diff options
| author | Denys Dmytriyenko <denis@denix.org> | 2009-03-17 14:32:59 -0400 |
|---|---|---|
| committer | Denys Dmytriyenko <denis@denix.org> | 2009-03-17 14:32:59 -0400 |
| commit | 709c4d66e0b107ca606941b988bad717c0b45d9b (patch) | |
| tree | 37ee08b1eb308f3b2b6426d5793545c38396b838 /recipes/obsolete/libsdl | |
| parent | fa6cd5a3b993f16c27de4ff82b42684516d433ba (diff) | |
rename packages/ to recipes/ per earlier agreement
See links below for more details:
http://thread.gmane.org/gmane.comp.handhelds.openembedded/21326
http://thread.gmane.org/gmane.comp.handhelds.openembedded/21816
Signed-off-by: Denys Dmytriyenko <denis@denix.org>
Acked-by: Mike Westerhof <mwester@dls.net>
Acked-by: Philip Balister <philip@balister.org>
Acked-by: Khem Raj <raj.khem@gmail.com>
Acked-by: Marcin Juszkiewicz <hrw@openembedded.org>
Acked-by: Koen Kooi <koen@openembedded.org>
Acked-by: Frans Meulenbroeks <fransmeulenbroeks@gmail.com>
Diffstat (limited to 'recipes/obsolete/libsdl')
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch | 37 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4 | 189 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch | 2065 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/fixlibs.patch | 25 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/gcc34.patch | 176 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/ipaq.patch | 143 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/kill-stdc++.patch | 408 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/mouse.patch | 47 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe-1.2.7/pygame.patch | 196 | ||||
| -rw-r--r-- | recipes/obsolete/libsdl/libsdl-qpe_1.2.7.bb | 57 |
10 files changed, 3343 insertions, 0 deletions
diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch new file mode 100644 index 0000000000..b47a127398 --- /dev/null +++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/SDL-Akita.patch @@ -0,0 +1,37 @@ +--- SDL-1.2.7/src/video/qtopia/SDL_sysvideo.cc.orig 2005-07-23 14:31:20.060123510 +0200 ++++ SDL-1.2.7/src/video/qtopia/SDL_sysvideo.cc 2005-07-23 14:38:49.000000000 +0200 +@@ -109,6 +109,7 @@ + MACHINE_SHARP_SLC760, + MACHINE_SHARP_SLC860, + MACHINE_SHARP_SL6000, ++ MACHINE_SHARP_SLC1000, + MACHINE_IPAQ, + MACHINE_MAX + } machine_t; +@@ -123,6 +124,7 @@ + { "Sharp", "SL-C760", 0 }, + { "Sharp", "SL-C860", 0 }, + { "Sharp", "SL-6000", 0 }, ++ { "Sharp", "SL-C1000", 0 }, + { "HP", "HP IPAQ", 0 }, + }; + +@@ -428,6 +430,8 @@ + machine = MACHINE_SHARP_SLC760; + else if (strstr(buf, "SHARP Boxer") != NULL) + machine = MACHINE_SHARP_SLC860; ++ else if (strstr(buf, "SHARP Akita") != NULL) ++ machine = MACHINE_SHARP_SLC1000; + else if ( ODevice::inst ( )-> series ( ) == Model_iPAQ ) + machine = MACHINE_IPAQ; + else +@@ -523,7 +527,8 @@ + machine == MACHINE_SHARP_SLC750 || + machine == MACHINE_SHARP_SLC760 || + machine == MACHINE_SHARP_SLC860 || // 詳しいことわからんけどとりあえず +- machine == MACHINE_SHARP_SL6000 ) { // 詳しいことわからんけどとりあえず ++ machine == MACHINE_SHARP_SL6000 || ++ machine == MACHINE_SHARP_SLC1000 ) { // 詳しいことわからんけどとりあえず + is_VGA_machine = true; + }else { + is_VGA_machine = false; diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4 b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4 new file mode 100644 index 0000000000..ca2df9d5e5 --- /dev/null +++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/acinclude.m4 @@ -0,0 +1,189 @@ +# Local macros for the SDL configure.in script + +dnl Function to link an architecture specific file +dnl LINK_ARCH_SRC(source_dir, arch, source_file) +AC_DEFUN([COPY_ARCH_SRC], +[ + old="$srcdir/$1/$2/$3" + new="$1/$3" + if test ! -d $1; then + echo "Creating directory $1" + mkdir -p $1 + fi + echo "Copying $old -> $new" + cat >$new <<__EOF__ +/* WARNING: This file was automatically generated! + * Original: $old + */ +__EOF__ + cat >>$new <$old +]) + +# +# --- esd.m4 --- +# +# Configure paths for ESD +# Manish Singh 98-9-30 +# stolen back from Frank Belew +# stolen from Manish Singh +# Shamelessly stolen from Owen Taylor + +dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) +dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS +dnl +AC_DEFUN([AM_PATH_ESD], +[dnl +dnl Get the cflags and libraries from the esd-config script +dnl +AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)], + esd_prefix="$withval", esd_prefix="") +AC_ARG_WITH(esd-exec-prefix,[ --with-esd-exec-prefix=PFX Exec prefix where ESD is installed (optional)], + esd_exec_prefix="$withval", esd_exec_prefix="") +AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run a test ESD program], + , enable_esdtest=yes) + + if test x$esd_exec_prefix != x ; then + esd_args="$esd_args --exec-prefix=$esd_exec_prefix" + if test x${ESD_CONFIG+set} != xset ; then + ESD_CONFIG=$esd_exec_prefix/bin/esd-config + fi + fi + if test x$esd_prefix != x ; then + esd_args="$esd_args --prefix=$esd_prefix" + if test x${ESD_CONFIG+set} != xset ; then + ESD_CONFIG=$esd_prefix/bin/esd-config + fi + fi + + AC_PATH_PROG(ESD_CONFIG, esd-config, no) + min_esd_version=ifelse([$1], ,0.2.7,$1) + AC_MSG_CHECKING(for ESD - version >= $min_esd_version) + no_esd="" + if test "$ESD_CONFIG" = "no" ; then + no_esd=yes + else + ESD_CFLAGS=`$ESD_CONFIG $esdconf_args --cflags` + ESD_LIBS=`$ESD_CONFIG $esdconf_args --libs` + + esd_major_version=`$ESD_CONFIG $esd_args --version | \ + sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` + esd_minor_version=`$ESD_CONFIG $esd_args --version | \ + sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` + esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \ + sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` + if test "x$enable_esdtest" = "xyes" ; then + ac_save_CFLAGS="$CFLAGS" + ac_save_LIBS="$LIBS" + CFLAGS="$CFLAGS $ESD_CFLAGS" + LIBS="$LIBS $ESD_LIBS" +dnl +dnl Now check if the installed ESD is sufficiently new. (Also sanity +dnl checks the results of esd-config to some extent +dnl + rm -f conf.esdtest + AC_TRY_RUN([ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <esd.h> + +char* +my_strdup (char *str) +{ + char *new_str; + + if (str) + { + new_str = malloc ((strlen (str) + 1) * sizeof(char)); + strcpy (new_str, str); + } + else + new_str = NULL; + + return new_str; +} + +int main () +{ + int major, minor, micro; + char *tmp_version; + + system ("touch conf.esdtest"); + + /* HP/UX 9 (%@#!) writes to sscanf strings */ + tmp_version = my_strdup("$min_esd_version"); + if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { + printf("%s, bad version string\n", "$min_esd_version"); + exit(1); + } + + if (($esd_major_version > major) || + (($esd_major_version == major) && ($esd_minor_version > minor)) || + (($esd_major_version == major) && ($esd_minor_version == minor) && ($esd_micro_version >= micro))) + { + return 0; + } + else + { + printf("\n*** 'esd-config --version' returned %d.%d.%d, but the minimum version\n", $esd_major_version, $esd_minor_version, $esd_micro_version); + printf("*** of ESD required is %d.%d.%d. If esd-config is correct, then it is\n", major, minor, micro); + printf("*** best to upgrade to the required version.