diff options
Diffstat (limited to 'recipes/python/python-pygame-1.8.1/Setup')
-rw-r--r-- | recipes/python/python-pygame-1.8.1/Setup | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/recipes/python/python-pygame-1.8.1/Setup b/recipes/python/python-pygame-1.8.1/Setup deleted file mode 100644 index dd6d540da5..0000000000 --- a/recipes/python/python-pygame-1.8.1/Setup +++ /dev/null @@ -1,63 +0,0 @@ -#This Setup file is used by the setup.py script to configure the -#python extensions. You will likely use the "config.py" which will -#build a correct Setup file for you based on your system settings. -#If not, the format is simple enough to edit by hand. First change -#the needed commandline flags for each dependency, then comment out -#any unavailable optional modules in the first optional section. - - -SDL = -D_REENTRANT -Xlinker -lSDL -lpthread -FONT = -lSDL_ttf -IMAGE = -lSDL_image -MIXER = -lSDL_mixer -SMPEG = -lsmpeg -PNG = -lpng -JPEG = -ljpeg -SCRAP = -lX11 - -#DEBUG = -C-W -C-Wall -DEBUG = - -#the following modules are optional. you will want to compile -#everything you can, but you can ignore ones you don't have -#dependencies for, just comment them out - -imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) -font src/font.c $(SDL) $(FONT) $(DEBUG) -mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) -mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) -_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) -_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) -scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) - -#experimental new movie movie. requires libavcodec and libavformat. -#add any necessary compile flags to this line and uncomment. -#movieext src/movie.c src/ffmovie.c $(SDL) -lavcodec -lavformat - - -#these modules are required for pygame to run. they only require -#SDL as a dependency. these should not be altered - -base src/base.c $(SDL) $(DEBUG) -cdrom src/cdrom.c $(SDL) $(DEBUG) -color src/color.c $(SDL) $(DEBUG) -constants src/constants.c $(SDL) $(DEBUG) -display src/display.c $(SDL) $(DEBUG) -event src/event.c $(SDL) $(DEBUG) -fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) -key src/key.c $(SDL) $(DEBUG) -mouse src/mouse.c $(SDL) $(DEBUG) -rect src/rect.c $(SDL) $(DEBUG) -rwobject src/rwobject.c $(SDL) $(DEBUG) -surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) -surflock src/surflock.c $(SDL) $(DEBUG) -time src/time.c $(SDL) $(DEBUG) -joystick src/joystick.c $(SDL) $(DEBUG) -draw src/draw.c $(SDL) $(DEBUG) -image src/image.c $(SDL) $(DEBUG) -overlay src/overlay.c $(SDL) $(DEBUG) -transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) $(DEBUG) -mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) -bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) -pixelarray src/pixelarray.c $(SDL) $(DEBUG) - |