diff options
-rw-r--r-- | packages/python/python-pygame-1.6/.mtn2git_empty | 0 | ||||
-rw-r--r-- | packages/python/python-pygame-1.6/Setup | 57 | ||||
-rw-r--r-- | packages/python/python-pygame-1.6/qpe.patch | 37 | ||||
-rw-r--r-- | packages/python/python-pygame-1.7.1/qpe.patch | 37 | ||||
-rw-r--r-- | packages/python/python-pygame_1.7.1.bb | 2 |
5 files changed, 1 insertions, 132 deletions
diff --git a/packages/python/python-pygame-1.6/.mtn2git_empty b/packages/python/python-pygame-1.6/.mtn2git_empty deleted file mode 100644 index e69de29bb2..0000000000 --- a/packages/python/python-pygame-1.6/.mtn2git_empty +++ /dev/null diff --git a/packages/python/python-pygame-1.6/Setup b/packages/python/python-pygame-1.6/Setup deleted file mode 100644 index c4558b39bb..0000000000 --- a/packages/python/python-pygame-1.6/Setup +++ /dev/null @@ -1,57 +0,0 @@ -#This Setup file is used by the setup.py script to configure the -#python extensions. You will likely use the "config.py" which will -#build a correct Setup file for you based on your system settings. -#If not, the format is simple enough to edit by hand. First change -#the needed commandline flags for each dependency, then comment out -#any unavailable optional modules in the first optional section. - -#SDL = ??? - -FONT = -lSDL_ttf-2.0 -IMAGE = -lSDL_image-1.2 -MIXER = -lSDL_mixer-1.2 -SMPEG = -lsmpeg $(SDL) -NUMERIC = -I. - - - -#the following modules are optional. you will want to compile -#everything you can, but you can ignore ones you don't have -#dependencies for, just comment them out - -imageext src/imageext.c $(SDL) $(IMAGE) -font src/font.c $(SDL) $(FONT) -mixer src/mixer.c $(SDL) $(MIXER) -mixer_music src/music.c $(SDL) $(MIXER) -movie src/movie.c $(SDL) $(SMPEG) -surfarray src/surfarray.c $(SDL) $(NUMERIC) -sndarray src/sndarray.c $(SDL) $(NUMERIC) $(MIXER) - - - -#these modules are required for pygame to run. they only require -#SDL as a dependency. these should not be altered - -base src/base.c $(SDL) -cdrom src/cdrom.c $(SDL) -constants src/constants.c $(SDL) -display src/display.c $(SDL) -event src/event.c $(SDL) -key src/key.c $(SDL) -mouse src/mouse.c $(SDL) -rect src/rect.c $(SDL) -rwobject src/rwobject.c $(SDL) -surface src/surface.c src/alphablit.c $(SDL) -surflock src/surflock.c $(SDL) -time src/time.c $(SDL) -joystick src/joystick.c $(SDL) -draw src/draw.c $(SDL) -image src/image.c $(SDL) -transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) - - -#the following are placeholders. setup.py can use them to help -#auto-copy needed DLLs into the pygame installation folder. -#you can simply ignore these lines under non-windows, no need to -#comment out. -COPYLIB_smpeg $(SDL) $(SMPEG) diff --git a/packages/python/python-pygame-1.6/qpe.patch b/packages/python/python-pygame-1.6/qpe.patch deleted file mode 100644 index b4d3c01a2f..0000000000 --- a/packages/python/python-pygame-1.6/qpe.patch +++ /dev/null @@ -1,37 +0,0 @@ ---- ./src/base.c~qpe.patch 2003-10-16 15:43:22.000000000 +0930 -+++ ./src/base.c 2004-05-11 02:09:14.000000000 +0930 -@@ -37,6 +37,12 @@ - #include<windows.h> - extern int SDL_RegisterApp(char*, Uint32, void*); - #endif -+#ifdef QWS -+ -+int SDL_main(int argc, char *argv[]) { return 0; }; -+ -+extern void initQCop(int argc, char *argv[]); -+#endif - - #if defined(macintosh) - #if(!defined(__MWERKS__) && !TARGET_API_MAC_CARBON) -@@ -691,7 +697,10 @@ - { - PyObject *module, *dict, *apiobj; - static void* c_api[PYGAMEAPI_BASE_NUMSLOTS]; -- -+#ifdef QWS -+ char *args[] = {"pygame", NULL}; -+#endif -+ - /* create the module */ - module = Py_InitModule3("base", init__builtins__, doc_pygame_MODULE); - dict = PyModule_GetDict(module); -@@ -722,6 +731,9 @@ - /*some intiialization*/ - Py_AtExit(atexit_quit); - install_parachute(); -+#ifdef QWS -+ initQCop(1, args); -+#endif - #ifdef MS_WIN32 - SDL_RegisterApp("pygame", 0, GetModuleHandle(NULL)); - #endif diff --git a/packages/python/python-pygame-1.7.1/qpe.patch b/packages/python/python-pygame-1.7.1/qpe.patch deleted file mode 100644 index b4d3c01a2f..0000000000 --- a/packages/python/python-pygame-1.7.1/qpe.patch +++ /dev/null @@ -1,37 +0,0 @@ ---- ./src/base.c~qpe.patch 2003-10-16 15:43:22.000000000 +0930 -+++ ./src/base.c 2004-05-11 02:09:14.000000000 +0930 -@@ -37,6 +37,12 @@ - #include<windows.h> - extern int SDL_RegisterApp(char*, Uint32, void*); - #endif -+#ifdef QWS -+ -+int SDL_main(int argc, char *argv[]) { return 0; }; -+ -+extern void initQCop(int argc, char *argv[]); -+#endif - - #if defined(macintosh) - #if(!defined(__MWERKS__) && !TARGET_API_MAC_CARBON) -@@ -691,7 +697,10 @@ - { - PyObject *module, *dict, *apiobj; - static void* c_api[PYGAMEAPI_BASE_NUMSLOTS]; -- -+#ifdef QWS -+ char *args[] = {"pygame", NULL}; -+#endif -+ - /* create the module */ - module = Py_InitModule3("base", init__builtins__, doc_pygame_MODULE); - dict = PyModule_GetDict(module); -@@ -722,6 +731,9 @@ - /*some intiialization*/ - Py_AtExit(atexit_quit); - install_parachute(); -+#ifdef QWS -+ initQCop(1, args); -+#endif - #ifdef MS_WIN32 - SDL_RegisterApp("pygame", 0, GetModuleHandle(NULL)); - #endif diff --git a/packages/python/python-pygame_1.7.1.bb b/packages/python/python-pygame_1.7.1.bb index 429ae6fdf8..d80359dbba 100644 --- a/packages/python/python-pygame_1.7.1.bb +++ b/packages/python/python-pygame_1.7.1.bb @@ -6,9 +6,9 @@ LICENSE = "LGPL" RDEPENDS = "python-core python-numeric libsdl-x11" DEPENDS = "virtual/libsdl libsdl-image libsdl-mixer libsdl-net libsdl-ttf smpeg python-numeric" SRCNAME = "pygame" +PR = "ml1" SRC_URI = "http://www.pygame.org/ftp/${SRCNAME}-${PV}release.tar.gz \ - file://qpe.patch;patch=1 \ file://Setup" S = "${WORKDIR}/${SRCNAME}-${PV}release" |