diff options
author | Koen Kooi <koen@openembedded.org> | 2009-06-16 16:12:54 +0200 |
---|---|---|
committer | Koen Kooi <koen@openembedded.org> | 2009-06-16 16:12:54 +0200 |
commit | 4dae7ed553b33d7a51308a75022879b98aba8ffd (patch) | |
tree | 9165b544434de81281ba94b1a7a0dcc1396efbde /recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch | |
parent | aa91f7575e8ecd18732b5a3f672ba2085314398d (diff) |
clutter 0.9: update SRCREV, fix gtk-doc properly
Diffstat (limited to 'recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch')
-rw-r--r-- | recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch | 96 |
1 files changed, 69 insertions, 27 deletions
diff --git a/recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch b/recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch index d73ebe5877..e373bca181 100644 --- a/recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch +++ b/recipes/clutter/files/0001-clutter-gst-videosink-guard-GL-calls-with-ifdef-CL.patch @@ -1,60 +1,102 @@ -From 69f75d284caed6c38ccbdc4479f69fb16bb3ec46 Mon Sep 17 00:00:00 2001 -From: Koen Kooi <koen@dominion.thruhere.net> -Date: Fri, 5 Jun 2009 14:21:34 +0200 -Subject: [PATCH] clutter-gst videosink: guard GL calls with #ifdef CLUTTER_COGL_HAS_GL so it can be compiled against the GLES backend +From 0677f1e6b5221caf78d50d94d2d0611e7f4b0abc Mon Sep 17 00:00:00 2001 +From: Damien Lespiau <damien.lespiau@intel.com> +Date: Sun, 14 Jun 2009 15:30:04 +0100 +Subject: [PATCH] Fix compilation with OpenGL ES backends +* Don't try to compile ARB fp1.0 shaders on non GL platforms, +* Use CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS to query the number of + texture units one can use in a shader in a portable fashion. --- - clutter-gst/clutter-gst-video-sink.c | 8 ++++++++ - 1 files changed, 8 insertions(+), 0 deletions(-) + clutter-gst/clutter-gst-video-sink.c | 14 ++++++++++++-- + 1 files changed, 12 insertions(+), 2 deletions(-) diff --git a/clutter-gst/clutter-gst-video-sink.c b/clutter-gst/clutter-gst-video-sink.c -index c20fbd7..2f2d27b 100644 +index d6eb6a3..516a42c 100644 --- a/clutter-gst/clutter-gst-video-sink.c +++ b/clutter-gst/clutter-gst-video-sink.c -@@ -245,6 +245,8 @@ _string_array_to_char_array (char *dst, +@@ -236,6 +236,7 @@ _string_array_to_char_array (char *dst, *dst = '\0'; } +#ifdef CLUTTER_COGL_HAS_GL -+ static void clutter_gst_video_sink_fp_paint (ClutterActor *actor, ClutterGstVideoSink *sink) -@@ -284,6 +286,8 @@ clutter_gst_video_sink_set_fp_shader (ClutterGstVideoSink *sink, +@@ -274,6 +275,7 @@ clutter_gst_video_sink_set_fp_shader (ClutterGstVideoSink *sink, + priv->shaders_init = TRUE; } ++#endif -+#endif /* CLUTTER_COGL_HAS_GL */ -+ static void clutter_gst_video_sink_paint (ClutterActor *actor, - ClutterGstVideoSink *sink) -@@ -746,14 +750,17 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) - { +@@ -532,6 +534,7 @@ static ClutterGstRenderer yv12_glsl_renderer = + * 8 bit Y plane followed by 8 bit 2x2 subsampled V and U planes. + */ + ++#ifdef CLUTTER_COGL_HAS_GL + static void + clutter_gst_yv12_fp_init (ClutterActor *actor, + ClutterGstVideoSink *sink) +@@ -573,6 +576,7 @@ static ClutterGstRenderer yv12_fp_renderer = + clutter_gst_yv12_paint, + clutter_gst_yv12_fp_post_paint, + }; ++#endif + + /* + * I420 +@@ -620,6 +624,7 @@ static ClutterGstRenderer i420_glsl_renderer = + * Basically the same as YV12, but with the 2 chroma planes switched. + */ + ++#ifdef CLUTTER_COGL_HAS_GL + static void + clutter_gst_i420_fp_init (ClutterActor *actor, + ClutterGstVideoSink *sink) +@@ -646,6 +651,7 @@ static ClutterGstRenderer i420_fp_renderer = + clutter_gst_yv12_paint, + clutter_gst_yv12_fp_post_paint, + }; ++#endif + + /* + * AYUV +@@ -707,9 +713,11 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) &rgb24_renderer, &rgb32_renderer, -+#ifdef CLUTTER_COGL_HAS_GL &yv12_glsl_renderer, - &yv12_fp_renderer, +- &yv12_fp_renderer, &i420_glsl_renderer, ++#ifdef CLUTTER_COGL_HAS_GL ++ &yv12_fp_renderer, &i420_fp_renderer, ++#endif &ayuv_glsl_renderer, -+#endif /* CLUTTER_COGL_HAS_GL */ NULL }; - -+#ifdef CLUTTER_COGL_HAS_GL +@@ -717,11 +725,12 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) /* get the features */ gl_extensions = (const gchar*) glGetString (GL_EXTENSIONS); - if (cogl_check_extension ("GL_ARB_multitexture", gl_extensions)) -@@ -773,6 +780,7 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) - features |= CLUTTER_GST_MULTI_TEXTURE; - } - } -+#endif /* CLUTTER_COGL_HAS_GL */ +- glGetIntegerv (GL_MAX_TEXTURE_UNITS, &nb_texture_units); ++ glGetIntegerv (CGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nb_texture_units); + + if (nb_texture_units >= 3) + features |= CLUTTER_GST_MULTI_TEXTURE; + ++#ifdef CLUTTER_COGL_HAS_GL if (cogl_check_extension ("GL_ARB_fragment_program", gl_extensions)) { + /* the shaders we'll feed to the GPU are simple enough, we don't need +@@ -741,6 +750,7 @@ clutter_gst_build_renderers_list (ClutterGstSymbols *syms) + features |= CLUTTER_GST_FP; + } + } ++#endif + + if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL)) + features |= CLUTTER_GST_GLSL; -- -1.6.1 +1.6.3 |