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-rw-r--r--packages/qte/qte-2.3.10/bidimetrics.patch2389
1 files changed, 2389 insertions, 0 deletions
diff --git a/packages/qte/qte-2.3.10/bidimetrics.patch b/packages/qte/qte-2.3.10/bidimetrics.patch
index e69de29bb2..50990f5d19 100644
--- a/packages/qte/qte-2.3.10/bidimetrics.patch
+++ b/packages/qte/qte-2.3.10/bidimetrics.patch
@@ -0,0 +1,2389 @@
+
+#
+# Patch managed by http://www.holgerschurig.de/patcher.html
+#
+
+Index: qt-2.3.10/src/kernel/qgfxraster_qws.cpp
+===================================================================
+--- qt-2.3.10.orig/src/kernel/qgfxraster_qws.cpp 2005-05-13 22:22:11.000000000 +0200
++++ qt-2.3.10/src/kernel/qgfxraster_qws.cpp 2005-05-13 22:22:13.000000000 +0200
+@@ -51,6 +51,11 @@
+ #include <fcntl.h>
+ #include <errno.h>
+
++//HAQ bidi patch
++#ifdef USE_BIDI
++#include "qbidi.h"
++#endif
++// end HAQ patch
+
+ extern bool qws_sw_cursor;
+
+@@ -1382,6 +1387,53 @@
+ setAlphaType(BigEndianMask);
+ }
+
++#ifdef USE_BIDI
++ // HAQ do bidi
++ QString n;
++ qApplyBidi(s, n);
++
++ for( loopc=0; loopc < int(n.length()); loopc++ ) {
++ QGlyph glyph = memorymanager->lockGlyph(myfont, n[loopc]);
++ int myw=glyph.metrics->width;
++ srcwidth = myw;
++ srcheight = glyph.metrics->height;
++ setAlphaSource(glyph.data,glyph.metrics->linestep);
++ int myx=x;
++ int myy=y;
++ myx+=glyph.metrics->bearingx;
++ myy-=glyph.metrics->bearingy;
++
++ // HAQ hack to show arabic tashkeel (diacriticals) above
++ // the previous character (which in reversed arabic, as it is here, is the next character)
++
++ QChar c = n[loopc];
++ if (ISTASHKEEL(c.unicode())) {
++ //printf("glyph %d bearingx %d width %d advance %d\n",
++ // c.unicode(),glyph.metrics->bearingx, glyph.metrics->width, glyph.metrics->advance);
++
++ if (loopc < int(n.length()-1)) // if there is a following character then place this glyph over it
++ {
++ QGlyph nextGlyph = memorymanager->lockGlyph(myfont, n[loopc+1]);
++ int nextCharWidth = nextGlyph.metrics->width;
++ myx += nextCharWidth/2 - glyph.metrics->width;
++ // pre-undo the advance in x so that the next glyph is placed over this one
++ x -= glyph.metrics->advance;
++ }
++ }
++
++ if(glyph.metrics->width<1 || glyph.metrics->height<1
++ || glyph.metrics->linestep==0)
++ {
++ // non-printing characters
++ } else {
++ blt(myx,myy,myw,glyph.metrics->height,0,0);
++ }
++ x+=glyph.metrics->advance;
++ // ... unlock glyph
++ }
++
++#else
++
+ for( loopc=0; loopc < int(s.length()); loopc++ ) {
+ QGlyph glyph = memorymanager->lockGlyph(myfont, s[loopc]);
+ int myw=glyph.metrics->width;
+@@ -1402,6 +1454,9 @@
+ x+=glyph.metrics->advance;
+ // ... unlock glyph
+ }
++
++#endif
++
+ #ifdef DEBUG_LOCKS
+ qDebug("unaccelerated drawText unlock");
+ #endif
+Index: qt-2.3.10/src/kernel/qfont_qws.cpp
+===================================================================
+--- qt-2.3.10.orig/src/kernel/qfont_qws.cpp 2005-05-13 22:22:11.000000000 +0200
++++ qt-2.3.10/src/kernel/qfont_qws.cpp 2005-05-13 22:22:13.000000000 +0200
+@@ -49,6 +49,12 @@
+ #include "qfontmanager_qws.h"
+ #include "qmemorymanager_qws.h"
+
++//HAQ
++#ifdef USE_BIDI
++#include "qbidi.h"
++#endif
++// end HAQ
++
+ // QFont_Private accesses QFont protected functions
+
+ class QFont_Private : public QFont
+@@ -385,17 +391,46 @@
+
+ int QFontMetrics::width( QChar ch ) const
+ {
++#ifdef USE_BIDI
++
++ int advance;
++ if (ISTASHKEEL(ch.unicode())) {
++ advance = 0;
++ }
++ else
++ advance = memorymanager->lockGlyphMetrics(((QFontMetrics*)this)->internal()->handle(),ch)->advance;
++ return advance;
++
++#else
++
+ return memorymanager->lockGlyphMetrics(((QFontMetrics*)this)->internal()->handle(),ch)->advance;
++
++#endif
+ }
+
+ int QFontMetrics::width( const QString &str, int len ) const
+ {
++#ifdef USE_BIDI
++
++ QString n;
++ qApplyBidi(str, n);
++ if (len < 0) len = n.length();
++ int ret=0;
++ for (int i=0; i<len; i++)
++ ret += width(n[i]);
++ return ret;
++
++#else
++
+ if ( len < 0 )
+ len = str.length();
+ int ret=0;
+ for (int i=0; i<len; i++)
+ ret += width(str[i]);
+ return ret;
++
++#endif
++
+ }
+
+ QRect QFontMetrics::boundingRect( const QString &str, int len ) const
+Index: qt-2.3.10/src/kernel/qbidi.h
+===================================================================
+--- /dev/null 1970-01-01 00:00:00.000000000 +0000
++++ qt-2.3.10/src/kernel/qbidi.h 2005-05-13 22:22:13.000000000 +0200
+@@ -0,0 +1,6 @@
++#include "stdio.h"
++#include <qstring.h>
++
++#define ISTASHKEEL(x) ((x >= 0x64B && x<=0x658) || (x>=0x6d6 && x <= 0x6dc) || (x>=0x6df && x <= 0x6e4) || x==0x6e7 || x == 0x6e8 || (x>=0x6ea && x <= 0x6ed) || (x>=0xfe70 && x <= 0xfe7f))
++
++void qApplyBidi(const QString& s, QString& news);
+Index: qt-2.3.10/src/kernel/qbidi.cpp
+===================================================================
+--- /dev/null 1970-01-01 00:00:00.000000000 +0000
++++ qt-2.3.10/src/kernel/qbidi.cpp 2005-05-13 22:22:13.000000000 +0200
+@@ -0,0 +1,45 @@
++#include <malloc.h>
++#include "qbidi.h"
++
++
++#define BLOCKTYPE unsigned short*
++#define CHARTYPE unsigned short
++
++extern "C" {
++
++int doShape(BLOCKTYPE line, CHARTYPE* to, int from, int count);
++int doBidi(BLOCKTYPE line, int count, int applyShape, int reorderCombining, int removeMarks);
++
++}
++
++void qApplyBidi(const QString& s, QString& news) {
++ //convert to utf16 zero-terminated
++ //printf(": qs length is %d\n",s.length());
++ int loopc;
++ int slength = sizeof(unsigned short) * (s.length());
++ //printf(": slength is %d\n",slength);
++ unsigned short* sutf16 = (unsigned short*)malloc(slength);
++ for( loopc=0; loopc < int(s.length()); loopc++ ) {
++ sutf16[loopc] = s[loopc].unicode();
++ //printf(": char %d is %x\n",loopc,sutf16[loopc]);
++ }
++ //printf(": mark 0\n");
++ ///sutf16[s.length()] = 0;
++
++ unsigned short* sutf16s = (unsigned short*)malloc(slength);
++ doShape(sutf16,sutf16s,0,s.length());
++ //printf(": do bidi\n");
++ doBidi(sutf16s, s.length(),0,0,0);
++ //sutf16s[s.length()] = 0;
++
++ //printf(": back to QString\n");
++ news = "";
++ for( loopc=0; loopc < s.length(); loopc++ ) {
++ QChar newChar((short) sutf16s[loopc]);
++ news = news + newChar;
++ //printf(": add char %x\n",newChar.unicode());
++ }
++
++ free(sutf16);
++ free(sutf16s);
++}
+Index: qt-2.3.10/src/kernel/minibidi.c
+===================================================================
+--- /dev/null 1970-01-01 00:00:00.000000000 +0000
++++ qt-2.3.10/src/kernel/minibidi.c 2005-05-13 22:22:13.000000000 +0200
+@@ -0,0 +1,2127 @@
++/************************************************************************
++ * $Id: minibidi.c,v 1.2 2005/04/08 18:01:45 lynch Exp $
++ *
++ * ------------
++ * Description:
++ * ------------
++ * This is an implemention of Unicode's Bidirectional Algorithm
++ * (known as UAX #9).
