diff options
Diffstat (limited to 'recipes/xorg-lib/pixman/0002-ARM-Introduction-of-the-new-framework-for-NEON-fast.patch')
-rw-r--r-- | recipes/xorg-lib/pixman/0002-ARM-Introduction-of-the-new-framework-for-NEON-fast.patch | 1061 |
1 files changed, 1061 insertions, 0 deletions
diff --git a/recipes/xorg-lib/pixman/0002-ARM-Introduction-of-the-new-framework-for-NEON-fast.patch b/recipes/xorg-lib/pixman/0002-ARM-Introduction-of-the-new-framework-for-NEON-fast.patch new file mode 100644 index 0000000000..af0a8aa7a0 --- /dev/null +++ b/recipes/xorg-lib/pixman/0002-ARM-Introduction-of-the-new-framework-for-NEON-fast.patch @@ -0,0 +1,1061 @@ +From d9d9173581331a3bf7e5d123db32025588b7f044 Mon Sep 17 00:00:00 2001 +From: Siarhei Siamashka <siarhei.siamashka@nokia.com> +Date: Sat, 10 Oct 2009 00:20:51 +0300 +Subject: [PATCH 2/7] ARM: Introduction of the new framework for NEON fast path optimizations + +GNU assembler and its macro preprocessor is now used to generate +NEON optimized functions from a common template. This automatically +takes care of nuisances like ensuring optimal alignment, dealing with +leading/trailing pixels, doing prefetch, etc. + +As the first use for this framework, this commit also includes an +implementation of pixman_composite_over_8888_0565_asm_neon function. +--- + configure.ac | 1 + + pixman/Makefile.am | 4 +- + pixman/pixman-arm-neon-asm.S | 309 +++++++++++++++++++++ + pixman/pixman-arm-neon-asm.h | 620 ++++++++++++++++++++++++++++++++++++++++++ + pixman/pixman-arm-neon.c | 55 ++++ + 5 files changed, 988 insertions(+), 1 deletions(-) + create mode 100644 pixman/pixman-arm-neon-asm.S + create mode 100644 pixman/pixman-arm-neon-asm.h + +diff --git a/configure.ac b/configure.ac +index c548174..522af15 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -71,6 +71,7 @@ AC_CANONICAL_HOST + test_CFLAGS=${CFLAGS+set} # We may override autoconf default CFLAGS. + + AC_PROG_CC ++AM_PROG_AS + AC_PROG_LIBTOOL + AC_CHECK_FUNCS([getisax]) + AC_C_BIGENDIAN +diff --git a/pixman/Makefile.am b/pixman/Makefile.am +index 6020623..2543c6a 100644 +--- a/pixman/Makefile.am ++++ b/pixman/Makefile.am +@@ -109,7 +109,9 @@ endif + if USE_ARM_NEON + noinst_LTLIBRARIES += libpixman-arm-neon.la + libpixman_arm_neon_la_SOURCES = \ +- pixman-arm-neon.c ++ pixman-arm-neon.c \ ++ pixman-arm-neon-asm.S \ ++ pixman-arm-neon-asm.h + libpixman_arm_neon_la_CFLAGS = $(DEP_CFLAGS) $(ARM_NEON_CFLAGS) + libpixman_arm_neon_la_LIBADD = $(DEP_LIBS) + libpixman_1_la_LIBADD += libpixman-arm-neon.la +diff --git a/pixman/pixman-arm-neon-asm.S b/pixman/pixman-arm-neon-asm.S +new file mode 100644 +index 0000000..843899f +--- /dev/null ++++ b/pixman/pixman-arm-neon-asm.S +@@ -0,0 +1,309 @@ ++/* ++ * Copyright © 2009 Nokia Corporation ++ * ++ * Permission to use, copy, modify, distribute, and sell this software and its ++ * documentation for any purpose is hereby granted without fee, provided that ++ * the above copyright notice appear in all copies and that both that ++ * copyright notice and this permission notice appear in supporting ++ * documentation, and that the name of Nokia Corporation not be used in ++ * advertising or publicity pertaining to distribution of the software without ++ * specific, written prior permission. Nokia Corporation makes no ++ * representations about the suitability of this software for any purpose. ++ * It is provided "as is" without express or implied warranty. ++ * ++ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS ++ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND ++ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY ++ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES ++ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN ++ * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING ++ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS ++ * SOFTWARE. ++ * ++ * Author: Siarhei Siamashka (siarhei.siamashka@nokia.com) ++ */ ++ ++/* Prevent the stack from becoming executable for no reason... */ ++#if defined(__linux__) && defined(__ELF__) ++.section .note.GNU-stack,"",%progbits ++#endif ++ ++ .text ++ .fpu neon ++ .altmacro ++ ++#include "pixman-arm-neon-asm.h" ++ ++/* ++ * This file contains implementations of NEON optimized pixel processing ++ * functions functions. There is no full and detailed tutorial, but some ++ * functions (those which are exposing some new or interesting features) ++ * are extensively commented and can be used as examples. ++ * ++ * You may want to have a look at the following functions: ++ * - pixman_composite_over_8888_0565_asm_neon ++ */ ++ ++/* ++ * Implementation of pixman_composite_over_8888_0565_asm_neon ++ * ++ * This function takes a8r8g8b8 source buffer, r5g6b5 destination buffer and ++ * performs OVER compositing operation. Function fast_composite_over_8888_0565 ++ * from pixman-fast-path.c does the same in C and can be used as a reference. ++ * ++ * First we need to have some NEON assembly code which can do the actual ++ * operation on the pixels and provide it to the template macro ++ * ++ * Template macro quite conveniently takes care of all the necessary code for ++ * memory reading and writing (including quite tricky cases of handling ++ * unaligned leading/trailing pixels), so we only need to deal with the data ++ * in NEON registers. ++ * ++ * NEON registers allocation in general is recommented to be the following: ++ * d0, d1, d2, d3 - contain loaded source pixel data ++ * d4, d5, d6, d7 - contain loaded destination pixels (if they are needed) ++ * d24, d25, d26, d27 - contain loading mask pixel data (if mask is used) ++ * d28, d29, d30, d31 - place for storing the result (destination pixels) ++ * ++ * As can be seen above, four 64-bit NEON registers are used for keeping ++ * intermediate pixel data and up to 8 pixels can be processed in one step ++ * for 32bpp formats (16 pixels for 16bpp, 32 pixels for 8bpp). ++ * ++ * This particular function uses the following allocation: ++ * d0, d1, d2, d3 - contain loaded source pixel data ++ * d4, d5 - contain loaded destination pixels (they are needed) ++ * d28, d29 - place for storing the result (destination pixels) ++ */ ++ ++/* ++ * Step one. We need to have some code to do some arithmetics on pixel data. ++ * This is implemented as a pair of macros: '*_head' and '*_tail'. When used ++ * back-to-back, they take pixel data from {d0, d1, d2, d3} and {d4, d5}, ++ * perform all the needed calculations and write the result to {d28, d29}. ++ * The rationale for having two macros and not just one will be explained ++ * later. In practice, any single monolitic function which does the work can ++ * be split into two parts in any arbitrary way without affecting correctness. ++ * ++ * There is one special trick here too. Common template macro already makes ++ * our life a bit easier by doing R, G, B, A color components deinterleaving ++ * for 32bpp pixel formats. So it means that instead of having 8 packed ++ * pixels in {d0, d1, d2, d3} registers, we actually use d0 register for ++ * blue channel (a vector of eight 8-bit values), d1 register for green, ++ * d2 for red and d3 for alpha. There is no magic and simple conversion ++ * can be done with a few NEON instructions. ++ * ++ * Packed to planar conversion: ++ * vuzp.8 d0, d1 ++ * vuzp.8 d2, d3 ++ * vuzp.8 d1, d3 ++ * vuzp.8 d0, d2 ++ * ++ * Planar to packed conversion: ++ * vzip.8 d0, d2 ++ * vzip.8 d1, d3 ++ * vzip.8 d2, d3 ++ * vzip.8 d0, d1 ++ * ++ * Pixel can be loaded directly in planar format using VLD4.8 NEON ++ * instruction. But it is 1 cycle slower than VLD1.32 and sometimes ++ * code can be scheduled so that four extra VUZP.8 after VLD1.32 may ++ * be dual-issued with the other instructions resulting in overal ++ * 1 cycle improvement. ++ * ++ * But anyway, here is the code: ++ */ ++.macro pixman_composite_over_8888_0565_process_pixblock_head ++ /* convert 8 r5g6b5 pixel data from {d4, d5} to planar 8-bit format ++ and put data into d6 - red, d7 - green, d30 - blue */ ++ vshrn.u16 d6, q2, #8 ++ vshrn.u16 d7, q2, #3 ++ vsli.u16 q2, q2, #5 ++ vsri.u8 d6, d6, #5 ++ vmvn.8 d3, d3 /* invert source alpha */ ++ vsri.u8 d7, d7, #6 ++ vshrn.u16 d30, q2, #2 ++ /* now do alpha blending, storing results in 8-bit planar format ++ into d16 - red, d19 - green, d18 - blue */ ++ vmull.u8 q10, d3, d6 ++ vmull.u8 q11, d3, d7 ++ vmull.u8 q12, d3, d30 ++ vrshr.u16 q13, q10, #8 ++ vrshr.u16 q3, q11, #8 ++ vrshr.u16 q15, q12, #8 ++ vraddhn.u16 d20, q10, q13 ++ vraddhn.u16 d23, q11, q3 ++ vraddhn.u16 d22, q12, q15 ++.endm ++ ++.macro pixman_composite_over_8888_0565_process_pixblock_tail ++ /* ... continue alpha blending */ ++ vqadd.u8 d16, d2, d20 ++ vqadd.u8 q9, q0, q11 ++ /* convert the result to r5g6b5 and store it into {d28, d29} */ ++ vshll.u8 q14, d16, #8 ++ vshll.u8 q8, d19, #8 ++ vshll.u8 q9, d18, #8 ++ vsri.u16 q14, q8, #5 ++ vsri.u16 q14, q9, #11 ++.endm ++ ++/* ++ * OK, now we got almost everything that we need. Using the above two ++ * macros, the work can be done right. But now we want to optimize ++ * it a bit. ARM Cortex-A8 is an in-order core, and benefits really ++ * a