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Diffstat (limited to 'recipes/bb/files/fix-compile.patch')
-rw-r--r-- | recipes/bb/files/fix-compile.patch | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/recipes/bb/files/fix-compile.patch b/recipes/bb/files/fix-compile.patch new file mode 100644 index 0000000000..75641da1e5 --- /dev/null +++ b/recipes/bb/files/fix-compile.patch @@ -0,0 +1,166 @@ +Index: bb-1.2/bb.h +=================================================================== +--- bb-1.2.orig/bb.h ++++ bb-1.2/bb.h +@@ -23,7 +23,11 @@ + + #ifndef BB_H + #define BB_H ++//#include <aaint.h> + #include <aalib.h> ++struct parameters { ++ unsigned int p[AA_NPARAMS]; ++}; + #include "image.h" + #include "timers.h" + struct font { +Index: bb-1.2/textform.c +=================================================================== +--- bb-1.2.orig/textform.c ++++ bb-1.2/textform.c +@@ -155,41 +155,41 @@ static char *text = "#cWell we've reache + "#c\n" + "#bThree goals of AA-Project:#n" + "\n\n" +-"#f1)Port all important software (like Doom, Second Reality, X windows etc..) on new AA-lib. +- +-2)Port AA-lib on all available platforms (mainly ZX-Spectrum and Sharp). +- +-3)Force IBM to start manufacturing MDA cards again. +- +-AA-project was started by Jan Hubicka. In that times just few people knew about \ +-it. Then a new demo named BB has been relased to show the power \ +-of AA-lib technology. Now the project is freely available and anyone can help. +- +-Just join our mailing list: #baa#n at#b horac.ta.jcu.cz.#n by sending #bsubscribe aa#n to majordomo. +- +-All programs covered under AA-project can be obtained at +-#c#bftp://ftp.ta.jcu.cz://pub/aa#n +-#c +-Or just browse our homepage at #bhttp://www.ta.jcu.cz://aa#n. Ton of \ +-examples of ascii-art generated by aalib, pointers to other AA-Project \ +-resources etc. +- +- We decided to distribute all of our aa-related programs freely (see \ +-COPYING for details). But if you want to help us develop more such software \ +-send a small amount (or big one ;-) to AA/BB maintainer address: +- +-Kamil Toman +-CS Armady 1930, Tabor +-390 03 +-Czech republic +- +-and contact us at: +- +-kupsaf@feld.cvut.cz (Filip Kupsa) +-hubicka@paru.cas.cz (Jan Hubicka) +-titania@horac.ta.jcu.cz (Mojmir Svoboda) +-toman@horac.ta.jcu.cz (Kamil Toman) +-#f" ++"#f1)Port all important software (like Doom, Second Reality, X windows etc..) on new AA-lib.\n" ++"\n" ++"2)Port AA-lib on all available platforms (mainly ZX-Spectrum and Sharp).\n" ++"\n" ++"3)Force IBM to start manufacturing MDA cards again.\n" ++"\n" ++"AA-project was started by Jan Hubicka. In that times just few people knew about " ++"it. Then a new demo named BB has been relased to show the power " ++"of AA-lib technology. Now the project is freely available and anyone can help.\n" ++"\n" ++"Just join our mailing list: #baa#n at#b horac.ta.jcu.cz.#n by sending #bsubscribe aa#n to majordomo.\n" ++"\n" ++"All programs covered under AA-project can be obtained at\n" ++"#c#bftp://ftp.ta.jcu.cz://pub/aa#n\n" ++"#c\n" ++"Or just browse our homepage at #bhttp://www.ta.jcu.cz://aa#n. Ton of " ++"examples of ascii-art generated by aalib, pointers to other AA-Project " ++"resources etc. \n" ++" \n" ++" We decided to distribute all of our aa-related programs freely (see " ++"COPYING for details). But if you want to help us develop more such software " ++"send a small amount (or big one ;-) to AA/BB maintainer address: \n" ++"\n" ++"Kamil Toman\n" ++"CS Armady 1930, Tabor\n" ++"390 03\n" ++"Czech republic\n" ++"\n" ++"and contact us at:\n" ++"\n" ++"kupsaf@feld.cvut.cz (Filip Kupsa)\n" ++"hubicka@paru.cas.cz (Jan Hubicka)\n" ++"titania@horac.ta.jcu.cz (Mojmir Svoboda)\n" ++"toman@horac.ta.jcu.cz (Kamil Toman)\n" ++"#f" + "\n" + "#l\n" + "#c#bAvailable