\n"); + printf("*** If esd-config was wrong, set the environment variable ESD_CONFIG\n"); + printf("*** to point to the correct copy of esd-config, and remove the file\n"); + printf("*** config.cache before re-running configure\n"); + return 1; + } +} + +],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + fi + if test "x$no_esd" = x ; then + AC_MSG_RESULT(yes) + ifelse([$2], , :, [$2]) + else + AC_MSG_RESULT(no) + if test "$ESD_CONFIG" = "no" ; then + echo "*** The esd-config script installed by ESD could not be found" + echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in" + echo "*** your path, or set the ESD_CONFIG environment variable to the" + echo "*** full path to esd-config." + else + if test -f conf.esdtest ; then + : + else + echo "*** Could not run ESD test program, checking why..." + CFLAGS="$CFLAGS $ESD_CFLAGS" + LIBS="$LIBS $ESD_LIBS" + AC_TRY_LINK([ +#include <stdio.h> +#include <esd.h> +], [ return 0; ], + [ echo "*** The test program compiled, but did not run. This usually means" + echo "*** that the run-time linker is not finding ESD or finding the wrong" + echo "*** version of ESD. If it is not finding ESD, you'll need to set your" + echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" + echo "*** to the installed location Also, make sure you have run ldconfig if that" + echo "*** is required on your system" + echo "***" + echo "*** If you have an old version installed, it is best to remove it, although" + echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], + [ echo "*** The test program failed to compile or link. See the file config.log for the" + echo "*** exact error that occured. This usually means ESD was incorrectly installed" + echo "*** or that you have moved ESD since it was installed. In the latter case, you" + echo "*** may want to edit the esd-config script: $ESD_CONFIG" ]) + CFLAGS="$ac_save_CFLAGS" + LIBS="$ac_save_LIBS" + fi + fi + ESD_CFLAGS="" + ESD_LIBS="" + ifelse([$3], , :, [$3]) + fi + AC_SUBST(ESD_CFLAGS) + AC_SUBST(ESD_LIBS) + rm -f conf.esdtest +]) + diff --git a/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch new file mode 100644 index 0000000000..7f3622ea4c --- /dev/null +++ b/recipes/obsolete/libsdl/libsdl-qpe-1.2.7/agawa-piro-mickey.patch @@ -0,0 +1,2065 @@ + +# +# Patch managed by http://www.mn-logistik.de/unsupported/pxa250/patcher +# + +Index: SDL-1.2.7/src/video/qtopia/SDL_QWin.cc +=================================================================== +--- SDL-1.2.7.orig/src/video/qtopia/SDL_QWin.cc 2005-03-02 22:24:43.457491622 +0100 ++++ SDL-1.2.7/src/video/qtopia/SDL_QWin.cc 2005-03-02 22:24:46.867009932 +0100 +@@ -1,3 +1,4 @@ ++ + /* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga +@@ -27,15 +28,24 @@ + + #include "SDL_QWin.h" + #include <qapplication.h> ++#include <qpe/qpeapplication.h> + #include <qdirectpainter_qws.h> + ++extern int fb_hwrot; ++extern int fb_direct; ++extern bool is_VGA_machine; ++static int mouse_button_mode=1; ++ + screenRotationT screenRotation = SDL_QT_NO_ROTATION; + + SDL_QWin::SDL_QWin(const QSize& size) + : QWidget(0, "SDL_main"), my_painter(0), my_image(0), + my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), +- my_has_fullscreen(false), my_locked(0) ++ my_has_fullscreen(false), my_locked(0), ++ rotation_(0), qteRotation_(0), keyRotation_(0), qteKeyRotation_(0), ++ isSLA300InputFix_(0) + { ++ for (int i = 0; i < 5; i++) curAxis_[i] = 0; + setBackgroundMode(NoBackground); + } + +@@ -84,6 +94,7 @@ + } + + void SDL_QWin::setMousePos(const QPoint &pos) { ++#if 0 + if(my_image->width() == height()) { + if (screenRotation == SDL_QT_ROTATION_90) + my_mouse_pos = QPoint(height()-pos.y(), pos.x()); +@@ -92,6 +103,66 @@ + } else { + my_mouse_pos = pos; + } ++#else ++ QPoint realPos; ++ ++ if (is_VGA_machine) { ++ realPos = pos; ++ my_mouse_pos = realPos; ++ }else { ++ switch (qteRotation_) { ++ case 0: ++ realPos = pos; ++ break; ++ case 1: ++ realPos.setX(pos.y()); ++ realPos.setY(fbSize_.height() - 1 - pos.x()); ++ break; ++ case 2: ++ realPos.setX(fbSize_.width() - 1 - pos.x()); ++ realPos.setY(fbSize_.height() - 1 - pos.y()); ++ break; ++ case 3: ++ realPos.setX(fbSize_.width() - 1 - pos.y()); ++ realPos.setY(pos.x()); ++ break; ++ }; ++ ++ // fprintf(stderr, "setMousePos: realPos(%d, %d)\n", realPos.x(), realPos.y()); ++ ++ int borderWidth = (fbSize_.width() - my_image->width()) >> 1; ++ int borderHeight = (fbSize_.height() - my_image->height()) >> 1; ++ if ( rotation_ & 1 ){ ++ borderWidth = (fbSize_.height() - my_image->width()) >> 1; ++ borderHeight = (fbSize_.width() - my_image->height()) >> 1; ++ } ++ realPos.setX(realPos.x() - borderWidth); ++ realPos.setY(realPos.y() - borderHeight); ++ ++ fprintf(stderr, "setMousePos: realPos2(%d, %d)\n", realPos.x(), realPos.y()); ++ ++ switch (rotation_) { ++ case 0: ++ my_mouse_pos = realPos; ++ break; ++ case 1: ++ my_mouse_pos.setX(realPos.y()); ++ my_mouse_pos.setY(my_image->height() - 1 - realPos.x()); ++ break; ++ case 2: ++ my_mouse_pos.setX(my_image->width() - 1 - realPos.x()); ++ my_mouse_pos.setY(my_image->height() - 1 - realPos.y()); ++ break; ++ case 3: ++ my_mouse_pos.setX(realPos.y());//my_image->width() - 1 - realPos.y()); ++ my_mouse_pos.setY(my_image->height() - realPos.x()); ++ break; ++ } ++ } ++ ++// fprintf(stderr, "setMousePos: mymousePos(%d, %d)\n", (short)my_mouse_pos.x(), (short)my_mouse_pos.y()); ++ ++#endif + } + + void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { +@@ -113,269 +184,318 @@ + void SDL_QWin::mousePressEvent(QMouseEvent *e) { + mouseMoveEvent(e); + Qt::ButtonState button = e->button(); +- SDL_PrivateMouseButton(SDL_PRESSED, +- (button & Qt::LeftButton) ? 1 : +- ((button & Qt::RightButton) ? 2 : 3), ++ SDL_PrivateMouseButton(SDL_PRESSED,mouse_button_mode, + my_mouse_pos.x(), my_mouse_pos.y()); + } + + void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { + setMousePos(e->pos()); + Qt::ButtonState button = e->button(); +- SDL_PrivateMouseButton(SDL_RELEASED, +- (button & Qt::LeftButton) ? 1 : +- ((button & Qt::RightButton) ? 2 : 3), ++ SDL_PrivateMouseButton(SDL_RELEASED,mouse_button_mode, + my_mouse_pos.x(), my_mouse_pos.y()); + my_mouse_pos = QPoint(-1, -1); + } + +-static inline void +-gs_fastRotateBlit_3 ( unsigned short *fb, +- unsigned short *bits, +- const QRect& rect ) ++#ifndef __i386__ ++ ++static void ++blitRotate3(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect); ++ ++static void ++blitRotate0(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) + { +- // FIXME: this only works correctly for 240x320 displays +- int startx, starty; +- int width, height; +- +- startx = rect.left() >> 1; +- starty = rect.top() >> 1; +- width = ((rect.right() - rect.left()) >> 1) + 2; +- height = ((rect.bottom() - rect.top()) >> 1) + 2; +- +- if((startx+width) > 120) { +- width = 120 - startx; // avoid horizontal overflow +- } +- if((starty+height) > 160) { +- height = 160 - starty; // avoid vertical overflow +- } +- +- ulong *sp1, *sp2, *dp1, *dp2; +- ulong stop, sbot, dtop, dbot; +- +- sp1 = (ulong*)bits + startx + starty*240; +- sp2 = sp1 + 120; +- dp1 = (ulong *)fb + (159 - starty) + startx*320; +- dp2 = dp1 + 160; +- int rowadd = (-320*width) - 1; +- int rowadd2 = 240 - width; +- // transfer in cells of 2x2 pixels in words +- for (int y=0; y<height; y++) { +- for (int x=0; x<width; x++) { +- // read source pixels +- stop = *sp1; +- sbot = *sp2; +- // rotate pixels +- dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); +- dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); +- // write