diff options
Diffstat (limited to 'recipes/xorg-lib/pixman/0001-ARM-Removal-of-unused-broken-NEON-code.patch')
-rw-r--r-- | recipes/xorg-lib/pixman/0001-ARM-Removal-of-unused-broken-NEON-code.patch | 830 |
1 files changed, 0 insertions, 830 deletions
diff --git a/recipes/xorg-lib/pixman/0001-ARM-Removal-of-unused-broken-NEON-code.patch b/recipes/xorg-lib/pixman/0001-ARM-Removal-of-unused-broken-NEON-code.patch deleted file mode 100644 index 227b95e87d..0000000000 --- a/recipes/xorg-lib/pixman/0001-ARM-Removal-of-unused-broken-NEON-code.patch +++ /dev/null @@ -1,830 +0,0 @@ -From 2761591638f8c56732398b1fc6cf4bc7ca5005fd Mon Sep 17 00:00:00 2001 -From: Siarhei Siamashka <siarhei.siamashka@nokia.com> -Date: Mon, 27 Jul 2009 01:21:26 +0300 -Subject: [PATCH 1/7] ARM: Removal of unused/broken NEON code - ---- - pixman/pixman-arm-neon.c | 786 ---------------------------------------------- - 1 files changed, 0 insertions(+), 786 deletions(-) - -diff --git a/pixman/pixman-arm-neon.c b/pixman/pixman-arm-neon.c -index 0a29e50..9caef61 100644 ---- a/pixman/pixman-arm-neon.c -+++ b/pixman/pixman-arm-neon.c -@@ -1901,710 +1901,6 @@ pixman_fill_neon (uint32_t *bits, - #endif - } - --/* TODO: is there a more generic way of doing this being introduced? */ --#define NEON_SCANLINE_BUFFER_PIXELS (1024) -- --static inline void --neon_quadword_copy (void * dst, -- void * src, -- uint32_t count, /* of quadwords */ -- uint32_t trailer_count /* of bytes */) --{ -- uint8_t *t_dst = dst, *t_src = src; -- -- /* Uses aligned multi-register loads to maximise read bandwidth -- * on uncached memory such as framebuffers -- * The accesses do not have the aligned qualifiers, so that the copy -- * may convert between aligned-uncached and unaligned-cached memory. -- * It is assumed that the CPU can infer alignedness from the address. -- */ -- --#ifdef USE_GCC_INLINE_ASM -- -- asm volatile ( -- " cmp %[count], #8 \n" -- " blt 1f @ skip oversized fragments \n" -- "0: @ start with eight quadwords at a time \n" -- " sub %[count], %[count], #8 \n" -- " vld1.8 {d16, d17, d18, d19}, [%[src]]! \n" -- " vld1.8 {d20, d21, d22, d23}, [%[src]]! \n" -- " vld1.8 {d24, d25, d26, d27}, [%[src]]! \n" -- " vld1.8 {d28, d29, d30, d31}, [%[src]]! \n" -- " cmp %[count], #8 \n" -- " vst1.8 {d16, d17, d18, d19}, [%[dst]]! \n" -- " vst1.8 {d20, d21, d22, d23}, [%[dst]]! \n" -- " vst1.8 {d24, d25, d26, d27}, [%[dst]]! \n" -- " vst1.8 {d28, d29, d30, d31}, [%[dst]]! \n" -- " bge 0b \n" -- "1: @ four quadwords \n" -- " tst %[count], #4 \n" -- " beq 2f @ skip oversized fragment \n" -- " vld1.8 {d16, d17, d18, d19}, [%[src]]! \n" -- " vld1.8 {d20, d21, d22, d23}, [%[src]]! \n" -- " vst1.8 {d16, d17, d18, d19}, [%[dst]]! \n" -- " vst1.8 {d20, d21, d22, d23}, [%[dst]]! \n" -- "2: @ two quadwords \n" -- " tst %[count], #2 \n" -- " beq 3f @ skip oversized fragment \n" -- " vld1.8 {d16, d17, d18, d19}, [%[src]]! \n" -- " vst1.8 {d16, d17, d18, d19}, [%[dst]]! \n" -- "3: @ one quadword \n" -- " tst %[count], #1 \n" -- " beq 4f @ skip oversized fragment \n" -- " vld1.8 {d16, d17}, [%[src]]! \n" -- " vst1.8 {d16, d17}, [%[dst]]! \n" -- "4: @ end \n" -- -- /* Clobbered input registers marked as input/outputs */ -- : [dst] "+r" (t_dst), [src] "+r" (t_src), [count] "+r" (count) -- -- /* No unclobbered inputs */ -- : -- -- /* Clobbered vector registers */ -- : "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d25", -- "d26", "d27", "d28", "d29", "d30", "d31", "cc", "memory"); -- --#else -- -- while (count >= 8) -- { -- uint8x16x4_t t1 = vld4q_u8 (t_src); -- uint8x16x4_t t2 = vld4q_u8 (t_src + sizeof(uint8x16x4_t)); -- -- t_src += sizeof(uint8x16x4_t) * 2; -- vst4q_u8 (t_dst, t1); -- vst4q_u8 (t_dst + sizeof(uint8x16x4_t), t2); -- t_dst += sizeof(uint8x16x4_t) * 2; -- count -= 8; -- } -- -- if (count & 4) -- { -- uint8x16x4_t t1 = vld4q_u8 (t_src); -- -- t_src += sizeof(uint8x16x4_t); -- vst4q_u8 (t_dst, t1); -- t_dst += sizeof(uint8x16x4_t); -- } -- -- if (count & 2) -- { -- uint8x8x4_t t1 = vld4_u8 (t_src); -- -- t_src += sizeof(uint8x8x4_t); -- vst4_u8 (t_dst, t1); -- t_dst += sizeof(uint8x8x4_t); -- } -- -- if (count & 1) -- { -- uint8x16_t t1 = vld1q_u8 (t_src); -- -- t_src += sizeof(uint8x16_t); -- vst1q_u8 (t_dst, t1); -- t_dst += sizeof(uint8x16_t); -- } -- --#endif /* !USE_GCC_INLINE_ASM */ -- -- if (trailer_count) -- { -- if (trailer_count & 8) -- { -- uint8x8_t t1 = vld1_u8 (t_src); -- -- t_src += sizeof(uint8x8_t); -- vst1_u8 (t_dst, t1); -- t_dst += sizeof(uint8x8_t); -- } -- -- if (trailer_count & 4) -- { -- *((uint32_t*) t_dst) = *((uint32_t*) t_src); -- -- t_dst += 4; -- t_src += 4; -- } -- -- if (trailer_count & 2) -- { -- *((uint16_t*) t_dst) = *((uint16_t*) t_src); -- -- t_dst += 2; -- t_src += 2; -- } -- -- if (trailer_count & 1) -- { -- *t_dst++ = *t_src++; -- } -- } --} -- --static inline void --solid_over_565_8_pix_neon (uint32_t glyph_colour, -- uint16_t *dest, -- uint8_t * in_mask, -- uint32_t dest_stride, /* bytes, not elements */ -- uint32_t mask_stride, -- uint32_t count /* 8-pixel groups */) --{ -- /* Inner loop of glyph blitter (solid colour, alpha mask) */ -- --#ifdef USE_GCC_INLINE_ASM -- -- asm volatile ( -- " vld4.8 {d20[], d21[], d22[], d23[]}, [%[glyph_colour]] @ splat solid colour components \n" -- "0: @ loop \n" -- " vld1.16 {d0, d1}, [%[dest]] @ load first pixels from framebuffer \n" -- " vld1.8 {d17}, [%[in_mask]] @ load alpha mask of glyph \n" -- " vmull.u8 q9, d17, d23 @ apply glyph colour alpha to mask \n" -- " vshrn.u16 d17, q9, #8 @ reformat it to match original mask \n" -- " vmvn d18, d17 @ we need the inverse mask for the background \n" -- " vsli.u16 q3, q0, #5 @ duplicate framebuffer blue bits \n" -- " vshrn.u16 d2, q0, #8 @ unpack red from framebuffer pixels \n" -- " vshrn.u16 d4, q0, #3 @ unpack green \n" -- " vsri.u8 d2, d2, #5 @ duplicate red bits (extend 5 to 8) \n" -- " vshrn.u16 d6, q3, #2 @ unpack extended blue (truncate 10 to 8) \n" -- " vsri.u8 d4, d4, #6 @ duplicate green bits (extend 6 to 8) \n" -- " vmull.u8 q1, d2, d18 @ apply inverse mask to background red... \n" -- " vmull.u8 q2, d4, d18 @ ...green... \n" -- " vmull.u8 q3, d6, d18 @ ...blue \n" -- " subs %[count], %[count], #1 @ decrement/test loop counter \n" -- " vmlal.u8 q1, d17, d22 @ add masked foreground red... \n" -- " vmlal.u8 q2, d17, d21 @ ...green... \n" -- " vmlal.u8 q3, d17, d20 @ ...blue \n" -- " add %[in_mask], %[in_mask], %[mask_stride] @ advance mask pointer, while we wait \n" -- " vsri.16 q1, q2, #5 @ pack green behind red \n" -- " vsri.16 q1, q3, #11 @ pack blue into pixels \n" -- " vst1.16 {d2, d3}, [%[dest]] @ store composited pixels \n" -- " add %[dest], %[dest], %[dest_stride] @ advance framebuffer pointer \n" -- " bne 0b @ next please \n" -- -- /* Clobbered registers marked as input/outputs */ -- : [dest] "+r" (dest), [in_mask] "+r" (in_mask), [count] "+r" (count) -- -- /* Inputs */ -- : [dest_stride] "r" (dest_stride), [mask_stride] "r" (mask_stride), [glyph_colour] "r" (&glyph_colour) -- -- /* Clobbers, including the inputs we modify, and potentially lots of memory */ -- : "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d17", "d18", "d19", -- "d20", "d21", "d22", "d23", "d24", "d25", "cc", "memory" -- ); -- --#else -- -- uint8x8x4_t solid_colour = vld4_dup_u8 ((uint8_t*) &glyph_colour); -- -- while (count--) -- { -- uint16x8_t pixels = vld1q_u16 (dest); -- uint8x8_t mask = vshrn_n_u16 (vmull_u8 (solid_colour.val[3], vld1_u8 (in_mask)), 8); -- uint8x8_t mask_image = vmvn_u8 (mask); -- -- uint8x8_t t_red = vshrn_n_u16 (pixels, 8); -- uint8x8_t t_green = vshrn_n_u16 (pixels, 3); -- uint8x8_t t_blue = vshrn_n_u16 (vsli_n_u8 (pixels, pixels, 5), 2); -- -- uint16x8_t s_red = vmull_u8 (vsri_n_u8 (t_red, t_red, 5), mask_image); -- uint16x8_t s_green = vmull_u8 (vsri_n_u8 (t_green, t_green, 6), mask_image); -- uint16x8_t s_blue = vmull_u8 (t_blue, mask_image); -- -- s_red = vmlal (s_red, mask, solid_colour.val[2]); -- s_green = vmlal (s_green, mask, solid_colour.val[1]); -- s_blue = vmlal (s_blue, mask, solid_colour.val[0]); -- -- pixels = vsri_n_u16 (s_red, s_green, 5); -- pixels = vsri_n_u16 (pixels, s_blue, 11); -- vst1q_u16 (dest, pixels); -- -- dest += dest_stride; -- mask += mask_stride; -- } -- --#endif --} -- --#if 0 /* this is broken currently */ --static void --neon_composite_over_n_8_0565 (pixman_implementation_t * impl, -- pixman_op_t op, -- pixman_image_t * src_image, -- pixman_image_t * mask_image, -- pixman_image_t * dst_image, -- int32_t src_x, -- int32_t src_y, -- int32_t mask_x, -- int32_t mask_y, -- int32_t dest_x, -- int32_t dest_y, -- int32_t width, -- int32_t height) --{ -- uint32_t src, srca; -- uint16_t *dst_line, *aligned_line; -- uint8_t *mask_line; -- uint32_t dst_stride, mask_stride; -- uint32_t kernel_count, copy_count, copy_tail; -- uint8_t kernel_offset, copy_offset; -- -- src = _pixman_image_get_solid (src_image, dst_image->bits.format); -- -- /* bail out if fully transparent or degenerate */ -- srca = src >> 24; -- if (src == 0) -- return; -- -- if (width == 0 || height == 0) -- return; -- -- if (width > NEON_SCANLINE_BUFFER_PIXELS) -- { -- /* split the blit, so we can use a fixed-size scanline buffer -- * TODO: there must be a more elegant way of doing this. -- */ -- int x; -- for (x = 0; x < width; x += NEON_SCANLINE_BUFFER_PIXELS) -- { -- neon_composite_over_n_8_0565 ( -- impl, op, -- src_image, mask_image, dst_image, -- src_x + x, src_y, mask_x + x, mask_y, dest_x + x, dest_y, -- (x + NEON_SCANLINE_BUFFER_PIXELS > width) ? width - x : NEON_SCANLINE_BUFFER_PIXELS, height); -- } -- -- return; -- } -- -- PIXMAN_IMAGE_GET_LINE (dst_image, dest_x, dest_y, uint16_t, dst_stride, dst_line, 1); -- PIXMAN_IMAGE_GET_LINE (mask_image, mask_x, mask_y, uint8_t, mask_stride, mask_line, 1); -- -- /* keep within minimum number of aligned quadwords on width -- * while also keeping the minimum number of columns to process -- */ -- { -- unsigned long aligned_left = (unsigned long)(dst_line) & ~0xF; -- unsigned long aligned_right = (((unsigned long)(dst_line + width)) + 0xF) & ~0xF; -- unsigned long ceiling_length = (((unsigned long) width) * sizeof(*dst_line) + 0xF) & ~0xF; -- -- /* the fast copy should be quadword aligned */ -- copy_offset = dst_line - ((uint16_t*) aligned_left); -- aligned_line = dst_line - copy_offset; -- copy_count = (uint32_t) ((aligned_right - aligned_left) >> 4); -- copy_tail = 0; -- -- if (aligned_right - aligned_left > ceiling_length) -- { -- /* unaligned routine is tightest */ -- kernel_count = (uint32_t) (ceiling_length >> 4); -- kernel_offset = copy_offset; -- } -- else -- { -- /* aligned routine is equally tight, so it is safer to align */ -- kernel_count = copy_count; -- kernel_offset = 0; -- } -- -- /* We should avoid reading beyond scanline ends for safety */ -- if (aligned_line < (dst_line - dest_x) || -- (aligned_line + (copy_count * 16 / sizeof(*dst_line))) > ((dst_line - dest_x) + dst_image->bits.width)) -- { -- /* switch to precise read */ -- copy_offset = kernel_offset = 0; -- aligned_line = dst_line; -- kernel_count = (uint32_t) (ceiling_length >> 4); -- copy_count = (width * sizeof(*dst_line)) >> 4; -- copy_tail = (width * sizeof(*dst_line)) & 0xF; -- } -- } -- -- { -- uint16_t scan_line[NEON_SCANLINE_BUFFER_PIXELS + 8]; /* deliberately not initialised */ -- uint8_t glyph_line[NEON_SCANLINE_BUFFER_PIXELS + 8]; -- int y = height; -- -- /* row-major order */ -- /* left edge, middle block, right edge */ -- for ( ; y--; mask_line += mask_stride, aligned_line += dst_stride, dst_line += dst_stride) -- { -- /* We don't want to overrun the edges of the glyph, -- * so realign the edge data into known buffers -- */ -- neon_quadword_copy (glyph_line + copy_offset, mask_line, width >> 4, width & 0xF); -- -- /* Uncached framebuffer access is really, really slow -- * if we do it piecemeal. It should be much faster if we -- * grab it all at once. One scanline should easily fit in -- * L1 cache, so this should not waste RAM bandwidth. -- */ -- neon_quadword_copy (scan_line, aligned_line, copy_count, copy_tail); -- -- /* Apply the actual filter */ -- solid_over_565_8_pix_neon ( -- src, scan_line + kernel_offset, -- glyph_line + kernel_offset, 8 * sizeof(*dst_line), -- 8, kernel_count); -- -- /* Copy the modified scanline back */ -- neon_quadword_copy (dst_line, scan_line + copy_offset, -- width >> 3, (width & 7) * 2); -- } -- } --} --#endif -- --#ifdef USE_GCC_INLINE_ASM -- --static inline void --plain_over_565_8_pix_neon (uint32_t colour, -- uint16_t *dest, -- uint32_t dest_stride, /* bytes, not elements */ -- uint32_t count /* 8-pixel groups */) --{ -- /* Inner loop for plain translucent rects -- * (solid colour without alpha mask) -- */ -- asm volatile ( -- " vld4.8 {d20[], d21[], d22[], d23[]}, [%[colour]] @ solid colour load/splat \n" -- " vmull.u8 q12, d23, d22 @ premultiply alpha red \n" -- " vmull.u8 q13, d23, d21 @ premultiply alpha green \n" -- " vmull.u8 q14, d23, d20 @ premultiply alpha blue \n" -- " vmvn d18, d23 @ inverse alpha for background \n" -- "0: @ loop\n" -- " vld1.16 {d0, d1}, [%[dest]] @ load first pixels from framebuffer \n" -- " vshrn.u16 d2, q0, #8 @ unpack red from framebuffer pixels \n" -- " vshrn.u16 d4, q0, #3 @ unpack green \n" -- " vsli.u16 q3, q0, #5 @ duplicate framebuffer blue bits \n" -- " vsri.u8 d2, d2, #5 @ duplicate red bits (extend 5 to 8) \n" -- " vsri.u8 d4, d4, #6 @ duplicate green bits (extend 6 to 8) \n" -- " vshrn.u16 d6, q3, #2 @ unpack extended blue (truncate 10 to 8) \n" -- " vmov q0, q12 @ retrieve foreground red \n" -- " vmlal.u8 q0, d2, d18 @ blend red - my kingdom for a four-operand MLA \n" -- " vmov q1, q13 @ retrieve foreground green \n" -- " vmlal.u8 q1, d4, d18 @ blend green \n" -- " vmov q2, q14 @ retrieve foreground blue \n" -- " vmlal.u8 q2, d6, d18 @ blend