diff options
Diffstat (limited to 'packages/qte/qte-2.3.10/bidimetrics.patch')
-rw-r--r-- | packages/qte/qte-2.3.10/bidimetrics.patch | 2389 |
1 files changed, 2389 insertions, 0 deletions
diff --git a/packages/qte/qte-2.3.10/bidimetrics.patch b/packages/qte/qte-2.3.10/bidimetrics.patch index e69de29bb2..50990f5d19 100644 --- a/packages/qte/qte-2.3.10/bidimetrics.patch +++ b/packages/qte/qte-2.3.10/bidimetrics.patch @@ -0,0 +1,2389 @@ + +# +# Patch managed by http://www.holgerschurig.de/patcher.html +# + +Index: qt-2.3.10/src/kernel/qgfxraster_qws.cpp +=================================================================== +--- qt-2.3.10.orig/src/kernel/qgfxraster_qws.cpp 2005-05-13 22:22:11.000000000 +0200 ++++ qt-2.3.10/src/kernel/qgfxraster_qws.cpp 2005-05-13 22:22:13.000000000 +0200 +@@ -51,6 +51,11 @@ + #include <fcntl.h> + #include <errno.h> + ++//HAQ bidi patch ++#ifdef USE_BIDI ++#include "qbidi.h" ++#endif ++// end HAQ patch + + extern bool qws_sw_cursor; + +@@ -1382,6 +1387,53 @@ + setAlphaType(BigEndianMask); + } + ++#ifdef USE_BIDI ++ // HAQ do bidi ++ QString n; ++ qApplyBidi(s, n); ++ ++ for( loopc=0; loopc < int(n.length()); loopc++ ) { ++ QGlyph glyph = memorymanager->lockGlyph(myfont, n[loopc]); ++ int myw=glyph.metrics->width; ++ srcwidth = myw; ++ srcheight = glyph.metrics->height; ++ setAlphaSource(glyph.data,glyph.metrics->linestep); ++ int myx=x; ++ int myy=y; ++ myx+=glyph.metrics->bearingx; ++ myy-=glyph.metrics->bearingy; ++ ++ // HAQ hack to show arabic tashkeel (diacriticals) above ++ // the previous character (which in reversed arabic, as it is here, is the next character) ++ ++ QChar c = n[loopc]; ++ if (ISTASHKEEL(c.unicode())) { ++ //printf("glyph %d bearingx %d width %d advance %d\n", ++ // c.unicode(),glyph.metrics->bearingx, glyph.metrics->width, glyph.metrics->advance); ++ ++ if (loopc < int(n.length()-1)) // if there is a following character then place this glyph over it ++ { ++ QGlyph nextGlyph = memorymanager->lockGlyph(myfont, n[loopc+1]); ++ int nextCharWidth = nextGlyph.metrics->width; ++ myx += nextCharWidth/2 - glyph.metrics->width; ++ // pre-undo the advance in x so that the next glyph is placed over this one ++ x -= glyph.metrics->advance; ++ } ++ } ++ ++ if(glyph.metrics->width<1 || glyph.metrics->height<1 ++ || glyph.metrics->linestep==0) ++ { ++ // non-printing characters ++ } else { ++ blt(myx,myy,myw,glyph.metrics->height,0,0); ++ } ++ x+=glyph.metrics->advance; ++ // ... unlock glyph ++ } ++ ++#else ++ + for( loopc=0; loopc < int(s.length()); loopc++ ) { + QGlyph glyph = memorymanager->lockGlyph(myfont, s[loopc]); + int myw=glyph.metrics->width; +@@ -1402,6 +1454,9 @@ + x+=glyph.metrics->advance; + // ... unlock glyph + } ++ ++#endif ++ + #ifdef DEBUG_LOCKS + qDebug("unaccelerated drawText unlock"); + #endif +Index: qt-2.3.10/src/kernel/qfont_qws.cpp +=================================================================== +--- qt-2.3.10.orig/src/kernel/qfont_qws.cpp 2005-05-13 22:22:11.000000000 +0200 ++++ qt-2.3.10/src/kernel/qfont_qws.cpp 2005-05-13 22:22:13.000000000 +0200 +@@ -49,6 +49,12 @@ + #include "qfontmanager_qws.h" + #include "qmemorymanager_qws.h" + ++//HAQ ++#ifdef USE_BIDI ++#include "qbidi.h" ++#endif ++// end HAQ ++ + // QFont_Private accesses QFont protected functions + + class QFont_Private : public QFont +@@ -385,17 +391,46 @@ + + int QFontMetrics::width( QChar ch ) const + { ++#ifdef USE_BIDI ++ ++ int advance; ++ if (ISTASHKEEL(ch.unicode())) { ++ advance = 0; ++ } ++ else ++ advance = memorymanager->lockGlyphMetrics(((QFontMetrics*)this)->internal()->handle(),ch)->advance; ++ return advance; ++ ++#else ++ + return memorymanager->lockGlyphMetrics(((QFontMetrics*)this)->internal()->handle(),ch)->advance; ++ ++#endif + } + + int QFontMetrics::width( const QString &str, int len ) const + { ++#ifdef USE_BIDI ++ ++ QString n; ++ qApplyBidi(str, n); ++ if (len < 0) len = n.length(); ++ int ret=0; ++ for (int i=0; i<len; i++) ++ ret += width(n[i]); ++ return ret; ++ ++#else ++ + if ( len < 0 ) + len = str.length(); + int ret=0; + for (int i=0; i<len; i++) + ret += width(str[i]); + return ret; ++ ++#endif ++ + } + + QRect QFontMetrics::boundingRect( const QString &str, int len ) const +Index: qt-2.3.10/src/kernel/qbidi.h +=================================================================== +--- /dev/null 1970-01-01 00:00:00.000000000 +0000 ++++ qt-2.3.10/src/kernel/qbidi.h 2005-05-13 22:22:13.000000000 +0200 +@@ -0,0 +1,6 @@ ++#include "stdio.h" ++#include <qstring.h> ++ ++#define ISTASHKEEL(x) ((x >= 0x64B && x<=0x658) || (x>=0x6d6 && x <= 0x6dc) || (x>=0x6df && x <= 0x6e4) || x==0x6e7 || x == 0x6e8 || (x>=0x6ea && x <= 0x6ed) || (x>=0xfe70 && x <= 0xfe7f)) ++ ++void qApplyBidi(const QString& s, QString& news); +Index: qt-2.3.10/src/kernel/qbidi.cpp +=================================================================== +--- /dev/null 1970-01-01 00:00:00.000000000 +0000 ++++ qt-2.3.10/src/kernel/qbidi.cpp 2005-05-13 22:22:13.000000000 +0200 +@@ -0,0 +1,45 @@ ++#include <malloc.h> ++#include "qbidi.h" ++ ++ ++#define BLOCKTYPE unsigned short* ++#define CHARTYPE unsigned short ++ ++extern "C" { ++ ++int doShape(BLOCKTYPE line, CHARTYPE* to, int from, int count); ++int doBidi(BLOCKTYPE line, int count, int applyShape, int reorderCombining, int removeMarks); ++ ++} ++ ++void qApplyBidi(const QString& s, QString& news) { ++ //convert to utf16 zero-terminated ++ //printf(": qs length is %d\n",s.length()); ++ int loopc; ++ int slength = sizeof(unsigned short) * (s.length()); ++ //printf(": slength is %d\n",slength); ++ unsigned short* sutf16 = (unsigned short*)malloc(slength); ++ for( loopc=0; loopc < int(s.length()); loopc++ ) { ++ sutf16[loopc] = s[loopc].unicode(); ++ //printf(": char %d is %x\n",loopc,sutf16[loopc]); ++ } ++ //printf(": mark 0\n"); ++ ///sutf16[s.length()] = 0; ++ ++ unsigned short* sutf16s = (unsigned short*)malloc(slength); ++ doShape(sutf16,sutf16s,0,s.length()); ++ //printf(": do bidi\n"); ++ doBidi(sutf16s, s.length(),0,0,0); ++ //sutf16s[s.length()] = 0; ++ ++ //printf(": back to QString\n"); ++ news = ""; ++ for( loopc=0; loopc < s.length(); loopc++ ) { ++ QChar newChar((short) sutf16s[loopc]); ++ news = news + newChar; ++ //printf(": add char %x\n",newChar.unicode()); ++ } ++ ++ free(sutf16); ++ free(sutf16s); ++} +Index: qt-2.3.10/src/kernel/minibidi.c +=================================================================== +--- /dev/null 1970-01-01 00:00:00.000000000 +0000 ++++ qt-2.3.10/src/kernel/minibidi.c 2005-05-13 22:22:13.000000000 +0200 +@@ -0,0 +1,2127 @@ ++/************************************************************************ ++ * $Id: minibidi.c,v 1.2 2005/04/08 18:01:45 lynch Exp $ ++ * ++ * ------------ ++ * Description: ++ * ------------ ++ * This is an implemention of Unicode's Bidirectional Algorithm ++ * (known as UAX #9). ++ * ++ * http://www.unicode.org/reports/tr9/ ++ * ++ * Author: Ahmad Khalifa ++ * ++ * ----------------- ++ * Revision Details: (Updated by Revision Control System) ++ * ----------------- ++ * $Date: 2005/04/08 18:01:45 $ ++ * $Author: lynch $ ++ * $Revision: 1.2 $ ++ * $Source: /home/arabeyes/cvs/projects/external/qt_e/minibidi.c,v $ ++ * ++ * (www.arabeyes.org - under MIT license) ++ * ++ ************************************************************************/ ++ ++#include <malloc.h> /* malloc() and free() definition */ ++ ++/* ++ * Datatype Extension Macros ++ */ ++#define BLOCKTYPE unsigned short* ++#define CHARTYPE unsigned short ++#define GETCHAR(from,i) from[i] ++ ++#define GetType(x) getType(x) ++/*=====TESTING mode===========*/ ++//#define GetType(x) getCAPRtl(x) ++ ++#define lenof(x) sizeof(x) / sizeof(x[0]) ++ ++/* character