to framebuffer +- *dp1 = dtop; +- *dp2 = dbot; +- // update source ptrs +- sp1++; sp2++; +- // update dest ptrs - 2 pix at a time +- dp1 += 320; +- dp2 += 320; +- } +- // adjust src ptrs - skip a row as we work in pairs +- sp1 += rowadd2; +- sp2 += rowadd2; +- // adjust dest ptrs for rotation +- dp1 += rowadd; +- dp2 += rowadd; ++ srcBits += srcBlitRect.left() + srcBlitRect.top() * srcSize.width(); ++ dstBits += ((dstSize.width() - srcSize.width()) >> 1) ++ + (((dstSize.height() - srcSize.height()) >> 1) * dstSize.width()); ++ dstBits += srcBlitRect.left() + srcBlitRect.top() * dstSize.width(); ++ int w = srcBlitRect.width() << 1; ++ int h = srcBlitRect.height(); ++ ++ while (h--) { ++ memcpy(dstBits, srcBits, w); ++ dstBits += dstSize.width(); ++ srcBits += srcSize.width(); + } + } + +-static inline void +-gs_fastRotateBlit_1 ( unsigned short *fb, +- unsigned short *bits, +- const QRect& rect ) { +- // FIXME: this only works correctly for 240x320 displays +- int startx, starty; +- int width, height; +- +- startx = rect.left() >> 1; +- starty = rect.top() >> 1; +- width = ((rect.right() - rect.left()) >> 1) + 2; +- height = ((rect.bottom() - rect.top()) >> 1) + 2; +- +- if((startx+width) > 120) { +- width = 120 - startx; // avoid horizontal overflow +- } +- if((starty+height) > 160) { +- height = 160 - starty; // avoid vertical overflow +- } +- +- ulong *sp1, *sp2, *dp1, *dp2; +- ulong stop, sbot, dtop, dbot; +- fb += 320*239; // Move "fb" to top left corner +- sp1 = (ulong*)bits + startx + starty*240; +- sp2 = sp1 + 120; +- dp1 = (ulong*)fb - startx * 320 - starty; +- dp2 = dp1 - 160; +- int rowadd = (320*width) + 1; +- int rowadd2 = 240 - width; +- // transfer in cells of 2x2 pixels in words +- for (int y=0; y<height; y++) { +- for (int x=0; x<width; x++) { +- // read +- stop = *sp1; +- sbot = *sp2; +- // rotate +- dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); +- dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); +- // write +- *dp1 = dtop; +- *dp2 = dbot; +- // update source ptrs +- sp1++; sp2++; +- // update dest ptrs - 2 pix at a time +- dp1 -= 320; +- dp2 -= 320; +- } +- // adjust src ptrs - skip a row as we work in pairs +- sp1 += rowadd2; +- sp2 += rowadd2; +- // adjust dest ptrs for rotation +- dp1 += rowadd; +- dp2 += rowadd; +- } ++static void ++blitRotate1(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) ++{ ++// fprintf(stdout, "SDL_QT_ROTATION (1) is not implemented.\n"); ++ blitRotate3(dstBits, dstSize, srcBits, srcSize, srcBlitRect); + } + +-// desktop, SL-A300 etc +-bool SDL_QWin::repaintRotation0(const QRect& rect) { +- if(my_image->width() == width()) { +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- if(rect == my_image->rect()) { +- memcpy(fb, buf, width()*height()*2); +- } else { +- int h = rect.height(); +- int wd = rect.width()<<1; +- int fblineadd = my_painter->lineStep(); +- int buflineadd = my_image->bytesPerLine(); +- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); +- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); +- while(h--) { +- memcpy(fb, buf, wd); +- fb += fblineadd; +- buf += buflineadd; +- } ++static void ++blitRotate2(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ QRect srcBlitRect) ++{ ++// if (srcBlitRect.left() & 1) ++// srcBlitRect.setLeft(srcBlitRect.left() - 1); ++// if (srcBlitRect.right() & 1) ++// srcBlitRect.setRight(srcBlitRect.right() - 1); ++ ++ int dstBorderLeftRight = (dstSize.width() - srcSize.width()) >>1; ++ int dstBorderTopBottom = (dstSize.height() - srcSize.height()) >>1; ++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 