blue \n" -- " subs %[count], %[count], #1 @ decrement/test loop counter \n" -- " vsri.16 q0, q1, #5 @ pack green behind red \n" -- " vsri.16 q0, q2, #11 @ pack blue into pixels \n" -- " vst1.16 {d0, d1}, [%[dest]] @ store composited pixels \n" -- " add %[dest], %[dest], %[dest_stride] @ advance framebuffer pointer \n" -- " bne 0b @ next please \n" -- -- /* Clobbered registers marked as input/outputs */ -- : [dest] "+r" (dest), [count] "+r" (count) -- -- /* Inputs */ -- : [dest_stride] "r" (dest_stride), [colour] "r" (&colour) -- -- /* Clobbers, including the inputs we modify, and -- * potentially lots of memory -- */ -- : "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d18", "d19", -- "d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29", -- "cc", "memory" -- ); --} -- --static void --neon_composite_over_n_0565 (pixman_implementation_t * impl, -- pixman_op_t op, -- pixman_image_t * src_image, -- pixman_image_t * mask_image, -- pixman_image_t * dst_image, -- int32_t src_x, -- int32_t src_y, -- int32_t mask_x, -- int32_t mask_y, -- int32_t dest_x, -- int32_t dest_y, -- int32_t width, -- int32_t height) --{ -- uint32_t src, srca; -- uint16_t *dst_line, *aligned_line; -- uint32_t dst_stride; -- uint32_t kernel_count, copy_count, copy_tail; -- uint8_t kernel_offset, copy_offset; -- -- src = _pixman_image_get_solid (src_image, dst_image->bits.format); -- -- /* bail out if fully transparent */ -- srca = src >> 24; -- if (src == 0) -- return; -- -- if (width == 0 || height == 0) -- return; -- -- if (width > NEON_SCANLINE_BUFFER_PIXELS) -- { -- /* split the blit, so we can use a fixed-size scanline buffer * -- * TODO: there must be a more elegant way of doing this. -- */ -- int x; -- -- for (x = 0; x < width; x += NEON_SCANLINE_BUFFER_PIXELS) -- { -- neon_composite_over_n_0565 ( -- impl, op, -- src_image, mask_image, dst_image, -- src_x + x, src_y, mask_x + x, mask_y, dest_x + x, dest_y, -- (x + NEON_SCANLINE_BUFFER_PIXELS > width) ? width - x : NEON_SCANLINE_BUFFER_PIXELS, height); -- } -- return; -- } -- -- PIXMAN_IMAGE_GET_LINE (dst_image, dest_x, dest_y, uint16_t, dst_stride, dst_line, 1); -- -- /* keep within minimum number of aligned quadwords on width -- * while also keeping the minimum number of columns to process -- */ -- { -- unsigned long aligned_left = (unsigned long)(dst_line) & ~0xF; -- unsigned long aligned_right = (((unsigned long)(dst_line + width)) + 0xF) & ~0xF; -- unsigned long ceiling_length = (((unsigned long) width) * sizeof(*dst_line) + 0xF) & ~0xF; -- -- /* the fast copy should be quadword aligned */ -- copy_offset = dst_line - ((uint16_t*) aligned_left); -- aligned_line = dst_line - copy_offset; -- copy_count = (uint32_t) ((aligned_right - aligned_left) >> 4); -- copy_tail = 0; -- -- if (aligned_right - aligned_left > ceiling_length) -- { -- /* unaligned routine is tightest */ -- kernel_count = (uint32_t) (ceiling_length >> 4); -- kernel_offset = copy_offset; -- } -- else -- { -- /* aligned routine is equally tight, so it is safer to align */ -- kernel_count = copy_count; -- kernel_offset = 0; -- } -- -- /* We should avoid reading beyond scanline ends for safety */ -- if (aligned_line < (dst_line - dest_x) || -- (aligned_line + (copy_count * 16 / sizeof(*dst_line))) > ((dst_line - dest_x) + dst_image->bits.width)) -- { -- /* switch to precise read */ -- copy_offset = kernel_offset = 0; -- aligned_line = dst_line; -- kernel_count = (uint32_t) (ceiling_length >> 4); -- copy_count = (width * sizeof(*dst_line)) >> 4; -- copy_tail = (width * sizeof(*dst_line)) & 0xF; -- } -- } -- -- { -- uint16_t scan_line[NEON_SCANLINE_BUFFER_PIXELS + 8]; /* deliberately not initialised */ -- -- /* row-major order */ -- /* left edge, middle block, right edge */ -- for ( ; height--; aligned_line += dst_stride, dst_line += dst_stride) -- { -- /* Uncached framebuffer access is really, really slow if we do it piecemeal. -- * It should be much faster if we grab it all at once. -- * One scanline should easily fit in L1 cache, so this should -- * not waste RAM bandwidth. -- */ -- neon_quadword_copy (scan_line, aligned_line, copy_count, copy_tail); -- -- /* Apply the actual filter */ -- plain_over_565_8_pix_neon ( -- src, scan_line + kernel_offset, 8 * sizeof(*dst_line), kernel_count); -- -- /* Copy the modified scanline back */ -- neon_quadword_copy ( -- dst_line, scan_line + copy_offset, width >> 3, (width & 7) * 2); -- } -- } --} -- --static inline void --ARGB8_over_565_8_pix_neon (uint32_t *src, -- uint16_t *dest, -- uint32_t src_stride, /* bytes, not elements */ -- uint32_t count /* 8-pixel groups */) --{ -- asm volatile ( -- "0: @ loop\n" -- " pld [%[src], %[src_stride]] @ preload from next scanline \n" -- " vld1.16 {d0, d1}, [%[dest]] @ load pixels from framebuffer \n" -- " vld4.8 {d20, d21, d22, d23},[%[src]]! @ load source image pixels \n" -- " vsli.u16 q3, q0, #5 @ duplicate framebuffer blue bits \n" -- " vshrn.u16 d2, q0, #8 @ unpack red from framebuffer pixels \n" -- " vshrn.u16 d4, q0, #3 @ unpack green \n" -- " vmvn d18, d23 @ we need the inverse alpha for the background \n" -- " vsri.u8 d2, d2, #5 @ duplicate red bits (extend 5 to 8) \n" -- " vshrn.u16 d6, q3, #2 @ unpack extended blue (truncate 10 to 8) \n" -- " vsri.u8 d4, d4, #6 @ duplicate green bits (extend 6 to 8) \n" -- " vmull.u8 q1, d2, d18 @ apply inverse alpha to background red... \n" -- " vmull.u8 q2, d4, d18 @ ...green... \n" -- " vmull.u8 q3, d6, d18 @ ...blue \n" -- " subs %[count], %[count], #1 @ decrement/test loop counter \n" -- " vmlal.u8 q1, d23, d22 @ add blended foreground red... \n" -- " vmlal.u8 q2, d23, d21 @ ...green... \n" -- " vmlal.u8 q3, d23, d20 @ ...blue \n" -- " vsri.16 q1, q2, #5 @ pack green behind red \n" -- " vsri.16 q1, q3, #11 @ pack blue into pixels \n" -- " vst1.16 {d2, d3}, [%[dest]]! @ store composited pixels \n" -- " bne 0b @ next please \n" -- -- /* Clobbered registers marked as input/outputs */ -- : [dest] "+r" (dest), [src] "+r" (src), [count] "+r" (count) -- -- /* Inputs */ -- : [src_stride] "r" (src_stride) -- -- /* Clobbers, including the inputs we modify, and potentially lots of memory */ -- : "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d17", "d18", "d20", -- "d21", "d22", "d23", "cc", "memory" -- ); --} -- --static void --neon_composite_over_8888_0565 (pixman_implementation_t * impl, -- pixman_op_t op, -- pixman_image_t * src_image, -- pixman_image_t * mask_image, -- pixman_image_t * dst_image, -- int32_t src_x, -- int32_t src_y, -- int32_t mask_x, -- int32_t mask_y, -- int32_t dest_x, -- int32_t dest_y, -- int32_t width, -- int32_t height) --{ -- uint32_t *src_line; -- uint16_t *dst_line, *aligned_line; -- uint32_t dst_stride, src_stride; -- uint32_t kernel_count, copy_count, copy_tail; -- uint8_t kernel_offset, copy_offset; -- -- /* we assume mask is opaque -- * so the only alpha to deal with is embedded in src -- */ -- if (width > NEON_SCANLINE_BUFFER_PIXELS) -- { -- /* split the blit, so we can use a fixed-size scanline buffer */ -- int x; -- for (x = 0; x < width; x += NEON_SCANLINE_BUFFER_PIXELS) -- { -- neon_composite_over_8888_0565 ( -- impl, op, -- src_image, mask_image, dst_image, -- src_x + x, src_y, mask_x + x, mask_y, dest_x + x, dest_y, -- (x + NEON_SCANLINE_BUFFER_PIXELS > width) ? width - x : NEON_SCANLINE_BUFFER_PIXELS, height); -- } -- return; -- } -- -- PIXMAN_IMAGE_GET_LINE (dst_image, dest_x, dest_y, uint16_t, dst_stride, dst_line, 1); -- PIXMAN_IMAGE_GET_LINE (src_image, src_x, src_y, uint32_t, src_stride, src_line, 1); -- -- /* keep within minimum number of aligned quadwords on width -- * while also keeping the minimum number of columns to process -- */ -- { -- unsigned long aligned_left = (unsigned long)(dst_line) & ~0xF; -- unsigned long aligned_right = (((unsigned long)(dst_line + width)) + 0xF) & ~0xF; -- unsigned long ceiling_length = (((unsigned long) width) * sizeof(*dst_line) + 0xF) & ~0xF; -- -- /* the fast copy should be quadword aligned */ -- copy_offset = dst_line - ((uint16_t*) aligned_left); -- aligned_line = dst_line - copy_offset; -- copy_count = (uint32_t) ((aligned_right - aligned_left) >> 4); -- copy_tail = 0; -- -- if (aligned_right - aligned_left > ceiling_length) -- { -- /* unaligned routine is tightest */ -- kernel_count = (uint32_t) (ceiling_length >> 4); -- kernel_offset = copy_offset; -- } -- else -- { -- /* aligned routine is equally tight, so it is safer to align */ -- kernel_count = copy_count; -- kernel_offset = 0; -- } -- -- /* We should avoid reading beyond scanline ends for safety */ -- if (aligned_line < (dst_line - dest_x) || -- (aligned_line + (copy_count * 16 / sizeof(*dst_line))) > ((dst_line - dest_x) + dst_image->bits.width)) -- { -- /* switch to precise read */ -- copy_offset = kernel_offset = 0; -- aligned_line = dst_line; -- kernel_count = (uint32_t) (ceiling_length >> 4); -- copy_count = (width * sizeof(*dst_line)) >> 4; -- copy_tail = (width * sizeof(*dst_line)) & 0xF; -- } -- } -- -- /* Preload the first input scanline */ -- { -- uint8_t *src_ptr = (uint8_t*) src_line; -- uint32_t count = (width + 15) / 16; -- --#ifdef USE_GCC_INLINE_ASM -- asm volatile ( -- "0: @ loop \n" -- " subs %[count], %[count], #1 \n" -- " pld [%[src]] \n" -- " add %[src], %[src], #64 \n" -- " bgt 0b \n" -- -- /* Clobbered input registers marked as input/outputs */ -- : [src] "+r" (src_ptr), [count] "+r" (count) -- : /* no unclobbered inputs */ -- : "cc" -- ); --#else -- do -- { -- __pld (src_ptr); -- src_ptr += 64; -- } -- while (--count); --#endif -- } -- -- { -- uint16_t scan_line[NEON_SCANLINE_BUFFER_PIXELS + 8]; /* deliberately not initialised */ -- -- /* row-major order */ -- /* left edge, middle block, right edge */ -- for ( ; height--; src_line += src_stride, aligned_line += dst_stride) -- { -- /* Uncached framebuffer access is really, really slow if we do -- * it piecemeal. It should be much faster if we grab it all at -- * once. One scanline should easily fit in L1 cache, so this -- * should not waste RAM bandwidth. -- */ -- neon_quadword_copy (scan_line, aligned_line, copy_count, copy_tail); -- -- /* Apply the actual filter */ -- ARGB8_over_565_8_pix_neon ( -- src_line, scan_line + kernel_offset, -- src_stride * sizeof(*src_line), kernel_count); -- -- /* Copy the modified scanline back */ -- neon_quadword_copy (dst_line, -- scan_line + copy_offset, -- width >> 