types */ ++enum ++{ ++ /* Strong Char Types */ ++ L, /* Left-to-Right char */ ++ LRE, /* Left-to-Right Embedding */ ++ LRO, /* Left-to-Right Override */ ++ R, /* Right-to-Left char */ ++ AL, /* Right-to-Left Arabic char */ ++ RLE, /* Right-to-Left Embedding */ ++ RLO, /* Right-to-Left Override */ ++ /* Weak Char Types */ ++ PDF, /* Pop Directional Format */ ++ EN, /* European Number */ ++ ES, /* European Number Separator */ ++ ET, /* European Number Terminator */ ++ AN, /* Arabic Number */ ++ CS, /* Common Number Separator */ ++ NSM, /* Non Spacing Mark */ ++ BN, /* Boundary Neutral */ ++ /* Neutral Char Types */ ++ B, /* Paragraph Separator */ ++ S, /* Segment Separator */ ++ WS, /* Whitespace */ ++ ON, /* Other Neutrals */ ++}; ++ ++/* Shaping Types */ ++enum ++{ ++ SL, /* Left-Joining, doesnt exist in U+0600 - U+06FF */ ++ SR, /* Right-Joining, ie has Isolated, Final */ ++ SD, /* Dual-Joining, ie has Isolated, Final, Initial, Medial */ ++ SU, /* Non-Joining */ ++ SC /* Join-Causing, like U+0640 (TATWEEL) */ ++}; ++ ++#define odd(x) (x%2) ++/* Returns the first odd/even value greater than x */ ++#define leastGreaterOdd(x) odd(x) ? (x+2) : (x+1) ++#define leastGreaterEven(x) odd(x) ? (x+1) : (x+2) ++ ++/* Shaping Helpers */ ++#define STYPE(xh) ((xh >= SHAPE_FIRST) && (xh <= SHAPE_LAST)) ? \ ++ shapetypes[xh-SHAPE_FIRST].type : SU ++#define SISOLATED(xh) shapetypes[xh-SHAPE_FIRST].form_b ++#define SFINAL(xh) xh+1 ++#define SINITIAL(xh) xh+2 ++#define SMEDIAL(xh) xh+3 ++ ++ ++/* function declarations */ ++int findIndexOfRun(unsigned char* level , int start, int count, int tlevel); ++unsigned char getType(CHARTYPE ch); ++unsigned char getCAPRtl(CHARTYPE ch); ++void doMirror(BLOCKTYPE ch); ++ ++typedef struct{ ++ unsigned char type; ++ unsigned short form_b; ++} shape_node; ++ ++/* Kept near the actual table, for verification. */ ++#define SHAPE_FIRST 0x621 ++#define SHAPE_LAST 0x668 ++/* very bad Memory alignment for 32-bit machines ++ * could split it to 2 arrays or promote type to 2 bytes type ++ */ ++shape_node shapetypes[] = { ++/* index, Typ, Iso */ ++/* 621 */ {SU, 0xFE80}, ++/* 622 */ {SR, 0xFE81}, ++/* 623 */ {SR, 0xFE83}, ++/* 624 */ {SR, 0xFE85}, ++/* 625 */ {SR, 0xFE87}, ++/* 626 */ {SD, 0xFE89}, ++/* 627 */ {SR, 0xFE8D}, ++/* 628 */ {SD, 0xFE8F}, ++/* 629 */ {SR, 0xFE93}, ++/* 62A */ {SD, 0xFE95}, ++/* 62B */ {SD, 0xFE99}, ++/* 62C */ {SD, 0xFE9D}, ++/* 62D */ {SD, 0xFEA1}, ++/* 62E */ {SD, 0xFEA5}, ++/* 62F */ {SR, 0xFEA9}, ++/* 630 */ {SR, 0xFEAB}, ++/* 631 */ {SR, 0xFEAD}, ++/* 632 */ {SR, 0xFEAF}, ++/* 633 */ {SD, 0xFEB1}, ++/* 634 */ {SD, 0xFEB5}, ++/* 635 */ {SD, 0xFEB9}, ++/* 636 */ {SD, 0xFEBD}, ++/* 637 */ {SD, 0xFEC1}, ++/* 638 */ {SD, 0xFEC5}, ++/* 639 */ {SD, 0xFEC9}, ++/* 63A */ {SD, 0xFECD}, ++/* 63B */ {SU, 0x0}, ++/* 63C */ {SU, 0x0}, ++/* 63D */ {SU, 0x0}, ++/* 63E */ {SU, 0x0}, ++/* 63F */ {SU, 0x0}, ++/* 640 */ {SC, 0x0}, ++/* 641 */ {SD, 0xFED1}, ++/* 642 */ {SD, 0xFED5}, ++/* 643 */ {SD, 0xFED9}, ++/* 644 */ {SD, 0xFEDD}, ++/* 645 */ {SD, 0xFEE1}, ++/* 646 */ {SD, 0xFEE5}, ++/* 647 */ {SD, 0xFEE9}, ++/* 648 */ {SR, 0xFEED}, ++/* 649 */ {SR, 0xFEEF}, /* SD */ ++/* 64A */ {SD, 0xFEF1}, ++/* 64B */ {SU, 0xFEF1}, ++/* 64C */ {SU, 0xFEF1}, ++/* 64D */ {SU, 0xFEF1}, ++/* 64E */ {SU, 0xFEF1}, ++/* 64F */ {SU, 0xFEF1}, ++/* 650 */ {SU,0xFEF1}, ++/* 651 */ {SU,0xFEF1}, ++/* 652 */ {SU,0xFEF1}, ++/* 653 */ {SU, 0xFEF1}, ++/* 654 */ {SU, 0xFEF1}, ++/* 655 */ {SU, 0xFEF1}, ++/* 656 */ {SU, 0xFEF1}, ++/* 657 */ {SU, 0xFEF1}, ++/* 658 */ {SU, 0xFEF1}, ++/* 659 */ {SU, 0xFEF1}, ++/* 65a */ {SU, 0xFEF1}, ++/* 65b */ {SU, 0xFEF1}, ++/* 65c */ {SU, 0xFEF1}, ++/* 65d */ {SU, 0xFEF1}, ++/* 65e */ {SU, 0xFEF1}, ++/* 65f */ {SU, 0xFEF1}, ++/* 660 */ {SU, 0xFEF1}, ++/* 661 */ {SU, 0xFEF1}, ++/* 662 */ {SU, 0xFEF1}, ++/* 663 */ {SU, 0xFEF1}, ++/* 664 */ {SU, 0xFEF1}, ++/* 665 */ {SU, 0xFEF1}, ++/* 666 */ {SU, 0xFEF1}, ++/* 667 */ {SU, 0xFEF1}, ++/* 668 */ {SU, 0xFEF1} ++}; ++ ++/* ++ * Flips the text buffer, according to max level, and ++ * all higher levels ++ * ++ * Input: ++ * from: text buffer, on which to apply flipping ++ * level: resolved levels buffer ++ * max: the maximum level found in this line (should be unsigned char) ++ * count: line size in wchar_t ++ */ ++void flipThisRun(BLOCKTYPE from, unsigned char* level, int max, int count) ++{ ++ int i, j, rcount, tlevel; ++ CHARTYPE temp; ++ ++ ++ j = i = 0; ++ while(i<count && j<count) ++ { ++ ++ /* find the start of the run of level=max */ ++ tlevel = max; ++ i = j = findIndexOfRun(level, i, count, max); ++ /* find the end of the run */ ++ while((tlevel <= level[i]) && (i < count)) ++ { ++ i++; ++ } ++ rcount = i-j; ++ for(; rcount>((i-j)/2); rcount--) ++ { ++ temp = GETCHAR(from, j+rcount-1); ++ GETCHAR(from, j+rcount-1) = GETCHAR(from, i-rcount); ++ GETCHAR(from, i-rcount) = temp; ++ } ++ } ++} ++ ++/* ++ * Finds the index of a run with level equals tlevel ++ */ ++int findIndexOfRun(unsigned char* level , int start, int count, int tlevel) ++{ ++ int i; ++ for(i=start; i<count; i++) ++ { ++ if(tlevel <= level[i]) ++ { ++ return i; ++ } ++ } ++ return count; ++} ++ ++unsigned char GetParagraphLevel(BLOCKTYPE line, int count) ++{ ++ int i; ++ for( i=0; i<count ; i++) ++ { ++ if(GetType(GETCHAR(line, i)) == R || GetType(/*line[i]*/ GETCHAR(line, i)) == AL) ++ return 1; ++ else if(GetType(GETCHAR(line, i)) == L) ++ return 0; ++ } ++ return 0; /* Compiler Nag-Stopper */ ++} ++ ++/* ++ * Returns character type of ch, by calling RLE table lookup ++ * function ++ */ ++unsigned char getCAPRtl(CHARTYPE ch) ++{ ++/* CAPRtl Charset */ ++int TypesFromChar[] = ++{ ++//0 1 2 3 4 5 6 7 8 9 a b c d e f ++ ON, ON, ON, ON, L, R, ON, ON, ON, ON, ON, ON, ON, B, RLO,RLE, /*00-0f*/ ++ LRO,LRE,PDF,WS, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, /*10-1f*/ ++ ++ WS, ON, ON, ON, ET, ON, ON, ON, ON, ON, ON, ET, CS, ON, ES, ES, /*20-2f*/ ++ EN, EN, EN, EN, EN, EN, AN, AN, AN, AN, LRE, RLE, RLO, PDF, LRO, ON, /*30-3f*/ ++ R, AL, AL, AL, AL, AL, AL, R, R, R, R, R, R, R, R, R, /*40-4f*/ ++ R, R, R, R, R, R, R, R, R, R, R, ON, B, ON, ON, ON, /*50-5f*/ ++ NSM, L, L, L, L, L, L, L, L, L, L, L, L, L, L, L, /*60-6f*/ ++ L, L, L, L, L, L, L, L, L, L, L, ON, S, ON, ON, ON, /*70-7f*/ ++}; ++ ++//0 1 2 3 4 5 6 7 8 9 a b c d e f ++// ON, ON, ON, ON, L, R, ON, ON, ON, ON, ON, ON, ON, B, RLO,RLE, /*00-0f*/ ++//LRO,LRE,PDF,WS, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, /*10-1f*/ ++ ++// WS, ON, ON, ON, ET, ON, ON, ON, ON, ON, ON, ET, CS, ON, ES, ES, /*20-2f*/ ++// EN, EN, EN, EN, EN, EN, AN, AN, AN, AN, CS, ON, ON, ON, ON, ON, /*30-3f*/ ++// R, AL, AL, AL, AL, AL, AL, R, R, R, R, R, R, R, R, R, /*40-4f*/ ++// R, R, R, R, R, R, R, R, R, R, R, ON, B, ON, ON, ON, /*50-5f*/ ++// NSM, L, L, L, L, L, L, L, L, L, L, L, L, L, L, L, /*60-6f*/ ++// L, L, L, L, L, L, L, L, L, L, L, ON, S, ON, ON, ON, /*70-7f*/ ++//}; ++ if(ch <0x7f) ++ return TypesFromChar[ch]; ++ else ++ return R; ++} ++ ++unsigned char getType(CHARTYPE ch) ++{ ++ static const struct { ++ CHARTYPE first, last, type; ++ } lookup[] = { ++ {0x0000, 0x0008, BN}, ++ {0x0009, 0x0009, S}, ++ {0x000a, 0x000a, B}, ++ {0x000b, 0x000b, S}, ++ {0x000c, 0x000c, WS}, ++ {0x000d, 0x000d, B}, ++ {0x000e, 0x001b, BN}, ++ {0x001c, 0x001e, B}, ++ {0x001f, 0x001f, S}, ++ {0x0020, 0x0020, WS}, ++ {0x0023, 0x0025, ET}, ++ {0x002b, 0x002b, ES}, ++ {0x002c, 0x002c, CS}, ++ {0x002d, 0x002d, ES}, ++ {0x002e, 0x002f, CS}, ++ {0x0030, 0x0039, EN}, ++ {0x003a, 0x003a, CS}, ++ {0x0041, 0x005a, L}, ++ {0x0061, 0x007a, L}, ++ {0x007f, 0x0084, BN}, ++ {0x0085, 0x0085, B}, ++ {0x0086, 0x009f, BN}, ++ {0x00a0, 0x00a0, CS}, ++ {0x00a2, 0x00a5, ET}, ++ {0x00aa, 0x00aa, L}, ++ {0x00ad, 