2; ++ int dstStartOffsetY = dstSize.height() - dstBorderTopBottom - 1; ++ int left = srcBlitRect.left() & ~(int)1; // to be 32bit aligned ++ srcBits += left + srcBlitRect.top() * srcSize.width(); ++ dstBits += dstStartOffsetY * dstSize.width() + dstStartOffsetX; ++ dstBits -= left; ++ dstBits -= srcBlitRect.top() * dstSize.width(); ++ ++ Uint32 *pSrc = (Uint32 *)srcBits; ++ Uint32 *pDst = (Uint32 *)dstBits; ++ ++ int width = srcBlitRect.width(), width2 = srcBlitRect.width(), w; ++ if ( srcBlitRect.left() & 1 ){ ++ width--; width2++; ++ } ++ if ( (srcBlitRect.left()+srcBlitRect.width()) & 1 ){ ++ width--; width2++; ++ } ++ width >>= 1; ++ int height = srcBlitRect.height(); ++ int srcYAdd = srcSize.width() - width2; ++ int dstYSub = dstSize.width() - width2; ++ ++ while (height--) { ++ w = width; ++ if (srcBlitRect.left() & 1){ ++ *((Uint16 *)pDst) = *(((Uint16 *)pSrc) + 1); ++ pDst--; pSrc++; + } +- } else { +- return false; // FIXME: Landscape ++ while (w--) { ++ *pDst-- = (*pSrc << 16) | (*pSrc >> 16); ++ ++pSrc; ++ } ++ if ((srcBlitRect.left()+srcBlitRect.width()) & 1){ ++ *(((Uint16 *)pDst) + 1) = *((Uint16 *)pSrc); ++ pDst--; pSrc++; ++ } ++ pSrc += srcYAdd; ++ pDst -= dstYSub; + } +-#ifdef __i386__ +- my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); +-#endif +- return true; + } + +- +-// Sharp Zaurus SL-5500 etc +-bool SDL_QWin::repaintRotation3(const QRect& rect) { +- if(my_image->width() == width()) { +- ushort *fb = (ushort*)my_painter->frameBuffer(); +- ushort *buf = (ushort*)my_image->bits(); +- gs_fastRotateBlit_3(fb, buf, rect); ++#define BLIT_ROTATE_3_MOV32 ++ ++static void ++blitRotate3(Uint16 *dstBits, const QSize& dstSize, ++ const Uint16 *srcBits, const QSize& srcSize, ++ const QRect& srcBlitRect) ++{ ++ if (srcBlitRect.width() != dstSize.height() || ++ srcBlitRect.height() != dstSize.width()) { ++ // partial update ++ const Uint16 *pSrc = srcBits + ++ (srcBlitRect.left() + srcBlitRect.top() * srcSize.width()); ++ ++ int dstBorderLeftRight = (dstSize.width() - srcSize.height()) >>1; ++ int dstBorderTopBottom = (dstSize.height() - srcSize.width()) >>1; ++ int dstStartOffsetX = dstSize.width() - dstBorderLeftRight - 1; ++ int dstStartOffsetY = dstBorderTopBottom; ++ Uint16 *pDst = dstBits + ++ (dstStartOffsetY * dstSize.width() + dstStartOffsetX); ++ pDst += srcBlitRect.left() * dstSize.width(); ++ pDst -= srcBlitRect.top(); ++ ++ int width = srcBlitRect.width(), height = srcBlitRect.height(), w; ++ int srcYAdd = srcSize.width() - srcBlitRect.width(); ++ int dstXAdd = dstSize.width(); ++ int dstYSub = (dstSize.width() * srcBlitRect.width()) + 1; ++ ++#if 0 ++ fprintf(stderr, "---- Blit begin\n"); ++ fprintf(stderr, "srcSize.width: %d srcSize.height:%d\n", ++ srcSize.width(), srcSize.height()); ++ fprintf(stderr, "srcBlitRect.left:%d srcBlitRect.right:%d srcBlitRect.top:%d srcBlitRect.bottom:%d srcBlitRect.width:%d srcBlitRect.height:%d\n", ++ srcBlitRect.left(), srcBlitRect.right(), srcBlitRect.top(), srcBlitRect.bottom(), srcBlitRect.width(), srcBlitRect.height()); ++ ++ fprintf(stderr, "dstSize.width: %d dstSize.height:%d\n", ++ dstSize.width(), dstSize.height()); ++ fprintf(stderr, "dstBorderLeftRight:%d dstBorderTopBottom:%d dstStartOffsetX:%d dstStartOffsetY:%d\n", ++ dstBorderLeftRight, dstBorderTopBottom, dstStartOffsetX, dstStartOffsetY); ++ fprintf(stderr, "srcYAdd:%d dstXAdd:%d dstYSub:%d\n", srcYAdd, dstXAdd, dstYSub); ++#endif ++ ++ while (height--) { ++ w = width; ++ while (w--) { ++ *pDst = *pSrc ++; ++ pDst += dstXAdd; ++ } ++ pSrc += srcYAdd; ++ pDst -= dstYSub; ++ } ++ // fprintf(stderr, "---- Blit end\n"); + } else { +- // landscape