3, (width & 7) * 2); -- } -- } --} -- --#endif /* USE_GCC_INLINE_ASM */ -- - static const pixman_fast_path_t arm_neon_fast_path_array[] = - { - { PIXMAN_OP_ADD, PIXMAN_solid, PIXMAN_a8, PIXMAN_a8, neon_composite_add_n_8_8, 0 }, -@@ -2618,12 +1914,6 @@ static const pixman_fast_path_t arm_neon_fast_path_array[] = - #ifdef USE_GCC_INLINE_ASM - { PIXMAN_OP_SRC, PIXMAN_r5g6b5, PIXMAN_null, PIXMAN_r5g6b5, neon_composite_src_16_16, 0 }, - { PIXMAN_OP_SRC, PIXMAN_b5g6r5, PIXMAN_null, PIXMAN_b5g6r5, neon_composite_src_16_16, 0 }, --#if 0 /* this code has some bugs */ -- { PIXMAN_OP_OVER, PIXMAN_solid, PIXMAN_null, PIXMAN_r5g6b5, neon_composite_over_n_0565, 0 }, -- { PIXMAN_OP_OVER, PIXMAN_solid, PIXMAN_null, PIXMAN_b5g6r5, neon_composite_over_n_0565, 0 }, -- { PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_r5g6b5, neon_composite_over_8888_0565, 0 }, -- { PIXMAN_OP_OVER, PIXMAN_a8b8g8r8, PIXMAN_null, PIXMAN_b5g6r5, neon_composite_over_8888_0565, 0 }, --#endif - #endif - { PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_a8r8g8b8, neon_composite_over_8888_8888, 0 }, - { PIXMAN_OP_OVER, PIXMAN_a8r8g8b8, PIXMAN_null, PIXMAN_x8r8g8b8, neon_composite_over_8888_8888, 0 }, -@@ -2674,79 +1964,6 @@ arm_neon_composite (pixman_implementation_t *imp, - } - - static pixman_bool_t --pixman_blt_neon (void *src_bits, -- void *dst_bits, -- int src_stride, -- int dst_stride, -- int src_bpp, -- int dst_bpp, -- int src_x, -- int src_y, -- int dst_x, -- int dst_y, -- int width, -- int height) --{ -- if (!width || !height) -- return TRUE; -- -- /* accelerate only straight copies involving complete bytes */ -- if (src_bpp != dst_bpp || (src_bpp & 7)) -- return FALSE; -- -- { -- uint32_t bytes_per_pixel = src_bpp >> 3; -- uint32_t byte_width = width * bytes_per_pixel; -- /* parameter is in words for some reason */ -- int32_t src_stride_bytes = src_stride * 4; -- int32_t dst_stride_bytes = dst_stride * 4; -- uint8_t *src_bytes = ((uint8_t*) src_bits) + -- src_y * src_stride_bytes + src_x * bytes_per_pixel; -- uint8_t *dst_bytes = ((uint8_t*) dst_bits) + -- dst_y * dst_stride_bytes + dst_x * bytes_per_pixel; -- uint32_t quadword_count = byte_width / 16; -- uint32_t offset = byte_width % 16; -- -- while (height--) -- { -- neon_quadword_copy (dst_bytes, src_bytes, quadword_count, offset); -- src_bytes += src_stride_bytes; -- dst_bytes += dst_stride_bytes; -- } -- } -- -- return TRUE; --} -- --static pixman_bool_t --arm_neon_blt (pixman_implementation_t *imp, -- uint32_t * src_bits, -- uint32_t * dst_bits, -- int src_stride, -- int dst_stride, -- int src_bpp, -- int dst_bpp, -- int src_x, -- int src_y, -- int dst_x, -- int dst_y, -- int width, -- int height) --{ -- if (pixman_blt_neon ( -- src_bits, dst_bits, src_stride, dst_stride, src_bpp, dst_bpp, -- src_x, src_y, dst_x, dst_y, width, height)) -- { -- return TRUE; -- } -- -- return _pixman_implementation_blt ( -- imp->delegate, -- src_bits, dst_bits, src_stride, dst_stride, src_bpp, dst_bpp, -- src_x, src_y, dst_x, dst_y, width, height); --} -- --static pixman_bool_t - arm_neon_fill (pixman_implementation_t *imp, - uint32_t * bits, - int stride, -@@ -2771,9 +1988,6 @@ _pixman_implementation_create_arm_neon (void) - pixman_implementation_t *imp = _pixman_implementation_create (general); - - imp->composite = arm_neon_composite; --#if 0 /* this code has some bugs */ -- imp->blt = arm_neon_blt; --#endif - imp->fill = arm_neon_fill; - - return imp; --- -1.6.2.4 - |