0x00ad, BN}, ++ {0x00b0, 0x00b1, ET}, ++ {0x00b2, 0x00b3, EN}, ++ {0x00b5, 0x00b5, L}, ++ {0x00b9, 0x00b9, EN}, ++ {0x00ba, 0x00ba, L}, ++ {0x00c0, 0x00d6, L}, ++ {0x00d8, 0x00f6, L}, ++ {0x00f8, 0x0236, L}, ++ {0x0250, 0x02b8, L}, ++ {0x02bb, 0x02c1, L}, ++ {0x02d0, 0x02d1, L}, ++ {0x02e0, 0x02e4, L}, ++ {0x02ee, 0x02ee, L}, ++ {0x0300, 0x0357, NSM}, ++ {0x035d, 0x036f, NSM}, ++ {0x037a, 0x037a, L}, ++ {0x0386, 0x0386, L}, ++ {0x0388, 0x038a, L}, ++ {0x038c, 0x038c, L}, ++ {0x038e, 0x03a1, L}, ++ {0x03a3, 0x03ce, L}, ++ {0x03d0, 0x03f5, L}, ++ {0x03f7, 0x03fb, L}, ++ {0x0400, 0x0482, L}, ++ {0x0483, 0x0486, NSM}, ++ {0x0488, 0x0489, NSM}, ++ {0x048a, 0x04ce, L}, ++ {0x04d0, 0x04f5, L}, ++ {0x04f8, 0x04f9, L}, ++ {0x0500, 0x050f, L}, ++ {0x0531, 0x0556, L}, ++ {0x0559, 0x055f, L}, ++ {0x0561, 0x0587, L}, ++ {0x0589, 0x0589, L}, ++ {0x0591, 0x05a1, NSM}, ++ {0x05a3, 0x05b9, NSM}, ++ {0x05bb, 0x05bd, NSM}, ++ {0x05be, 0x05be, R}, ++ {0x05bf, 0x05bf, NSM}, ++ {0x05c0, 0x05c0, R}, ++ {0x05c1, 0x05c2, NSM}, ++ {0x05c3, 0x05c3, R}, ++ {0x05c4, 0x05c4, NSM}, ++ {0x05d0, 0x05ea, R}, ++ {0x05f0, 0x05f4, R}, ++ {0x0600, 0x0603, AL}, ++ {0x060c, 0x060c, CS}, ++ {0x060d, 0x060d, AL}, ++ {0x0610, 0x0615, NSM}, ++ {0x061b, 0x061b, AL}, ++ {0x061f, 0x061f, AL}, ++ {0x0621, 0x063a, AL}, ++ {0x0640, 0x064a, AL}, ++ {0x064b, 0x0658, NSM}, ++ {0x0660, 0x0669, AN}, ++ {0x066a, 0x066a, ET}, ++ {0x066b, 0x066c, AN}, ++ {0x066d, 0x066f, AL}, ++ {0x0670, 0x0670, NSM}, ++ {0x0671, 0x06d5, AL}, ++ {0x06d6, 0x06dc, NSM}, ++ {0x06dd, 0x06dd, AL}, ++ {0x06de, 0x06e4, NSM}, ++ {0x06e5, 0x06e6, AL}, ++ {0x06e7, 0x06e8, NSM}, ++ {0x06ea, 0x06ed, NSM}, ++ {0x06ee, 0x06ef, AL}, ++ {0x06f0, 0x06f9, EN}, ++ {0x06fa, 0x070d, AL}, ++ {0x070f, 0x070f, BN}, ++ {0x0710, 0x0710, AL}, ++ {0x0711, 0x0711, NSM}, ++ {0x0712, 0x072f, AL}, ++ {0x0730, 0x074a, NSM}, ++ {0x074d, 0x074f, AL}, ++ {0x0780, 0x07a5, AL}, ++ {0x07a6, 0x07b0, NSM}, ++ {0x07b1, 0x07b1, AL}, ++ {0x0901, 0x0902, NSM}, ++ {0x0903, 0x0939, L}, ++ {0x093c, 0x093c, NSM}, ++ {0x093d, 0x0940, L}, ++ {0x0941, 0x0948, NSM}, ++ {0x0949, 0x094c, L}, ++ {0x094d, 0x094d, NSM}, ++ {0x0950, 0x0950, L}, ++ {0x0951, 0x0954, NSM}, ++ {0x0958, 0x0961, L}, ++ {0x0962, 0x0963, NSM}, ++ {0x0964, 0x0970, L}, ++ {0x0981, 0x0981, NSM}, ++ {0x0982, 0x0983, L}, ++ {0x0985, 0x098c, L}, ++ {0x098f, 0x0990, L}, ++ {0x0993, 0x09a8, L}, ++ {0x09aa, 0x09b0, L}, ++ {0x09b2, 0x09b2, L}, ++ {0x09b6, 0x09b9, L}, ++ {0x09bc, 0x09bc, NSM}, ++ {0x09bd, 0x09c0, L}, ++ {0x09c1, 0x09c4, NSM}, ++ {0x09c7, 0x09c8, L}, ++ {0x09cb, 0x09cc, L}, ++ {0x09cd, 0x09cd, NSM}, ++ {0x09d7, 0x09d7, L}, ++ {0x09dc, 0x09dd, L}, ++ {0x09df, 0x09e1, L}, ++ {0x09e2, 0x09e3, NSM}, ++ {0x09e6, 0x09f1, L}, ++ {0x09f2, 0x09f3, ET}, ++ {0x09f4, 0x09fa, L}, ++ {0x0a01, 0x0a02, NSM}, ++ {0x0a03, 0x0a03, L}, ++ {0x0a05, 0x0a0a, L}, ++ {0x0a0f, 0x0a10, L}, ++ {0x0a13, 0x0a28, L}, ++ {0x0a2a, 0x0a30, L}, ++ {0x0a32, 0x0a33, L}, ++ {0x0a35, 0x0a36, L}, ++ {0x0a38, 0x0a39, L}, ++ {0x0a3c, 0x0a3c, NSM}, ++ {0x0a3e, 0x0a40, L}, ++ {0x0a41, 0x0a42, NSM}, ++ {0x0a47, 0x0a48, NSM}, ++ {0x0a4b, 0x0a4d, NSM}, ++ {0x0a59, 0x0a5c, L}, ++ {0x0a5e, 0x0a5e, L}, ++ {0x0a66, 0x0a6f, L}, ++ {0x0a70, 0x0a71, NSM}, ++ {0x0a72, 0x0a74, L}, ++ {0x0a81, 0x0a82, NSM}, ++ {0x0a83, 0x0a83, L}, ++ {0x0a85, 0x0a8d, L}, ++ {0x0a8f, 0x0a91, L}, ++ {0x0a93, 0x0aa8, L}, ++ {0x0aaa, 0x0ab0, L}, ++ {0x0ab2, 0x0ab3, L}, ++ {0x0ab5, 0x0ab9, L}, ++ {0x0abc, 0x0abc, NSM}, ++ {0x0abd, 0x0ac0, L}, ++ {0x0ac1, 0x0ac5, NSM}, ++ {0x0ac7, 0x0ac8, NSM}, ++ {0x0ac9, 0x0ac9, L}, ++ {0x0acb, 0x0acc, L}, ++ {0x0acd, 0x0acd, NSM}, ++ {0x0ad0, 0x0ad0, L}, ++ {0x0ae0, 0x0ae1, L}, ++ {0x0ae2, 0x0ae3, NSM}, ++ {0x0ae6, 0x0aef, L}, ++ {0x0af1, 0x0af1, ET}, ++ {0x0b01, 0x0b01, NSM}, ++ {0x0b02, 0x0b03, L}, ++ {0x0b05, 0x0b0c, L}, ++ {0x0b0f, 0x0b10, L}, ++ {0x0b13, 0x0b28, L}, ++ {0x0b2a, 0x0b30, L}, ++ {0x0b32, 0x0b33, L}, ++ {0x0b35, 0x0b39, L}, ++ {0x0b3c, 0x0b3c, NSM}, ++ {0x0b3d, 0x0b3e, L}, ++ {0x0b3f, 0x0b3f, NSM}, ++ {0x0b40, 0x0b40, L}, ++ {0x0b41, 0x0b43, NSM}, ++ {0x0b47, 0x0b48, L}, ++ {0x0b4b, 0x0b4c, L}, ++ {0x0b4d, 0x0b4d, NSM}, ++ {0x0b56, 0x0b56, NSM}, ++ {0x0b57, 0x0b57, L}, ++ {0x0b5c, 0x0b5d, L}, ++ {0x0b5f, 0x0b61, L}, ++ {0x0b66, 0x0b71, L}, ++ {0x0b82, 0x0b82, NSM}, ++ {0x0b83, 0x0b83, L}, ++ {0x0b85, 0x0b8a, L}, ++ {0x0b8e, 0x0b90, L}, ++ {0x0b92, 0x0b95, L}, ++ {0x0b99, 0x0b9a, L}, ++ {0x0b9c, 0x0b9c, L}, ++ {0x0b9e, 0x0b9f, L}, ++ {0x0ba3, 0x0ba4, L}, ++ {0x0ba8, 0x0baa, L}, ++ {0x0bae, 0x0bb5, L}, ++ {0x0bb7, 0x0bb9, L}, ++ {0x0bbe, 0x0bbf, L}, ++ {0x0bc0, 0x0bc0, NSM}, ++ {0x0bc1, 0x0bc2, L}, ++ {0x0bc6, 0x0bc8, L}, ++ {0x0bca, 0x0bcc, L}, ++ {0x0bcd, 0x0bcd, NSM}, ++ {0x0bd7, 0x0bd7, L}, ++ {0x0be7, 0x0bf2, L}, ++ {0x0bf9, 0x0bf9, ET}, ++ {0x0c01, 0x0c03, L}, ++ {0x0c05, 0x0c0c, L}, ++ {0x0c0e, 0x0c10, L}, ++ {0x0c12, 0x0c28, L}, ++ {0x0c2a, 0x0c33, L}, ++ {0x0c35, 0x0c39, L}, ++ {0x0c3e, 0x0c40, NSM}, ++ {0x0c41, 0x0c44, L}, ++ {0x0c46, 0x0c48, NSM}, ++ {0x0c4a, 0x0c4d, NSM}, ++ {0x0c55, 0x0c56, NSM}, ++ {0x0c60, 0x0c61, L}, ++ {0x0c66, 0x0c6f, L}, ++ {0x0c82, 0x0c83, L}, ++ {0x0c85, 0x0c8c, L}, ++ {0x0c8e, 0x0c90, L}, ++ {0x0c92, 0x0ca8, L}, ++ {0x0caa, 0x0cb3, L}, ++ {0x0cb5, 0x0cb9, L}, ++ {0x0cbc, 0x0cbc, NSM}, ++ {0x0cbd, 0x0cc4, L}, ++ {0x0cc6, 0x0cc8, L}, ++ {0x0cca, 0x0ccb, L}, ++ {0x0ccc, 0x0ccd, NSM}, ++ {0x0cd5, 0x0cd6, L}, ++ {0x0cde, 0x0cde, L}, ++ {0x0ce0, 0x0ce1, L}, ++ {0x0ce6, 0x0cef, L}, ++ {0x0d02, 0x0d03, L}, ++ {0x0d05, 0x0d0c, L}, ++ {0x0d0e, 0x0d10, L}, ++ {0x0d12, 0x0d28, L}, ++ {0x0d2a, 0x0d39, L}, ++ {0x0d3e, 0x0d40, L}, ++ {0x0d41, 0x0d43, NSM}, ++ {0x0d46, 0x0d48, L}, ++ {0x0d4a, 0x0d4c, L}, ++ {0x0d4d, 0x0d4d, NSM}, ++ {0x0d57, 0x0d57, L}, ++ {0x0d60, 0x0d61, L}, ++ {0x0d66, 0x0d6f, L}, ++ {0x0d82, 0x0d83, L}, ++ {0x0d85, 0x0d96, L}, ++ {0x0d9a, 0x0db1, L}, ++ {0x0db3, 0x0dbb, L}, ++ {0x0dbd, 0x0dbd, L}, ++ {0x0dc0, 0x0dc6, L}, ++ {0x0dca, 0x0dca, NSM}, ++ {0x0dcf, 0x0dd1, L}, ++ {0x0dd2, 0x0dd4, NSM}, ++ {0x0dd6, 0x0dd6, NSM}, ++ {0x0dd8, 0x0ddf, L}, ++ {0x0df2, 0x0df4, L}, ++ {0x0e01, 0x0e30, L}, ++ {0x0e31, 0x0e31, NSM}, ++ {0x0e32, 0x0e33, L}, ++ {0x0e34, 0x0e3a, NSM}, ++ {0x0e3f, 0x0e3f, ET}, ++ {0x0e40, 0x0e46, L}, ++ {0x0e47, 0x0e4e, NSM}, ++ {0x0e4f, 0x0e5b, L}, ++ {0x0e81, 0x0e82, L}, ++ {0x0e84, 0x0e84, L}, ++ {0x0e87, 0x0e88, L}, ++ {0x0e8a, 0x0e8a, L}, ++ {0x0e8d, 0x0e8d, L}, ++ {0x0e94, 0x0e97, L}, ++ {0x0e99, 0x0e9f, L}, ++ {0x0ea1, 0x0ea3, L}, ++ {0x0ea5, 0x0ea5, L}, ++ {0x0ea7, 0x0ea7, L}, ++ {0x0eaa, 0x0eab, L}, ++ {0x0ead, 0x0eb0, L}, ++ {0x0eb1, 0x0eb1, NSM}, ++ {0x0eb2, 0x0eb3, L}, ++ {0x0eb4, 0x0eb9, NSM}, ++ {0x0ebb, 0x0ebc, NSM}, ++ {0x0ebd, 0x0ebd, L}, ++ {0x0ec0, 0x0ec4, L}, ++ {0x0ec6, 0x0ec6, L}, ++ {0x0ec8, 0x0ecd, NSM}, ++ {0x0ed0, 0x0ed9, L}, ++ {0x0edc, 0x0edd, L}, ++ {0x0f00, 0x0f17, L}, ++ {0x0f18, 0x0f19, NSM}, ++ {0x0f1a, 0x0f34, L}, ++ {0x0f35, 0x0f35, NSM}, ++ {0x0f36, 0x0f36, L}, ++ {0x0f37, 0x0f37, NSM}, ++ {0x0f38, 0x0f38, L}, ++ {0x0f39, 0x0f39, NSM}, ++ {0x0f3e, 0x0f47, L}, ++ {0x0f49, 0x0f6a, L}, ++ {0x0f71, 0x0f7e, NSM}, ++ {0x0f7f, 0x0f7f, L}, ++ {0x0f80, 0x0f84, NSM}, ++ {0x0f85, 0x0f85, L}, ++ {0x0f86, 0x0f87, NSM}, ++ {0x0f88, 0x0f8b, L}, ++ {0x0f90, 0x0f97, NSM}, ++ {0x0f99, 0x0fbc, NSM}, ++ {0x0fbe, 0x0fc5, L}, ++ {0x0fc6, 0x0fc6, NSM}, ++ {0x0fc7, 0x0fcc, L}, ++ {0x0fcf, 0x0fcf, L}, ++ {0x1000, 0x1021, L}, ++ {0x1023, 0x1027, L}, ++ {0x1029, 0x102a, L}, ++ {0x102c, 0x102c, L}, ++ {0x102d, 0x1030, NSM}, ++ {0x1031, 0x1031, L}, ++ {0x1032, 0x1032, NSM}, ++ {0x1036, 0x1037, NSM}, ++ {0x1038, 0x1038, L}, ++ {0x1039, 0x1039, NSM}, ++ {0x1040, 0x1057, L}, ++ {0x1058, 0x1059, NSM}, ++ {0x10a0, 0x10c5, L}, ++ {0x10d0, 0x10f8, L}, ++ {0x10fb, 