diff options
Diffstat (limited to 'packages/xorg-xserver')
-rw-r--r-- | packages/xorg-xserver/xserver-kdrive-1.3.0.0/kdrive-1.3-18bpp.patch | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/packages/xorg-xserver/xserver-kdrive-1.3.0.0/kdrive-1.3-18bpp.patch b/packages/xorg-xserver/xserver-kdrive-1.3.0.0/kdrive-1.3-18bpp.patch new file mode 100644 index 0000000000..714536934c --- /dev/null +++ b/packages/xorg-xserver/xserver-kdrive-1.3.0.0/kdrive-1.3-18bpp.patch @@ -0,0 +1,419 @@ +diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c +--- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c 2006-11-16 19:01:23.000000000 +0100 ++++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c 2007-09-15 16:53:20.152045000 +0200 +@@ -213,6 +213,24 @@ + + /* Now get the new screeninfo */ + ioctl (priv->fd, FBIOGET_VSCREENINFO, &priv->var); ++ /* Special treatment of 18bpp */ ++ if ((priv->var.red.length == 6) && (priv->var.green.length == 6) && ++ (priv->var.blue.length == 6)) ++ { ++ priv->var.red.length = 8; ++ if (priv->var.red.offset != 0) ++ priv->var.red.offset = 16; ++ priv->var.green.length = 8; ++ priv->var.green.offset = 8; ++ priv->var.blue.length = 8; ++ if (priv->var.blue.offset != 0) ++ priv->var.blue.offset = 16; ++ priv->var.bits_per_pixel = 32; ++ priv->Have18Bpp = TRUE; ++ } ++ else ++ priv->Have18Bpp = FALSE; ++ + depth = priv->var.bits_per_pixel; + gray = priv->var.grayscale; + +@@ -334,7 +352,7 @@ + KdMouseMatrix m; + FbdevPriv *priv = screen->card->driver; + +- if (scrpriv->randr != RR_Rotate_0) ++ if (scrpriv->randr != RR_Rotate_0 || priv->Have18Bpp) + scrpriv->shadow = TRUE; + else + scrpriv->shadow = FALSE; +@@ -398,6 +416,354 @@ + return TRUE; + } + ++void ++shadowUpdatePacked18 (ScreenPtr pScreen, ++ shadowBufPtr pBuf) ++{ ++ RegionPtr damage = shadowDamage (pBuf); ++ PixmapPtr pShadow = pBuf->pPixmap; ++ int nbox = REGION_NUM_RECTS (damage); ++ BoxPtr pbox = REGION_RECTS (damage); ++ FbBits *shaBase, *shaLine, *sha; ++ FbStride shaStride; ++ int scrBase, scrLine, scr; ++ int shaBpp; ++ int shaXoff, shaYoff; /* XXX assumed to be zero */ ++ int x, y, w, h, width; ++ int i; ++ char *winBase = NULL, *win; ++ CARD32 winSize; ++ ++ fbGetDrawable (&pShadow->drawable, shaBase, shaStride, shaBpp, shaXoff, shaYoff); ++ while (nbox--) ++ { ++ x = pbox->x1 * shaBpp; ++ y = pbox->y1; ++ w = (pbox->x2 - pbox->x1) * shaBpp; ++ h = pbox->y2 - pbox->y1; ++ ++ scrLine = (x >> FB_SHIFT); ++ shaLine = shaBase + y * shaStride + (x >> FB_SHIFT); ++ ++ x &= FB_MASK; ++ w = (w + x + FB_MASK) >> FB_SHIFT; ++ ++ while (h--) ++ { ++ winSize = 0; ++ scrBase = 0; ++ width = w; ++ scr = scrLine; ++ sha = shaLine; ++ while (width) { ++ /* how much remains in this window */ ++ i = scrBase + winSize - scr; ++ if (i <= 0 || scr < scrBase) ++ { ++ winBase = (char *) (*pBuf->window) (pScreen, ++ y, ++ scr * 3, ++ SHADOW_WINDOW_WRITE, ++ &winSize, ++ pBuf->closure); ++ if(!winBase) ++ return; ++ scrBase = scr; ++ winSize /= 3; ++ i = winSize; ++ } ++ win = winBase + (scr - scrBase); ++ if (i > width) ++ i = width; ++ width -= i; ++ scr += i; ++#define PickBit(a,i) (((a) >> (i)) & 1) ++ while (i--) ++ { ++ FbBits bits = *sha++; ++ *win++ = ((bits & 0xFC) >> 2) | ++ ((bits & 0xC00) >> 4); ++ *win++ = ((bits & 0xF000) >> 12) | ++ ((bits & 0x3C0000) >> 14); ++ *win++ = (bits & 0xC00000) >> 22; ++ } ++ } ++ shaLine += shaStride; ++ y++; ++ } ++ pbox++; ++ } ++} ++ ++#define LEFT_TO_RIGHT 1 ++#define RIGHT_TO_LEFT -1 ++#define TOP_TO_BOTTOM 2 ++#define BOTTOM_TO_TOP -2 ++ ++void ++shadowUpdateRotatePacked18 (ScreenPtr pScreen, ++ shadowBufPtr pBuf) ++{ ++ RegionPtr damage = shadowDamage (pBuf); ++ PixmapPtr pShadow = pBuf->pPixmap; ++ int nbox = REGION_NUM_RECTS (damage); ++ BoxPtr pbox = REGION_RECTS (damage); ++ FbBits *shaBits; ++ FbStride shaStride; ++ int shaBpp; ++ int shaXoff, shaYoff; ++ int box_x1, box_x2, box_y1, box_y2; ++ int sha_x1 = 0, sha_y1 = 0; ++ int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; ++ int scr_x, scr_y; ++ int w; ++ int pixelsPerBits; ++ int pixelsMask; ++ FbStride shaStepOverY = 0, shaStepDownY = 0; ++ FbStride shaStepOverX = 0, shaStepDownX = 0; ++ FbBits *shaLine, *sha; ++ int shaHeight = pShadow->drawable.height; ++ int shaWidth = pShadow->drawable.width; ++ FbBits shaMask; ++ int shaFirstShift, shaShift; ++ int o_x_dir; ++ int o_y_dir; ++ int x_dir; ++ int y_dir; ++ ++ fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff); ++ pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp; ++ pixelsMask = ~(pixelsPerBits - 1); ++ shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp); ++ /* ++ * Compute rotation related constants to walk the shadow ++ */ ++ o_x_dir = LEFT_TO_RIGHT; ++ o_y_dir = TOP_TO_BOTTOM; ++ if (pBuf->randr & SHADOW_REFLECT_X) ++ o_x_dir = -o_x_dir; ++ if (pBuf->randr & SHADOW_REFLECT_Y) ++ o_y_dir = -o_y_dir; ++ switch (pBuf->randr & (SHADOW_ROTATE_ALL)) { ++ case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */ ++ default: ++ x_dir = o_x_dir; ++ y_dir = o_y_dir; ++ break; ++ case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */ ++ x_dir = o_y_dir; ++ y_dir = -o_x_dir; ++ break; ++ case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */ ++ x_dir = -o_x_dir; ++ y_dir = -o_y_dir; ++ break; ++ case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */ ++ x_dir = -o_y_dir; ++ y_dir = o_x_dir; ++ break; ++ } ++ switch (x_dir) { ++ case LEFT_TO_RIGHT: ++ shaStepOverX = shaBpp; ++ shaStepOverY = 0; ++ break; ++ case TOP_TO_BOTTOM: ++ shaStepOverX = 0; ++ shaStepOverY = shaStride; ++ break; ++ case RIGHT_TO_LEFT: ++ shaStepOverX = -shaBpp; ++ shaStepOverY = 0; ++ break; ++ case BOTTOM_TO_TOP: ++ shaStepOverX = 0; ++ shaStepOverY = -shaStride; ++ break; ++ } ++ switch (y_dir) { ++ case TOP_TO_BOTTOM: ++ shaStepDownX = 0; ++ shaStepDownY = shaStride; ++ break; ++ case RIGHT_TO_LEFT: ++ shaStepDownX = -shaBpp; ++ shaStepDownY = 0; ++ break; ++ case BOTTOM_TO_TOP: ++ shaStepDownX = 0; ++ shaStepDownY = -shaStride; ++ break; ++ case LEFT_TO_RIGHT: ++ shaStepDownX = shaBpp; ++ shaStepDownY = 0; ++ break; ++ } ++ ++ while (nbox--) ++ { ++ box_x1 = pbox->x1; ++ box_y1 = pbox->y1; ++ box_x2 = pbox->x2; ++ box_y2 = pbox->y2; ++ pbox++; ++ ++ /* ++ * Compute screen and shadow locations for this box ++ */ ++ switch (x_dir) { ++ case LEFT_TO_RIGHT: ++ scr_x1 = box_x1 & pixelsMask; ++ scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask; ++ ++ sha_x1 = scr_x1; ++ break; ++ case TOP_TO_BOTTOM: ++ scr_x1 = box_y1 & pixelsMask; ++ scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; ++ ++ sha_y1 = scr_x1; ++ break; ++ case RIGHT_TO_LEFT: ++ scr_x1 = (shaWidth - box_x2) & pixelsMask; ++ scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask; ++ ++ sha_x1 = (shaWidth - scr_x1 - 1); ++ break; ++ case BOTTOM_TO_TOP: ++ scr_x1 = (shaHeight - box_y2) & pixelsMask; ++ scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; ++ ++ sha_y1 = (shaHeight - scr_x1 - 1); ++ break; ++ } ++ switch (y_dir) { ++ case TOP_TO_BOTTOM: ++ scr_y1 = box_y1; ++ scr_y2 = box_y2; ++ ++ sha_y1 = scr_y1; ++ break; ++ case RIGHT_TO_LEFT: ++ scr_y1 = (shaWidth - box_x2); ++ scr_y2 = (shaWidth - box_x1); ++ ++ sha_x1 = box_x2 - 1; ++ break; ++ case BOTTOM_TO_TOP: ++ scr_y1 = shaHeight - box_y2; ++ scr_y2 = shaHeight - box_y1; ++ ++ sha_y1 = box_y2 - 1; ++ break; ++ case LEFT_TO_RIGHT: ++ scr_y1 = box_x1; ++ scr_y2 = box_x2; ++ ++ sha_x1 = box_x1; ++ break; ++ } ++ scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; ++ scr_h = scr_y2 - scr_y1; ++ scr_y = scr_y1; ++ ++ /* shift amount for first pixel on screen */ ++ shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp; ++ ++ /* pointer to shadow data first placed on screen */ ++ shaLine = (shaBits + ++ sha_y1 * shaStride + ++ ((sha_x1 * shaBpp) >> FB_SHIFT)); ++ ++ /* ++ * Copy the bits, always write across the physical frame buffer ++ * to take advantage of write combining. ++ */ ++ while (scr_h--) ++ { ++ int p; ++ FbBits bits; ++ char *win; ++ int i; ++ CARD32 winSize; ++ ++ sha = shaLine; ++ shaShift = shaFirstShift; ++ w = scr_w; ++ scr_x = scr_x1 * shaBpp >> FB_SHIFT; ++ ++ while (w) ++ { ++ /* ++ * Map some of this line ++ */ ++ win = (char *) (*pBuf->window) (pScreen, ++ scr_y, ++ scr_x * 3, ++ SHADOW_WINDOW_WRITE, ++ &winSize, ++ pBuf->closure); ++ i = winSize / 3; ++ if (i > w) ++ i = w; ++ w -= i; ++ scr_x += i; ++ /* ++ * Copy the portion of the line mapped ++ */ ++ while (i--) ++ { ++ bits = 0; ++ p = pixelsPerBits; ++ /* ++ * Build one word of output from multiple inputs ++ * ++ * Note that for 90/270 rotations, this will walk ++ * down the shadow hitting each scanline once. ++ * This is probably not very efficient. ++ */ ++ while (p--) ++ { ++ bits = FbScrLeft(bits, shaBpp); ++ bits |= FbScrRight (*sha, shaShift) & shaMask; ++ ++ shaShift -= shaStepOverX; ++ if (shaShift >= FB_UNIT) ++ { ++ shaShift -= FB_UNIT; ++ sha--; ++ } ++ else if (shaShift < 0) ++ { ++ shaShift += FB_UNIT; ++ sha++; ++ } ++ sha += shaStepOverY; ++ } ++ *win++ = ((bits & 0xFC) >> 2) | ++ ((bits & 0xC00) >> 4); ++ *win++ = ((bits & 0xF000) >> 12) | ++ ((bits & 0x3C0000) >> 14); ++ *win++ = (bits & 0xC00000) >> 22; ++ } ++ } ++ scr_y++; ++ shaFirstShift -= shaStepDownX; ++ if (shaFirstShift >= FB_UNIT) ++ { ++ shaFirstShift -= FB_UNIT; ++ shaLine--; ++ } ++ else if (shaFirstShift < 0) ++ { ++ shaFirstShift += FB_UNIT; ++ shaLine++; ++ } ++ shaLine += shaStepDownY; ++ } ++ } ++} ++ + Bool + fbdevSetShadow (ScreenPtr pScreen) + { +@@ -418,7 +784,14 @@ + + window = fbdevWindowLinear; + update = 0; +- if (scrpriv->randr) ++ if (priv->Have18Bpp) ++ { ++ if (scrpriv->randr != RR_Rotate_0) ++ update = shadowUpdateRotatePacked18; ++ else ++ update = shadowUpdatePacked18; ++ } ++ else if (scrpriv->randr) + if (priv->var.bits_per_pixel == 16) { + switch (scrpriv->randr) { + case RR_Rotate_90: +diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h +--- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h 2006-09-18 08:04:17.000000000 +0200 ++++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h 2007-09-15 16:45:07.362045000 +0200 +@@ -44,6 +44,7 @@ + int fd; + char *fb; + char *fb_base; ++ Bool Have18Bpp; + } FbdevPriv; + + typedef struct _fbdevScrPriv { |