_) & 3];
++}
++
+ /* Function to translate a keyboard transition and queue the key event
+ * This should probably be a table although this method isn't exactly
+ * slow.
+ */
+ void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
+-{
++{
++ if (e->isAutoRepeat())
++ return;
++
+ SDL_keysym keysym;
+ int scancode = e->key();
++
+ /* Set the keysym information */
+ if(scancode >= 'A' && scancode <= 'Z') {
+ // Qt sends uppercase, SDL wants lowercase
+@@ -396,26 +516,12 @@
+ case Qt::Key_Home: scancode = SDLK_HOME; break;
+ case Qt::Key_End: scancode = SDLK_END; break;
+ // We want the control keys to rotate with the screen
+- case Qt::Key_Left:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN;
+- else scancode = SDLK_LEFT;
+- break;
+- case Qt::Key_Up:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT;
+- else scancode = SDLK_UP;
+- break;
+- case Qt::Key_Right:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP;
+- else scancode = SDLK_RIGHT;
+- break;
++ case Qt::Key_Left:
++ case Qt::Key_Up:
++ case Qt::Key_Right:
+ case Qt::Key_Down:
+- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT;
+- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT;
+- else scancode = SDLK_DOWN;
+- break;
++ scancode = ApplyKeyRotation(scancode);
++ break;
+ case Qt::Key_Prior: scancode = SDLK_PAGEUP; break;
+ case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break;
+ case Qt::Key_Shift: scancode = SDLK_LSHIFT; break;
+@@ -434,9 +540,18 @@
+ case Qt::Key_F7: scancode = SDLK_F7; break;
+ case Qt::Key_F8: scancode = SDLK_F8; break;
+ case Qt::Key_F9: scancode = SDLK_F9; break;
+- case Qt::Key_F10: scancode = SDLK_F10; break;
+- case Qt::Key_F11: scancode = SDLK_F11; break;
+- case Qt::Key_F12: scancode = SDLK_F12; break;
++ case Qt::Key_F10:
++ scancode = SDLK_F10;
++ mouse_button_mode=1;
++ break;
++ case Qt::Key_F11:
++ scancode = SDLK_F11;
++ mouse_button_mode=3;
++ break;
++ case Qt::Key_F12:
++ scancode = SDLK_F12;
++ mouse_button_mode=2;
++ break;
+ case Qt::Key_F13: scancode = SDLK_F13; break;
+ case Qt::Key_F14: scancode = SDLK_F14; break;
+ case Qt::Key_F15: scancode = SDLK_F15; break;
+@@ -452,13 +567,14 @@
+ // david@hedbor.org
+ scancode = SDLK_RETURN;
+ break;
++
+ default:
+ scancode = SDLK_UNKNOWN;
+ break;
+ }
+- keysym.sym = stat