lot from good code scheduling and software pipelining. ++ * ++ * Let's construct some code, which will run in the core main loop. ++ * Some pseudo-code of the main loop will look like this: ++ * head ++ * while (...) { ++ * tail ++ * head ++ * } ++ * tail ++ * ++ * It may look a bit weird, but this setup allows to hide instruction ++ * latencies better and also utilize dual-issue capability more efficiently. ++ * ++ * So what we need now is a '*_tail_head' macro, which will be used ++ * in the core main loop. A trivial straightforward implementation ++ * of this macro would look like this: ++ * ++ * pixman_composite_over_8888_0565_process_pixblock_tail ++ * vst1.16 {d28, d29}, [DST_W, :128]! ++ * vld1.16 {d4, d5}, [DST_R, :128]! ++ * vld4.32 {d0, d1, d2, d3}, [SRC]! ++ * pixman_composite_over_8888_0565_process_pixblock_head ++ * cache_preload 8, 8 ++ * ++ * Now it also got some VLD/VST instructions. We simply can't move from ++ * processing one block of pixels to the other one with just arithmetics. ++ * The previously processed data needs to be written to memory and new ++ * data needs to be fetched. Fortunately, this main loop does not deal ++ * with partial leading/trailing pixels and can load/store a full block ++ * of pixels in a bulk. Additionally, destination buffer is 16 bytes ++ * aligned here (which is good for performance). ++ * ++ * New things here are DST_R, DST_W, SRC and MASK identifiers. These ++ * are the aliases for ARM registers which are used as pointers for ++ * accessing data. We maintain separate pointers for reading and writing ++ * destination buffer. ++ * ++ * Another new thing is 'cache_preload' macro. It is used for prefetching ++ * data into CPU cache and improve performance when dealing with large ++ * images which are far larger than cache size. It uses one argument ++ * (actually two, but they need to be the same here) - number of pixels ++ * in a block. Looking into 'pixman-arm-neon-asm.h' can provide some ++ * details about this macro. Moreover, if good performance is needed ++ * the code from this macro needs to be copied into '*_tail_head' macro ++ * and mixed with the rest of code for optimal instructions scheduling. ++ * We are actually doing it below. ++ * ++ * Now after all the explanations, here is the optimized code. ++ * Different instruction streams (originaling from '*_head', '*_tail' ++ * and 'cache_preload' macro) use different indentation levels for ++ * better readability. Actually taking the code from one of these ++ * indentation levels and ignoring a few VLD/VST instructions would ++ * result in exactly the code from '*_head', '*_tail' or 'cache_preload' ++ * macro! ++ */ ++ ++#if 1 ++ ++.macro pixman_composite_over_8888_0565_process_pixblock_tail_head ++ vqadd.u8 d16, d2, d20 ++ vld1.16 {d4, d5}, [DST_R, :128]! ++ vqadd.u8 q9, q0, q11 ++ vshrn.u16 d6, q2, #8 ++ vld4.8 {d0, d1, d2, d3}, [SRC]! ++ vshrn.u16 d7, q2, #3 ++ vsli.u16 q2, q2, #5 ++ vshll.u8 q14, d16, #8 ++ add PF_X, PF_X, #8 ++ vshll.u8 q8, d19, #8 ++ tst PF_CTL, #0xF ++ vsri.u8 d6, d6, #5 ++ addne PF_X, PF_X, #8 ++ vmvn.8 d3, d3 ++ subne PF_CTL, PF_CTL, #1 ++ vsri.u8 d7, d7, #6 ++ vshrn.u16 d30, q2, #2 ++ vmull.u8 q10, d3, d6 ++ pld [PF_SRC, PF_X, lsl #src_bpp_shift] ++ vmull.u8 q11, d3, d7 ++ vmull.u8 q12, d3, d30 ++ pld [PF_DST, PF_X, lsl #dst_bpp_shift] ++ vsri.u16 q14, q8, #5 ++ cmp PF_X, ORIG_W ++ vshll.u8 q9, d18, #8 ++ vrshr.u16 q13, q10, #8 ++ subge PF_X, PF_X, ORIG_W ++ vrshr.u16 q3, q11, #8 ++ vrshr.u16 q15, q12, #8 ++ subges PF_CTL, PF_CTL, #0x10 ++ vsri.u16 q14, q9, #11 ++ ldrgeb DUMMY, [PF_SRC, SRC_STRIDE, lsl #src_bpp_shift]! ++ vraddhn.u16 d20, q10, q13 ++ vraddhn.u16 d23, q11, q3 ++ ldrgeb DUMMY, [PF_DST, DST_STRIDE, lsl #dst_bpp_shift]! ++ vraddhn.u16 d22, q12, q15 ++ vst1.16 {d28, d29}, [DST_W, :128]! ++.endm ++ ++#else ++ ++/* If we did not care much about the performance, we would just use this... */ ++.macro pixman_composite_over_8888_0565_process_pixblock_tail_head ++ pixman_composite_over_8888_0565_process_pixblock_tail ++ vst1.16 {d28, d29}, [DST_W, :128]! ++ vld1.16 {d4, d5}, [DST_R, :128]! ++ vld4.32 {d0, d1, d2, d3}, [SRC]! ++ pixman_composite_over_8888_0565_process_pixblock_head ++ cache_preload 8, 8 ++.endm ++ ++#endif ++ ++/* ++ * And now the final part. We are using 'generate_composite_function' macro ++ * to put all the stuff together. We are specifying the name of the function ++ * which we want to get, number of bits per pixel for the source, mask and ++ * destination (0 if unused, like mask in this case). Next come some