programs#n\n" +@@ -245,37 +245,37 @@ toman@horac.ta.jcu.cz (Kamil Toman) + "\n#l" + "\n" + "#c#bThe AA-Lib#n\n" +-"#f#c +-AA-lib is a low level gfx library just as many other libraries are. The \ +-main difference is that AA-lib does not require graphics device. In fact, \ +-there is no graphical output possible. AA-lib replaces those old-fashioned \ +-output methods with powerful ascii-art renderer. Now my linux boots \ +-with a nice penguin logo at secondary display (yes! Like Win95 does:) \ +-AA-lib API is designed to be similar to other graphics libraries. Learning \ +-a new API would be a piece of cake! \ +-#f +- +-#l +-#c#bThe history#n +-#f +-Once upon a time we've (my friend Kamil and I) bought two old Herculeses \ +-as secondary monitors. We didn't know for that time that our Diamond \ +-Stealths 64 cards would become obsolete soon. Next day we downloaded \ +-the logo of Linux Texas Users Group \ +-- nice silly penguin looking like a cowboy! It was so exciting logo ... we \ +-decided that we couldn't live without it and we wanted to see it every time \ +-at a boot time as a logo on our secondary monitors. There was a small problem \ +-- Hercules doesn't support color graphics. So we decided to convert an image \ +-to ascii art using netpbm tools. +- +-The output was very ugly because the converting algorithm was absolutly stupid. \ +-During the night I designed a new convertor that used a font bitmap for \ +-creating aproximation table. The output wasn't very good since the algorithm \ +-wasn't so well tuned. Many months this small piece of code was waiting on my \ +-disc for the day \"D\". Meanwhile I started a new project XaoS (a fractal zoomer) \ +-with my friend Thomas. And then I got an idea: Ascii Art Mandelbrots! \ +-I was really impressed by the result! XaoS was faster, portable and looking \ +-much better than ever before. I found a new way to go... " ++"#f#c" ++"AA-lib is a low level gfx library just as many other libraries are. The " ++"main difference is that AA-lib does not require graphics device. In fact, " ++"there is no graphical output possible. AA-lib replaces those old-fashioned " ++"output methods with powerful ascii-art renderer. Now my linux boots " ++"with a nice penguin logo at secondary display (yes! Like Win95 does:) " ++"AA-lib API is designed to be similar to other graphics libraries. Learning " ++"a new API would be a piece of cake! " ++"#f" ++"\n" ++"#l" ++"#c#bThe history#n" ++"#f" ++"Once upon a time we've (my friend Kamil and I) bought two old Herculeses " ++"as secondary monitors. We didn't know for that time that our Diamond " ++"Stealths 64 cards would become obsolete soon. Next day we downloaded " ++"the logo of Linux Texas Users Group " ++"- nice silly penguin looking like a cowboy! It was so exciting logo ... we " ++"decided that we couldn't live without it and we wanted to see it every time " ++"at a boot time as a logo on our secondary monitors. There was a small problem " ++"- Hercules doesn't support color graphics. So we decided to convert an image " ++"to ascii art using netpbm tools." ++"\n" ++"The output was very ugly because the converting algorithm was absolutly stupid. " ++"During the night I designed a new convertor that used a font bitmap for " ++"creating aproximation table. The output wasn't very good since the algorithm " ++"wasn't so well tuned. Many months this small piece of code was waiting on my " ++"disc for the day \"D\". Meanwhile I started a new project XaoS (a fractal zoomer) " ++"with my friend Thomas. And then I got an idea: Ascii Art Mandelbrots! " ++"I was really impressed by the result! XaoS was faster, portable and looking " ++"much better than ever before. I found a new way to go... " + "#c\n" + "#f\n" + "\n" |