0x10fb, L}, ++ {0x1100, 0x1159, L}, ++ {0x115f, 0x11a2, L}, ++ {0x11a8, 0x11f9, L}, ++ {0x1200, 0x1206, L}, ++ {0x1208, 0x1246, L}, ++ {0x1248, 0x1248, L}, ++ {0x124a, 0x124d, L}, ++ {0x1250, 0x1256, L}, ++ {0x1258, 0x1258, L}, ++ {0x125a, 0x125d, L}, ++ {0x1260, 0x1286, L}, ++ {0x1288, 0x1288, L}, ++ {0x128a, 0x128d, L}, ++ {0x1290, 0x12ae, L}, ++ {0x12b0, 0x12b0, L}, ++ {0x12b2, 0x12b5, L}, ++ {0x12b8, 0x12be, L}, ++ {0x12c0, 0x12c0, L}, ++ {0x12c2, 0x12c5, L}, ++ {0x12c8, 0x12ce, L}, ++ {0x12d0, 0x12d6, L}, ++ {0x12d8, 0x12ee, L}, ++ {0x12f0, 0x130e, L}, ++ {0x1310, 0x1310, L}, ++ {0x1312, 0x1315, L}, ++ {0x1318, 0x131e, L}, ++ {0x1320, 0x1346, L}, ++ {0x1348, 0x135a, L}, ++ {0x1361, 0x137c, L}, ++ {0x13a0, 0x13f4, L}, ++ {0x1401, 0x1676, L}, ++ {0x1680, 0x1680, WS}, ++ {0x1681, 0x169a, L}, ++ {0x16a0, 0x16f0, L}, ++ {0x1700, 0x170c, L}, ++ {0x170e, 0x1711, L}, ++ {0x1712, 0x1714, NSM}, ++ {0x1720, 0x1731, L}, ++ {0x1732, 0x1734, NSM}, ++ {0x1735, 0x1736, L}, ++ {0x1740, 0x1751, L}, ++ {0x1752, 0x1753, NSM}, ++ {0x1760, 0x176c, L}, ++ {0x176e, 0x1770, L}, ++ {0x1772, 0x1773, NSM}, ++ {0x1780, 0x17b6, L}, ++ {0x17b7, 0x17bd, NSM}, ++ {0x17be, 0x17c5, L}, ++ {0x17c6, 0x17c6, NSM}, ++ {0x17c7, 0x17c8, L}, ++ {0x17c9, 0x17d3, NSM}, ++ {0x17d4, 0x17da, L}, ++ {0x17db, 0x17db, ET}, ++ {0x17dc, 0x17dc, L}, ++ {0x17dd, 0x17dd, NSM}, ++ {0x17e0, 0x17e9, L}, ++ {0x180b, 0x180d, NSM}, ++ {0x180e, 0x180e, WS}, ++ {0x1810, 0x1819, L}, ++ {0x1820, 0x1877, L}, ++ {0x1880, 0x18a8, L}, ++ {0x18a9, 0x18a9, NSM}, ++ {0x1900, 0x191c, L}, ++ {0x1920, 0x1922, NSM}, ++ {0x1923, 0x1926, L}, ++ {0x1927, 0x192b, NSM}, ++ {0x1930, 0x1931, L}, ++ {0x1932, 0x1932, NSM}, ++ {0x1933, 0x1938, L}, ++ {0x1939, 0x193b, NSM}, ++ {0x1946, 0x196d, L}, ++ {0x1970, 0x1974, L}, ++ {0x1d00, 0x1d6b, L}, ++ {0x1e00, 0x1e9b, L}, ++ {0x1ea0, 0x1ef9, L}, ++ {0x1f00, 0x1f15, L}, ++ {0x1f18, 0x1f1d, L}, ++ {0x1f20, 0x1f45, L}, ++ {0x1f48, 0x1f4d, L}, ++ {0x1f50, 0x1f57, L}, ++ {0x1f59, 0x1f59, L}, ++ {0x1f5b, 0x1f5b, L}, ++ {0x1f5d, 0x1f5d, L}, ++ {0x1f5f, 0x1f7d, L}, ++ {0x1f80, 0x1fb4, L}, ++ {0x1fb6, 0x1fbc, L}, ++ {0x1fbe, 0x1fbe, L}, ++ {0x1fc2, 0x1fc4, L}, ++ {0x1fc6, 0x1fcc, L}, ++ {0x1fd0, 0x1fd3, L}, ++ {0x1fd6, 0x1fdb, L}, ++ {0x1fe0, 0x1fec, L}, ++ {0x1ff2, 0x1ff4, L}, ++ {0x1ff6, 0x1ffc, L}, ++ {0x2000, 0x200a, WS}, ++ {0x200b, 0x200d, BN}, ++ {0x200e, 0x200e, L}, ++ {0x200f, 0x200f, R}, ++ {0x2028, 0x2028, WS}, ++ {0x2029, 0x2029, B}, ++ {0x202a, 0x202a, LRE}, ++ {0x202b, 0x202b, RLE}, ++ {0x202c, 0x202c, PDF}, ++ {0x202d, 0x202d, LRO}, ++ {0x202e, 0x202e, RLO}, ++ {0x202f, 0x202f, WS}, ++ {0x2030, 0x2034, ET}, ++ {0x2044, 0x2044, CS}, ++ {0x205f, 0x205f, WS}, ++ {0x2060, 0x2063, BN}, ++ {0x206a, 0x206f, BN}, ++ {0x2070, 0x2070, EN}, ++ {0x2071, 0x2071, L}, ++ {0x2074, 0x2079, EN}, ++ {0x207a, 0x207b, ET}, ++ {0x207f, 0x207f, L}, ++ {0x2080, 0x2089, EN}, ++ {0x208a, 0x208b, ET}, ++ {0x20a0, 0x20b1, ET}, ++ {0x20d0, 0x20ea, NSM}, ++ {0x2102, 0x2102, L}, ++ {0x2107, 0x2107, L}, ++ {0x210a, 0x2113, L}, ++ {0x2115, 0x2115, L}, ++ {0x2119, 0x211d, L}, ++ {0x2124, 0x2124, L}, ++ {0x2126, 0x2126, L}, ++ {0x2128, 0x2128, L}, ++ {0x212a, 0x212d, L}, ++ {0x212e, 0x212e, ET}, ++ {0x212f, 0x2131, L}, ++ {0x2133, 0x2139, L}, ++ {0x213d, 0x213f, L}, ++ {0x2145, 0x2149, L}, ++ {0x2160, 0x2183, L}, ++ {0x2212, 0x2213, ET}, ++ {0x2336, 0x237a, L}, ++ {0x2395, 0x2395, L}, ++ {0x2488, 0x249b, EN}, ++ {0x249c, 0x24e9, L}, ++ {0x2800, 0x28ff, L}, ++ {0x3000, 0x3000, WS}, ++ {0x3005, 0x3007, L}, ++ {0x3021, 0x3029, L}, ++ {0x302a, 0x302f, NSM}, ++ {0x3031, 0x3035, L}, ++ {0x3038, 0x303c, L}, ++ {0x3041, 0x3096, L}, ++ {0x3099, 0x309a, NSM}, ++ {0x309d, 0x309f, L}, ++ {0x30a1, 0x30fa, L}, ++ {0x30fc, 0x30ff, L}, ++ {0x3105, 0x312c, L}, ++ {0x3131, 0x318e, L}, ++ {0x3190, 0x31b7, L}, ++ {0x31f0, 0x321c, L}, ++ {0x3220, 0x3243, L}, ++ {0x3260, 0x327b, L}, ++ {0x327f, 0x32b0, L}, ++ {0x32c0, 0x32cb, L}, ++ {0x32d0, 0x32fe, L}, ++ {0x3300, 0x3376, L}, ++ {0x337b, 0x33dd, L}, ++ {0x33e0, 0x33fe, L}, ++ {0x3400, 0x4db5, L}, ++ {0x4e00, 0x9fa5, L}, ++ {0xa000, 0xa48c, L}, ++ {0xac00, 0xd7a3, L}, ++ {0xd800, 0xfa2d, L}, ++ {0xfa30, 0xfa6a, L}, ++ {0xfb00, 0xfb06, L}, ++ {0xfb13, 0xfb17, L}, ++ {0xfb1d, 0xfb1d, R}, ++ {0xfb1e, 0xfb1e, NSM}, ++ {0xfb1f, 0xfb28, R}, ++ {0xfb29, 0xfb29, ET}, ++ {0xfb2a, 0xfb36, R}, ++ {0xfb38, 0xfb3c, R}, ++ {0xfb3e, 0xfb3e, R}, ++ {0xfb40, 0xfb41, R}, ++ {0xfb43, 0xfb44, R}, ++ {0xfb46, 0xfb4f, R}, ++ {0xfb50, 0xfbb1, AL}, ++ {0xfbd3, 0xfd3d, AL}, ++ {0xfd50, 0xfd8f, AL}, ++ {0xfd92, 0xfdc7, AL}, ++ {0xfdf0, 0xfdfc, AL}, ++ {0xfe00, 0xfe0f, NSM}, ++ {0xfe20, 0xfe23, NSM}, ++ {0xfe50, 0xfe50, CS}, ++ {0xfe52, 0xfe52, CS}, ++ {0xfe55, 0xfe55, CS}, ++ {0xfe5f, 0xfe5f, ET}, ++ {0xfe62, 0xfe63, ET}, ++ {0xfe69, 0xfe6a, ET}, ++ {0xfe70, 0xfe74, AL}, ++ {0xfe76, 0xfefc, AL}, ++ {0xfeff, 0xfeff, BN}, ++ {0xff03, 0xff05, ET}, ++ {0xff0b, 0xff0b, ET}, ++ {0xff0c, 0xff0c, CS}, ++ {0xff0d, 0xff0d, ET}, ++ {0xff0e, 0xff0e, CS}, ++ {0xff0f, 0xff0f, ES}, ++ {0xff10, 0xff19, EN}, ++ {0xff1a, 0xff1a, CS}, ++ {0xff21, 0xff3a, L}, ++ {0xff41, 0xff5a, L}, ++ {0xff66, 0xffbe, L}, ++ {0xffc2, 0xffc7, L}, ++ {0xffca, 0xffcf, L}, ++ {0xffd2, 0xffd7, L}, ++ {0xffda, 0xffdc, L}, ++ {0xffe0, 0xffe1, ET}, ++ {0xffe5, 0xffe6, ET}, ++ }; ++ ++ int i, j, k; ++ ++ i = -1; ++ j = lenof(lookup); ++ ++ while (j - i > 1) { ++ k = (i + j) / 2; ++ if (ch < lookup[k].first) ++ j = k; ++ else if (ch > lookup[k].last) ++ i = k; ++ else ++ return (unsigned char)lookup[k].type; ++ } ++ ++ /* ++ * If we reach here, the character was not in any of the ++ * intervals listed in the lookup table. This means we return ++ * ON (`Other Neutrals'). This is the appropriate code for any ++ * character genuinely not listed in the Unicode table, and ++ * also the table above has deliberately left out any ++ * characters _explicitly_ listed as ON (to save space!). ++ */ ++ return ON; ++} ++ ++unsigned char getPreviousLevel(unsigned char* types, unsigned char* level, int from) ++{ ++ int skip = 0; ++ ++ while(--from > 0) ++ { ++ ++ switch(types[from]) ++ { ++ case LRE: ++ case LRO: ++ case RLE: ++ case RLO: ++ if(skip>0) ++ { ++ skip--; ++ break; ++ }else ++ return level[from-1]; ++ case PDF: ++ skip++; ++ break; ++ } ++ } ++ return 0; /* Compiler Nag-Stopper */ ++} ++ ++unsigned char getPreviousOverride(unsigned char* types, unsigned char* level, int from) ++{ ++ int skip = 1; ++ ++ from--; ++ while(from-- > 0) ++ { ++ switch(types[from]) ++ { ++ case LRE: ++ case RLE: ++ skip++; ++ break; ++ ++ case LRO: ++ if(skip>0) ++ { ++ skip--; ++ break; ++ }else ++ return L; ++ case RLO: ++ if(skip>0) ++ { ++ skip--; ++ break; ++ }else ++ return R; ++ case PDF: ++ skip++; ++ break; ++ } ++ } ++ return ON; ++} ++ ++ ++ ++/* The Main shaping function, and the only one to be used ++ * by the outside world. ++ * ++ * line: buffer to apply shaping to. this must be passed by doBidi() first ++ * to: output buffer for the shaped data ++ * from: start bidi at this index ++ * count: number of characters in line ++ */ ++int doShape(BLOCKTYPE line, CHARTYPE* to, int from, int count) ++{ ++ int i, j, ligFlag; ++ unsigned char prevTemp, nextTemp; ++ CHARTYPE tempChar; ++ ++ ligFlag = 0; ++ prevTemp = SU; ++ nextTemp = SU; ++ for(i=from; i<count; i++) ++ { ++ /* Get Previous and next Characters type */ ++ j=i; ++ while(--j >= 0) ++ { ++ //assert(j<count); ++ //assert(i<count); ++ if(GetType(GETCHAR(line, j)) != NSM) ++ { ++ prevTemp = STYPE(GETCHAR(line, j)); ++ break; ++ } ++ } ++ j=i; ++ while(++j < count) ++ { ++ //assert(j<count); ++ //assert(i<count); ++ if(GetType(GETCHAR(line, j)) != NSM) ++ { ++ nextTemp = STYPE(GETCHAR(line, j)); ++ break; ++ //HAQ ++ } else