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+DESCRIPTION = "SuperTux is a classic 2D jump'n'run sidescroller game \
+in a style similar to the original SuperMario games (QVGA, size-optimized version)"
+SECTION = "games"
+PRIORITY = "optional"
+LICENSE = "GPL"
+DEPENDS = "libsdl-gfx imagemagick-native pngcrush-native"
+PR = "r0.20"
+
+APPIMAGE = "${WORKDIR}/supertux.png"
+APPDESKTOP = "${WORKDIR}/supertux.desktop"
+
+PACKAGES_prepend = " ${PN}-levels-bonus1 ${PN}-levels-bonus2 "
+
+SRC_URI = "${SOURCEFORGE_MIRROR}/super-tux/supertux-${PV}.tar.bz2 \
+# file://supertux-qvga-gfx.tar.bz2 \
+ file://supertux-smallsize-data.tar.bz2 \
+ file://gp2x.patch;patch=1 \
+ file://img-resize.sh \
+ file://supertux.png \
+ file://supertux.desktop \
+# file://letters-black.png \
+# file://letters-blue.png \
+# file://letters-gold.png \
+# file://mousecursor.png \
+# file://credits.mod \
+ "
+S = "${WORKDIR}/supertux-${PV}"
+
+export SDL_CONFIG = "${STAGING_BINDIR_CROSS}/sdl-config"
+EXTRA_OECONF = "--enable-320x240 --disable-opengl"
+
+inherit autotools sdl
+
+do_compile_prepend() {
+# for f in letters-black.png letters-blue.png letters-gold.png mousecursor.png; do
+# cp ${WORKDIR}/$f ${S}/data/images/status/
+# done
+ for d in background shared tilesets title worldmap; do
+ cd ${S}/data/images/$d
+ sh ${WORKDIR}/img-resize.sh
+ done
+}
+
+do_install_prepend() {
+ # *-fast.* music plays when time for a level is running out
+ # byte-wise, it's the same file with few bytes changes (for .mod's).
+ # Well, seller feature, what to say, but we won't waste megabytes on
+ # that. Folks should learn to control tempo in there player lib.
+ rm -f ${S}/data/music/*-fast.*
+ # ogg is too heavy for embedded systems
+ rm -f ${S}/data/music/*.ogg
+# cp ${WORKDIR}/*.mod ${S}/data/music/
+}
+
+FILES_${PN}-levels-bonus1 = "${datadir}/supertux/levels/bonus1 ${datadir}/supertux/levels/worldmaps/bonusisland1.stwm"
+FILES_${PN}-levels-bonus2 = "${datadir}/supertux/levels/bonus2 ${datadir}/supertux/levels/worldmaps/bonusisland2.stwm"
+FILES_${PN} += "${datadir}/supertux"