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author | Yuqing Zhu <carol.zhu@nxp.com> | 2016-07-05 17:29:08 +0800 |
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committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2016-07-20 10:24:49 +0100 |
commit | 0b6c21fd4e4094c0462a4dd4b29f56cdc6e7a769 (patch) | |
tree | f52dfaed8222f89cbb7d59c58966e2a4846036e0 /meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch | |
parent | 65eb9b78e9e57a12db4f0053e35ad555a4c33029 (diff) | |
download | openembedded-core-0b6c21fd4e4094c0462a4dd4b29f56cdc6e7a769.tar.gz openembedded-core-0b6c21fd4e4094c0462a4dd4b29f56cdc6e7a769.tar.bz2 openembedded-core-0b6c21fd4e4094c0462a4dd4b29f56cdc6e7a769.zip |
gstreamer1.0-plugins-bad: Enable gldeinterlace on OpenGL ES
Enable gldeinterlace on OpenGL ES to improve performance.
Signed-off-by: Yuqing Zhu <carol.zhu@nxp.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
Diffstat (limited to 'meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch')
-rwxr-xr-x | meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch new file mode 100755 index 0000000000..51f4eb4b39 --- /dev/null +++ b/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch @@ -0,0 +1,634 @@ +From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001 +From: Haihua Hu <jared.hu@nxp.com> +Date: Fri, 8 Apr 2016 16:47:15 +0800 +Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES +MIME-Version: 1.0 +Content-Type: text/plain; charset=UTF-8 +Content-Transfer-Encoding: 8bit + +1.Porting the exist deinterlace shader and OpenGL callback + to be compatible with OpenGL ES. +2.Add a our blur vertical shader to gldeinterlace. +3.Add a property named “method” to let user choose which + deinterlace function to use. Default to choose blur vertical + method for better performance. + +Upstream-Status: Backport [1.9.1] + +https://bugzilla.gnome.org/show_bug.cgi?id=764873 + +Signed-off-by: Haihua Hu <jared.hu@nxp.com> +--- + ext/gl/Makefile.am | 4 +- + ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++----------- + ext/gl/gstgldeinterlace.h | 6 +- + ext/gl/gstopengl.c | 13 +- + 4 files changed, 275 insertions(+), 92 deletions(-) + +diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am +index 5d55f54..46419a7 100644 +--- a/ext/gl/Makefile.am ++++ b/ext/gl/Makefile.am +@@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \ + gstglfilterapp.c \ + gstglviewconvert.c \ + gstglstereosplit.c \ ++ gstgldeinterlace.c \ + gstglstereomix.c + + noinst_HEADERS = \ +@@ -63,20 +64,19 @@ noinst_HEADERS = \ + gstglfilterapp.h \ + gstglstereosplit.h \ + gstglstereomix.h \ ++ gstgldeinterlace.h \ + gstglviewconvert.h + + # full opengl required + if USE_OPENGL + libgstopengl_la_SOURCES += \ + gstglfilterglass.c \ +- gstgldeinterlace.c \ + gltestsrc.c \ + gstgltestsrc.c \ + gstglmosaic.c + + noinst_HEADERS += \ + gstglfilterglass.h \ +- gstgldeinterlace.h \ + gltestsrc.h \ + gstgltestsrc.h \ + gstglmosaic.h \ +diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c +index bd0eff0..c1250dc 100644 +--- a/ext/gl/gstgldeinterlace.c ++++ b/ext/gl/gstgldeinterlace.c +@@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); + + enum + { +- PROP_0 ++ PROP_0, ++ PROP_METHOD + }; + + #define DEBUG_INIT \ +@@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object, + static void gst_gl_deinterlace_get_property (GObject * object, + guint prop_id, GValue * value, GParamSpec * pspec); + ++static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans); + static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans); +-static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter); ++static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter); + static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter, + GstBuffer * inbuf, GstBuffer * outbuf); + static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter, + guint in_tex, guint out_tex); +-static void gst_gl_deinterlace_callback (gint width, gint height, ++static void gst_gl_deinterlace_vfir_callback (gint width, gint height, ++ guint texture, gpointer stuff); ++static void gst_gl_deinterlace_greedyh_callback (gint width, gint height, + guint texture, gpointer stuff); + + /* *INDENT-OFF* */ + static const gchar *greedyh_fragment_source = ++ "#ifdef GL_ES\n" ++ "precision mediump float;\n" ++ "#endif\n" + "uniform