bit ++ * flags: ++ * FLAG_DST_READWRITE - tells that the destination buffer is both read ++ * and written, for write-only buffer we would use ++ * FLAG_DST_WRITEONLY flag instead ++ * FLAG_DEINTERLEAVE_32BPP - tells that we prefer to work with planar data ++ * and separate color channels for 32bpp format. ++ * The next things are: ++ * - the number of pixels processed per iteration (8 in this case, because ++ * that' the maximum what can fit into four 64-bit NEON registers). ++ * - prefetch distance, measured in pixel blocks. In this case it is 5 times ++ * by 8 pixels. That would be 40 pixels, or up to 160 bytes. Optimal ++ * prefetch distance can be selected by running some benchmarks. ++ * ++ * After that we specify some macros, these are 'default_init', ++ * 'default_cleanup' (it is possible to have custom init/cleanup to be ++ * able to save/restore some extra NEON registers like d8-d15 or do ++ * anything else) followed by ++ * 'pixman_composite_over_8888_0565_process_pixblock_head', ++ * 'pixman_composite_over_8888_0565_process_pixblock_tail' and ++ * 'pixman_composite_over_8888_0565_process_pixblock_tail_head' ++ * which we got implemented above. ++ * ++ * The last part is the NEON registers allocation scheme. ++ */ ++generate_composite_function \ ++ pixman_composite_over_8888_0565_asm_neon, 32, 0, 16, \ ++ FLAG_DST_READWRITE | FLAG_DEINTERLEAVE_32BPP, \ ++ 8, /* number of pixels, processed in a single block */ \ ++ 5, /* prefetch distance */ \ ++ default_init, \ ++ default_cleanup, \ ++ pixman_composite_over_8888_0565_process_pixblock_head, \ ++ pixman_composite_over_8888_0565_process_pixblock_tail, \ ++ pixman_composite_over_8888_0565_process_pixblock_tail_head, \ ++ 28, /* dst_w_basereg */ \ ++ 4, /* dst_r_basereg */ \ ++ 0, /* src_basereg */ \ ++ 24 /* mask_basereg */ +diff --git a/pixman/pixman-arm-neon-asm.h b/pixman/pixman-arm-neon-asm.h +new file mode 100644 +index 0000000..d276ab9 +--- /dev/null ++++ b/pixman/pixman-arm-neon-asm.h +@@ -0,0 +1,620 @@ ++/* ++ * Copyright © 2009 Nokia Corporation ++ * ++ * Permission to use, copy, modify, distribute, and sell this software and its ++ * documentation for any purpose is hereby granted without fee, provided that ++ * the above copyright notice appear in all copies and that both that ++ * copyright notice and this permission notice appear in supporting ++ * documentation, and that the name of Nokia Corporation not be used in ++ * advertising or publicity pertaining to distribution of the software without ++ * specific, written prior permission. Nokia Corporation makes no ++ * representations about the suitability of this software for any purpose. ++ * It is provided "as is" without express or implied warranty. ++ * ++ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS ++ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND ++ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY ++ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES ++ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN ++ * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING ++ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS ++ * SOFTWARE. ++ * ++ * Author: Siarhei Siamashka (siarhei.siamashka@nokia.com) ++ */ ++ ++/* ++ * This file contains a macro ('generate_composite_function') which can ++ * construct 2D image processing functions, based on a common template. ++ * Any combinations of source, destination and mask images with 8bpp, ++ * 16bpp, 32bpp color formats are supported. ++ * ++ * This macro takes care of: ++ * - handling of leading and trailing unaligned pixels ++ * - doing most of the work related to L2 cache preload ++ * - encourages the use of software pipelining for better instructions ++ * scheduling ++ * ++ * The user of this macro has to provide some configuration parameters ++ * (bit depths for the images, prefetch distance, etc.) and a set of ++ * macros, which should implement basic code chunks responsible for ++ * pixels processing. See 'pixman-arm-neon-asm.S' file for the usage ++ * examples. ++ * ++ * TODO: ++ * - support for 24bpp formats ++ * - try overlapped pixel method (from Ian Rickards) when processing ++ * exactly two blocks of pixels ++ */ ++ ++.set FLAG_DST_WRITEONLY, 0 ++.set FLAG_DST_READWRITE, 1 ++.set FLAG_DEINTERLEAVE_32BPP, 2 ++ ++/* ++ * It is possible to set this to 0 and improve performance a bit if unaligned ++ * memory accesses are supported ++ */ ++#define RESPECT_STRICT_ALIGNMENT 1 ++ ++/* ++ * Definitions of supplementary pixld/pixst macros (for partial load/store of ++ * pixel data) ++ */ ++ ++.macro pixldst1 op, elem_size, reg1, mem_operand, abits ++.if abits > 0 ++ op&.