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authorTK, Pratheesh Gangadhar <pratheesh@ti.com>2009-09-29 12:01:25 +0200
committerKoen Kooi <koen@openembedded.org>2009-09-29 12:01:25 +0200
commit53e7eb0ef3106cf5c9c12a4834f77b6a2119a193 (patch)
tree225e4540f8247a7d04e68af552496ef1d11546cd /recipes/gstreamer/gst-plugin-gles
parent39a8f9ef397d96adc30f477bebbc14466c0537a7 (diff)
gst-plugin-gles: add git version
* the upstream git repo is corrupted, so we employ some tricks to build it * and it has an RPATH problem...
Diffstat (limited to 'recipes/gstreamer/gst-plugin-gles')
-rw-r--r--recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch45
1 files changed, 45 insertions, 0 deletions
diff --git a/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch b/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch
new file mode 100644
index 0000000000..1b4cf15c8f
--- /dev/null
+++ b/recipes/gstreamer/gst-plugin-gles/omap3_disable_depth_attachment.patch
@@ -0,0 +1,45 @@
+--- /tmp/gstgldisplay.c 2009-09-28 00:49:48.000000000 +0530
++++ git/gst-libs/gst/gl/gstgldisplay.c 2009-09-28 02:35:00.000000000 +0530
+@@ -1252,12 +1252,12 @@ gst_gl_display_thread_init_download (Gst
+ default:
+ g_assert_not_reached ();
+ }
+-
++#if 0
+ //attach the depth render buffer to the FBO
+ glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT,
+ display->download_depth_buffer);
+-
++#endif
+ gst_gl_display_check_framebuffer_status ();
+
+ g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
+@@ -1555,11 +1555,11 @@ gst_gl_display_thread_gen_fbo (GstGLDisp
+ //attach the texture to the FBO to renderer to
+ glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
+-
++#if 0
+ //attach the depth render buffer to the FBO
+ glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, display->generated_depth_buffer);
+-
++#endif
+ g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
+ GL_FRAMEBUFFER_COMPLETE_EXT);
+
+@@ -2443,11 +2443,11 @@ gst_gl_display_thread_init_upload_fbo (G
+ //attach the texture to the FBO to renderer to
+ glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
+-
++#if 0
+ //attach the depth render buffer to the FBO
+ glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
+ GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
+-
++#endif
+ gst_gl_display_check_framebuffer_status ();
+
+ g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==