++ *
++ * http://www.unicode.org/reports/tr9/
++ *
++ * Author: Ahmad Khalifa
++ *
++ * -----------------
++ * Revision Details: (Updated by Revision Control System)
++ * -----------------
++ * $Date: 2005/04/08 18:01:45 $
++ * $Author: lynch $
++ * $Revision: 1.2 $
++ * $Source: /home/arabeyes/cvs/projects/external/qt_e/minibidi.c,v $
++ *
++ * (www.arabeyes.org - under MIT license)
++ *
++ ************************************************************************/
++
++#include <malloc.h> /* malloc() and free() definition */
++
++/*
++ * Datatype Extension Macros
++ */
++#define BLOCKTYPE unsigned short*
++#define CHARTYPE unsigned short
++#define GETCHAR(from,i) from[i]
++
++#define GetType(x) getType(x)
++/*=====TESTING mode===========*/
++//#define GetType(x) getCAPRtl(x)
++
++#define lenof(x) sizeof(x) / sizeof(x[0])
++
++/* character types */
++enum
++{
++ /* Strong Char Types */
++ L, /* Left-to-Right char */
++ LRE, /* Left-to-Right Embedding */
++ LRO, /* Left-to-Right Override */
++ R, /* Right-to-Left char */
++ AL, /* Right-to-Left Arabic char */
++ RLE, /* Right-to-Left Embedding */
++ RLO, /* Right-to-Left Override */
++ /* Weak Char Types */
++ PDF, /* Pop Directional Format */
++ EN, /* European Number */
++ ES, /* European Number Separator */
++ ET, /* European Number Terminator */
++ AN, /* Arabic Number */
++ CS, /* Common Number Separator */
++ NSM, /* Non Spacing Mark */
++ BN, /* Boundary Neutral */
++ /* Neutral Char Types */
++ B, /* Paragraph Separator */
++ S, /* Segment Separator */
++ WS, /* Whitespace */
++ ON, /* Other Neutrals */
++};
++
++/* Shaping Types */
++enum
++{
++ SL, /* Left-Joining, doesnt exist in U+0600 - U+06FF */
++ SR, /* Right-Joining, ie has Isolated, Final */
++ SD, /* Dual-Joining, ie has Isolated, Final, Initial, Medial */
++ SU, /* Non-Joining */
++ SC /* Join-Causing, like U+0640 (TATWEEL) */
++};
++
++#define odd(x) (x%2)
++/* Returns the first odd/even value greater than x */
++#define leastGreaterOdd(x) odd(x) ? (x+2) : (x+1)
++#define leastGreaterEven(x) odd(x) ? (x+1) : (x+2)
++
++/* Shaping Helpers */
++#define STYPE(xh) ((xh >= SHAPE_FIRST) && (xh <= SHAPE_LAST)) ? \
++ shapetypes[xh-SHAPE_FIRST].type : SU
++#define SISOLATED(xh) shapetypes[xh-SHAPE_FIRST].form_b
++#define SFINAL(xh) xh+1
++#define SINITIAL(xh) xh+2
++#define SMEDIAL(xh) xh+3
++
++
++/* function declarations */
++int findIndexOfRun(unsigned char* level , int start, int count, int tlevel);
++unsigned char getType(CHARTYPE ch);
++unsigned char getCAPRtl(CHARTYPE ch);
++void doMirror(BLOCKTYPE ch);
++
++typedef struct{
++ unsigned char type;
++ unsigned short form_b;
++} shape_node;
++
++/* Kept near the actual table, for verification. */
++#define SHAPE_FIRST 0x621
++#define SHAPE_LAST 0x668
++/* very bad Memory alignment for 32-bit machines
++ * could split it to 2 arrays or promote type to 2 bytes type
++ */
++shape_node shapetypes[] = {
++/* index, Typ, Iso */
++/* 621 */ {SU, 0xFE80},
++/* 622 */ {SR, 0xFE81},
++/* 623 */ {SR, 0xFE83},
++/* 624 */ {SR, 0xFE85},
++/* 625 */ {SR, 0xFE87},
++/* 626 */ {SD, 0xFE89},
++/* 627 */ {SR, 0xFE8D},
++/* 628 */ {SD, 0xFE8F},
++/* 629 */ {SR, 0xFE93},
++/* 62A */ {SD, 0xFE95},
++/* 62B */ {SD, 0xFE99},
++/* 62C */ {SD, 0xFE9D},
++/* 62D */ {SD, 0xFEA1},
++/* 62E */ {SD, 0xFEA5},
++/* 62F */ {SR, 0xFEA9},
++/* 630 */ {SR, 0xFEAB},
++/* 631 */ {SR, 0xFEAD},
++/* 632 */ {SR, 0xFEAF},
++/* 633 */ {SD, 0xFEB1},
++/* 634 */ {SD, 0xFEB5},
++/* 635 */ {SD, 0xFEB9},
++/* 636 */ {SD, 0xFEBD},
++/* 637 */ {SD, 0xFEC1},
++/* 638 */ {SD, 0xFEC5},
++/* 639 */ {SD, 0xFEC9},
++/* 63A */ {SD, 0xFECD},
++/* 63B */ {SU, 0x0},
++/* 63C */ {SU, 0x0},
++/* 63D */ {SU, 0x0},
++/* 63E */ {SU, 0x0},
++/* 63F */ {SU, 0x0},
++/* 640 */ {SC, 0x0},
++/* 641 */ {SD, 0xFED1},
++/* 642 */ {SD, 0xFED5},
++/* 643 */ {SD, 0xFED9},
++/* 644 */ {SD, 0xFEDD},
++/* 645 */ {SD, 0xFEE1},
++/* 646 */ {SD, 0xFEE5},
++/* 647 */ {SD, 0xFEE9},
++/* 648 */ {SR, 0xFEED},
++/* 649 */ {SR, 0xFEEF}, /* SD */
++/* 64A */ {SD, 0xFEF1},
++/* 64B */ {SU, 0xFEF1},
++/* 64C */ {SU, 0xFEF1},
++/* 64D */ {SU, 0xFEF1},
++/* 64E */ {SU, 0xFEF1},
++/* 64F */ {SU, 0xFEF1},
++/* 650 */ {SU,0xFEF1},
++/* 651 */ {SU,0xFEF1},
++/* 652 */ {SU,0xFEF1},
++/* 653 */ {SU, 0xFEF1},
++/* 654 */ {SU, 0xFEF1},
++/* 655 */ {SU, 0xFEF1},
++/* 656 */ {SU, 0xFEF1},
++/* 657 */ {SU, 0xFEF1},
++/* 658 */ {SU, 0xFEF1},
++/* 659 */ {SU, 0xFEF1},
++/* 65a */ {SU, 0xFEF1},
++/* 65b */ {SU, 0xFEF1},
++/* 65c */ {SU, 0xFEF1},
++/* 65d */ {SU, 0xFEF1},
++/* 65e */ {SU, 0xFEF1},
++/* 65f */ {SU, 0xFEF1},
++/* 660 */ {SU, 0xFEF1},
++/* 661 */ {SU, 0xFEF1},
++/* 662 */ {SU, 0xFEF1},
++/* 663 */ {SU, 0xFEF1},
++/* 664 */ {SU, 0xFEF1},
++/* 665 */ {SU, 0xFEF1},
++/* 666 */ {SU, 0xFEF1},
++/* 667 */ {SU, 0xFEF1},
++/* 668 */ {SU, 0xFEF1}
++};
++
++/*
++ * Flips the text buffer, according to max level, and
++ * all higher levels
++ *
++ * Input:
++ * from: text buffer, on which to apply flipping
++ * level: resolved levels buffer
++ * max: the maximum level found in this line (should be unsigned char)
++ * count: line size in wchar_t
++ */
++void flipThisRun(BLOCKTYPE from, unsigned char* level, int max, int count)
++{
++ int i, j, rcount, tlevel;
++ CHARTYPE temp;
++
++
++ j = i = 0;
++ while(i<count && j<count)
++ {
++
++ /* find the start of the run of level=max */
++ tlevel = max;
++ i = j = findIndexOfRun(level, i, count, max);
++ /* find the end of the run */
++ while((tlevel <= level[i]) && (i < count))
++ {
++ i++;
++ }
++ rcount = i-j;
++ for(; rcount>((i-j)/2); rcount--)
++ {
++ temp = GETCHAR(from, j+rcount-1);
++ GETCHAR(from, j+rcount-1) = GETCHAR(from, i-rcount);
++ GETCHAR(from, i-rcount) = temp;
++ }
++ }
++}
++
++/*
++ * Finds the index of a run with level equals tlevel
++ */
++int findIndexOfRun(unsigned char* level , int start, int count, int tlevel)
++{
++ int i;
++ for(i=start; i<count; i++)
++ {
++ if(tlevel <= level[i])
++ {
++ return i;
++ }
++ }
++ return count;
++}
++
++unsigned char GetParagraphLevel(BLOCKTYPE line, int count)
++{
++ int i;
++ for( i=0; i<count ; i++)
++ {
++ if(GetType(GETCHAR(line, i)) == R || GetType(/*line[i]*/ GETCHAR(line, i)) == AL)
++ return 1;
++ else if(GetType(GETCHAR(line, i)) == L)
++ return 0;
++ }
++ return 0; /* Compiler Nag-Stopper */
++}
++
++/*
++ * Returns character type of ch, by calling RLE table lookup
++ * function
++ */
++unsigned char getCAPRtl(CHARTYPE ch)
++{
++/* CAPRtl Charset */
++int TypesFromChar[] =
++{
++//0 1 2 3 4 5 6 7 8 9 a b c d e f
++ ON, ON, ON, ON, L, R, ON, ON, ON, ON, ON, ON, ON, B, RLO,RLE, /*00-0f*/
++ LRO,LRE,PDF,WS, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, /*10-1f*/
++
++ WS, ON, ON, ON, ET, ON, ON, ON, ON, ON, ON, ET, CS, ON, ES, ES, /*20-2f*/
++ EN, EN, EN, EN, EN, EN, AN, AN, AN, AN, LRE, RLE, RLO, PDF, LRO, ON, /*30-3f*/
++ R, AL, AL, AL, AL, AL, AL, R, R, R, R, R, R, R, R, R, /*40-4f*/
++ R, R, R, R, R, R, R, R, R, R, R, ON, B, ON, ON, ON, /*50-5f*/
++ NSM, L, L, L, L, L, L, L, L, L, L, L, L, L, L, L, /*60-6f*/
++ L, L, L, L, L, L, L, L, L, L, L, ON, S, ON, ON, ON, /*70-7f*/
++};
++
++//0 1 2 3 4 5 6 7 8 9 a b c d e f
++// ON, ON, ON, ON, L, R, ON, ON, ON, ON, ON, ON, ON, B, RLO,RLE, /*00-0f*/
++//LRO,LRE,PDF,WS, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, ON, /*10-1f*/
++
++// WS, ON, ON, ON, ET, ON, ON, ON, ON, ON, ON, ET, CS, ON, ES, ES, /*20-2f*/
