diff options
Diffstat (limited to 'recipes/quake')
-rw-r--r-- | recipes/quake/files/Makefile.patch | 10 | ||||
-rw-r--r-- | recipes/quake/files/cl_parse.c.patch | 42 | ||||
-rw-r--r-- | recipes/quake/files/host.c.patch | 29 | ||||
-rw-r--r-- | recipes/quake/files/vid_sdl.c.patch | 11 | ||||
-rw-r--r-- | recipes/quake/ioquake3_svn.bb | 24 | ||||
-rw-r--r-- | recipes/quake/quake1_0.0.1.bb | 29 | ||||
-rw-r--r-- | recipes/quake/quake2/quake2-arm.patch | 32 | ||||
-rw-r--r-- | recipes/quake/quake2_svn.bb | 39 | ||||
-rw-r--r-- | recipes/quake/quetoo_0.6.1.bb | 37 | ||||
-rw-r--r-- | recipes/quake/sdlquake/sdlquake-no-x86-asm.diff | 35 | ||||
-rw-r--r-- | recipes/quake/sdlquake_1.0.9.bb | 21 |
11 files changed, 309 insertions, 0 deletions
diff --git a/recipes/quake/files/Makefile.patch b/recipes/quake/files/Makefile.patch new file mode 100644 index 0000000000..ba2c6cf997 --- /dev/null +++ b/recipes/quake/files/Makefile.patch @@ -0,0 +1,10 @@ +--- quake1src/Makefile~ 2004-10-07 14:29:11.000000000 +0100 ++++ quake1src/Makefile 2005-05-06 16:04:50.808451944 +0100 +@@ -97,7 +92,6 @@ + r_misc.o \ + snd_mix.o \ + wad.o \ +- cd_sdl.o \ + crc.o \ + d_sprite.o \ + model.o \ diff --git a/recipes/quake/files/cl_parse.c.patch b/recipes/quake/files/cl_parse.c.patch new file mode 100644 index 0000000000..a233d608a4 --- /dev/null +++ b/recipes/quake/files/cl_parse.c.patch @@ -0,0 +1,42 @@ +--- quake1src/cl_parse.c~ 2003-09-09 14:30:55.000000000 +0100 ++++ quake1src/cl_parse.c 2005-05-06 16:02:13.228407752 +0100 +@@ -898,14 +898,14 @@ + + if (cl.paused) + { +- CDAudio_Pause (); ++// CDAudio_Pause (); + #ifdef _WIN32 + VID_HandlePause (true); + #endif + } + else + { +- CDAudio_Resume (); ++// CDAudio_Resume (); + #ifdef _WIN32 + VID_HandlePause (false); + #endif +@@ -940,14 +940,14 @@ + CL_ParseStaticSound (); + break; + +- case svc_cdtrack: +- cl.cdtrack = MSG_ReadByte (); +- cl.looptrack = MSG_ReadByte (); +- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) +- CDAudio_Play ((byte)cls.forcetrack, true); +- else +- CDAudio_Play ((byte)cl.cdtrack, true); +- break; ++ case svc_cdtrack: ++ cl.cdtrack = MSG_ReadByte (); ++ cl.looptrack = MSG_ReadByte (); ++// if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) ++// CDAudio_Play ((byte)cls.forcetrack, true); ++// else ++// CDAudio_Play ((byte)cl.cdtrack, true); ++ break; + + case svc_intermission: + cl.intermission = 1; diff --git a/recipes/quake/files/host.c.patch b/recipes/quake/files/host.c.patch new file mode 100644 index 0000000000..e5e6457241 --- /dev/null +++ b/recipes/quake/files/host.c.patch @@ -0,0 +1,29 @@ +--- quake1src/host.c~ 2003-09-09 13:59:53.000000000 +0100 ++++ quake1src/host.c 2005-05-06 16:13:50.193452960 +0100 +@@ -874,7 +874,7 @@ + else + S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); + +- CDAudio_Update(); ++// CDAudio_Update(); + + if (host_speeds.value) + { +@@ -1074,7 +1074,7 @@ + #endif + + #endif // _WIN32 +- CDAudio_Init (); ++// CDAudio_Init (); + Sbar_Init (); + CL_Init (); + #ifdef _WIN32 // on non win32, mouse comes before video for security reasons +@@ -1117,7 +1117,7 @@ + + Host_WriteConfiguration (); + +- CDAudio_Shutdown (); ++// CDAudio_Shutdown (); + NET_Shutdown (); + S_Shutdown(); + IN_Shutdown (); diff --git a/recipes/quake/files/vid_sdl.c.patch b/recipes/quake/files/vid_sdl.c.patch new file mode 100644 index 0000000000..17d58d8164 --- /dev/null +++ b/recipes/quake/files/vid_sdl.c.patch @@ -0,0 +1,11 @@ +--- quake1src/vid_sdl.c~ 2003-09-24 02:18:50.000000000 +0100 ++++ quake1src/vid_sdl.c 2005-05-08 15:30:10.663089128 +0100 +@@ -59,7 +59,7 @@ + Uint32 flags; + + // Load the SDL library +- if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0) ++ if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) + Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError()); + + // Set up display mode (width and height) diff --git a/recipes/quake/ioquake3_svn.bb b/recipes/quake/ioquake3_svn.bb new file mode 100644 index 0000000000..6d79ff1b23 --- /dev/null +++ b/recipes/quake/ioquake3_svn.bb @@ -0,0 +1,24 @@ +DESCRIPTION = "ioquake3 (or ioq3 for short,) aims to build upon id Software's Quake 3 source code release. " +DEPENDS = "virtual/libsdl" +LICENSE = "GPLv2" + +PV = "1.34+svnr${SRCREV}" +SRCREV="1470" +SRC_URI = "svn://svn.icculus.org/quake3/;module=trunk" + +S = "${WORKDIR}/trunk" + +export COMPILE_PLATFORM = "linux" +export COMPILE_ARCH = "${TARGET_ARCH}" +export USE_OPENAL=0 + +do_install() { + install -d ${D}/${bindir} + install -d ${D}/${datadir}/games/quake3/baseq3 + install -m 0755 ${S}/build/release-${COMPILE_PLATFORM}-${COMPILE_ARCH}/*.${COMPILE_ARCH} ${D}/${bindir} + cp -pPR ${S}/build/release-${COMPILE_PLATFORM}-${COMPILE_ARCH}/baseq3/*.so ${D}/${datadir}/games/quake3/baseq3/ +} + + +FILES_${PN}-dbg += "${datadir}/games/quake3/baseq3/.debug" +FILES_${PN} += "${datadir}/games/quake3/baseq3/" diff --git a/recipes/quake/quake1_0.0.1.bb b/recipes/quake/quake1_0.0.1.bb new file mode 100644 index 0000000000..86210e4621 --- /dev/null +++ b/recipes/quake/quake1_0.0.1.bb @@ -0,0 +1,29 @@ +DESCRIPTION = "Quake 1" +SECTION = "x11/games" +PRIORITY = "optional" +DEPENDS = "libsdl-x11 libsdl-mixer libsdl-net zlib libxau" +LICENSE = "GPL" +PR = "r2" + +SRC_URI = "http://mirror1.pdaXrom.org/rc9/src/quake1src.tar.bz2 \ + http://mirror1.pdaxrom.org/source/src/pak0.tar.gz \ + file://Makefile.patch;patch=1 \ + file://cl_parse.c.patch;patch=1 \ + file://vid_sdl.c.patch;patch=1 \ + file://host.c.patch;patch=1" + +S = "${WORKDIR}/quake1src" + +inherit