if(j == count-1) { ++ nextTemp = SU; ++ break; ++ } ++ } ++ ++ switch(STYPE(GETCHAR(line, i))) ++ { ++ case SC: ++ case SU: ++ to[i] = GETCHAR(line, i); ++ break; ++ ++ case SR: ++ if(prevTemp == SD || prevTemp == SC) ++ to[i] = SFINAL(SISOLATED(GETCHAR(line, i))); ++ else ++ to[i] = SISOLATED(GETCHAR(line, i)); ++ break; ++ ++ case SD: ++ /* Make Ligatures */ ++ if(GETCHAR(line, i) == 0x644) ++ { ++ j=i; ++ while(j++<count) ++ { ++ if(GetType(GETCHAR(line, j)) != NSM) ++ { ++ tempChar = GETCHAR(line, j); ++ break; ++ } ++ } ++ switch(tempChar) ++ { ++ case 0x622: ++ ligFlag = 1; ++ if(prevTemp == SD || prevTemp == SC) ++ to[i] = 0xFEF6; ++ else ++ to[i] = 0xFEF5; ++ break; ++ case 0x623: ++ ligFlag = 1; ++ if(prevTemp == SD || prevTemp == SC) ++ to[i] = 0xFEF8; ++ else ++ to[i] = 0xFEF7; ++ break; ++ case 0x625: ++ ligFlag = 1; ++ if(prevTemp == SD || prevTemp == SC) ++ to[i] = 0xFEFA; ++ else ++ to[i] = 0xFEF9; ++ break; ++ case 0x627: ++ ligFlag = 1; ++ if(prevTemp == SD || prevTemp == SC) ++ to[i] = 0xFEFC; ++ else ++ to[i] = 0xFEFB; ++ break; ++ } ++ if(ligFlag) ++ { ++ to[j] = 0x20; ++ i = j; ++ ligFlag = 0; ++ break; ++ } ++ } ++ //assert(j<count); ++ //assert(i<count); ++ if((prevTemp == SD) || (prevTemp == SC)) ++ { ++ if(nextTemp == SR || nextTemp == SD || nextTemp == SC) ++ to[i] = SMEDIAL(SISOLATED(GETCHAR(line, i))); ++ else ++ to[i] = SFINAL(SISOLATED(GETCHAR(line, i))); ++ break; ++ }else ++ { ++ if(nextTemp == SR || nextTemp == SD || nextTemp == SC) ++ to[i] = SINITIAL(SISOLATED(GETCHAR(line, i))); ++ else ++ to[i] = SISOLATED(GETCHAR(line, i)); ++ break; ++ } ++ ++ } ++ nextTemp = SU; ++ } ++ return 1; ++} ++ ++/* Rule (X1), (X2), (X3), (X4), (X5), (X6), (X7), (X8), (X9) */ ++void doTypes(BLOCKTYPE line, unsigned char paragraphLevel, unsigned char* types, ++ unsigned char* levels, int count, int fX) ++{ ++ ++ unsigned char tempType; ++ unsigned char currentEmbedding = paragraphLevel; ++ unsigned char currentOverride = ON; ++ int i; ++ ++ if(fX) ++ { ++ for( i=0; i<count; i++) ++ { ++ tempType = GetType(GETCHAR(line, i)); ++ switch(tempType) ++ { ++ case RLE: ++ currentEmbedding = levels[i] = leastGreaterOdd(currentEmbedding); ++ currentOverride = ON; ++ types[i] = BN; ++ break; ++ ++ case LRE: ++ currentEmbedding = levels[i] = leastGreaterEven(currentEmbedding); ++ currentOverride = ON; ++ types[i] = BN; ++ break; ++ ++ case RLO: ++ currentEmbedding = levels[i] = leastGreaterOdd(currentEmbedding); ++ currentOverride = R; ++ types[i] = BN; ++ break; ++ ++ case LRO: ++ currentEmbedding = levels[i] = leastGreaterEven(currentEmbedding); ++ currentOverride = L; ++ types[i] = BN; ++ break; ++ ++ case PDF: ++ levels[i] = currentEmbedding; ++ currentEmbedding = getPreviousLevel(types, levels, i); ++ currentOverride = getPreviousOverride(types, levels, i); ++ types[i] = BN; ++ break; ++ ++ /* Whitespace is treated as neutral for now */ ++ case WS: ++ case B: ++ case S: ++ levels[i] = currentEmbedding; ++ tempType = ON; ++ if(currentOverride != ON) ++ tempType = currentOverride; ++ break; ++ ++ default: ++ levels[i] = currentEmbedding; ++ if(currentOverride != ON) ++ tempType = currentOverride; ++ break; ++ ++ } ++ types[i] = tempType; ++ } ++ }else ++ { ++ for( i=0; i<count; i++) ++ { ++ tempType = GetType(GETCHAR(line, i)); ++ switch(tempType) ++ { ++ case WS: ++ case B: ++ case S: ++ levels[i] = currentEmbedding; ++ tempType = ON; ++ if(currentOverride != ON) ++ tempType = currentOverride; ++ break; ++ ++ default: ++ levels[i] = currentEmbedding; ++ if(currentOverride != ON) ++ tempType = currentOverride; ++ break; ++ ++ } ++ types[i] = tempType; ++ } ++ ++ } ++ ++} ++ ++/* Rule (W3) */ ++void doALtoR(unsigned char* types, int count) ++{ ++ int i=0; ++ for(; i<count; i++) ++ { ++ if(types[i] == AL) ++ types[i] = R; ++ } ++ ++} ++/* ++ * The Main Bidi Function, and the only function that should ++ * be used by the outside world. ++ * ++ * line: a buffer of size count containing text to apply ++ * the Bidirectional algorithm to. ++ */ ++int doBidi(BLOCKTYPE line, int count, int applyShape, int reorderCombining, int removeMarks) ++{ ++ unsigned char* types; ++ unsigned char* levels; ++ unsigned char paragraphLevel; ++ unsigned char tempType, tempTypeSec; ++ int i, j, imax, fX, fAL, fET, fNSM; ++ CHARTYPE* shapeTo; ++ ++ ++ fX = fAL = fET = fNSM = 0; ++ for(i=0; i<count; i++) ++ { ++ switch(GetType(line[i])) ++ { ++ case AL: ++ case R: ++ fAL = 1; ++ break; ++ case LRE: ++ case LRO: ++ case RLE: ++ case RLO: ++ case PDF: ++ case BN: ++ fX = 1; ++ break; ++ case ET: ++ fET = 1; ++ break; ++ case NSM: ++ fNSM = 1; ++ break; ++ } ++ } ++ ++ if(!fAL && !fX) ++ return 0; ++ ++ /* Initialize types, levels */ ++ types = (unsigned char*)malloc(sizeof(unsigned char) * count); ++ levels = (unsigned char*)malloc(sizeof(unsigned char) * count); ++ if(applyShape) ++ shapeTo = (CHARTYPE*)malloc(sizeof(CHARTYPE) * count); ++ ++ /* Rule (P1) NOT IMPLEMENTED ++ * P1. Split the text into separate paragraphs. A paragraph separator is ++ * kept with the previous paragraph. Within each paragraph, apply all the ++ * other rules of this algorithm. ++ */ ++ ++ /* Rule (P2), (P3) ++ * P2. In each paragraph, find the first character of type L, AL, or R. ++ * P3. If a character is found in P2 and it is of type AL or R, then set ++ * the paragraph embedding level to one; otherwise, set it to zero. ++ */ ++ paragraphLevel = GetParagraphLevel(line, count); ++ ++ /* Rule (X1), (X2), (X3), (X4), (X5), (X6), (X7), (X8), (X9) ++ * X1. Begin by setting the current embedding level to the paragraph ++ * embedding level. Set the directional override status to neutral. ++ * X2. With each RLE, compute the least greater odd embedding level. ++ * X3. With each LRE, compute the least greater even embedding level. ++ * X4. With each RLO, compute the least greater odd embedding level. ++ * X5. With each LRO, compute the least greater even embedding level. ++ * X6. For all types besides RLE, LRE, RLO, LRO, and PDF: ++ * a. Set the level of the current character to the current ++ * embedding level. ++ * b. Whenever the directional override status is not neutral, ++ * reset the current character type to the directional ++ * override status. ++ * X7. With each PDF, determine the matching embedding or override code. ++ * If there was a valid matching code, restore (pop) the last ++ * remembered (pushed) embedding level and directional override. ++ * X8. All explicit directional embeddings and overrides are completely ++ * terminated at the end of each paragraph. Paragraph separators are not ++ * included in the embedding. (Useless here) NOT IMPLEMENTED ++ * X9. Remove all RLE, LRE, RLO, LRO, PDF, and BN codes. ++ * Here, they're converted to BN. ++ */ ++ ++ doTypes(line, paragraphLevel, types, levels, count, fX); ++ ++ ++ /* Rule (W1) ++ * W1. Examine each non-spacing mark (NSM) in the level run, and change ++ * the type of the NSM to the type of the previous character. If the NSM ++ * is at the start of the level run, it will get the type of sor. ++ */ ++ ++ /* ++ * Clear BNs first ++ */ ++ if(fX) ++ { ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == BN) ++ { ++ j=i; ++ while(types[--j] == ON); ++ levels[i] = levels[j]; ++ ++ j=i; ++ while(types[++j] == BN); ++ ++ if(levels[j] > levels[i]) ++ levels[i] = levels[j]; ++ ++ ++ ++ if((levels[i] % 2) == 0) ++ { ++ types[i] = L; ++ } ++ else ++ { ++ types[i] = R; ++ } ++ ++ } ++ } ++ } ++ ++ ++ if(fNSM) ++ { ++ if(types[0] == NSM) ++ types[0] = paragraphLevel; ++ ++ for(i=1; i<count; i++) ++ { ++ if(types[i] == NSM) ++ types[i] = types[i-1]; ++ /* Is this a safe assumption? ++ * I assumed the previous, IS a character. ++ */ ++ } ++ } ++ ++ /* BN TYPES !!!! */ ++ ++ if(fX) ++ { ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == BN) ++ { ++ j=i; ++ while(--j>=0 && types[j] == ON); ++ tempType = types[j]; ++ j=i; ++ while(++j<count && types[j] == BN || types[j] == ON); ++ if(tempType != types[j]) ++ types[i] = tempType; ++ ++ } ++ } ++ } ++ ++ ++ /* Rule (W2) ++ * W2. Search backwards from each instance of a European number until the ++ * first strong type (R, L, AL, or sor) is found. If an AL is found, ++ * change the type of the European number to Arabic number. ++ */ ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == EN) ++ { ++ j=i; ++ while(--j >= 0) ++ { ++ if(types[j] == AL) ++ { ++ types[i] = AN; ++ break; ++ } ++ else if(types[j] == R || types[j] == L) ++ { ++ break; ++ } ++ } ++ } ++ } ++ ++ /* Rule (W3) ++ * W3. Change all ALs to R. ++ * ++ * Optimization: on Rule Xn, we might set a flag on AL type ++ * to prevent this loop in L R lines only... ++ */ ++ doALtoR(types, count); ++ ++ /* Rule (W4) ++ * W4. A single European separator between two European numbers changes ++ * to a European number. A single common separator between two numbers ++ * of the same type changes to that type. ++ */ ++ for( i=0; i<(count-1); i++) ++ { ++ if(types[i] == ES) ++ { ++ if(types[i-1] == EN && types[i+1] == EN) ++ types[i] = EN; ++ }else if(types[i] == CS) ++ { ++ if(types[i-1] == EN && types[i+1] == EN) ++ types[i] = EN; ++ else if(types[i-1] == AN && types[i+1] == AN) ++ types[i] = AN; ++ } ++ } ++ ++ /* Rule (W5) ++ * W5. A sequence of European terminators adjacent to European numbers ++ * changes to all European numbers. ++ * ++ * Optimization: lots here... else ifs need rearrangement ++ */ ++ if(fET) ++ { ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == ET) ++ { ++ if(types[i-1] == EN) ++ { ++ types[i] = EN; ++ continue; ++ }else if(types[i+1] == EN) ++ { ++ types[i] = EN; ++ continue; ++ }else if(types[i+1] == ET) ++ { ++ j=i; ++ while(j <count && types[j] == ET) ++ { ++ j++; ++ } ++ if(types[j] == EN) ++ types[i] = EN; ++ } ++ } ++ } ++ } ++ ++ /* Rule (W6) ++ * W6. Otherwise, separators and terminators change to Other Neutral: ++ */ ++ for(i=0; i<count; i++) ++ { ++ switch(types[i]) ++ { ++ case ES: ++ case ET: ++ case CS: ++ types[i] = ON; ++ break; ++ } ++ } ++ ++ /* Rule (W7) ++ * W7. Search backwards from each instance of a European number until ++ * the first strong type (R, L, or sor) is found. If an L is found, ++ * then change the type of the European number to L. ++ */ ++ ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == EN) ++ { ++ j=i; ++ while(--j >= 0) ++ { ++ if(types[j] == L) ++ { ++ types[i] = L; ++ break; ++ } ++ else if(types[j] == R || types[j] == AL) ++ { ++ break; ++ } ++ ++ } ++ } ++ } ++ ++ ++ /* Rule (N1) ++ * N1. A sequence of neutrals takes the direction of the surrounding ++ * strong text if the text on both sides has the same direction. European ++ * and Arabic numbers are treated as though they were R. ++ */ ++ tempType = paragraphLevel; ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == ON) ++ { ++ if(types[i-1] == R || types[i-1] == EN || types[i-1] == AN) ++ tempType = R; ++ else ++ tempType = L; ++ j=i; ++ ++ while(j < count) ++ { ++ tempTypeSec = types[j]; ++ if(tempTypeSec == ON || tempTypeSec == BN) ++ j++; ++ else ++ break; ++ } ++ ++ if(((types[j] == L || types[j] == LRE) && (tempType == L)) || ++ (((types[j] == R) || (types[j] == EN) || (types[j] == AN)) && (tempType == R))) ++ { ++ while(i<j) ++ { ++ types[i++] = tempType; ++ } ++ } ++ } ++ } ++ ++ ++ /* Rule (N2) ++ * N2. Any remaining neutrals take the embedding direction. ++ */ ++ for(i=0; i<count; i++) ++ { ++ if(types[i] == ON || types[i] == BN) ++ { ++ if((levels[i] % 2) == 0) ++ types[i] = L; ++ else ++ types[i] = R; ++ } ++ } ++ ++ /* Rule (I1) ++ * I1. For all characters with an even (left-to-right) embedding ++ * direction, those of type R go up one level and those of type AN or ++ * EN go up two levels. ++ */ ++ for(i=0; i<count; i++) ++ { ++ if((levels[i] % 2) == 0) ++ { ++ if(types[i] == R) ++ levels[i] += 1; ++ else if((types[i] == AN) || (types[i] == EN)) ++ levels[i] += 2; ++ }else ++ { ++ if((types[i] == L) || ++ (types[i] == EN) || ++ (types[i] == AN)) ++ levels[i] += 1; ++ } ++ } ++ ++ /* Rule (I2) ++ * I2. For all characters with an odd (right-to-left) embedding direction, ++ * those of type L, EN or AN go up one level. ++ */ ++/* ++ for(i=0; i<count; i++) ++ { ++ if((levels[i] % 2) == 1) ++ { ++ if(types[i] == L || types[i] == EN || types[i] == AN) ++ levels[i] += 1; ++ } ++ } ++*/ ++ /* Rule (L1) ++ * L1. On each line, reset the embedding level of the following characters ++ * to the paragraph embedding level: ++ * (1)segment separators, (2)paragraph separators, ++ * (3)any sequence of whitespace characters preceding ++ * a segment separator or paragraph separator, ++ * (4)and any sequence of white space characters ++ * at the end of the line. ++ * The types of characters used here are the original types, not those ++ * modified by the previous phase. ++ */ ++ ++ ++ ++ j=count-1; ++ while(j>0 && (GetType(GETCHAR(line, j)) == WS)) ++ { ++ j--; ++ } ++ if(j < (count-1)) ++ { ++ for(j++; j<count; j++) ++ levels[j] = paragraphLevel; ++ } ++ ++ for(i=0; i<count; i++) ++ { ++ tempType = GetType(GETCHAR(line, i)); ++ if(tempType == WS) ++ { ++ j=i; ++ while((++j < count) && ((tempType == WS) || (tempType == RLE)) ) ++ { ++ tempType = GetType(line[j]); ++ } ++ ++ if(GetType(GETCHAR(line, j)) == B || GetType(GETCHAR(line, j)) == S) ++ { ++ for(j--; j>=i ; j--) ++ { ++ levels[j] = paragraphLevel; ++ } ++ } ++ }else if(tempType == B || tempType == S) ++ levels[i] = paragraphLevel; ++ } ++ ++ /* Rule (L4) ++ * L4. A character that possesses the mirrored property as specified by ++ * Section 4.7, Mirrored, must be depicted by a mirrored glyph if the ++ * resolved directionality of that character is R. ++ */ ++ /* Note: this is implemented before L2 for efficiency */ ++ for(i=0; i<count; i++) ++ { ++ if((levels[i] % 2) == 1) ++ doMirror(&line[i]); ++ } ++ ++ ++ ++ /* Rule (L3) ++ * L3. Combining marks applied to a right-to-left base character will at ++ * this point precede their base character. If the rendering engine ++ * expects them to follow the base characters in the final display ++ * process, then the ordering of the marks and the base character must ++ * be reversed. ++ * Combining marks are reordered to the right of each character on an ++ * odd level. ++ */ ++ ++ if(fNSM && reorderCombining) ++ { ++ CHARTYPE temp; ++ int it; ++ for(i=0; i<count; i++) ++ { ++ if(GetType(GETCHAR(line, i)) == NSM && odd(levels[i])) ++ { ++ j=i; ++ while((++j < count) && (GetType(GETCHAR(line, j)) == NSM)); ++ j--; i--; ++ for(it=j; j>i; i++, j--) ++ { ++ temp = GETCHAR(line, i); ++ GETCHAR(line, i) = GETCHAR(line, j); ++ GETCHAR(line, j) = temp; ++ } ++ i=it+1; ++ } ++ } ++ } ++ ++ /* Shaping ++ * Shaping is Applied to each run of levels separately.... ++ */ ++ ++ if(applyShape) ++ { ++ ++ for(i=0; i<count; i++) ++ { ++ shapeTo[i] = GETCHAR(line, i); ++ } ++ ++ j=i=0; ++ while(j < count) ++ { ++ if(GetType(GETCHAR(line, j)) == AL) ++ { ++ if(j<count && j >= i ) ++ { ++ tempType = levels[j]; ++ i=j; ++ while((i++ < count) && (levels[i] == tempType)); ++ doShape(line, shapeTo, j, i); ++ j=i; ++ tempType = levels[j]; ++ ++ } ++ } ++ j++; ++ } ++ for(i=0; i<count; i++) ++ { ++ GETCHAR(line, i) = shapeTo[i]; ++ } ++ free(shapeTo); ++ } ++ ++ ++ ++ /* Rule (L2) ++ * L2. From the highest level found in the text to the lowest odd level on ++ * each line, including intermediate levels not actually present in the ++ * text, reverse any contiguous sequence of characters that are