++// EN, EN, EN, EN, EN, EN, AN, AN, AN, AN, CS, ON, ON, ON, ON, ON, /*30-3f*/
++// R, AL, AL, AL, AL, AL, AL, R, R, R, R, R, R, R, R, R, /*40-4f*/
++// R, R, R, R, R, R, R, R, R, R, R, ON, B, ON, ON, ON, /*50-5f*/
++// NSM, L, L, L, L, L, L, L, L, L, L, L, L, L, L, L, /*60-6f*/
++// L, L, L, L, L, L, L, L, L, L, L, ON, S, ON, ON, ON, /*70-7f*/
++//};
++ if(ch <0x7f)
++ return TypesFromChar[ch];
++ else
++ return R;
++}
++
++unsigned char getType(CHARTYPE ch)
++{
++ static const struct {
++ CHARTYPE first, last, type;
++ } lookup[] = {
++ {0x0000, 0x0008, BN},
++ {0x0009, 0x0009, S},
++ {0x000a, 0x000a, B},
++ {0x000b, 0x000b, S},
++ {0x000c, 0x000c, WS},
++ {0x000d, 0x000d, B},
++ {0x000e, 0x001b, BN},
++ {0x001c, 0x001e, B},
++ {0x001f, 0x001f, S},
++ {0x0020, 0x0020, WS},
++ {0x0023, 0x0025, ET},
++ {0x002b, 0x002b, ES},
++ {0x002c, 0x002c, CS},
++ {0x002d, 0x002d, ES},
++ {0x002e, 0x002f, CS},
++ {0x0030, 0x0039, EN},
++ {0x003a, 0x003a, CS},
++ {0x0041, 0x005a, L},
++ {0x0061, 0x007a, L},
++ {0x007f, 0x0084, BN},
++ {0x0085, 0x0085, B},
++ {0x0086, 0x009f, BN},
++ {0x00a0, 0x00a0, CS},
++ {0x00a2, 0x00a5, ET},
++ {0x00aa, 0x00aa, L},
++ {0x00ad, 0x00ad, BN},
++ {0x00b0, 0x00b1, ET},
++ {0x00b2, 0x00b3, EN},
++ {0x00b5, 0x00b5, L},
++ {0x00b9, 0x00b9, EN},
++ {0x00ba, 0x00ba, L},
++ {0x00c0, 0x00d6, L},
++ {0x00d8, 0x00f6, L},
++ {0x00f8, 0x0236, L},
++ {0x0250, 0x02b8, L},
++ {0x02bb, 0x02c1, L},
++ {0x02d0, 0x02d1, L},
++ {0x02e0, 0x02e4, L},
++ {0x02ee, 0x02ee, L},
++ {0x0300, 0x0357, NSM},
++ {0x035d, 0x036f, NSM},
++ {0x037a, 0x037a, L},
++ {0x0386, 0x0386, L},
++ {0x0388, 0x038a, L},
++ {0x038c, 0x038c, L},
++ {0x038e, 0x03a1, L},
++ {0x03a3, 0x03ce, L},
++ {0x03d0, 0x03f5, L},
++ {0x03f7, 0x03fb, L},
++ {0x0400, 0x0482, L},
++ {0x0483, 0x0486, NSM},
++ {0x0488, 0x0489, NSM},
++ {0x048a, 0x04ce, L},
++ {0x04d0, 0x04f5, L},
++ {0x04f8, 0x04f9, L},
++ {0x0500, 0x050f, L},
++ {0x0531, 0x0556, L},
++ {0x0559, 0x055f, L},
++ {0x0561, 0x0587, L},
++ {0x0589, 0x0589, L},
++ {0x0591, 0x05a1, NSM},
++ {0x05a3, 0x05b9, NSM},
++ {0x05bb, 0x05bd, NSM},
++ {0x05be, 0x05be, R},
++ {0x05bf, 0x05bf, NSM},
++ {0x05c0, 0x05c0, R},
++ {0x05c1, 0x05c2, NSM},
++ {0x05c3, 0x05c3, R},
++ {0x05c4, 0x05c4, NSM},
++ {0x05d0, 0x05ea, R},
++ {0x05f0, 0x05f4, R},
++ {0x0600, 0x0603, AL},
++ {0x060c, 0x060c, CS},
++ {0x060d, 0x060d, AL},
++ {0x0610, 0x0615, NSM},
++ {0x061b, 0x061b, AL},
++ {0x061f, 0x061f, AL},
++ {0x0621, 0x063a, AL},
++ {0x0640, 0x064a, AL},
++ {0x064b, 0x0658, NSM},
++ {0x0660, 0x0669, AN},
++ {0x066a, 0x066a, ET},
++ {0x066b, 0x066c, AN},
++ {0x066d, 0x066f, AL},
++ {0x0670, 0x0670, NSM},
++ {0x0671, 0x06d5, AL},
++ {0x06d6, 0x06dc, NSM},
++ {0x06dd, 0x06dd, AL},
++ {0x06de, 0x06e4, NSM},
++ {0x06e5, 0x06e6, AL},
++ {0x06e7, 0x06e8, NSM},
++ {0x06ea, 0x06ed, NSM},
++ {0x06ee, 0x06ef, AL},
++ {0x06f0, 0x06f9, EN},
++ {0x06fa, 0x070d, AL},
++ {0x070f, 0x070f, BN},
++ {0x0710, 0x0710, AL},
++ {0x0711, 0x0711, NSM},
++ {0x0712, 0x072f, AL},
++ {0x0730, 0x074a, NSM},
++ {0x074d, 0x074f, AL},
++ {0x0780, 0x07a5, AL},
++ {0x07a6, 0x07b0, NSM},
++ {0x07b1, 0x07b1, AL},
++ {0x0901, 0x0902, NSM},
++ {0x0903, 0x0939, L},
++ {0x093c, 0x093c, NSM},
++ {0x093d, 0x0940, L},
++ {0x0941, 0x0948, NSM},
++ {0x0949, 0x094c, L},
++ {0x094d, 0x094d, NSM},
++ {0x0950, 0x0950, L},
++ {0x0951, 0x0954, NSM},
++ {0x0958, 0x0961, L},
++ {0x0962, 0x0963, NSM},
++ {0x0964, 0x0970, L},
++ {0x0981, 0x0981, NSM},
++ {0x0982, 0x0983, L},
++ {0x0985, 0x098c, L},
++ {0x098f, 0x0990, L},
++ {0x0993, 0x09a8, L},
++ {0x09aa, 0x09b0, L},
++ {0x09b2, 0x09b2, L},
++ {0x09b6, 0x09b9, L},
++ {0x09bc, 0x09bc, NSM},
++ {0x09bd, 0x09c0, L},
++ {0x09c1, 0x09c4, NSM},
++ {0x09c7, 0x09c8, L},
++ {0x09cb, 0x09cc, L},
++ {0x09cd, 0x09cd, NSM},
++ {0x09d7, 0x09d7, L},
++ {0x09dc, 0x09dd, L},
++ {0x09df, 0x09e1, L},
++ {0x09e2, 0x09e3, NSM},
++ {0x09e6, 0x09f1, L},
++ {0x09f2, 0x09f3, ET},
++ {0x09f4, 0x09fa, L},
++ {0x0a01, 0x0a02, NSM},
++ {0x0a03, 0x0a03, L},
++ {0x0a05, 0x0a0a, L},
++ {0x0a0f, 0x0a10, L},
++ {0x0a13, 0x0a28, L},
++ {0x0a2a, 0x0a30, L},
++ {0x0a32, 0x0a33, L},
++ {0x0a35, 0x0a36, L},
++ {0x0a38, 0x0a39, L},
++ {0x0a3c, 0x0a3c, NSM},
++ {0x0a3e, 0x0a40, L},
++ {0x0a41, 0x0a42, NSM},
++ {0x0a47, 0x0a48, NSM},
++ {0x0a4b, 0x0a4d, NSM},
++ {0x0a59, 0x0a5c, L},
++ {0x0a5e, 0x0a5e, L},
++ {0x0a66, 0x0a6f, L},
++ {0x0a70, 0x0a71, NSM},
++ {0x0a72, 0x0a74, L},
++ {0x0a81, 0x0a82, NSM},
++ {0x0a83, 0x0a83, L},
++ {0x0a85, 0x0a8d, L},
++ {0x0a8f, 0x0a91, L},
++ {0x0a93, 0x0aa8, L},
++ {0x0aaa, 0x0ab0, L},
++ {0x0ab2, 0x0ab3, L},
++ {0x0ab5, 0x0ab9, L},
++ {0x0abc, 0x0abc, NSM},
++ {0x0abd, 0x0ac0, L},
++ {0x0ac1, 0x0ac5, NSM},
++ {0x0ac7, 0x0ac8, NSM},
++ {0x0ac9, 0x0ac9, L},
++ {0x0acb, 0x0acc, L},
++ {0x0acd, 0x0acd, NSM},
++ {0x0ad0, 0x0ad0, L},
++ {0x0ae0, 0x0ae1, L},
++ {0x0ae2, 0x0ae3, NSM},
++ {0x0ae6, 0x0aef, L},
++ {0x0af1, 0x0af1, ET},
++ {0x0b01, 0x0b01, NSM},
++ {0x0b02, 0x0b03, L},
++ {0x0b05, 0x0b0c, L},
++ {0x0b0f, 0x0b10, L},
++ {0x0b13, 0x0b28, L},
++ {0x0b2a, 0x0b30, L},
++ {0x0b32, 0x0b33, L},
++ {0x0b35, 0x0b39, L},
++ {0x0b3c, 0x0b3c, NSM},
++ {0x0b3d, 0x0b3e, L},
++ {0x0b3f, 0x0b3f, NSM},
++ {0x0b40, 0x0b40, L},
++ {0x0b41, 0x0b43, NSM},
++ {0x0b47, 0x0b48, L},
++ {0x0b4b, 0x0b4c, L},
++ {0x0b4d, 0x0b4d, NSM},
++ {0x0b56, 0x0b56, NSM},
++ {0x0b57, 0x0b57, L},
++ {0x0b5c, 0x0b5d, L},
++ {0x0b5f, 0x0b61, L},
++ {0x0b66, 0x0b71, L},
++ {0x0b82, 0x0b82, NSM},
++ {0x0b83, 0x0b83, L},
++ {0x0b85, 0x0b8a, L},
++ {0x0b8e, 0x0b90, L},
++ {0x0b92, 0x0b95, L},
++ {0x0b99, 0x0b9a, L},
++ {0x0b9c, 0x0b9c, L},
++ {0x0b9e, 0x0b9f, L},
++ {0x0ba3, 0x0ba4, L},
++ {0x0ba8, 0x0baa, L},
++ {0x0bae, 0x0bb5, L},
++ {0x0bb7, 0x0bb9, L},
++ {0x0bbe, 0x0bbf, L},
++ {0x0bc0, 0x0bc0, NSM},
++ {0x0bc1, 0x0bc2, L},
++ {0x0bc6, 0x0bc8, L},
++ {0x0bca, 0x0bcc, L},
++ {0x0bcd, 0x0bcd, NSM},
++ {0x0bd7, 0x0bd7, L},
++ {0x0be7, 0x0bf2, L},
++ {0x0bf9, 0x0bf9, ET},
++ {0x0c01, 0x0c03, L},
++ {0x0c05, 0x0c0c, L},
++ {0x0c0e, 0x0c10, L},
++ {0x0c12, 0x0c28, L},
++ {0x0c2a, 0x0c33, L},
++ {0x0c35, 0x0c39, L},
++ {0x0c3e, 0x0c40, NSM},
++ {0x0c41, 0x0c44, L},
++ {0x0c46, 0x0c48, NSM},
++ {0x0c4a, 0x0c4d, NSM},
++ {0x0c55, 0x0c56, NSM},
++ {0x0c60, 0x0c61, L},
++ {0x0c66, 0x0c6f, L},
++ {0x0c82, 0x0c83, L},
++ {0x0c85, 0x0c8c, L},
++ {0x0c8e, 0x0c90, L},
++ {0x0c92, 0x0ca8, L},
++ {0x0caa, 0x0cb3, L},
++ {0x0cb5, 0x0cb9, L},
++ {0x0cbc, 0x0cbc, NSM},
++ {0x0cbd, 0x0cc4, L},
++ {0x0cc6, 0x0cc8, L},
++ {0x0cca, 0x0ccb, L},
++ {0x0ccc, 0x0ccd, NSM},
++ {0x0cd5, 0x0cd6, L},
++ {0x0cde, 0x0cde, L},
++ {0x0ce0, 0x0ce1, L},
++ {0x0ce6, 0x0cef, L},
++ {0x0d02, 0x0d03, L},
++ {0x0d05, 0x0d0c, L},
++ {0x0d0e, 0x0d10, L},
++ {0x0d12, 0x0d28, L},
++ {0x0d2a, 0x0d39, L},
++ {0x0d3e, 0x0d40, L},
++ {0x0d41, 0x0d43, NSM},
++ {0x0d46, 0x0d48, L},
++ {0x0d4a, 0x0d4c, L},
++ {0x0d4d, 0x0d4d, NSM},
++ {0x0d57, 0x0d57, L},
++ {0x0d60, 0x0d61, L},
++ {0x0d66, 0x0d6f, L},
++ {0x0d82, 0x0d83, L},
++ {0x0d85, 0x0d96, L},
++ {0x0d9a, 0x0db1, L},
++ {0x0db3, 0x0dbb, L},
++ {0x0dbd, 0x0dbd, L},
++ {0x0dc0, 0x0dc6, L},
++ {0x0dca, 0x0dca, NSM},
++ {0x0dcf, 0x0dd1, L},
++ {0x0dd2, 0x0dd4, NSM},
++ {0x0dd6, 0x0dd6, NSM},
++ {0x0dd8, 0x0ddf, L},
++ {0x0df2, 0x0df4, L},
++ {0x0e01, 0x0e30, L},
++ {0x0e31, 0x0e31, NSM},
++ {0x0e32, 0x0e33, L},
++ {0x0e34, 0x0e3a, NSM},
++ {0x0e3f, 0x0e3f, ET},
++ {0x0e40, 0x0e46, L},