autotools + +EXTRA_OEMAKE = "-e" + +export CFLAG = "-DHAVE_ZLIB -DNO_DEBUG -finline-function" +export CXXFLAGS = "-DHAVE_ZLIB -DNO_DEBUG -finline-function" +export LIBS = "-L${STAGING_LIBDIR} -lz -lm -lX11 -lXext -lXau `${STAGING_BINDIR_CROSS}/sdl-config --libs`" + +do_install() { + install -d ${D}${bindir} + install -m 0755 quake ${D}${bindir} +} + diff --git a/recipes/quake/quake2/quake2-arm.patch b/recipes/quake/quake2/quake2-arm.patch new file mode 100644 index 0000000000..02b3cb2eae --- /dev/null +++ b/recipes/quake/quake2/quake2-arm.patch @@ -0,0 +1,32 @@ +--- /tmp/sys_linux.c 2008-09-09 11:50:06.000000000 +0200 ++++ trunk/src/linux/sys_linux.c 2008-09-09 11:48:06.113198000 +0200 +@@ -225,6 +225,8 @@ + const char *gamename = "gameppc.so"; + #elif defined __sparc__ + const char *gamename = "gamesparc.so"; ++#elif defined __arm__ ++ const char *gamename = "gamearm.so"; + #else + #error Unknown arch + #endif +--- /tmp/Makefile 2008-09-09 11:52:05.000000000 +0200 ++++ trunk/Makefile 2008-09-09 11:53:26.543198000 +0200 +@@ -60,18 +60,6 @@ + # this nice line comes from the linux kernel makefile + ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) + +-ifneq ($(ARCH),x86_64) +-ifneq ($(ARCH),i386) +-ifneq ($(ARCH),axp) +-ifneq ($(ARCH),ppc) +-ifneq ($(ARCH),sparc) +-$(error arch $(ARCH) is currently not supported) +-endif +-endif +-endif +-endif +-endif +- + CC=gcc + + ifndef OPT_CFLAGS diff --git a/recipes/quake/quake2_svn.bb b/recipes/quake/quake2_svn.bb new file mode 100644 index 0000000000..31491ad419 --- /dev/null +++ b/recipes/quake/quake2_svn.bb @@ -0,0 +1,39 @@ +DESCRIPTION = "Icculus.org quake2 engine" +LICENSE = "GPL" + +DEPENDS = "libsdl-x11 libxxf86dga" + +SRCREV = "205" +PV = "0.16.1+svnr${SRCREV}" + +SRC_URI = "svn://svn.icculus.org/quake2/;module=trunk \ + file://quake2-arm.patch;patch=1" + +S = "${WORKDIR}/trunk" + +export BUILD_SDLQUAKE2=YES +export OSTYPE=Linux +export ARCH=${TARGET_ARCH} +export BASE_CFLAGS="${TARGET_CC_ARCH} -Wall -pipe -Dstricmp=strcasecmp" +export OPT_CFLAGS="-O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" + +do_compile() { + sed -i -e s:=gcc:=${TARGET_PREFIX}gcc:g Makefile + oe_runmake -e +} + +do_install() { + install -d ${D}/${bindir} + echo -e "#!/bin/sh \ncd ${libdir}/quake2 && ./quake2 \$@ \n" > ${D}/${bindir}/quake2 + + ( cd ${S}/debug${TARGET_ARCH} ; ln -sf game$(uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/).so game${TARGET_ARCH}.so ) + install -d ${D}/${libdir}/quake2/baseq2/ctf + install -m 0755 ${S}/debug${TARGET_ARCH}/game${TARGET_ARCH}.so ${D}/${libdir}/quake2/baseq2 + install -m 0755 ${S}/debug${TARGET_ARCH}/ref*.so ${D}/${libdir}/quake2 + install -m 0755 ${S}/debug${TARGET_ARCH}/ctf/*.so ${D}/${libdir}/quake2/baseq2/ctf + install -m 0755 ${S}/debug${TARGET_ARCH}/quake2 ${D}/${libdir}/quake2 +} + +FILES_${PN} += "${libdir}" +FILES_${PN}-dbg += "${libdir}/quake2/baseq2/.debug ${libdir}/quake2/baseq2/ctf/.debug" + diff --git a/recipes/quake/quetoo_0.6.1.bb b/recipes/quake/quetoo_0.6.1.bb new file mode 100644 index 0000000000..33a7075799 --- /dev/null +++ b/recipes/quake/quetoo_0.6.1.bb @@ -0,0 +1,37 @@ +DESCRIPTION = "Initially a fork of the Quake2Forge project, this engine aims to provide security and performance enhancements." +LICENSE = "GPLv2" + +DEPENDS = "libsdl-x11 zlib mesa" +SRC_URI = "http://tastyspleen.net/~jdolan/quetoo-${PV}.tar.bz2" + +inherit autotools pkgconfig + + +EXTRA_OECONF = "\ + --with-games=baseq2 \ + --with-sdl \ + --with-zlib \ + " + +do_configure() { + for i in ctf qmass vanctf ; do + mkdir -p ${S}/data/$i/sound + mkdir -p ${S}/data/$i/maps + mkdir -p ${S}/src/$i + touch ${S}/data/$i/Makefile.in + touch ${S}/data/$i/sound/Makefile.in + touch ${S}/data/$i/maps/Makefile.in + touch ${S}/src/$i/Makefile.in + done + + sed -i -e s:-Werror::g ${S}/configure + gnu-configize --force + oe_runconf + rm config.log +} + +do_install_append() { + mv ${D}${bindir}/${TARGET_PREFIX}quetoo ${D}${bindir}/quetoo +} + +FILES_${PN}-dbg += "${libdir}/quetoo/baseq2/.debug" diff --git a/recipes/quake/sdlquake/sdlquake-no-x86-asm.diff b/recipes/quake/sdlquake/sdlquake-no-x86-asm.diff new file mode 100644 index 0000000000..e87094b1da --- /dev/null +++ b/recipes/quake/sdlquake/sdlquake-no-x86-asm.diff @@ -0,0 +1,35 @@ +--- /tmp/Makefile.am 2008-08-11 20:31:09.000000000 +0200 ++++ sdlquake-1.0.9/Makefile.am 2008-08-11 20:55:00.263198000 +0200 +@@ -33,7 +33,6 @@ + crc.h \ + cvar.c \ + cvar.h \ +- d_copy.S \ + d_edge.c \ + d_fill.c \ + d_iface.h \ +@@ -48,7 +47,6 @@ + d_sprite.c \ + d_surf.c \ + d_zpoint.c \ +- dosasm.S \ + dosisms.h \ + draw.c \ + draw.h \ +@@ -103,7 +101,6 @@ + r_sprite.c \ + r_surf.c \ + r_vars.c \ +- r_varsa.S \ + render.h \ + resource.h \ + sbar.c \ +@@ -136,7 +133,7 @@ + world.h \ + zone.c \ + zone.h \ +- $(X86_SRCS) $(NONX86_SRCS) ++ $(NONX86_SRCS) + + X86_SRCS = \ + snd_mixa.S \ diff --git a/recipes/quake/sdlquake_1.0.9.bb b/recipes/quake/sdlquake_1.0.9.bb new file mode 100644 index 0000000000..2fe26993f0 --- /dev/null +++ b/recipes/quake/sdlquake_1.0.9.bb @@ -0,0 +1,21 @@ +DESCRIPTION = "Quake 1" +SECTION = "x11/games" +PRIORITY = "optional" +DEPENDS = "libsdl-x11 libsdl-mixer libsdl-net zlib libxau" +LICENSE = "GPL" + +SRC_URI = "http://www.libsdl.org/projects/quake/src/sdlquake-${PV}.tar.gz \ + file://sdlquake-no-x86-asm.diff;patch=1 \ + " + +inherit autotools + +# Fix up broken autofoo +do_configure_prepend() { + touch INSTALL NEWS README AUTHORS ChangeLog + echo "AM_PROG_AS" >> configure.in +} + + + + |