at that ++ * level or higher ++ */ ++ /* we flip the character string and leave the level array */ ++ imax = 0; ++ i=0; ++ tempType = levels[0]; ++ while(i < count) ++ { ++ if(levels[i] > tempType) ++ { ++ tempType = levels[i]; ++ imax=i; ++ } ++ i++; ++ } ++ /* maximum level in tempType, its index in imax. */ ++ while(tempType > 0) /* loop from highest level to the least odd, */ ++ { /* which i assume is 1 */ ++ flipThisRun(line, levels, tempType, count); ++ tempType--; ++ } ++ ++ /* The line should be reordered correctly, check for Explicits marks ++ * and remove them if removeMarks ++ */ ++ if(fX && removeMarks) ++ { ++ if(!GetParagraphLevel(line, count)) ++ { ++ for(i=0, j=0; i<count; i++) ++ { ++ tempType = GetType(GETCHAR(line, i)); ++ if(tempType != RLE && ++ tempType != LRE && ++ tempType != RLO && ++ tempType != LRO && ++ tempType != PDF) ++ GETCHAR(line, j++) = GETCHAR(line, i); ++ } ++ for(i=j; j<count; j++) ++ GETCHAR(line, j) = 0x20; ++ }else ++ { ++ for(j=i=count-1; i>=0; i--) ++ { ++ tempType = GetType(GETCHAR(line, i)); ++ if(tempType != RLE && ++ tempType != LRE && ++ tempType != RLO && ++ tempType != LRO && ++ tempType != PDF) ++ GETCHAR(line, j--) = GETCHAR(line, i); ++ } ++ for(i=j; j>=0; j--) ++ GETCHAR(line, j) = 0x20; ++ } ++ } ++ ++ ++ free(types); ++ free(levels); ++ /* if removeMarks is 1 and there were actual marks then return the new size */ ++ if(fX && removeMarks) return i; ++ return count; ++} ++ ++ ++/* ++ * Bad, Horrible function ++ * takes a pointer to a character that is checked for ++ * having a mirror glyph. ++ */ ++void doMirror(CHARTYPE* ch) ++{ ++ if ((*ch & 0xFF00) == 0) { ++ switch (*ch) { ++ case 0x0028: *ch = 0x0029; break; ++ case 0x0029: *ch = 0x0028; break; ++ case 0x003C: *ch = 0x003E; break; ++ case 0x003E: *ch = 0x003C; break; ++ case 0x005B: *ch = 0x005D; break; ++ case 0x005D: *ch = 0x005B; break; ++ case 0x007B: *ch = 0x007D; break; ++ case 0x007D: *ch = 0x007B; break; ++ case 0x00AB: *ch = 0x00BB; break; ++ case 0x00BB: *ch = 0x00AB; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2000) { ++ switch (*ch) { ++ case 0x2039: *ch = 0x203A; break; ++ case 0x203A: *ch = 0x2039; break; ++ case 0x2045: *ch = 0x2046; break; ++ case 0x2046: *ch = 0x2045; break; ++ case 0x207D: *ch = 0x207E; break; ++ case 0x207E: *ch = 0x207D; break; ++ case 0x208D: *ch = 0x208E; break; ++ case 0x208E: *ch = 0x208D; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2200) { ++ switch (*ch) { ++ case 0x2208: *ch = 0x220B; break; ++ case 0x2209: *ch = 0x220C; break; ++ case 0x220A: *ch = 0x220D; break; ++ case 0x220B: *ch = 0x2208; break; ++ case 0x220C: *ch = 0x2209; break; ++ case 0x220D: *ch = 0x220A; break; ++ case 0x2215: *ch = 0x29F5; break; ++ case 0x223C: *ch = 0x223D; break; ++ case 0x223D: *ch = 0x223C; break; ++ case 0x2243: *ch = 0x22CD; break; ++ case 0x2252: *ch = 0x2253; break; ++ case 0x2253: *ch = 0x2252; break; ++ case 0x2254: *ch = 0x2255; break; ++ case 0x2255: *ch = 0x2254; break; ++ case 0x2264: *ch = 0x2265; break; ++ case 0x2265: *ch = 0x2264; break; ++ case 0x2266: *ch = 0x2267; break; ++ case 0x2267: *ch = 0x2266; break; ++ case 0x2268: *ch = 0x2269; break; ++ case 0x2269: *ch = 0x2268; break; ++ case 0x226A: *ch = 0x226B; break; ++ case 0x226B: *ch = 0x226A; break; ++ case 0x226E: *ch = 0x226F; break; ++ case 0x226F: *ch = 0x226E; break; ++ case 0x2270: *ch = 0x2271; break; ++ case 0x2271: *ch = 0x2270; break; ++ case 0x2272: *ch = 0x2273; break; ++ case 0x2273: *ch = 0x2272; break; ++ case 0x2274: *ch = 0x2275; break; ++ case 0x2275: *ch = 0x2274; break; ++ case 0x2276: *ch = 0x2277; break; ++ case 0x2277: *ch = 0x2276; break; ++ case 0x2278: *ch = 0x2279; break; ++ case 0x2279: *ch = 0x2278; break; ++ case 0x227A: *ch = 0x227B; break; ++ case 0x227B: *ch = 0x227A; break; ++ case 0x227C: *ch = 0x227D; break; ++ case 0x227D: *ch = 0x227C; break; ++ case 0x227E: *ch = 0x227F; break; ++ case 0x227F: *ch = 0x227E; break; ++ case 0x2280: *ch = 0x2281; break; ++ case 0x2281: *ch = 0x2280; break; ++ case 0x2282: *ch = 0x2283; break; ++ case 0x2283: *ch = 0x2282; break; ++ case 0x2284: *ch = 0x2285; break; ++ case 0x2285: *ch = 0x2284; break; ++ case 0x2286: *ch = 0x2287; break; ++ case 0x2287: *ch = 0x2286; break; ++ case 0x2288: *ch = 0x2289; break; ++ case 0x2289: *ch = 0x2288; break; ++ case 0x228A: *ch = 0x228B; break; ++ case 0x228B: *ch = 0x228A; break; ++ case 0x228F: *ch = 0x2290; break; ++ case 0x2290: *ch = 0x228F; break; ++ case 0x2291: *ch = 0x2292; break; ++ case 0x2292: *ch = 0x2291; break; ++ case 0x2298: *ch = 0x29B8; break; ++ case 0x22A2: *ch = 0x22A3; break; ++ case 0x22A3: *ch = 0x22A2; break; ++ case 0x22A6: *ch = 0x2ADE; break; ++ case 0x22A8: *ch = 0x2AE4; break; ++ case 0x22A9: *ch = 0x2AE3; break; ++ case 0x22AB: *ch = 0x2AE5; break; ++ case 0x22B0: *ch = 0x22B1; break; ++ case 0x22B1: *ch = 0x22B0; break; ++ case 0x22B2: *ch = 0x22B3; break; ++ case 0x22B3: *ch = 0x22B2; break; ++ case 0x22B4: *ch = 0x22B5; break; ++ case 0x22B5: *ch = 0x22B4; break; ++ case 0x22B6: *ch = 0x22B7; break; ++ case 0x22B7: *ch = 0x22B6; break; ++ case 0x22C9: *ch = 0x22CA; break; ++ case 0x22CA: *ch = 0x22C9; break; ++ case 0x22CB: *ch = 0x22CC; break; ++ case 0x22CC: *ch = 0x22CB; break; ++ case 0x22CD: *ch = 0x2243; break; ++ case 0x22D0: *ch = 0x22D1; break; ++ case 0x22D1: *ch = 0x22D0; break; ++ case 0x22D6: *ch = 0x22D7; break; ++ case 0x22D7: *ch = 0x22D6; break; ++ case 0x22D8: *ch = 0x22D9; break; ++ case 0x22D9: *ch = 0x22D8; break; ++ case 0x22DA: *ch = 0x22DB; break; ++ case 0x22DB: *ch = 0x22DA; break; ++ case 0x22DC: *ch = 0x22DD; break; ++ case 0x22DD: *ch = 0x22DC; break; ++ case 0x22DE: *ch = 0x22DF; break; ++ case 0x22DF: *ch = 0x22DE; break; ++ case 0x22E0: *ch = 0x22E1; break; ++ case 0x22E1: *ch = 0x22E0; break; ++ case 0x22E2: *ch = 0x22E3; break; ++ case 0x22E3: *ch = 0x22E2; break; ++ case 0x22E4: *ch = 0x22E5; break; ++ case 0x22E5: *ch = 0x22E4; break; ++ case 0x22E6: *ch = 0x22E7; break; ++ case 0x22E7: *ch = 0x22E6; break; ++ case 0x22E8: *ch = 0x22E9; break; ++ case 0x22E9: *ch = 0x22E8; break; ++ case 0x22EA: *ch = 0x22EB; break; ++ case 0x22EB: *ch = 0x22EA; break; ++ case 0x22EC: *ch = 0x22ED; break; ++ case 0x22ED: *ch = 0x22EC; break; ++ case 0x22F0: *ch = 0x22F1; break; ++ case 0x22F1: *ch = 0x22F0; break; ++ case 0x22F2: *ch = 0x22FA; break; ++ case 0x22F3: *ch = 0x22FB; break; ++ case 0x22F4: *ch = 0x22FC; break; ++ case 0x22F6: *ch = 0x22FD; break; ++ case 0x22F7: *ch = 0x22FE; break; ++ case 0x22FA: *ch = 0x22F2; break; ++ case 0x22FB: *ch = 0x22F3; break; ++ case 0x22FC: *ch = 0x22F4; break; ++ case 0x22FD: *ch = 0x22F6; break; ++ case 0x22FE: *ch = 0x22F7; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2300) { ++ switch (*ch) { ++ case 0x2308: *ch = 0x2309; break; ++ case 0x2309: *ch = 0x2308; break; ++ case 0x230A: *ch = 0x230B; break; ++ case 0x230B: *ch = 0x230A; break; ++ case 0x2329: *ch = 0x232A; break; ++ case 0x232A: *ch = 0x2329; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2700) { ++ switch (*ch) { ++ case 0x2768: *ch = 0x2769; break; ++ case 0x2769: *ch = 0x2768; break; ++ case 0x276A: *ch = 0x276B; break; ++ case 0x276B: *ch = 0x276A; break; ++ case 0x276C: *ch = 0x276D; break; ++ case 0x276D: *ch = 0x276C; break; ++ case 0x276E: *ch = 0x276F; break; ++ case 0x276F: *ch = 0x276E; break; ++ case 0x2770: *ch = 0x2771; break; ++ case 0x2771: *ch = 0x2770; break; ++ case 0x2772: *ch = 0x2773; break; ++ case 0x2773: *ch = 0x2772; break; ++ case 0x2774: *ch = 0x2775; break; ++ case 0x2775: *ch = 0x2774; break; ++ case 0x27D5: *ch = 0x27D6; break; ++ case 0x27D6: *ch = 0x27D5; break; ++ case 0x27DD: *ch = 0x27DE; break; ++ case 0x27DE: *ch = 0x27DD; break; ++ case 0x27E2: *ch = 0x27E3; break; ++ case 0x27E3: *ch = 0x27E2; break; ++ case 0x27E4: *ch = 0x27E5; break; ++ case 0x27E5: *ch = 0x27E4; break; ++ case 0x27E6: *ch = 0x27E7; break; ++ case 0x27E7: *ch = 0x27E6; break; ++ case 0x27E8: *ch = 0x27E9; break; ++ case 0x27E9: *ch = 0x27E8; break; ++ case 0x27EA: *ch = 0x27EB; break; ++ case 0x27EB: *ch = 0x27EA; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2900) { ++ switch (*ch) { ++ case 0x2983: *ch = 0x2984; break; ++ case 0x2984: *ch = 0x2983; break; ++ case 0x2985: *ch = 0x2986; break; ++ case 0x2986: *ch = 0x2985; break; ++ case 0x2987: *ch = 0x2988; break; ++ case 0x2988: *ch = 0x2987; break; ++ case 0x2989: *ch = 0x298A; break; ++ case 0x298A: *ch = 0x2989; break; ++ case 0x298B: *ch = 0x298C; break; ++ case 0x298C: *ch = 0x298B; break; ++ case 0x298D: *ch = 0x2990; break; ++ case 0x298E: *ch = 0x298F; break; ++ case 0x298F: *ch = 0x298E; break; ++ case 0x2990: *ch = 0x298D; break; ++ case 0x2991: *ch = 0x2992; break; ++ case 0x2992: *ch = 0x2991; break; ++ case 0x2993: *ch = 0x2994; break; ++ case 0x2994: *ch = 0x2993; break; ++ case 0x2995: *ch = 0x2996; break; ++ case 0x2996: *ch = 0x2995; break; ++ case 0x2997: *ch = 0x2998; break; ++ case 0x2998: *ch = 0x2997; break; ++ case 0x29B8: *ch = 0x2298; break; ++ case 0x29C0: *ch = 0x29C1; break; ++ case 0x29C1: *ch = 0x29C0; break; ++ case 0x29C4: *ch = 0x29C5; break; ++ case 0x29C5: *ch = 0x29C4; break; ++ case 0x29CF: *ch = 0x29D0; break; ++ case 0x29D0: *ch = 0x29CF; break; ++ case 0x29D1: *ch = 0x29D2; break; ++ case 0x29D2: *ch = 0x29D1; break; ++ case 0x29D4: *ch = 0x29D5; break; ++ case 0x29D5: *ch = 0x29D4; break; ++ case 0x29D8: *ch = 0x29D9; break; ++ case 0x29D9: *ch = 0x29D8; break; ++ case 0x29DA: *ch = 0x29DB; break; ++ case 0x29DB: *ch = 0x29DA; break; ++ case 0x29F5: *ch = 0x2215; break; ++ case 0x29F8: *ch = 0x29F9; break; ++ case 0x29F9: *ch = 0x29F8; break; ++ case 0x29FC: *ch = 0x29FD; break; ++ case 0x29FD: *ch = 0x29FC; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x2A00) { ++ switch (*ch) { ++ case 0x2A2B: *ch = 0x2A2C; break; ++ case 0x2A2C: *ch = 0x2A2B; break; ++ case 0x2A2D: *ch = 0x2A2C; break; ++ case 0x2A2E: *ch = 0x2A2D; break; ++ case 0x2A34: *ch = 0x2A35; break; ++ case 0x2A35: *ch = 0x2A34; break; ++ case 0x2A3C: *ch = 0x2A3D; break; ++ case 0x2A3D: *ch = 0x2A3C; break; ++ case 0x2A64: *ch = 0x2A65; break; ++ case 0x2A65: *ch = 0x2A64; break; ++ case 0x2A79: *ch = 0x2A7A; break; ++ case 0x2A7A: *ch = 0x2A79; break; ++ case 0x2A7D: *ch = 0x2A7E; break; ++ case 0x2A7E: *ch = 0x2A7D; break; ++ case 0x2A7F: *ch = 0x2A80; break; ++ case 0x2A80: *ch = 0x2A7F; break; ++ case 0x2A81: *ch = 0x2A82; break; ++ case 0x2A82: *ch = 0x2A81; break; ++ case 0x2A83: *ch = 0x2A84; break; ++ case 0x2A84: *ch = 0x2A83; break; ++ case 0x2A8B: *ch = 0x2A8C; break; ++ case 0x2A8C: *ch = 0x2A8B; break; ++ case 0x2A91: *ch = 0x2A92; break; ++ case 0x2A92: *ch = 0x2A91; break; ++ case 0x2A93: *ch = 0x2A94; break; ++ case 0x2A94: *ch = 0x2A93; break; ++ case 0x2A95: *ch = 0x2A96; break; ++ case 0x2A96: *ch = 0x2A95; break; ++ case 0x2A97: *ch = 0x2A98; break; ++ case 0x2A98: *ch = 0x2A97; break; ++ case 0x2A99: *ch = 0x2A9A; break; ++ case 0x2A9A: *ch = 0x2A99; break; ++ case 0x2A9B: *ch = 0x2A9C; break; ++ case 0x2A9C: *ch = 0x2A9B; break; ++ case 0x2AA1: *ch = 0x2AA2; break; ++ case 0x2AA2: *ch = 0x2AA1; break; ++ case 0x2AA6: *ch = 0x2AA7; break; ++ case 0x2AA7: *ch = 0x2AA6; break; ++ case 0x2AA8: *ch = 0x2AA9; break; ++ case 0x2AA9: *ch = 0x2AA8; break; ++ case 0x2AAA: *ch = 0x2AAB; break; ++ case 0x2AAB: *ch = 0x2AAA; break; ++ case 0x2AAC: *ch = 0x2AAD; break; ++ case 0x2AAD: *ch = 0x2AAC; break; ++ case 0x2AAF: *ch = 0x2AB0; break; ++ case 0x2AB0: *ch = 0x2AAF; break; ++ case 0x2AB3: *ch = 0x2AB4; break; ++ case 0x2AB4: *ch = 0x2AB3; break; ++ case 0x2ABB: *ch = 0x2ABC; break; ++ case 0x2ABC: *ch = 0x2ABB; break; ++ case 0x2ABD: *ch = 0x2ABE; break; ++ case 0x2ABE: *ch = 0x2ABD; break; ++ case 0x2ABF: *ch = 0x2AC0; break; ++ case 0x2AC0: *ch = 0x2ABF; break; ++ case 0x2AC1: *ch = 0x2AC2; break; ++ case 0x2AC2: *ch = 0x2AC1; break; ++ case 0x2AC3: *ch = 0x2AC4; break; ++ case 0x2AC4: *ch = 0x2AC3; break; ++ case 0x2AC5: *ch = 0x2AC6; break; ++ case 0x2AC6: *ch = 0x2AC5; break; ++ case 0x2ACD: *ch = 0x2ACE; break; ++ case 0x2ACE: *ch = 0x2ACD; break; ++ case 0x2ACF: *ch = 0x2AD0; break; ++ case 0x2AD0: *ch = 0x2ACF; break; ++ case 0x2AD1: *ch = 0x2AD2; break; ++ case 0x2AD2: *ch = 0x2AD1; break; ++ case 0x2AD3: *ch = 0x2AD4; break; ++ case 0x2AD4: *ch = 0x2AD3; break; ++ case 0x2AD5: *ch = 0x2AD6; break; ++ case 0x2AD6: *ch = 0x2AD5; break; ++ case 0x2ADE: *ch = 0x22A6; break; ++ case 0x2AE3: *ch = 0x22A9; break; ++ case 0x2AE4: *ch = 0x22A8; break; ++ case 0x2AE5: *ch = 0x22AB; break; ++ case 0x2AEC: *ch = 0x2AED; break; ++ case 0x2AED: *ch = 0x2AEC; break; ++ case 0x2AF7: *ch = 0x2AF8; break; ++ case 0x2AF8: *ch = 0x2AF7; break; ++ case 0x2AF9: *ch = 0x2AFA; break; ++ case 0x2AFA: *ch = 0x2AF9; break; ++ } ++ } else if ((*ch & 0xFF00) == 0x3000) { ++ switch (*ch) { ++ case 0x3008: *ch = 0x3009; break; ++ case 0x3009: *ch = 0x3008; break; ++ case 0x300A: *ch = 0x300B; break; ++ case 0x300B: *ch = 0x300A; break; ++ case 0x300C: *ch = 0x300D; break; ++ case 0x300D: *ch = 0x300C; break; ++ case 0x300E: *ch = 0x300F; break; ++ case 0x300F: *ch = 0x300E; break; ++ case 0x3010: *ch = 0x3011; break; ++ case 0x3011: *ch = 0x3010; break; ++ case 0x3014: *ch = 0x3015; break; ++ case 0x3015: *ch = 0x3014; break; ++ case 0x3016: *ch = 0x3017; break; ++ case 0x3017: *ch = 0x3016; break; ++ case 0x3018: *ch = 0x3019; break; ++ case 0x3019: *ch = 0x3018; break; ++ case 0x301A: *ch = 0x301B; break; ++ case 0x301B: *ch = 0x301A; break; ++ } ++ } else if ((*ch & 0xFF00) == 0xFF00) { ++ switch (*ch) { ++ case 0xFF08: *ch = 0xFF09; break; ++ case 0xFF09: *ch = 0xFF08; break; ++ case 0xFF1C: *ch = 0xFF1E; break; ++ case 0xFF1E: *ch = 0xFF1C; break; ++ case 0xFF3B: *ch = 0xFF3D; break; ++ case 0xFF3D: *ch = 0xFF3B; break; ++ case 0xFF5B: *ch = 0xFF5D; break; ++ case 0xFF5D: *ch = 0xFF5B; break; ++ case 0xFF5F: *ch = 0xFF60; break; ++ case 0xFF60: *ch = 0xFF5F; break; ++ case 0xFF62: *ch = 0xFF63; break; ++ case 0xFF63: *ch = 0xFF62; break; ++ } ++ } ++} +Index: qt-2.3.10/src/qt.pro +=================================================================== +--- qt-2.3.10.orig/src/qt.pro 2005-01-23 15:00:39.000000000 +0100 ++++ qt-2.3.10/src/qt.pro 2005-05-13 22:22:13.000000000 +0200 +@@ -182,6 +182,7 @@ + $$KERNEL_H/qasyncimageio.h \ + $$KERNEL_H/qasyncio.h \ + $$KERNEL_H/qbitmap.h \ ++ $$KERNEL_H/qbidi.h \ + $$KERNEL_H/qbrush.h \ + $$KERNEL_H/qclipboard.h \ + $$KERNEL_H/qcolor.h \ +@@ -527,6 +528,8 @@ + kernel/qapplication.cpp \ + kernel/qasyncimageio.cpp \ + kernel/qasyncio.cpp \ ++ kernel/qbidi.cpp \ ++ kernel/minibidi.cpp \ + kernel/qbitmap.cpp \ + kernel/qclipboard.cpp \ + kernel/qcolor.cpp \ +Index: qt-2.3.10/src/Makefile.in +=================================================================== +--- qt-2.3.10.orig/src/Makefile.in 2005-05-13 22:22:11.000000000 +0200 ++++ qt-2.3.10/src/Makefile.in 2005-05-13 22:29:52.000000000 +0200 +@@ -168,6 +168,8 @@ + kernel/qabstractlayout.o \ + kernel/qaccel.o \ + kernel/qapplication.o \ ++ kernel/qbidi.o \ ++ kernel/minibidi.o \ + kernel/qasyncimageio.o \ + kernel/qasyncio.o \ + kernel/qbitmap.o \ +@@ -4107,6 +4109,12 @@ + kernel/qthread.h \ + tools/qvaluestack.h + ++kernel/qbidi.o: kernel/qbidi.cpp \ ++ kernel/qbidi.h \ ++ tools/qstring.h ++ ++kernel/minibidi.o: kernel/minibidi.c ++ + kernel/qasyncimageio.o: kernel/qasyncimageio.cpp \ + kernel/qasyncimageio.h \ + kernel/qimage.h \ |