++ {0x0e47, 0x0e4e, NSM},
++ {0x0e4f, 0x0e5b, L},
++ {0x0e81, 0x0e82, L},
++ {0x0e84, 0x0e84, L},
++ {0x0e87, 0x0e88, L},
++ {0x0e8a, 0x0e8a, L},
++ {0x0e8d, 0x0e8d, L},
++ {0x0e94, 0x0e97, L},
++ {0x0e99, 0x0e9f, L},
++ {0x0ea1, 0x0ea3, L},
++ {0x0ea5, 0x0ea5, L},
++ {0x0ea7, 0x0ea7, L},
++ {0x0eaa, 0x0eab, L},
++ {0x0ead, 0x0eb0, L},
++ {0x0eb1, 0x0eb1, NSM},
++ {0x0eb2, 0x0eb3, L},
++ {0x0eb4, 0x0eb9, NSM},
++ {0x0ebb, 0x0ebc, NSM},
++ {0x0ebd, 0x0ebd, L},
++ {0x0ec0, 0x0ec4, L},
++ {0x0ec6, 0x0ec6, L},
++ {0x0ec8, 0x0ecd, NSM},
++ {0x0ed0, 0x0ed9, L},
++ {0x0edc, 0x0edd, L},
++ {0x0f00, 0x0f17, L},
++ {0x0f18, 0x0f19, NSM},
++ {0x0f1a, 0x0f34, L},
++ {0x0f35, 0x0f35, NSM},
++ {0x0f36, 0x0f36, L},
++ {0x0f37, 0x0f37, NSM},
++ {0x0f38, 0x0f38, L},
++ {0x0f39, 0x0f39, NSM},
++ {0x0f3e, 0x0f47, L},
++ {0x0f49, 0x0f6a, L},
++ {0x0f71, 0x0f7e, NSM},
++ {0x0f7f, 0x0f7f, L},
++ {0x0f80, 0x0f84, NSM},
++ {0x0f85, 0x0f85, L},
++ {0x0f86, 0x0f87, NSM},
++ {0x0f88, 0x0f8b, L},
++ {0x0f90, 0x0f97, NSM},
++ {0x0f99, 0x0fbc, NSM},
++ {0x0fbe, 0x0fc5, L},
++ {0x0fc6, 0x0fc6, NSM},
++ {0x0fc7, 0x0fcc, L},
++ {0x0fcf, 0x0fcf, L},
++ {0x1000, 0x1021, L},
++ {0x1023, 0x1027, L},
++ {0x1029, 0x102a, L},
++ {0x102c, 0x102c, L},
++ {0x102d, 0x1030, NSM},
++ {0x1031, 0x1031, L},
++ {0x1032, 0x1032, NSM},
++ {0x1036, 0x1037, NSM},
++ {0x1038, 0x1038, L},
++ {0x1039, 0x1039, NSM},
++ {0x1040, 0x1057, L},
++ {0x1058, 0x1059, NSM},
++ {0x10a0, 0x10c5, L},
++ {0x10d0, 0x10f8, L},
++ {0x10fb, 0x10fb, L},
++ {0x1100, 0x1159, L},
++ {0x115f, 0x11a2, L},
++ {0x11a8, 0x11f9, L},
++ {0x1200, 0x1206, L},
++ {0x1208, 0x1246, L},
++ {0x1248, 0x1248, L},
++ {0x124a, 0x124d, L},
++ {0x1250, 0x1256, L},
++ {0x1258, 0x1258, L},
++ {0x125a, 0x125d, L},
++ {0x1260, 0x1286, L},
++ {0x1288, 0x1288, L},
++ {0x128a, 0x128d, L},
++ {0x1290, 0x12ae, L},
++ {0x12b0, 0x12b0, L},
++ {0x12b2, 0x12b5, L},
++ {0x12b8, 0x12be, L},
++ {0x12c0, 0x12c0, L},
++ {0x12c2, 0x12c5, L},
++ {0x12c8, 0x12ce, L},
++ {0x12d0, 0x12d6, L},
++ {0x12d8, 0x12ee, L},
++ {0x12f0, 0x130e, L},
++ {0x1310, 0x1310, L},
++ {0x1312, 0x1315, L},
++ {0x1318, 0x131e, L},
++ {0x1320, 0x1346, L},
++ {0x1348, 0x135a, L},
++ {0x1361, 0x137c, L},
++ {0x13a0, 0x13f4, L},
++ {0x1401, 0x1676, L},
++ {0x1680, 0x1680, WS},
++ {0x1681, 0x169a, L},
++ {0x16a0, 0x16f0, L},
++ {0x1700, 0x170c, L},
++ {0x170e, 0x1711, L},
++ {0x1712, 0x1714, NSM},
++ {0x1720, 0x1731, L},
++ {0x1732, 0x1734, NSM},
++ {0x1735, 0x1736, L},
++ {0x1740, 0x1751, L},
++ {0x1752, 0x1753, NSM},
++ {0x1760, 0x176c, L},
++ {0x176e, 0x1770, L},
++ {0x1772, 0x1773, NSM},
++ {0x1780, 0x17b6, L},
++ {0x17b7, 0x17bd, NSM},
++ {0x17be, 0x17c5, L},
++ {0x17c6, 0x17c6, NSM},
++ {0x17c7, 0x17c8, L},
++ {0x17c9, 0x17d3, NSM},
++ {0x17d4, 0x17da, L},
++ {0x17db, 0x17db, ET},
++ {0x17dc, 0x17dc, L},
++ {0x17dd, 0x17dd, NSM},
++ {0x17e0, 0x17e9, L},
++ {0x180b, 0x180d, NSM},
++ {0x180e, 0x180e, WS},
++ {0x1810, 0x1819, L},
++ {0x1820, 0x1877, L},
++ {0x1880, 0x18a8, L},
++ {0x18a9, 0x18a9, NSM},
++ {0x1900, 0x191c, L},
++ {0x1920, 0x1922, NSM},
++ {0x1923, 0x1926, L},
++ {0x1927, 0x192b, NSM},
++ {0x1930, 0x1931, L},
++ {0x1932, 0x1932, NSM},
++ {0x1933, 0x1938, L},
++ {0x1939, 0x193b, NSM},
++ {0x1946, 0x196d, L},
++ {0x1970, 0x1974, L},
++ {0x1d00, 0x1d6b, L},
++ {0x1e00, 0x1e9b, L},
++ {0x1ea0, 0x1ef9, L},
++ {0x1f00, 0x1f15, L},
++ {0x1f18, 0x1f1d, L},
++ {0x1f20, 0x1f45, L},
++ {0x1f48, 0x1f4d, L},
++ {0x1f50, 0x1f57, L},
++ {0x1f59, 0x1f59, L},
++ {0x1f5b, 0x1f5b, L},
++ {0x1f5d, 0x1f5d, L},
++ {0x1f5f, 0x1f7d, L},
++ {0x1f80, 0x1fb4, L},
++ {0x1fb6, 0x1fbc, L},
++ {0x1fbe, 0x1fbe, L},
++ {0x1fc2, 0x1fc4, L},
++ {0x1fc6, 0x1fcc, L},
++ {0x1fd0, 0x1fd3, L},
++ {0x1fd6, 0x1fdb, L},
++ {0x1fe0, 0x1fec, L},
++ {0x1ff2, 0x1ff4, L},
++ {0x1ff6, 0x1ffc, L},
++ {0x2000, 0x200a, WS},
++ {0x200b, 0x200d, BN},
++ {0x200e, 0x200e, L},
++ {0x200f, 0x200f, R},
++ {0x2028, 0x2028, WS},
++ {0x2029, 0x2029, B},
++ {0x202a, 0x202a, LRE},
++ {0x202b, 0x202b, RLE},
++ {0x202c, 0x202c, PDF},
++ {0x202d, 0x202d, LRO},
++ {0x202e, 0x202e, RLO},
++ {0x202f, 0x202f, WS},
++ {0x2030, 0x2034, ET},
++ {0x2044, 0x2044, CS},
++ {0x205f, 0x205f, WS},
++ {0x2060, 0x2063, BN},
++ {0x206a, 0x206f, BN},
++ {0x2070, 0x2070, EN},
++ {0x2071, 0x2071, L},
++ {0x2074, 0x2079, EN},
++ {0x207a, 0x207b, ET},
++ {0x207f, 0x207f, L},
++ {0x2080, 0x2089, EN},
++ {0x208a, 0x208b, ET},
++ {0x20a0, 0x20b1, ET},
++ {0x20d0, 0x20ea, NSM},
++ {0x2102, 0x2102, L},
++ {0x2107, 0x2107, L},
++ {0x210a, 0x2113, L},
++ {0x2115, 0x2115, L},
++ {0x2119, 0x211d, L},
++ {0x2124, 0x2124, L},
++ {0x2126, 0x2126, L},
++ {0x2128, 0x2128, L},
++ {0x212a, 0x212d, L},
++ {0x212e, 0x212e, ET},
++ {0x212f, 0x2131, L},
++ {0x2133, 0x2139, L},
++ {0x213d, 0x213f, L},
++ {0x2145, 0x2149, L},
++ {0x2160, 0x2183, L},
++ {0x2212, 0x2213, ET},
++ {0x2336, 0x237a, L},
++ {0x2395, 0x2395, L},
++ {0x2488, 0x249b, EN},
++ {0x249c, 0x24e9, L},
++ {0x2800, 0x28ff, L},
++ {0x3000, 0x3000, WS},
++ {0x3005, 0x3007, L},
++ {0x3021, 0x3029, L},
++ {0x302a, 0x302f, NSM},
++ {0x3031, 0x3035, L},
++ {0x3038, 0x303c, L},
++ {0x3041, 0x3096, L},
++ {0x3099, 0x309a, NSM},
++ {0x309d, 0x309f, L},
++ {0x30a1, 0x30fa, L},
++ {0x30fc, 0x30ff, L},
++ {0x3105, 0x312c, L},
++ {0x3131, 0x318e, L},
++ {0x3190, 0x31b7, L},
++ {0x31f0, 0x321c, L},
++ {0x3220, 0x3243, L},
++ {0x3260, 0x327b, L},
++ {0x327f, 0x32b0, L},
++ {0x32c0, 0x32cb, L},
++ {0x32d0, 0x32fe, L},
++ {0x3300, 0x3376, L},
++ {0x337b, 0x33dd, L},
++ {0x33e0, 0x33fe, L},
++ {0x3400, 0x4db5, L},
++ {0x4e00, 0x9fa5, L},
++ {0xa000, 0xa48c, L},
++ {0xac00, 0xd7a3, L},
++ {0xd800, 0xfa2d, L},
++ {0xfa30, 0xfa6a, L},
++ {0xfb00, 0xfb06, L},
++ {0xfb13, 0xfb17, L},
++ {0xfb1d, 0xfb1d, R},
++ {0xfb1e, 0xfb1e, NSM},
++ {0xfb1f, 0xfb28, R},
++ {0xfb29, 0xfb29, ET},
++ {0xfb2a, 0xfb36, R},
++ {0xfb38, 0xfb3c, R},
++ {0xfb3e, 0xfb3e, R},
++ {0xfb40, 0xfb41, R},
++ {0xfb43, 0xfb44, R},
++ {0xfb46, 0xfb4f, R},
++ {0xfb50, 0xfbb1, AL},
++ {0xfbd3, 0xfd3d, AL},
++ {0xfd50, 0xfd8f, AL},
++ {0xfd92, 0xfdc7, AL},
++ {0xfdf0, 0xfdfc, AL},
++ {0xfe00, 0xfe0f, NSM},
++ {0xfe20, 0xfe23, NSM},
++ {0xfe50, 0xfe50, CS},
++ {0xfe52, 0xfe52, CS},
++ {0xfe55, 0xfe55, CS},
++ {0xfe5f, 0xfe5f, ET},
++ {0xfe62, 0xfe63, ET},
++ {0xfe69, 0xfe6a, ET},
++ {0xfe70, 0xfe74, AL},
++ {0xfe76, 0xfefc, AL},
++ {0xfeff, 0xfeff, BN},
++ {0xff03, 0xff05, ET},
++ {0xff0b, 0xff0b, ET},
++ {0xff0c, 0xff0c, CS},
++ {0xff0d, 0xff0d, ET},
++ {0xff0e, 0xff0e, CS},
++ {0xff0f, 0xff0f, ES},
++ {0xff10, 0xff19, EN},
++ {0xff1a, 0xff1a, CS},
++ {0xff21, 0xff3a, L},
++ {0xff41, 0xff5a, L},
++ {0xff66, 0xffbe, L},
++ {0xffc2, 0xffc7, L},
++ {0xffca, 0xffcf, L},
++ {0xffd2, 0xffd7, L},
++ {0xffda, 0xffdc, L},
++ {0xffe0, 0xffe1, ET},
++ {0xffe5, 0xffe6, ET},
++ };
++
++ int i, j, k;
++
++ i = -1;
++ j = lenof(lookup);
++
++ while (j - i > 1) {
++ k = (i + j) / 2;
++ if (ch < lookup[k].first)
++ j = k;
++ else if (ch > lookup[k].last)
++ i = k;
++ else
++ return (unsigned char)lookup[k].type;
++ }
++
++ /*
++ * If we reach here, the character was not in any of the
++ * intervals listed in the lookup table. This means we return
++ * ON (`Other Neutrals'). This is the appropriate code for any
++ * character genuinely not listed in the Unicode table, and
++ * also the table above has deliberately left out any
++ * characters _explicitly_ listed as ON (to save space!).