&elem_size {d®1}, [&mem_operand&, :&abits&]! ++.else ++ op&.&elem_size {d®1}, [&mem_operand&]! ++.endif ++.endm ++ ++.macro pixldst2 op, elem_size, reg1, reg2, mem_operand, abits ++.if abits > 0 ++ op&.&elem_size {d®1, d®2}, [&mem_operand&, :&abits&]! ++.else ++ op&.&elem_size {d®1, d®2}, [&mem_operand&]! ++.endif ++.endm ++ ++.macro pixldst4 op, elem_size, reg1, reg2, reg3, reg4, mem_operand, abits ++.if abits > 0 ++ op&.&elem_size {d®1, d®2, d®3, d®4}, [&mem_operand&, :&abits&]! ++.else ++ op&.&elem_size {d®1, d®2, d®3, d®4}, [&mem_operand&]! ++.endif ++.endm ++ ++.macro pixldst0 op, elem_size, reg1, idx, mem_operand, abits ++ op&.&elem_size {d®1[idx]}, [&mem_operand&]! ++.endm ++ ++.macro pixldst numbytes, op, elem_size, basereg, mem_operand, abits ++.if numbytes == 32 ++ pixldst4 op, elem_size, %(basereg+4), %(basereg+5), \ ++ %(basereg+6), %(basereg+7), mem_operand, abits ++.elseif numbytes == 16 ++ pixldst2 op, elem_size, %(basereg+2), %(basereg+3), mem_operand, abits ++.elseif numbytes == 8 ++ pixldst1 op, elem_size, %(basereg+1), mem_operand, abits ++.elseif numbytes == 4 ++ .if !RESPECT_STRICT_ALIGNMENT || (elem_size == 32) ++ pixldst0 op, 32, %(basereg+0), 1, mem_operand, abits ++ .elseif elem_size == 16 ++ pixldst0 op, 16, %(basereg+0), 2, mem_operand, abits ++ pixldst0 op, 16, %(basereg+0), 3, mem_operand, abits ++ .else ++ pixldst0 op, 8, %(basereg+0), 4, mem_operand, abits ++ pixldst0 op, 8, %(basereg+0), 5, mem_operand, abits ++ pixldst0 op, 8, %(basereg+0), 6, mem_operand, abits ++ pixldst0 op, 8, %(basereg+0), 7, mem_operand, abits ++ .endif ++.elseif numbytes == 2 ++ .if !RESPECT_STRICT_ALIGNMENT || (elem_size == 16) ++ pixldst0 op, 16, %(basereg+0), 1, mem_operand, abits ++ .else ++ pixldst0 op, 8, %(basereg+0), 2, mem_operand, abits ++ pixldst0 op, 8, %(basereg+0), 3, mem_operand, abits ++ .endif ++.elseif numbytes == 1 ++ pixldst0 op, 8, %(basereg+0), 1, mem_operand, abits ++.else ++ .error "unsupported size: numbytes" ++.endif ++.endm ++ ++.macro pixld numpix, bpp, basereg, mem_operand, abits=0 ++.if bpp > 0 ++.if (bpp == 32) && (numpix == 8) && (DEINTERLEAVE_32BPP_ENABLED != 0) ++ pixldst4 vld4, 8, %(basereg+4), %(basereg+5), \ ++ %(basereg+6), %(basereg+7), mem_operand, abits ++.else ++ pixldst %(numpix * bpp / 8), vld1, %(bpp), basereg, mem_operand, abits ++.endif ++.endif ++.endm ++ ++.macro pixst numpix, bpp, basereg, mem_operand, abits=0 ++.if bpp > 0 ++.if (bpp == 32) && (numpix == 8) && (DEINTERLEAVE_32BPP_ENABLED != 0) ++ pixldst4 vst4, 8, %(basereg+4), %(basereg+5), \ ++ %(basereg+6), %(basereg+7), mem_operand, abits ++.else ++ pixldst %(numpix * bpp / 8), vst1, %(bpp), basereg, mem_operand, abits ++.endif ++.endif ++.endm ++ ++.macro pixld_a numpix, bpp, basereg, mem_operand ++.if (bpp * numpix) <= 128 ++ pixld numpix, bpp, basereg, mem_operand, %(bpp * numpix) ++.else ++ pixld numpix, bpp, basereg, mem_operand, 128 ++.endif ++.endm ++ ++.macro pixst_a numpix, bpp, basereg, mem_operand ++.if (bpp * numpix) <= 128 ++ pixst numpix, bpp, basereg, mem_operand, %(bpp * numpix) ++.else ++ pixst numpix, bpp, basereg, mem_operand, 128 ++.endif ++.endm ++ ++.macro vuzp8 reg1, reg2 ++ vuzp.8 d®1, d®2 ++.endm ++ ++.macro vzip8 reg1, reg2 ++ vzip.8 d®1, d®2 ++.endm ++ ++/* deinterleave B, G, R, A channels for eight 32bpp pixels in 4 registers */ ++.macro pixdeinterleave bpp, basereg ++.if (bpp == 32) && (DEINTERLEAVE_32BPP_ENABLED != 0) ++ vuzp8 %(basereg+0), %(basereg+1) ++ vuzp8 %(basereg+2), %(basereg+3) ++ vuzp8 %(basereg+1), %(basereg+3) ++ vuzp8 %(basereg+0), %(basereg+2) ++.endif ++.endm ++ ++/* interleave B, G, R, A channels for eight 32bpp pixels in 4 registers */ ++.macro pixinterleave bpp, basereg ++.if (bpp == 32) && (DEINTERLEAVE_32BPP_ENABLED != 0) ++ vzip8 %(basereg+0), %(basereg+2) ++ vzip8 %(basereg+1), %(basereg+3) ++ vzip8 %(basereg+2), %(basereg+3) ++ vzip8 %(basereg+0), %(basereg+1) ++.endif ++.endm ++ ++/* ++ * This is a macro for implementing cache preload. The main idea is that ++ * cache preload logic is mostly independent from the rest of pixels ++ * processing code. It starts at the top left pixel and moves forward ++ * across pixels and can jump across lines. Prefetch distance is handled ++ * in an 'incremental' way: it starts from 0 and advances to the optimal ++ * distance over time. After reaching optimal prefetch distance, it is ++ * kept constant. There are some checks which prevent prefetching ++ * unneeded pixel