mode +- if (screenRotation == SDL_QT_ROTATION_90) { +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- if(rect == my_image->rect()) { +- memcpy(fb, buf, width()*height()*2); +- } else { +- int h = rect.height(); +- int wd = rect.width()<<1; +- int fblineadd = my_painter->lineStep(); +- int buflineadd = my_image->bytesPerLine(); +- fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); +- buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); +- while(h--) { +- memcpy(fb, buf, wd); +- fb += fblineadd; +- buf += buflineadd; +- } ++ // full update ++#if !defined(BLIT_ROTATE_3_MOV32) ++ const Uint16 *src = srcBits; ++ Uint16 *dst = dstBits + (dstSize.width() - 1); ++ int w = srcBlitRect.width(); ++ int h = srcBlitRect.height(); ++ int i, dstSub = dstSize.width() * w + 1; ++ int dstAdd = dstSize.width(); ++ ++ while (h--) { ++ i = w; ++ while (i--) { ++ *dst = *src ++; ++ dst += dstAdd; + } +- } else if (screenRotation == SDL_QT_ROTATION_270) { +- int h = rect.height(); +- int wd = rect.width(); +- int fblineadd = my_painter->lineStep() - (rect.width() << 1); +- int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); +- int w; +- +- uchar *fb = (uchar*)my_painter->frameBuffer(); +- uchar *buf = (uchar*)my_image->bits(); +- +- fb += ((my_painter->width() - (rect.top() + rect.height())) * +- my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + +- rect.width()))) << 1); +- +- buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - +- (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); +- +- while(h--) { +- w = wd; +- while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; +- fb += fblineadd; +- buf -= buflineadd; ++ dst -= dstSub; ++ } ++#else // BLIT_ROTATE_3_MOV32 ++ Uint32 *src1 = (Uint32 *)(srcBits); ++ Uint32 *src2 = (Uint32 *)(srcBits + srcSize.width()); ++ Uint32 *dst1 = (Uint32 *)(dstBits + (dstSize.width() - 2)); ++ Uint32 *dst2 = (Uint32 *)(dstBits + (dstSize.width() + dstSize.width() - 2)); ++ int w = srcBlitRect.width() >> 3; ++ int h = srcBlitRect.height() >> 1; ++ int i, dstSub = ((dstSize.width() * srcBlitRect.width()) >> 1) + 1; ++ int dstAdd = dstSize.width(); ++ ++ Uint32 a, b; ++ while (h--) { ++ i = w; ++ while (i--) { ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; ++ ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; ++ ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; ++ ++ a = *src1 ++; ++ b = *src2 ++; ++ *dst1 = (a << 16) | (b & 0xFFFF); ++ *dst2 = (a & 0xFFFF0000) | (b >> 16); ++ dst1 += dstAdd; ++ dst2 += dstAdd; + } ++ src1 += srcSize.width() >> 1; ++ src2 += srcSize.width() >> 1; ++ dst1 -= dstSub; ++ dst2 -= dstSub; + } ++#endif // BLIT_ROTATE_3_MOV32 + } +- return true; + } + +-// ipaq 3800... +-bool SDL_QWin::repaintRotation1(const QRect& rect) { +- if(my_image->width() == width()) { +- ushort *fb = (ushort*)my_painter->frameBuffer(); +- ushort *buf = (ushort*)my_image->bits(); +- gs_fastRotateBlit_1(fb, buf, rect); +- } else { +- return false; // FIXME: landscape mode +- } +- return true; +-} ++#endif // __i386__ + + void SDL_QWin::repaintRect(const QRect& rect) { + if(!my_painter || !rect.width() || !rect.height()) { + return; + } +- +- if(QPixmap::defaultDepth() == 16) { +- switch(my_painter->transformOrientation()) { +- case 3: +- if(repaintRotation3(rect)) { return; } ++#ifndef __i386__ ++ if (QPixmap::defaultDepth() == 16 && my_painter->numRects() >= 0) { ++ Uint16 *fb = (Uint16*)my_painter->frameBuffer(); ++ Uint16 *buf = (Uint16*)my_image->bits(); ++ switch (rotation_) { ++ case 0: ++ blitRotate0(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; + case 1: +- if(repaintRotation1(rect)) { return; } ++ blitRotate1(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; +- case 0: +- if(repaintRotation0(rect)) { return; } ++ case 2: ++ blitRotate2(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); ++ break; ++ case 3: ++ blitRotate3(fb, fbSize_, ++ buf, QSize(my_image->width(), my_image->height()), ++ rect); + break; + } +- } +- my_painter->drawImage(rect.topLeft(), *my_image, rect); ++ } else { ++#endif // __i386__ ++ QDirectPainter pp(this); ++ pp.drawImage(rect.topLeft(), *my_image, rect); ++// pp.end(); ++#ifndef __i386__ ++ } ++#endif // __i386__ + } + + // This paints the current buffer to the screen, when desired. + void SDL_QWin::paintEvent(QPaintEvent *ev) { +- if(my_image) { ++ if(my_image && isVisible() && isActiveWindow()) { ++ // TODO: better handling + lockScreen(true); + repaintRect(ev->rect()); + unlockScreen(); + } + } + ++int SDL_QWin::ApplyKeyRotation(int key) ++{ ++ int c; ++ int sdlScancode[] = { SDLK_LEFT, SDLK_DOWN, SDLK_RIGHT, SDLK_UP }; ++ ++ switch (key) { ++ case Qt::Key_Left: ++ c = 0; ++ break; ++ case Qt::Key_Down: ++ c = 1; ++ break; ++ case Qt::Key_Right: ++ c = 2; ++ break; ++ case Qt::Key_Up: ++ c = 3; ++ break; ++ default: ++ return 0; ++ } ++ ++// c = (c + qteKeyRotation_) & 3; ++// return sdlScancode[(c - keyRotation_) & 3]; ++ return sdlScancode[(c + qteKeyRotation_ - keyRotation_) & 3]; ++} ++ + /* Function to translate a keyboard transition and queue the key event + * This should probably be a table although this method isn't exactly + * slow. + */ + void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) +-{ ++{ ++ if (e->isAutoRepeat()) ++ return; ++ + SDL_keysym keysym; + int scancode = e->key(); ++ + /* Set the keysym information */ + if(scancode >= 'A' && scancode <= 'Z') { + // Qt sends uppercase, SDL wants lowercase +@@ -396,26 +516,12 @@ + case Qt::Key_Home: scancode = SDLK_HOME; break; + case Qt::Key_End: scancode = SDLK_END; break; + // We want the control keys to rotate with the screen +- case Qt::Key_Left: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; +- else scancode = SDLK_LEFT; +- break; +- case Qt::Key_Up: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; +- else scancode = SDLK_UP; +- break; +- case Qt::Key_Right: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; +- else scancode = SDLK_RIGHT; +- break; ++ case Qt::Key_Left: ++ case Qt::Key_Up: ++ case Qt::Key_Right: + case Qt::Key_Down: +- if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; +- else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; +- else scancode = SDLK_DOWN; +- break; ++ scancode = ApplyKeyRotation(scancode); ++ break; + case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; + case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; + case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; +@@ -434,9 +540,18 @@ + case Qt::Key_F7: scancode = SDLK_F7; break; + case Qt::Key_F8: scancode = SDLK_F8; break; + case Qt::Key_F9: scancode = SDLK_F9; break; +- case Qt::Key_F10: scancode = SDLK_F10; break; +- case Qt::Key_F11: scancode = SDLK_F11; break; +- case Qt::Key_F12: scancode = SDLK_F12; break; ++ case Qt::Key_F10: ++ scancode = SDLK_F10; ++ mouse_button_mode=1; ++ break; ++ case Qt::Key_F11: ++ scancode = SDLK_F11; ++ mouse_button_mode=3; ++ break; ++ case Qt::Key_F12: ++ scancode = SDLK_F12; ++ mouse_button_mode=2; ++ break; + case Qt::Key_F13: scancode = SDLK_F13; break; + case Qt::Key_F14: scancode = SDLK_F14; break; + case Qt::Key_F15: scancode = SDLK_F15; break; +@@ -452,13 +567,14 @@ + // david@hedbor.org + scancode = SDLK_RETURN; + break; ++ + default: + scancode = SDLK_UNKNOWN; + break; + } +- keysym.sym = stat |