++ */
++ return ON;
++}
++
++unsigned char getPreviousLevel(unsigned char* types, unsigned char* level, int from)
++{
++ int skip = 0;
++
++ while(--from > 0)
++ {
++
++ switch(types[from])
++ {
++ case LRE:
++ case LRO:
++ case RLE:
++ case RLO:
++ if(skip>0)
++ {
++ skip--;
++ break;
++ }else
++ return level[from-1];
++ case PDF:
++ skip++;
++ break;
++ }
++ }
++ return 0; /* Compiler Nag-Stopper */
++}
++
++unsigned char getPreviousOverride(unsigned char* types, unsigned char* level, int from)
++{
++ int skip = 1;
++
++ from--;
++ while(from-- > 0)
++ {
++ switch(types[from])
++ {
++ case LRE:
++ case RLE:
++ skip++;
++ break;
++
++ case LRO:
++ if(skip>0)
++ {
++ skip--;
++ break;
++ }else
++ return L;
++ case RLO:
++ if(skip>0)
++ {
++ skip--;
++ break;
++ }else
++ return R;
++ case PDF:
++ skip++;
++ break;
++ }
++ }
++ return ON;
++}
++
++
++
++/* The Main shaping function, and the only one to be used
++ * by the outside world.
++ *
++ * line: buffer to apply shaping to. this must be passed by doBidi() first
++ * to: output buffer for the shaped data
++ * from: start bidi at this index
++ * count: number of characters in line
++ */
++int doShape(BLOCKTYPE line, CHARTYPE* to, int from, int count)
++{
++ int i, j, ligFlag;
++ unsigned char prevTemp, nextTemp;
++ CHARTYPE tempChar;
++
++ ligFlag = 0;
++ prevTemp = SU;
++ nextTemp = SU;
++ for(i=from; i<count; i++)
++ {
++ /* Get Previous and next Characters type */
++ j=i;
++ while(--j >= 0)
++ {
++ //assert(j<count);
++ //assert(i<count);
++ if(GetType(GETCHAR(line, j)) != NSM)
++ {
++ prevTemp = STYPE(GETCHAR(line, j));
++ break;
++ }
++ }
++ j=i;
++ while(++j < count)
++ {
++ //assert(j<count);
++ //assert(i<count);
++ if(GetType(GETCHAR(line, j)) != NSM)
++ {
++ nextTemp = STYPE(GETCHAR(line, j));
++ break;
++ //HAQ
++ } else if(j == count-1) {
++ nextTemp = SU;
++ break;
++ }
++ }
++
++ switch(STYPE(GETCHAR(line, i)))
++ {
++ case SC:
++ case SU:
++ to[i] = GETCHAR(line, i);
++ break;
++
++ case SR:
++ if(prevTemp == SD || prevTemp == SC)
++ to[i] = SFINAL(SISOLATED(GETCHAR(line, i)));
++ else
++ to[i] = SISOLATED(GETCHAR(line, i));
++ break;
++
++ case SD:
++ /* Make Ligatures */
++ if(GETCHAR(line, i) == 0x644)
++ {
++ j=i;
++ while(j++<count)
++ {
++ if(GetType(GETCHAR(line, j)) != NSM)
++ {
++ tempChar = GETCHAR(line, j);
++ break;
++ }
++ }
++ switch(tempChar)
++ {
++ case 0x622:
++ ligFlag = 1;
++ if(prevTemp == SD || prevTemp == SC)
++ to[i] = 0xFEF6;
++ else
++ to[i] = 0xFEF5;
++ break;
++ case 0x623:
++ ligFlag = 1;
++ if(prevTemp == SD || prevTemp == SC)
++ to[i] = 0xFEF8;
++ else
++ to[i] = 0xFEF7;
++ break;
++ case 0x625:
++ ligFlag = 1;
++ if(prevTemp == SD || prevTemp == SC)
++ to[i] = 0xFEFA;
++ else
++ to[i] = 0xFEF9;
++ break;
++ case 0x627:
++ ligFlag = 1;
++ if(prevTemp == SD || prevTemp == SC)
++ to[i] = 0xFEFC;
++ else
++ to[i] = 0xFEFB;
++ break;
++ }
++ if(ligFlag)
++ {
++ to[j] = 0x20;
++ i = j;
++ ligFlag = 0;
++ break;
++ }
++ }
++ //assert(j<count);
++ //assert(i<count);
++ if((prevTemp == SD) || (prevTemp == SC))
++ {
++ if(nextTemp == SR || nextTemp == SD || nextTemp == SC)
++ to[i] = SMEDIAL(SISOLATED(GETCHAR(line, i)));
++ else
++ to[i] = SFINAL(SISOLATED(GETCHAR(line, i)));
++ break;
++ }else
++ {
++ if(nextTemp == SR || nextTemp == SD || nextTemp == SC)
++ to[i] = SINITIAL(SISOLATED(GETCHAR(line, i)));
++ else
++ to[i] = SISOLATED(GETCHAR(line, i));
++ break;
++ }
++
++ }
++ nextTemp = SU;
++ }
++ return 1;
++}
++
++/* Rule (X1), (X2), (X3), (X4), (X5), (X6), (X7), (X8), (X9) */
++void doTypes(BLOCKTYPE line, unsigned char paragraphLevel, unsigned char* types,
++ unsigned char* levels, int count, int fX)
++{
++
++ unsigned char tempType;
++ unsigned char currentEmbedding = paragraphLevel;
++ unsigned char currentOverride = ON;
++ int i;
++
++ if(fX)
++ {
++ for( i=0; i<count; i++)
++ {
++ tempType = GetType(GETCHAR(line, i));
++ switch(tempType)
++ {
++ case RLE:
++ currentEmbedding = levels[i] = leastGreaterOdd(currentEmbedding);
++ currentOverride = ON;
++ types[i] = BN;
++ break;
++
++ case LRE:
++ currentEmbedding = levels[i] = leastGreaterEven(currentEmbedding);
++ currentOverride = ON;
++ types[i] = BN;
++ break;
++
++ case RLO:
++ currentEmbedding = levels[i] = leastGreaterOdd(currentEmbedding);
++ currentOverride = R;
++ types[i] = BN;
++ break;
++
++ case LRO:
++ currentEmbedding = levels[i] = leastGreaterEven(currentEmbedding);
++ currentOverride = L;
++ types[i] = BN;
++ break;
++
++ case PDF:
++ levels[i] = currentEmbedding;
++ currentEmbedding = getPreviousLevel(types, levels, i);
++ currentOverride = getPreviousOverride(types, levels, i);
++ types[i] = BN;
++ break;
++
++ /* Whitespace is treated as neutral for now */
++ case WS:
++ case B:
++ case S:
++ levels[i] = currentEmbedding;
++ tempType = ON;
++ if(currentOverride != ON)
++ tempType = currentOverride;
++ break;
++
++ default:
++ levels[i] = currentEmbedding;
++ if(currentOverride != ON)
++ tempType = currentOverride;
++ break;
++
++ }
++ types[i] = tempType;
++ }
++ }else
++ {
++ for( i=0; i<count; i++)
++ {
++ tempType = GetType(GETCHAR(line, i));
++ switch(tempType)
++ {
++ case WS:
++ case B:
++ case S:
++ levels[i] = currentEmbedding;
++ tempType = ON;
++ if(currentOverride != ON)
++ tempType = currentOverride;
++ break;
++
++ default:
++ levels[i] = currentEmbedding;
++ if(currentOverride != ON)
++ tempType = currentOverride;
++ break;
++
++ }
++ types[i] = tempType;
++ }
++
++ }
++
++}
++
++/* Rule (W3) */
++void doALtoR(unsigned char* types, int count)
++{
++ int i=0;
++ for(; i<count; i++)
++ {
++ if(types[i] == AL)
++ types[i] = R;
++ }
++
++}
++/*
++ * The Main Bidi Function, and the only function that should
++ * be used by the outside world.
++ *
++ * line: a buffer of size count containing text to apply
++ * the Bidirectional algorithm to.
++ */
++int doBidi(BLOCKTYPE line, int count, int applyShape, int reorderCombining, int removeMarks)
++{
++ unsigned char* types;
++ unsigned char* levels;
++ unsigned char paragraphLevel;
++ unsigned char tempType, tempTypeSec;
++ int i, j, imax, fX, fAL, fET, fNSM;
++ CHARTYPE* shapeTo;
++
++
++ fX = fAL = fET = fNSM = 0;
++ for(i=0; i<count; i++)
++ {
++ switch(GetType(line[i]))
++ {
++ case AL:
++ case R:
++ fAL = 1;
++ break;
++ case LRE:
++ case LRO:
++ case RLE:
++ case RLO:
++ case PDF:
++ case BN:
++ fX = 1;
++ break;
++ case ET:
++ fET = 1;
++ break;
++ case NSM:
++ fNSM = 1;
++ break;
++ }
++ }
++
++ if(!fAL && !fX)
++ return 0;
++
++ /* Initialize types, levels */
++ types = (unsigned char*)malloc(sizeof(unsigned char) * count);
++ levels = (unsigned char*)malloc(sizeof(unsigned char) * count);
++ if(applyShape)
++ shapeTo = (CHARTYPE*)malloc(sizeof(CHARTYPE) * count);
++
++ /* Rule (P1) NOT IMPLEMENTED
++ * P1. Split the text into separate paragraphs. A paragraph separator is
++ * kept with the previous paragraph. Within each paragraph, apply all the
++ * other rules of this algorithm.
++ */
++
++ /* Rule (P2), (P3)
++ * P2. In each paragraph, find the first character of type L, AL, or R.
++ * P3. If a character is found in P2 and it is of type AL or R, then set
++ * the paragraph embedding level to one; otherwise, set it to zero.
++ */
++ paragraphLevel = GetParagraphLevel(line, count);
++
++ /* Rule (X1), (X2), (X3), (X4), (X5), (X6), (X7), (X8), (X9)
++ * X1. Begin by setting the current embedding level to the paragraph
++ * embedding level. Set the directional override status to neutral.