lines below the image (but it still prefetch a bit ++ * more data on the right side of the image - not a big issue and may ++ * be actually helpful when rendering text glyphs). Additional trick is ++ * the use of LDR instruction for prefetch instead of PLD when moving to ++ * the next line, the point is that we have a high chance of getting TLB ++ * miss in this case, and PLD would be useless. ++ * ++ * This sounds like it may introduce a noticeable overhead (when working with ++ * fully cached data). But in reality, due to having a separate pipeline and ++ * instruction queue for NEON unit in ARM Cortex-A8, normal ARM code can ++ * execute simultaneously with NEON and be completely shadowed by it. Thus ++ * we get no performance overhead at all (*). This looks like a very nice ++ * feature of Cortex-A8, if used wisely. We don't have a hardware hardware ++ * prefetcher, but still can implement some rather advanced prefetch logic ++ * in sofware for almost zero cost! ++ * ++ * (*) The overhead of the prefetcher is visible when running some trivial ++ * pixels processing like simple copy. Anyway, having prefetch is a must ++ * when working with graphics data. ++ */ ++.macro cache_preload std_increment, boost_increment ++.if (src_bpp_shift >= 0) || (dst_r_bpp != 0) || (mask_bpp_shift >= 0) ++.if regs_shortage ++ ldr ORIG_W, [sp] /* If we are short on regs, ORIG_W is kept on stack */ ++.endif ++.if std_increment != 0 ++ add PF_X, PF_X, #std_increment ++.endif ++ tst PF_CTL, #0xF ++ addne PF_X, PF_X, #boost_increment ++ subne PF_CTL, PF_CTL, #1 ++ cmp PF_X, ORIG_W ++.if src_bpp_shift >= 0 ++ pld [PF_SRC, PF_X, lsl #src_bpp_shift] ++.endif ++.if dst_r_bpp != 0 ++ pld [PF_DST, PF_X, lsl #dst_bpp_shift] ++.endif ++.if mask_bpp_shift >= 0 ++ pld [PF_MASK, PF_X, lsl #mask_bpp_shift] ++.endif ++ subge PF_X, PF_X, ORIG_W ++ subges PF_CTL, PF_CTL, #0x10 ++.if src_bpp_shift >= 0 ++ ldrgeb DUMMY, [PF_SRC, SRC_STRIDE, lsl #src_bpp_shift]! ++.endif ++.if dst_r_bpp != 0 ++ ldrgeb DUMMY, [PF_DST, DST_STRIDE, lsl #dst_bpp_shift]! ++.endif ++.if mask_bpp_shift >= 0 ++ ldrgeb DUMMY, [PF_MASK, MASK_STRIDE, lsl #mask_bpp_shift]! ++.endif ++.endif ++.endm ++ ++/* ++ * Registers are allocated in the following way by default: ++ * d0, d1, d2, d3 - reserved for loading source pixel data ++ * d4, d5, d6, d7 - reserved for loading destination pixel data ++ * d24, d25, d26, d27 - reserved for loading mask pixel data ++ * d28, d29, d30, d31 - final destination pixel data for writeback to memory ++ */ ++.macro generate_composite_function fname, \ ++ src_bpp, \ ++ mask_bpp, \ ++ dst_w_bpp, \ ++ flags, \ ++ pixblock_size, \ ++ prefetch_distance, \ ++ init, \ ++ cleanup, \ ++ process_pixblock_head, \ ++ process_pixblock_tail, \ ++ process_pixblock_tail_head, \ ++ dst_w_basereg = 28, \ ++ dst_r_basereg = 4, \ ++ src_basereg = 0, \ ++ mask_basereg = 24 ++ ++ .global fname ++fname: ++ ++ W .req r0 /* width (is updated during processing) */ ++ H .req r1 /* height (is updated during processing) */ ++ DST_W .req r2 /* destination buffer pointer for writes */ ++ DST_STRIDE .req r3 /* destination image stride */ ++ SRC .req r4 /* source buffer pointer */ ++ SRC_STRIDE .req r5 /* source image stride */ ++ DST_R .req r6 /* destination buffer pointer for reads */ ++ ++ MASK .req r7 /* mask pointer */ ++ MASK_STRIDE .req r8 /* mask stride */ ++ ++ PF_CTL .req r9 ++ PF_X .req r10 ++ PF_SRC .req r11 ++ PF_DST .req r12 ++ PF_MASK .req r14 ++ ++.if mask_bpp == 0 ++ ORIG_W .req r7 /* saved original width */ ++ DUMMY .req r8 /* temporary register */ ++ .set regs_shortage, 0 ++.elseif src_bpp == 0 ++ ORIG_W .req r4 /* saved original width */ ++ DUMMY .req r5 /* temporary register */ ++ .set regs_shortage, 0 ++.else ++ ORIG_W .req r1 /* saved original width */ ++ DUMMY .req r1 /* temporary register */ ++ .set regs_shortage, 1 ++.endif ++ ++ push {r4-r12, lr} ++ ++ .set mask_bpp_shift, -1 ++ ++.if src_bpp == 32 ++ .set src_bpp_shift, 2 ++.elseif src_bpp == 16 ++ .set src_bpp_shift, 1 ++.elseif src_bpp == 8 ++ .set src_bpp_shift, 0 ++.elseif src_bpp == 0 ++ .set src_bpp_shift, -1 ++.else ++ .error "requested src bpp (src_bpp) is not supported" ++.endif ++.if mask_bpp == 32 ++ .set mask_bpp_shift, 2 ++.elseif mask_bpp == 8 ++ .set mask_bpp_shift, 0 ++.elseif mask_bpp == 0 ++ .set mask_bpp_shift, -1 ++.else ++ .error "requested mask bpp (mask_bpp) is not supported" ++.endif ++.if dst_w_bpp == 32 ++ .set dst_bpp_shift, 2 ++.elseif dst_w_bpp == 16 ++ .set dst_bpp_shift, 1 ++.elseif dst_w_bpp == 8 ++ .set dst_bpp_shift, 0 ++.else ++ .error "requested dst bpp (dst_w_bpp) is not supported" ++.endif ++ ++.if (((flags) & FLAG_DST_READWRITE) != 0) ++ .set dst_r_bpp, dst_w_bpp ++.else ++ .set dst_r_bpp, 0 ++.endif ++.if (((flags) & FLAG_DEINTERLEAVE_32BPP) != 0) ++ .set DEINTERLEAVE_32BPP_ENABLED, 1 ++.else ++ .set DEINTERLEAVE_32BPP_ENABLED, 0 ++.endif ++ ++.if prefetch_distance < 0 || prefetch_distance > 15 ++ .error "invalid prefetch distance (prefetch_distance)" ++.endif ++ ++.if src_bpp > 0 ++ ldr SRC, [sp, #40] ++.endif ++.if mask_bpp > 0 ++ ldr MASK, [sp, #48] ++.endif ++ mov PF_X, #0 ++.if src_bpp > 0 ++ ldr SRC_STRIDE, [sp, #44] ++.endif ++.if mask_bpp > 0 ++ ldr MASK_STRIDE, [sp, #52] ++.endif ++ mov DST_R, DST_W ++ mov PF_SRC, SRC ++ mov PF_DST, DST_R ++ mov PF_MASK, MASK ++ mov PF_CTL, H, lsl #4 ++ /* pf_ctl = 10 | ((h - 1) << 4) */ ++ add PF_CTL, #(prefetch_distance - 0x10) ++ ++ init ++.if regs_shortage ++ push {r0, r1} ++.endif ++ subs H, H, #1 ++.if regs_shortage ++ str H, [sp, #4] /* save updated height to stack */ ++.else ++ mov ORIG_W, W ++.endif ++ blt 9f ++ cmp W, #(pixblock_size * 2) ++ blt 8f ++0: ++ /* ensure 16 byte alignment of the destination buffer */ ++ tst DST_R, #0xF ++ beq 2f ++ ++.irp lowbit, 1, 2, 4, 8, 16 ++.if (dst_w_bpp <= (lowbit * 8)) && ((lowbit * 8) < (pixblock_size * dst_w_bpp)) ++.if lowbit < 16 /* we don't need more than 16-byte alignment */ ++ tst DST_R, #lowbit ++ beq 1f ++.endif ++ pixld (lowbit * 8 / dst_w_bpp), src_bpp, src_basereg, SRC ++ pixld (lowbit * 8 / dst_w_bpp), mask_bpp, mask_basereg, MASK ++.if dst_r_bpp > 0 ++ pixld_a (lowbit * 8 / dst_r_bpp), dst_r_bpp, dst_r_basereg, DST_R ++.else ++ add DST_R, DST_R, #lowbit ++.endif ++ add PF_X, PF_X, #(lowbit * 8 / dst_w_bpp) ++ sub W, W, #(lowbit * 8 / dst_w_bpp) ++1: ++.endif ++.endr ++ pixdeinterleave src_bpp, src_basereg ++ pixdeinterleave mask_bpp, mask_basereg ++ pixdeinterleave dst_r_bpp, dst_r_basereg ++ ++ process_pixblock_head ++ cache_preload 0, pixblock_size ++ process_pixblock_tail ++ ++ pixinterleave dst_w_bpp, dst_w_basereg ++.irp lowbit, 1, 2, 4, 8, 16 ++.if (dst_w_bpp <= (lowbit * 8)) && ((lowbit * 8) < (pixblock_size * dst_w_bpp)) ++.if lowbit < 16 /* we don't need more than 16-byte alignment */ ++ tst DST_W, #lowbit ++ beq 1f ++.endif ++ pixst_a (lowbit * 8 / dst_w_bpp), dst_w_bpp, dst_w_basereg, DST_W ++1: ++.endif ++.endr ++2: ++ ++ pixld_a pixblock_size, dst_r_bpp, \ ++ (dst_r_basereg - pixblock_size * dst_r_bpp / 64), DST_R ++ pixld pixblock_size, src_bpp, \ ++ (src_basereg - pixblock_size * src_bpp / 64), SRC ++ pixld pixblock_size, mask_bpp, \ ++ (mask_basereg - pixblock_size * mask_bpp / 64), MASK ++ add PF_X, PF_X, #pixblock_size ++ process_pixblock_head ++ cache_preload 0, pixblock_size ++ subs W, W, #(pixblock_size * 2) ++ blt 2f ++1: /* innermost pipelined loop */ ++ process_pixblock_tail_head ++ subs W, W, #pixblock_size ++ bge 1b ++2: ++ process_pixblock_tail ++ pixst_a pixblock_size, dst_w_bpp, \ ++ (dst_w_basereg - pixblock_size * dst_w_bpp / 64), DST_W ++ ++ /* process up to (pixblock_size - 1) remaining pixels */ ++ tst W, #(pixblock_size - 1) ++ beq 2f ++.irp chunk_size, 16, 8, 4, 2, 1 ++.if pixblock_size > chunk_size ++ tst W, #chunk_size ++ beq 1f ++ pixld chunk_size, src_bpp, src_basereg, SRC ++ pixld chunk_size, mask_bpp, mask_basereg, MASK ++ pixld_a chunk_size, dst_r_bpp, dst_r_basereg, DST_R ++ add PF_X, PF_X, #chunk_size ++1: ++.endif ++.endr ++ pixdeinterleave src_bpp, src_basereg ++ pixdeinterleave mask_bpp, mask_basereg ++ pixdeinterleave dst_r_bpp, dst_r_basereg ++ ++ process_pixblock_head ++ cache_preload 0, pixblock_size ++ process_pixblock_tail ++ ++ pixinterleave dst_w_bpp, dst_w_basereg ++.irp chunk_size, 16, 8, 4, 2, 1 ++.if pixblock_size > chunk_size ++ tst W, #chunk_size ++ beq 1f ++ pixst_a chunk_size, dst_w_bpp, dst_w_basereg, DST_W ++1: ++.endif ++.endr ++2: ++ ++.if regs_shortage ++ ldrd W, [sp] /* load W and H (width and height) from stack */ ++.else ++ mov W, ORIG_W ++.endif ++ add DST_W, DST_W, DST_STRIDE, lsl #dst_bpp_shift ++.if src_bpp != 0 ++ add SRC, SRC, SRC_STRIDE, lsl #src_bpp_shift ++.endif ++.if mask_bpp != 0 ++ add MASK, MASK, MASK_STRIDE, lsl #mask_bpp_shift ++.endif ++ sub DST_W, DST_W, W, lsl #dst_bpp_shift ++.if src_bpp != 0 ++ sub SRC, SRC, W, lsl #src_bpp_shift ++.endif ++.if mask_bpp != 0 ++ sub MASK, MASK, W, lsl #mask_bpp_shift ++.endif ++ subs H, H, #1 ++ mov DST_R, DST_W ++.if regs_shortage ++ str H, [sp, #4] /* save updated height to stack */ ++.endif ++ bge 0b ++.if regs_shortage ++ pop {r0, r1} ++.endif ++ cleanup ++ pop {r4-r12, pc} /* exit */ ++ ++8: /* handle small rectangle, width up to 15 pixels */ ++ tst W, #pixblock_size ++ beq 1f ++ pixld pixblock_size, dst_r_bpp, \ ++ (dst_r_basereg - pixblock_size * dst_r_bpp / 64), DST_R ++ pixld pixblock_size, src_bpp, \ ++ (src_basereg - pixblock_size * src_bpp / 64), SRC ++ pixld pixblock_size, mask_bpp, \ ++ (mask_basereg - pixblock_size * mask_bpp / 64), MASK ++ process_pixblock_head ++ process_pixblock_tail ++ pixst pixblock_size, dst_w_bpp, \ ++ (dst_w_basereg - pixblock_size * dst_w_bpp / 64), DST_W ++1: /* process the remaining pixels, which do not fully fill one block */ ++ tst W, #(pixblock_size - 1) ++ beq 2f ++.irp chunk_size, 16, 8, 4, 2, 1 ++.if pixblock_size > chunk_size ++ tst W, #chunk_size ++ beq 1f ++ pixld chunk_size, src_bpp, src_basereg, SRC ++ pixld chunk_size, mask_bpp, mask_basereg, MASK ++ pixld chunk_size, dst_r_bpp, dst_r_basereg, DST_R ++1: ++.endif ++.endr ++ pixdeinterleave src_bpp, src_basereg ++ pixdeinterleave mask_bpp, mask_basereg ++ pixdeinterleave dst_r_bpp, dst_r_basereg ++ process_pixblock_head ++ process_pixblock_tail ++ pixinterleave dst_w_bpp, dst_w_basereg ++.irp chunk_size, 16, 8, 4, 2, 1 ++.if pixblock_size > chunk_size ++ tst W, #chunk_size ++ beq 1f ++ pixst chunk_size, dst_w_bpp, dst_w_basereg, DST_W ++1: ++.endif ++.endr ++2: ++.if regs_shortage ++ ldrd W, [sp] /* load W and H (width and height) from stack */ ++.else ++ mov W, ORIG_W ++.endif ++ add DST_W, DST_W, DST_STRIDE, lsl #dst_bpp_shift ++.if src_bpp != 0 ++ add SRC, SRC, SRC_STRIDE, lsl #src_bpp_shift ++.endif ++.if mask_bpp != 0 ++ add MASK, MASK, MASK_STRIDE, lsl #mask_bpp_shift ++.endif ++ sub DST_W, DST_W, W, lsl #dst_bpp_shift ++.if src_bpp != 0 ++ sub SRC, SRC, W, lsl #src_bpp_shift ++.endif ++.if mask_bpp != 0 ++ sub MASK, MASK, W, lsl #mask_bpp_shift ++.endif ++ subs H, H, #1 ++ mov DST_R, DST_W ++.if regs_shortage ++ str H, [sp, #4] /* save updated height to stack */ ++.endif ++ bge 8b ++9: ++.if regs_shortage ++ pop {r0, r1} ++.endif ++ cleanup ++ pop {r4-r12, pc} /* exit */ ++ ++ .unreq SRC ++ .unreq MASK ++ .unreq DST_R ++ .unreq DST_W ++ .unreq ORIG_W ++ .unreq W ++ .unreq H ++ .unreq SRC_STRIDE ++ .unreq DST_STRIDE ++ .unreq MASK_STRIDE ++ .unreq PF_CTL ++ .unreq PF_X ++ .unreq PF_SRC ++ .unreq PF_DST ++ .unreq PF_MASK ++ .unreq DUMMY ++.endm ++ ++.macro default_init ++.endm ++ ++.macro default_cleanup ++.endm +diff --git a/pixman/pixman-arm-neon.c b/pixman/pixman-arm-neon.c +index 9caef61..fe57daa 100644 +--- a/pixman/pixman-arm-neon.c ++++ b/pixman/pixman-arm-neon.c +@@ -1901,8 +1901,63 @@ pixman_fill_neon (uint32_t *bits, + #endif + } + ++/* ++ * Use GNU assembler optimizations only if we are completely sure that ++ * the target system has compatible ABI and calling conventions. This ++ * check can be updated/extended if more systems turn out to be actually ++ * compatible. ++ */ ++#if defined(__linux__) && defined(__ARM_EABI__) && defined(USE_GCC_INLINE_ASM) ++#define USE_GNU_ASSEMBLER_ASM ++#endif ++ ++#ifdef USE_GNU_ASSEMBLER_ASM ++ ++void ++pixman_composite_over_8888_0565_asm_neon (int32_t w, ++ int32_t h, ++ uint16_t *dst, ++ int32_t dst_stride, ++ uint32_t *src, ++ int32_t src_stride); ++ ++static void ++neon_composite_over_8888_0565 (pixman_implementation_t *imp, ++ pixman_op_t op, ++ pixman_image_t * src_image, ++ pixman_image_t * mask_image, ++ pixman_image_t * dst_image, ++ int32_t src_x, ++ int32_t src_y, ++ int32_t mask_x, ++ int32_t mask_y, ++ int32_t dest_x, ++ int32_t dest_y, ++ int32_t width, ++ int32_t height) ++{ ++ uint16_t *dst_line; ++ uint32_t *src_line; ++ int32_t dst_stride, src_stride; ++ ++ PIXMAN_IMAGE_GET_LINE (src_image, src_x, src_y, uint32_t, ++ src_stride, src_line, 1); ++ PIXMAN_IMAGE_GET_LINE (dst_image, dest_x, dest_y, uint16_t, ++ dst_stride, dst_line, 1); ++ ++ pixman_composite_over_8888_0565_asm_neon (width, height, ++ dst_line, dst_stride, ++ src_line, src_stride); ++} ++ ++#endif ++ + static const pixman_fast_path_t arm_neon_fast_path_array[] = + { ++#ifdef USE_GNU_ASSEMBLER_ASM ++ { PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_r5g6b5, neon_composite_over_8888_0565, 0 }, ++ { PIXMAN_OP_OVER, PIXMAN_a8b8g8r8, PIXMAN_null, PIXMAN_b5g6r5, neon_composite_over_8888_0565, 0 }, ++#endif + { PIXMAN_OP_ADD, PIXMAN_solid, PIXMAN_a8, PIXMAN_a8, neon_composite_add_n_8_8, 0 }, + { PIXMAN_OP_ADD, PIXMAN_a8, PIXMAN_null, PIXMAN_a8, neon_composite_add_8000_8000, 0 }, + { PIXMAN_OP_OVER, PIXMAN_solid, PIXMAN_a8, PIXMAN_r5g6b5, neon_composite_over_n_8_0565, 0 }, +-- +1.6.2.4 + |