sampler2D tex;\n" + "uniform sampler2D tex_prev;\n" + "uniform float max_comb;\n" +@@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source = + "uniform float motion_sense;\n" + "uniform float width;\n" + "uniform float height;\n" ++ "varying vec2 v_texcoord;\n" + + "void main () {\n" +- " vec2 texcoord = gl_TexCoord[0].xy;\n" +- " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n" +- " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n" ++ " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n" ++ " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n" + " } else {\n" + " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n" + " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n" + +- " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n" +- " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n" ++ " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n" ++ " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n" + " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n" + " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n" +- " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n" ++ " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n" + " L1_1 = L1;\n" + " L3_1 = L3;\n" + " } else {\n" +- " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n" +- " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n" ++ " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n" ++ " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n" + " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n" + " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n" + " }\n" + +- " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n" ++ " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n" + " L1_a1 = L1;\n" + " L3_a1 = L3;\n" + " } else {\n" +- " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n" +- " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n" ++ " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n" ++ " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n" + " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n" + " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n" + " }\n" +@@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source = + " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n" + " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n" + " vec3 avg_sc = (avg_s + avg) / 2.0;\n" +- " vec3 L2 = texture2D(tex, texcoord).rgb;\n" +- " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n" ++ " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n" ++ " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n" + " vec3 best;\n" + " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n" + " best.r = L2.r;\n" " } else {\n" +@@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source = + " gl_FragColor = vec4(last, 1.0);\n" + " }\n" + "}\n"; ++ ++const gchar *vfir_fragment_source = ++ "#ifdef GL_ES\n" ++ "precision mediump float;\n" ++ "#endif\n" ++ "uniform sampler2D tex;\n" ++ "uniform float width;\n" ++ "uniform float height;\n" ++ "varying vec2 v_texcoord;\n" ++ "void main()\n" ++ "{\n" ++ " vec2 topcoord, botcoord;\n" ++ " vec4 cur_color, top_color, bot_color;\n" ++ " topcoord.x = v_texcoord.x;\n" ++ " botcoord.x = v_texcoord.x;\n" ++ " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n" ++ " topcoord.y = v_texcoord.y ;\n" ++ " botcoord.y = v_texcoord.y ;\n" ++ " }\n" ++ " else {\n" ++ " topcoord.y = v_texcoord.y - 1.0/height;\n" ++ " botcoord.y = v_texcoord.y + 1.0/height;\n" ++ " }\n" ++ " cur_color = texture2D(tex, v_texcoord);\n" ++ " top_color = texture2D(tex, topcoord);\n" ++ " bot_color = texture2D(tex, botcoord);\n" ++ " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n" ++ "}"; + /* *INDENT-ON* */ + ++/* dont' forget to edit the following when a new method is added */ ++typedef enum ++{ ++ GST_GL_DEINTERLACE_VFIR, ++ GST_GL_DEINTERLACE_GREEDYH ++} GstGLDeinterlaceMethod; ++ ++static const GEnumValue * ++gst_gl_deinterlace_get_methods (void) ++{ ++ static const GEnumValue method_types[] = { ++ {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"}, ++ {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection", ++ "greedhy"}, ++ {0, NULL, NULL} ++ }; ++ return method_types; ++} ++ ++#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ()) ++static GType ++gst_gl_deinterlace_method_get_type (void) ++{ ++ static GType gl_deinterlace_method_type = 0; ++ if (!gl_deinterlace_method_type) { ++ gl_deinterlace_method_type = ++ g_enum_register_static ("GstGLDeinterlaceMethod", ++ gst_gl_deinterlace_get_methods ()); ++ } ++ return gl_deinterlace_method_type; ++} ++ ++static void ++gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace, ++ guint method_types) ++{ ++ switch (method_types) { ++ case GST_GL_DEINTERLACE_VFIR: ++ deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback; ++ deinterlace->current_method = method_types; ++ break; ++ case GST_GL_DEINTERLACE_GREEDYH: ++ deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback; ++ deinterlace->current_method = method_types; ++ break; ++ default: ++ g_assert_not_reached (); ++ break; ++ } ++} ++ + static void + gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) + { +@@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) + "Deinterlacing based on fragment shaders", + "Julien Isorce <julien.isorce@mail.com>"); + ++ g_object_class_install_property (gobject_class, ++ PROP_METHOD, ++ g_param_spec_enum ("method", ++ "Deinterlace Method", ++ "Select which deinterlace method apply to GL video texture", ++ GST_TYPE_GL_DEINTERLACE_METHODS, ++ GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); ++ ++ GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start; + GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset; + + GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter; + GST_GL_FILTER_CLASS (klass)->filter_texture = + gst_gl_deinterlace_filter_texture; +- GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader; ++ GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo; + +- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL; ++ GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = ++ GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; + } + + static void + gst_gl_deinterlace_init (GstGLDeinterlace * filter) + { +- filter->shader = NULL; ++ filter->shaderstable = NULL; ++ filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback; ++ filter->current_method = GST_GL_DEINTERLACE_VFIR; + filter->prev_buffer = NULL; + filter->prev_tex = 0; + } + + static gboolean ++gst_gl_deinterlace_start (GstBaseTransform * trans) ++{ ++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); ++ ++ deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal); ++ ++ return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans); ++} ++ ++static void ++gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value, ++ gpointer data) ++{ ++ GstGLShader *shader = (GstGLShader *) value; ++ GstGLFilter *filter = (GstGLFilter *) data; ++ ++ //blocking call, wait the opengl thread has destroyed the shader ++ gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader); ++ ++ value = NULL; ++} ++ ++static gboolean + gst_gl_deinterlace_reset (GstBaseTransform * trans) + { + GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans); +@@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans) + gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL); + + //blocking call, wait the opengl thread has destroyed the shader +- if (deinterlace_filter->shader) +- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context, +- deinterlace_filter->shader); +- deinterlace_filter->shader = NULL; ++ if (deinterlace_filter->shaderstable) { ++ /* release shaders in the gl thread */ ++ g_hash_table_foreach (deinterlace_filter->shaderstable, ++ gst_gl_deinterlace_ghash_func_clean, deinterlace_filter); ++ ++ /* clean the htable without calling values destructors ++ * because shaders have been released in the glthread ++ * through the foreach func */ ++ g_hash_table_unref (deinterlace_filter->shaderstable); ++ deinterlace_filter->shaderstable = NULL; ++ } + + return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); + } +@@ -201,9 +329,12 @@ static void + gst_gl_deinterlace_set_property (GObject * object, guint prop_id, + const GValue * value, GParamSpec * pspec) + { +- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); ++ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); + + switch (prop_id) { ++ case PROP_METHOD: ++ gst_gl_deinterlace_set_method (filter, g_value_get_enum (value)); ++ break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; +@@ -214,9 +345,12 @@ static void + gst_gl_deinterlace_get_property (GObject * object, guint prop_id, + GValue * value, GParamSpec * pspec) + { +- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); ++ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object); + + switch (prop_id) { ++ case PROP_METHOD: ++ g_value_set_enum (value, filter->current_method); ++ break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; +@@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id, + } + + static gboolean +-gst_gl_deinterlace_init_shader (GstGLFilter * filter) ++gst_gl_deinterlace_init_fbo (GstGLFilter * filter) + { +- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); +- +- //blocking call, wait the opengl thread has compiled the shader +- return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0, +- greedyh_fragment_source, &deinterlace_filter->shader); ++ return TRUE; + } + + static gboolean +@@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex, + + //blocking call, use a FBO + gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, +- gst_gl_deinterlace_callback, deinterlace_filter); ++ deinterlace_filter->deinterlacefunc, deinterlace_filter); + + return TRUE; + } +@@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf, + return TRUE; + } + +-//opengl scene, params: input texture (not the output filter->texture) ++static GstGLShader * ++gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter, ++ const gchar * shader_name, const gchar * shader_source) ++{ ++ GstGLShader *shader = NULL; ++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); ++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; ++ ++ shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name); ++ ++ if (!shader) { ++ GError *error = NULL; ++ ++ if (!(shader = gst_gl_shader_new_link_with_stages (context, &error, ++ gst_glsl_stage_new_default_vertex (context), ++ gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, ++ GST_GLSL_VERSION_NONE, ++ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, ++ shader_source), NULL))) { ++ GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND, ++ ("Failed to initialize %s shader", shader_name), (NULL)); ++ } ++ ++ filter->draw_attr_position_loc = ++ gst_gl_shader_get_attribute_location (shader, "a_position"); ++ filter->draw_attr_texture_loc = ++ gst_gl_shader_get_attribute_location (shader, "a_texcoord"); ++ } ++ ++ g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name, ++ shader); ++ ++ return shader; ++} ++ + static void +-gst_gl_deinterlace_callback (gint width, gint height, guint texture, ++gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture, + gpointer stuff) + { +- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff); ++ GstGLShader *shader; + GstGLFilter *filter = GST_GL_FILTER (stuff); +- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; ++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); ++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; ++ GstGLFuncs *gl = context->gl_vtable; ++ ++ shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir", ++ vfir_fragment_source); ++ ++ if (!shader) ++ return; ++ ++#if GST_GL_HAVE_OPENGL ++ if (USING_OPENGL (context)) { ++ gl->MatrixMode (GL_PROJECTION); ++ gl->LoadIdentity (); ++ } ++#endif ++ ++ gst_gl_shader_use (shader); ++ ++ gl->ActiveTexture (GL_TEXTURE0); ++ gl->BindTexture (GL_TEXTURE_2D, texture); ++ ++ gst_gl_shader_set_uniform_1i (shader, "tex", 0); ++ gst_gl_shader_set_uniform_1f (shader, "width", ++ GST_VIDEO_INFO_WIDTH (&filter->out_info)); ++ gst_gl_shader_set_uniform_1f (shader, "height", ++ GST_VIDEO_INFO_HEIGHT (&filter->out_info)); ++ ++ gst_gl_filter_draw_texture (filter, texture, width, height); ++} ++ ++static void ++gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture, ++ gpointer stuff) ++{ ++ GstGLShader *shader; ++ GstGLFilter *filter = GST_GL_FILTER (stuff); ++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter); ++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context; ++ GstGLFuncs *gl = context->gl_vtable; + guint temp; + +- GLfloat verts[] = { -1.0, -1.0, +- 1.0, -1.0, +- 1.0, 1.0, +- -1.0, 1.0 +- }; +- GLfloat texcoords0[] = { 0.0f, 0.0f, +- 1.0f, 0.0f, +- 1.0f, 1.0f, +- 0.0f, 1.0f +- }; +- GLfloat texcoords1[] = { 0.0f, 0.0f, +- 1.0f, 0.0f, +- 1.0f, 1.0f, +- 0.0f, 1.0f +- }; ++ shader = ++ gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy", ++ greedyh_fragment_source); + +- gl->MatrixMode (GL_PROJECTION); +- gl->LoadIdentity (); ++ if (!shader) ++ return; + +- gst_gl_shader_use (deinterlace_filter->shader); ++#if GST_GL_HAVE_OPENGL ++ if (USING_OPENGL (context)) { ++ gl->MatrixMode (GL_PROJECTION); ++ gl->LoadIdentity (); ++ } ++#endif ++ ++ gst_gl_shader_use (shader); + + if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) { + gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context, +@@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture, + GST_VIDEO_INFO_HEIGHT (&filter->out_info)); + } else { + gl->ActiveTexture (GL_TEXTURE1); +- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1); ++ gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1); + gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex); + } + + gl->ActiveTexture (GL_TEXTURE0); +- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0); ++ gl->BindTexture (GL_TEXTURE_2D, texture); + +- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb", +- 5.0f / 255.0f); +- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold", +- 25.0f / 255.0f); +- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense", +- 30.0f / 255.0f); ++ gst_gl_shader_set_uniform_1i (shader, "tex", 0); ++ gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f); ++ gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f); ++ gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f); + +- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width", ++ gst_gl_shader_set_uniform_1f (shader, "width", + GST_VIDEO_INFO_WIDTH (&filter->out_info)); +- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height", ++ gst_gl_shader_set_uniform_1f (shader, "height", + GST_VIDEO_INFO_HEIGHT (&filter->out_info)); + +- gl->ClientActiveTexture (GL_TEXTURE0); +- +- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); +- gl->EnableClientState (GL_VERTEX_ARRAY); +- +- gl->VertexPointer (2, GL_FLOAT, 0, &verts); +- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0); +- +- gl->ClientActiveTexture (GL_TEXTURE1); +- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY); +- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1); +- +- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4); +- +- gl->DisableClientState (GL_VERTEX_ARRAY); +- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); +- +- gl->ClientActiveTexture (GL_TEXTURE0); +- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY); ++ gst_gl_filter_draw_texture (filter, texture, width, height); + + if (texture == filter->in_tex_id) { + temp = filter->in_tex_id; +diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h +index a81a2e7..58a9c0c 100644 +--- a/ext/gl/gstgldeinterlace.h ++++ b/ext/gl/gstgldeinterlace.h +@@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass; + struct _GstGLDeinterlace + { + GstGLFilter filter; +- GstGLShader *shader; ++ ++ GLCB deinterlacefunc; ++ GHashTable *shaderstable; + GstBuffer *prev_buffer; + guint prev_tex; ++ ++ gint current_method; + }; + + struct _GstGLDeinterlaceClass +diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c +index 50676c4..135862a 100644 +--- a/ext/gl/gstopengl.c ++++ b/ext/gl/gstopengl.c +@@ -62,6 +62,7 @@ + #include "gstglstereosplit.h" + #include "gstglstereomix.h" + #include "gstglviewconvert.h" ++#include "gstgldeinterlace.h" + + #if HAVE_GRAPHENE + #include "gstgltransformation.h" +@@ -77,7 +78,6 @@ + #include "gstgltestsrc.h" + #include "gstglfilterglass.h" + /* #include "gstglfilterreflectedscreen.h" */ +-#include "gstgldeinterlace.h" + #include "gstglmosaic.h" + #if HAVE_PNG + #include "gstgldifferencematte.h" +@@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin) + GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) { + return FALSE; + } ++ ++ if (!gst_element_register (plugin, "gldeinterlace", ++ GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { ++ return FALSE; ++ } ++ + #if HAVE_JPEG + #if HAVE_PNG + if (!gst_element_register (plugin, "gloverlay", +@@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin) + return FALSE; + } + #endif +- if (!gst_element_register (plugin, "gldeinterlace", +- GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) { +- return FALSE; +- } +- + if (!gst_element_register (plugin, "glmosaic", + GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) { + return FALSE; +-- +1.9.1 + |