++ * X2. With each RLE, compute the least greater odd embedding level.
++ * X3. With each LRE, compute the least greater even embedding level.
++ * X4. With each RLO, compute the least greater odd embedding level.
++ * X5. With each LRO, compute the least greater even embedding level.
++ * X6. For all types besides RLE, LRE, RLO, LRO, and PDF:
++ * a. Set the level of the current character to the current
++ * embedding level.
++ * b. Whenever the directional override status is not neutral,
++ * reset the current character type to the directional
++ * override status.
++ * X7. With each PDF, determine the matching embedding or override code.
++ * If there was a valid matching code, restore (pop) the last
++ * remembered (pushed) embedding level and directional override.
++ * X8. All explicit directional embeddings and overrides are completely
++ * terminated at the end of each paragraph. Paragraph separators are not
++ * included in the embedding. (Useless here) NOT IMPLEMENTED
++ * X9. Remove all RLE, LRE, RLO, LRO, PDF, and BN codes.
++ * Here, they're converted to BN.
++ */
++
++ doTypes(line, paragraphLevel, types, levels, count, fX);
++
++
++ /* Rule (W1)
++ * W1. Examine each non-spacing mark (NSM) in the level run, and change
++ * the type of the NSM to the type of the previous character. If the NSM
++ * is at the start of the level run, it will get the type of sor.
++ */
++
++ /*
++ * Clear BNs first
++ */
++ if(fX)
++ {
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == BN)
++ {
++ j=i;
++ while(types[--j] == ON);
++ levels[i] = levels[j];
++
++ j=i;
++ while(types[++j] == BN);
++
++ if(levels[j] > levels[i])
++ levels[i] = levels[j];
++
++
++
++ if((levels[i] % 2) == 0)
++ {
++ types[i] = L;
++ }
++ else
++ {
++ types[i] = R;
++ }
++
++ }
++ }
++ }
++
++
++ if(fNSM)
++ {
++ if(types[0] == NSM)
++ types[0] = paragraphLevel;
++
++ for(i=1; i<count; i++)
++ {
++ if(types[i] == NSM)
++ types[i] = types[i-1];
++ /* Is this a safe assumption?
++ * I assumed the previous, IS a character.
++ */
++ }
++ }
++
++ /* BN TYPES !!!! */
++
++ if(fX)
++ {
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == BN)
++ {
++ j=i;
++ while(--j>=0 && types[j] == ON);
++ tempType = types[j];
++ j=i;
++ while(++j<count && types[j] == BN || types[j] == ON);
++ if(tempType != types[j])
++ types[i] = tempType;
++
++ }
++ }
++ }
++
++
++ /* Rule (W2)
++ * W2. Search backwards from each instance of a European number until the
++ * first strong type (R, L, AL, or sor) is found. If an AL is found,
++ * change the type of the European number to Arabic number.
++ */
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == EN)
++ {
++ j=i;
++ while(--j >= 0)
++ {
++ if(types[j] == AL)
++ {
++ types[i] = AN;
++ break;
++ }
++ else if(types[j] == R || types[j] == L)
++ {
++ break;
++ }
++ }
++ }
++ }
++
++ /* Rule (W3)
++ * W3. Change all ALs to R.
++ *
++ * Optimization: on Rule Xn, we might set a flag on AL type
++ * to prevent this loop in L R lines only...
++ */
++ doALtoR(types, count);
++
++ /* Rule (W4)
++ * W4. A single European separator between two European numbers changes
++ * to a European number. A single common separator between two numbers
++ * of the same type changes to that type.
++ */
++ for( i=0; i<(count-1); i++)
++ {
++ if(types[i] == ES)
++ {
++ if(types[i-1] == EN && types[i+1] == EN)
++ types[i] = EN;
++ }else if(types[i] == CS)
++ {
++ if(types[i-1] == EN && types[i+1] == EN)
++ types[i] = EN;
++ else if(types[i-1] == AN && types[i+1] == AN)
++ types[i] = AN;
++ }
++ }
++
++ /* Rule (W5)
++ * W5. A sequence of European terminators adjacent to European numbers
++ * changes to all European numbers.
++ *
++ * Optimization: lots here... else ifs need rearrangement
++ */
++ if(fET)
++ {
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == ET)
++ {
++ if(types[i-1] == EN)
++ {
++ types[i] = EN;
++ continue;
++ }else if(types[i+1] == EN)
++ {
++ types[i] = EN;
++ continue;
++ }else if(types[i+1] == ET)
++ {
++ j=i;
++ while(j <count && types[j] == ET)
++ {
++ j++;
++ }
++ if(types[j] == EN)
++ types[i] = EN;
++ }
++ }
++ }
++ }
++
++ /* Rule (W6)
++ * W6. Otherwise, separators and terminators change to Other Neutral:
++ */
++ for(i=0; i<count; i++)
++ {
++ switch(types[i])
++ {
++ case ES:
++ case ET:
++ case CS:
++ types[i] = ON;
++ break;
++ }
++ }
++
++ /* Rule (W7)
++ * W7. Search backwards from each instance of a European number until
++ * the first strong type (R, L, or sor) is found. If an L is found,
++ * then change the type of the European number to L.
++ */
++
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == EN)
++ {
++ j=i;
++ while(--j >= 0)
++ {
++ if(types[j] == L)
++ {
++ types[i] = L;
++ break;
++ }
++ else if(types[j] == R || types[j] == AL)
++ {
++ break;
++ }
++
++ }
++ }
++ }
++
++
++ /* Rule (N1)
++ * N1. A sequence of neutrals takes the direction of the surrounding
++ * strong text if the text on both sides has the same direction. European
++ * and Arabic numbers are treated as though they were R.
++ */
++ tempType = paragraphLevel;
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == ON)
++ {
++ if(types[i-1] == R || types[i-1] == EN || types[i-1] == AN)
++ tempType = R;
++ else
++ tempType = L;
++ j=i;
++
++ while(j < count)
++ {
++ tempTypeSec = types[j];
++ if(tempTypeSec == ON || tempTypeSec == BN)
++ j++;
++ else
++ break;
++ }
++
++ if(((types[j] == L || types[j] == LRE) && (tempType == L)) ||
++ (((types[j] == R) || (types[j] == EN) || (types[j] == AN)) && (tempType == R)))
++ {
++ while(i<j)
++ {
++ types[i++] = tempType;
++ }
++ }
++ }
++ }
++
++
++ /* Rule (N2)
++ * N2. Any remaining neutrals take the embedding direction.
++ */
++ for(i=0; i<count; i++)
++ {
++ if(types[i] == ON || types[i] == BN)
++ {
++ if((levels[i] % 2) == 0)
++ types[i] = L;
++ else
++ types[i] = R;
++ }
++ }
++
++ /* Rule (I1)
++ * I1. For all characters with an even (left-to-right) embedding
++ * direction, those of type R go up one level and those of type AN or
++ * EN go up two levels.
++ */
++ for(i=0; i<count; i++)
++ {
++ if((levels[i] % 2) == 0)
++ {
++ if(types[i] == R)
++ levels[i] += 1;
++ else if((types[i] == AN) || (types[i] == EN))
++ levels[i] += 2;
++ }else
++ {
++ if((types[i] == L) ||
++ (types[i] == EN) ||
++ (types[i] == AN))
++ levels[i] += 1;
++ }
++ }
++
++ /* Rule (I2)
++ * I2. For all characters with an odd (right-to-left) embedding direction,
++ * those of type L, EN or AN go up one level.
++ */
++/*
++ for(i=0; i<count; i++)
++ {
++ if((levels[i] % 2) == 1)
++ {
++ if(types[i] == L || types[i] == EN || types[i] == AN)
++ levels[i] += 1;
++ }
++ }
++*/
++ /* Rule (L1)
++ * L1. On each line, reset the embedding level of the following characters
++ * to the paragraph embedding level:
++ * (1)segment separators, (2)paragraph separators,
++ * (3)any sequence of whitespace characters preceding
++ * a segment separator or paragraph separator,
++ * (4)and any sequence of white space characters
++ * at the end of the line.
++ * The types of characters used here are the original types, not those
++ * modified by the previous phase.
++ */
++
++
++
++ j=count-1;
++ while(j>0 && (GetType(GETCHAR(line, j)) == WS))
++ {
++ j--;
++ }
++ if(j < (count-1))
++ {
++ for(j++; j<count; j++)
++ levels[j] = paragraphLevel;
++ }
++
++ for(i=0; i<count; i++)
++ {
++ tempType = GetType(GETCHAR(line, i));
++ if(tempType == WS)
++ {
++ j=i;
++ while((++j < count) && ((tempType == WS) || (tempType == RLE)) )
++ {
++ tempType = GetType(line[j]);
++ }
++
++ if(GetType(GETCHAR(line, j)) == B || GetType(GETCHAR(line, j)) == S)
++ {
++ for(j--; j>=i ; j--)
++ {
++ levels[j] = paragraphLevel;
++ }
++ }
++ }else if(tempType == B || tempType == S)
++ levels[i] = paragraphLevel;
++ }
++
++ /* Rule (L4)
++ * L4. A character that possesses the mirrored property as specified by
++ * Section 4.7, Mirrored, must be depicted by a mirrored glyph if the
++ * resolved directionality of that character is R.
++ */
++ /* Note: this is implemented before L2 for efficiency */
++ for(i=0; i<count; i++)
++ {
++ if((levels[i] % 2) == 1)
++ doMirror(&line[i]);
++ }
++
++
++
++ /* Rule (L3)
++ * L3. Combining marks applied to a right-to-left base character will at
++ * this point precede their base character. If the rendering engine
++ * expects them to follow the base characters in the final display
++ * process, then the ordering of the marks and the base character must
++ * be reversed.
++ * Combining marks are reordered to the right of each character on an
++ * odd level.
++ */
++
++ if(fNSM && reorderCombining)
++ {
++ CHARTYPE temp;
++ int it;
++ for(i=0; i<count; i++)
++ {
++ if(GetType(GETCHAR(line, i)) == NSM && odd(levels[i]))
++ {
++ j=i;
++ while((++j < count) && (GetType(GETCHAR(line, j)) == NSM));
++ j--; i--;
++ for(it=j; j>i; i++, j--)
++ {
++ temp = GETCHAR(line, i);
++ GETCHAR(line, i) = GETCHAR(line, j);
++ GETCHAR(line, j) = temp;
++ }
++ i=it+1;
++ }
++ }
++ }
++
++ /* Shaping
++ * Shaping is Applied to each run of levels separately....
