diff options
author | TK, Pratheesh Gangadhar <pratheesh@ti.com> | 2009-09-29 12:01:25 +0200 |
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committer | Koen Kooi <koen@openembedded.org> | 2009-09-29 12:01:25 +0200 |
commit | 53e7eb0ef3106cf5c9c12a4834f77b6a2119a193 (patch) | |
tree | 225e4540f8247a7d04e68af552496ef1d11546cd /recipes/gstreamer/gst-plugin-gles | |
parent | 39a8f9ef397d96adc30f477bebbc14466c0537a7 (diff) |
gst-plugin-gles: add git version
* the upstream git repo is corrupted, so we employ some tricks to build it
* and it has an RPATH problem...
Diffstat (limited to 'recipes/gstreamer/gst-plugin-gles')
-rw-r--r-- | recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch b/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch new file mode 100644 index 0000000000..1b4cf15c8f --- /dev/null +++ b/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch @@ -0,0 +1,45 @@ +--- /tmp/gstgldisplay.c 2009-09-28 00:49:48.000000000 +0530 ++++ git/gst-libs/gst/gl/gstgldisplay.c 2009-09-28 02:35:00.000000000 +0530 +@@ -1252,12 +1252,12 @@ gst_gl_display_thread_init_download (Gst + default: + g_assert_not_reached (); + } +- ++#if 0 + //attach the depth render buffer to the FBO + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, + GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, + display->download_depth_buffer); +- ++#endif + gst_gl_display_check_framebuffer_status (); + + g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == +@@ -1555,11 +1555,11 @@ gst_gl_display_thread_gen_fbo (GstGLDisp + //attach the texture to the FBO to renderer to + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0); +- ++#if 0 + //attach the depth render buffer to the FBO + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, + GL_RENDERBUFFER_EXT, display->generated_depth_buffer); +- ++#endif + g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == + GL_FRAMEBUFFER_COMPLETE_EXT); + +@@ -2443,11 +2443,11 @@ gst_gl_display_thread_init_upload_fbo (G + //attach the texture to the FBO to renderer to + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0); +- ++#if 0 + //attach the depth render buffer to the FBO + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, + GL_RENDERBUFFER_EXT, display->upload_depth_buffer); +- ++#endif + gst_gl_display_check_framebuffer_status (); + + g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) == |