++ */
++
++ if(applyShape)
++ {
++
++ for(i=0; i<count; i++)
++ {
++ shapeTo[i] = GETCHAR(line, i);
++ }
++
++ j=i=0;
++ while(j < count)
++ {
++ if(GetType(GETCHAR(line, j)) == AL)
++ {
++ if(j<count && j >= i )
++ {
++ tempType = levels[j];
++ i=j;
++ while((i++ < count) && (levels[i] == tempType));
++ doShape(line, shapeTo, j, i);
++ j=i;
++ tempType = levels[j];
++
++ }
++ }
++ j++;
++ }
++ for(i=0; i<count; i++)
++ {
++ GETCHAR(line, i) = shapeTo[i];
++ }
++ free(shapeTo);
++ }
++
++
++
++ /* Rule (L2)
++ * L2. From the highest level found in the text to the lowest odd level on
++ * each line, including intermediate levels not actually present in the
++ * text, reverse any contiguous sequence of characters that are at that
++ * level or higher
++ */
++ /* we flip the character string and leave the level array */
++ imax = 0;
++ i=0;
++ tempType = levels[0];
++ while(i < count)
++ {
++ if(levels[i] > tempType)
++ {
++ tempType = levels[i];
++ imax=i;
++ }
++ i++;
++ }
++ /* maximum level in tempType, its index in imax. */
++ while(tempType > 0) /* loop from highest level to the least odd, */
++ { /* which i assume is 1 */
++ flipThisRun(line, levels, tempType, count);
++ tempType--;
++ }
++
++ /* The line should be reordered correctly, check for Explicits marks
++ * and remove them if removeMarks
++ */
++ if(fX && removeMarks)
++ {
++ if(!GetParagraphLevel(line, count))
++ {
++ for(i=0, j=0; i<count; i++)
++ {
++ tempType = GetType(GETCHAR(line, i));
++ if(tempType != RLE &&
++ tempType != LRE &&
++ tempType != RLO &&
++ tempType != LRO &&
++ tempType != PDF)
++ GETCHAR(line, j++) = GETCHAR(line, i);
++ }
++ for(i=j; j<count; j++)
++ GETCHAR(line, j) = 0x20;
++ }else
++ {
++ for(j=i=count-1; i>=0; i--)
++ {
++ tempType = GetType(GETCHAR(line, i));
++ if(tempType != RLE &&
++ tempType != LRE &&
++ tempType != RLO &&
++ tempType != LRO &&
++ tempType != PDF)
++ GETCHAR(line, j--) = GETCHAR(line, i);
++ }
++ for(i=j; j>=0; j--)
++ GETCHAR(line, j) = 0x20;
++ }
++ }
++
++
++ free(types);
++ free(levels);
++ /* if removeMarks is 1 and there were actual marks then return the new size */
++ if(fX && removeMarks) return i;
++ return count;
++}
++
++
++/*
++ * Bad, Horrible function
++ * takes a pointer to a character that is checked for
++ * having a mirror glyph.
++ */
++void doMirror(CHARTYPE* ch)
++{
++ if ((*ch & 0xFF00) == 0) {
++ switch (*ch) {
++ case 0x0028: *ch = 0x0029; break;
++ case 0x0029: *ch = 0x0028; break;
++ case 0x003C: *ch = 0x003E; break;
++ case 0x003E: *ch = 0x003C; break;
++ case 0x005B: *ch = 0x005D; break;
++ case 0x005D: *ch = 0x005B; break;
++ case 0x007B: *ch = 0x007D; break;
++ case 0x007D: *ch = 0x007B; break;
++ case 0x00AB: *ch = 0x00BB; break;
++ case 0x00BB: *ch = 0x00AB; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2000) {
++ switch (*ch) {
++ case 0x2039: *ch = 0x203A; break;
++ case 0x203A: *ch = 0x2039; break;
++ case 0x2045: *ch = 0x2046; break;
++ case 0x2046: *ch = 0x2045; break;
++ case 0x207D: *ch = 0x207E; break;
++ case 0x207E: *ch = 0x207D; break;
++ case 0x208D: *ch = 0x208E; break;
++ case 0x208E: *ch = 0x208D; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2200) {
++ switch (*ch) {
++ case 0x2208: *ch = 0x220B; break;
++ case 0x2209: *ch = 0x220C; break;
++ case 0x220A: *ch = 0x220D; break;
++ case 0x220B: *ch = 0x2208; break;
++ case 0x220C: *ch = 0x2209; break;
++ case 0x220D: *ch = 0x220A; break;
++ case 0x2215: *ch = 0x29F5; break;
++ case 0x223C: *ch = 0x223D; break;
++ case 0x223D: *ch = 0x223C; break;
++ case 0x2243: *ch = 0x22CD; break;
++ case 0x2252: *ch = 0x2253; break;
++ case 0x2253: *ch = 0x2252; break;
++ case 0x2254: *ch = 0x2255; break;
++ case 0x2255: *ch = 0x2254; break;
++ case 0x2264: *ch = 0x2265; break;
++ case 0x2265: *ch = 0x2264; break;
++ case 0x2266: *ch = 0x2267; break;
++ case 0x2267: *ch = 0x2266; break;
++ case 0x2268: *ch = 0x2269; break;
++ case 0x2269: *ch = 0x2268; break;
++ case 0x226A: *ch = 0x226B; break;
++ case 0x226B: *ch = 0x226A; break;
++ case 0x226E: *ch = 0x226F; break;
++ case 0x226F: *ch = 0x226E; break;
++ case 0x2270: *ch = 0x2271; break;
++ case 0x2271: *ch = 0x2270; break;
++ case 0x2272: *ch = 0x2273; break;
++ case 0x2273: *ch = 0x2272; break;
++ case 0x2274: *ch = 0x2275; break;
++ case 0x2275: *ch = 0x2274; break;
++ case 0x2276: *ch = 0x2277; break;
++ case 0x2277: *ch = 0x2276; break;
++ case 0x2278: *ch = 0x2279; break;
++ case 0x2279: *ch = 0x2278; break;
++ case 0x227A: *ch = 0x227B; break;
++ case 0x227B: *ch = 0x227A; break;
++ case 0x227C: *ch = 0x227D; break;
++ case 0x227D: *ch = 0x227C; break;
++ case 0x227E: *ch = 0x227F; break;
++ case 0x227F: *ch = 0x227E; break;
++ case 0x2280: *ch = 0x2281; break;
++ case 0x2281: *ch = 0x2280; break;
++ case 0x2282: *ch = 0x2283; break;
++ case 0x2283: *ch = 0x2282; break;
++ case 0x2284: *ch = 0x2285; break;
++ case 0x2285: *ch = 0x2284; break;
++ case 0x2286: *ch = 0x2287; break;
++ case 0x2287: *ch = 0x2286; break;
++ case 0x2288: *ch = 0x2289; break;
++ case 0x2289: *ch = 0x2288; break;
++ case 0x228A: *ch = 0x228B; break;
++ case 0x228B: *ch = 0x228A; break;
++ case 0x228F: *ch = 0x2290; break;
++ case 0x2290: *ch = 0x228F; break;
++ case 0x2291: *ch = 0x2292; break;
++ case 0x2292: *ch = 0x2291; break;
++ case 0x2298: *ch = 0x29B8; break;
++ case 0x22A2: *ch = 0x22A3; break;
++ case 0x22A3: *ch = 0x22A2; break;
++ case 0x22A6: *ch = 0x2ADE; break;
++ case 0x22A8: *ch = 0x2AE4; break;
++ case 0x22A9: *ch = 0x2AE3; break;
++ case 0x22AB: *ch = 0x2AE5; break;
++ case 0x22B0: *ch = 0x22B1; break;
++ case 0x22B1: *ch = 0x22B0; break;
++ case 0x22B2: *ch = 0x22B3; break;
++ case 0x22B3: *ch = 0x22B2; break;
++ case 0x22B4: *ch = 0x22B5; break;
++ case 0x22B5: *ch = 0x22B4; break;
++ case 0x22B6: *ch = 0x22B7; break;
++ case 0x22B7: *ch = 0x22B6; break;
++ case 0x22C9: *ch = 0x22CA; break;
++ case 0x22CA: *ch = 0x22C9; break;
++ case 0x22CB: *ch = 0x22CC; break;
++ case 0x22CC: *ch = 0x22CB; break;
++ case 0x22CD: *ch = 0x2243; break;
++ case 0x22D0: *ch = 0x22D1; break;
++ case 0x22D1: *ch = 0x22D0; break;
++ case 0x22D6: *ch = 0x22D7; break;
++ case 0x22D7: *ch = 0x22D6; break;
++ case 0x22D8: *ch = 0x22D9; break;
++ case 0x22D9: *ch = 0x22D8; break;
++ case 0x22DA: *ch = 0x22DB; break;
++ case 0x22DB: *ch = 0x22DA; break;
++ case 0x22DC: *ch = 0x22DD; break;
++ case 0x22DD: *ch = 0x22DC; break;
++ case 0x22DE: *ch = 0x22DF; break;
++ case 0x22DF: *ch = 0x22DE; break;
++ case 0x22E0: *ch = 0x22E1; break;
++ case 0x22E1: *ch = 0x22E0; break;
++ case 0x22E2: *ch = 0x22E3; break;
++ case 0x22E3: *ch = 0x22E2; break;
++ case 0x22E4: *ch = 0x22E5; break;
++ case 0x22E5: *ch = 0x22E4; break;
++ case 0x22E6: *ch = 0x22E7; break;
++ case 0x22E7: *ch = 0x22E6; break;
++ case 0x22E8: *ch = 0x22E9; break;
++ case 0x22E9: *ch = 0x22E8; break;
++ case 0x22EA: *ch = 0x22EB; break;
++ case 0x22EB: *ch = 0x22EA; break;
++ case 0x22EC: *ch = 0x22ED; break;
++ case 0x22ED: *ch = 0x22EC; break;
++ case 0x22F0: *ch = 0x22F1; break;
++ case 0x22F1: *ch = 0x22F0; break;
++ case 0x22F2: *ch = 0x22FA; break;
++ case 0x22F3: *ch = 0x22FB; break;
++ case 0x22F4: *ch = 0x22FC; break;
++ case 0x22F6: *ch = 0x22FD; break;
++ case 0x22F7: *ch = 0x22FE; break;
++ case 0x22FA: *ch = 0x22F2; break;
++ case 0x22FB: *ch = 0x22F3; break;
++ case 0x22FC: *ch = 0x22F4; break;
++ case 0x22FD: *ch = 0x22F6; break;
++ case 0x22FE: *ch = 0x22F7; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2300) {
++ switch (*ch) {
++ case 0x2308: *ch = 0x2309; break;
++ case 0x2309: *ch = 0x2308; break;
++ case 0x230A: *ch = 0x230B; break;
++ case 0x230B: *ch = 0x230A; break;
++ case 0x2329: *ch = 0x232A; break;
++ case 0x232A: *ch = 0x2329; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2700) {
++ switch (*ch) {
++ case 0x2768: *ch = 0x2769; break;
++ case 0x2769: *ch = 0x2768; break;
++ case 0x276A: *ch = 0x276B; break;
++ case 0x276B: *ch = 0x276A; break;
++ case 0x276C: *ch = 0x276D; break;
++ case 0x276D: *ch = 0x276C; break;
++ case 0x276E: *ch = 0x276F; break;
++ case 0x276F: *ch = 0x276E; break;
++ case 0x2770: *ch = 0x2771; break;
++ case 0x2771: *ch = 0x2770; break;
++ case 0x2772: *ch = 0x2773; break;
++ case 0x2773: *ch = 0x2772; break;
++ case 0x2774: *ch = 0x2775; break;
++ case 0x2775: *ch = 0x2774; break;
++ case 0x27D5: *ch = 0x27D6; break;
++ case 0x27D6: *ch = 0x27D5; break;
++ case 0x27DD: *ch = 0x27DE; break;
++ case 0x27DE: *ch = 0x27DD; break;
++ case 0x27E2: *ch = 0x27E3; break;
++ case 0x27E3: *ch = 0x27E2; break;
++ case 0x27E4: *ch = 0x27E5; break;
++ case 0x27E5: *ch = 0x27E4; break;
++ case 0x27E6: *ch = 0x27E7; break;
++ case 0x27E7: *ch = 0x27E6; break;
++ case 0x27E8: *ch = 0x27E9; break;
++ case 0x27E9: *ch = 0x27E8; break;
++ case 0x27EA: *ch = 0x27EB; break;
++ case 0x27EB: *ch = 0x27EA; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2900) {
++ switch (*ch) {
++ case 0x2983: *ch = 0x2984; break;
++ case 0x2984: *ch = 0x2983; break;
++ case 0x2985: *ch = 0x2986; break;
++ case 0x2986: *ch = 0x2985; break;
++ case 0x2987: *ch = 0x2988; break;
++ case 0x2988: *ch = 0x2987; break;
++ case 0x2989: *ch = 0x298A; break;
++ case 0x298A: *ch = 0x2989; break;
++ case 0x298B: *ch = 0x298C; break;
++ case 0x298C: *ch = 0x298B; break;
++ case 0x298D: *ch = 0x2990; break;
++ case 0x298E: *ch = 0x298F; break;
++ case 0x298F: *ch = 0x298E; break;
++ case 0x2990: *ch = 0x298D; break;
++ case 0x2991: *ch = 0x2992; break;
++ case 0x2992: *ch = 0x2991; break;
++ case 0x2993: *ch = 0x2994; break;
++ case 0x2994: *ch = 0x2993; break;
++ case 0x2995: *ch = 0x2996; break;
++ case 0x2996: *ch = 0x2995; break;
++ case 0x2997: *ch = 0x2998; break;
++ case 0x2998: *ch = 0x2997; break;
++ case 0x29B8: *ch = 0x2298; break;
++ case 0x29C0: *ch = 0x29C1; break;
++ case 0x29C1: *ch = 0x29C0; break;
++ case 0x29C4: *ch = 0x29C5; break;
++ case 0x29C5: *ch = 0x29C4; break;
++ case 0x29CF: *ch = 0x29D0; break;
++ case 0x29D0: *ch = 0x29CF; break;
++ case 0x29D1: *ch = 0x29D2; break;
++ case 0x29D2: *ch = 0x29D1; break;
++ case 0x29D4: *ch = 0x29D5; break;
++ case 0x29D5: *ch = 0x29D4; break;
++ case 0x29D8: *ch = 0x29D9; break;
++ case 0x29D9: *ch = 0x29D8; break;
++ case 0x29DA: *ch = 0x29DB; break;
++ case 0x29DB: *ch = 0x29DA; break;
++ case 0x29F5: *ch = 0x2215; break;
++ case 0x29F8: *ch = 0x29F9; break;
++ case 0x29F9: *ch = 0x29F8; break;
++ case 0x29FC: *ch = 0x29FD; break;
++ case 0x29FD: *ch = 0x29FC; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x2A00) {
++ switch (*ch) {
++ case 0x2A2B: *ch = 0x2A2C; break;
++ case 0x2A2C: *ch = 0x2A2B; break;
++ case 0x2A2D: *ch = 0x2A2C; break;
++ case 0x2A2E: *ch = 0x2A2D; break;
++ case 0x2A34: *ch = 0x2A35; break;
++ case 0x2A35: *ch = 0x2A34; break;
++ case 0x2A3C: *ch = 0x2A3D; break;
++ case 0x2A3D: *ch = 0x2A3C; break;
++ case 0x2A64: *ch = 0x2A65; break;
++ case 0x2A65: *ch = 0x2A64; break;
++ case 0x2A79: *ch = 0x2A7A; break;
++ case 0x2A7A: *ch = 0x2A79; break;
++ case 0x2A7D: *ch = 0x2A7E; break;
++ case 0x2A7E: *ch = 0x2A7D; break;
++ case 0x2A7F: *ch = 0x2A80; break;
++ case 0x2A80: *ch = 0x2A7F; break;
++ case 0x2A81: *ch = 0x2A82; break;
++ case 0x2A82: *ch = 0x2A81; break;
++ case 0x2A83: *ch = 0x2A84; break;
++ case 0x2A84: *ch = 0x2A83; break;
++ case 0x2A8B: *ch = 0x2A8C; break;
++ case 0x2A8C: *ch = 0x2A8B; break;
++ case 0x2A91: *ch = 0x2A92; break;
++ case 0x2A92: *ch = 0x2A91; break;
++ case 0x2A93: *ch = 0x2A94; break;
++ case 0x2A94: *ch = 0x2A93; break;
++ case 0x2A95: *ch = 0x2A96; break;
++ case 0x2A96: *ch = 0x2A95; break;
++ case 0x2A97: *ch = 0x2A98; break;
++ case 0x2A98: *ch = 0x2A97; break;
++ case 0x2A99: *ch = 0x2A9A; break;
++ case 0x2A9A: *ch = 0x2A99; break;
++ case 0x2A9B: *ch = 0x2A9C; break;
++ case 0x2A9C: *ch = 0x2A9B; break;
++ case 0x2AA1: *ch = 0x2AA2; break;
++ case 0x2AA2: *ch = 0x2AA1; break;
++ case 0x2AA6: *ch = 0x2AA7; break;
++ case 0x2AA7: *ch = 0x2AA6; break;
++ case 0x2AA8: *ch = 0x2AA9; break;
++ case 0x2AA9: *ch = 0x2AA8; break;
++ case 0x2AAA: *ch = 0x2AAB; break;
++ case 0x2AAB: *ch = 0x2AAA; break;
++ case 0x2AAC: *ch = 0x2AAD; break;
++ case 0x2AAD: *ch = 0x2AAC; break;
++ case 0x2AAF: *ch = 0x2AB0; break;
++ case 0x2AB0: *ch = 0x2AAF; break;
++ case 0x2AB3: *ch = 0x2AB4; break;
++ case 0x2AB4: *ch = 0x2AB3; break;
++ case 0x2ABB: *ch = 0x2ABC; break;
++ case 0x2ABC: *ch = 0x2ABB; break;
++ case 0x2ABD: *ch = 0x2ABE; break;
++ case 0x2ABE: *ch = 0x2ABD; break;
++ case 0x2ABF: *ch = 0x2AC0; break;
++ case 0x2AC0: *ch = 0x2ABF; break;
++ case 0x2AC1: *ch = 0x2AC2; break;
++ case 0x2AC2: *ch = 0x2AC1; break;
++ case 0x2AC3: *ch = 0x2AC4; break;
++ case 0x2AC4: *ch = 0x2AC3; break;
++ case 0x2AC5: *ch = 0x2AC6; break;
++ case 0x2AC6: *ch = 0x2AC5; break;
++ case 0x2ACD: *ch = 0x2ACE; break;
++ case 0x2ACE: *ch = 0x2ACD; break;
++ case 0x2ACF: *ch = 0x2AD0; break;
++ case 0x2AD0: *ch = 0x2ACF; break;
++ case 0x2AD1: *ch = 0x2AD2; break;
++ case 0x2AD2: *ch = 0x2AD1; break;
++ case 0x2AD3: *ch = 0x2AD4; break;
++ case 0x2AD4: *ch = 0x2AD3; break;
++ case 0x2AD5: *ch = 0x2AD6; break;
++ case 0x2AD6: *ch = 0x2AD5; break;
++ case 0x2ADE: *ch = 0x22A6; break;
++ case 0x2AE3: *ch = 0x22A9; break;
++ case 0x2AE4: *ch = 0x22A8; break;
++ case 0x2AE5: *ch = 0x22AB; break;
++ case 0x2AEC: *ch = 0x2AED; break;
++ case 0x2AED: *ch = 0x2AEC; break;
++ case 0x2AF7: *ch = 0x2AF8; break;
++ case 0x2AF8: *ch = 0x2AF7; break;
++ case 0x2AF9: *ch = 0x2AFA; break;
++ case 0x2AFA: *ch = 0x2AF9; break;
++ }
++ } else if ((*ch & 0xFF00) == 0x3000) {
++ switch (*ch) {
++ case 0x3008: *ch = 0x3009; break;
++ case 0x3009: *ch = 0x3008; break;
++ case 0x300A: *ch = 0x300B; break;
++ case 0x300B: *ch = 0x300A; break;
++ case 0x300C: *ch = 0x300D; break;
++ case 0x300D: *ch = 0x300C; break;
++ case 0x300E: *ch = 0x300F; break;
++ case 0x300F: *ch = 0x300E; break;
++ case 0x3010: *ch = 0x3011; break;
++ case 0x3011: *ch = 0x3010; break;
++ case 0x3014: *ch = 0x3015; break;
++ case 0x3015: *ch = 0x3014; break;
++ case 0x3016: *ch = 0x3017; break;
++ case 0x3017: *ch = 0x3016; break;
++ case 0x3018: *ch = 0x3019; break;
++ case 0x3019: *ch = 0x3018; break;
++ case 0x301A: *ch = 0x301B; break;
++ case 0x301B: *ch = 0x301A; break;
++ }
++ } else if ((*ch & 0xFF00) == 0xFF00) {
++ switch (*ch) {
++ case 0xFF08: *ch = 0xFF09; break;
++ case 0xFF09: *ch = 0xFF08; break;
++ case 0xFF1C: *ch = 0xFF1E; break;
++ case 0xFF1E: *ch = 0xFF1C; break;
++ case 0xFF3B: *ch = 0xFF3D; break;
++ case 0xFF3D: *ch = 0xFF3B; break;
++ case 0xFF5B: *ch = 0xFF5D; break;
++ case 0xFF5D: *ch = 0xFF5B; break;
++ case 0xFF5F: *ch = 0xFF60; break;
++ case 0xFF60: *ch = 0xFF5F; break;
++ case 0xFF62: *ch = 0xFF63; break;
++ case 0xFF63: *ch = 0xFF62; break;
++ }
++ }
++}
+Index: qt-2.3.10/src/qt.pro
+===================================================================
+--- qt-2.3.10.orig/src/qt.pro 2005-01-23 15:00:39.000000000 +0100
++++ qt-2.3.10/src/qt.pro 2005-05-13 22:22:13.000000000 +0200
+@@ -182,6 +182,7 @@
+ $$KERNEL_H/qasyncimageio.h \
+ $$KERNEL_H/qasyncio.h \
+ $$KERNEL_H/qbitmap.h \
++ $$KERNEL_H/qbidi.h \
+ $$KERNEL_H/qbrush.h \
+ $$KERNEL_H/qclipboard.h \
+ $$KERNEL_H/qcolor.h \
+@@ -527,6 +528,8 @@
+ kernel/qapplication.cpp \
+ kernel/qasyncimageio.cpp \
+ kernel/qasyncio.cpp \
++ kernel/qbidi.cpp \
++ kernel/minibidi.cpp \
+ kernel/qbitmap.cpp \
+ kernel/qclipboard.cpp \
+ kernel/qcolor.cpp \
+Index: qt-2.3.10/src/Makefile.in
+===================================================================
+--- qt-2.3.10.orig/src/Makefile.in 2005-05-13 22:22:11.000000000 +0200
++++ qt-2.3.10/src/Makefile.in 2005-05-13 22:29:52.000000000 +0200
+@@ -168,6 +168,8 @@
+ kernel/qabstractlayout.o \
+ kernel/qaccel.o \
+ kernel/qapplication.o \
++ kernel/qbidi.o \
++ kernel/minibidi.o \
+ kernel/qasyncimageio.o \
+ kernel/qasyncio.o \
+ kernel/qbitmap.o \
+@@ -4107,6 +4109,12 @@
+ kernel/qthread.h \
+ tools/qvaluestack.h
+
++kernel/qbidi.o: kernel/qbidi.cpp \
++ kernel/qbidi.h \
++ tools/qstring.h
++
++kernel/minibidi.o: kernel/minibidi.c
++
+ kernel/qasyncimageio.o: kernel/qasyncimageio.cpp \
+ kernel/qasyncimageio.h \
+ kernel/qimage.h \