diff options
author | Michael Lauer <mickey@vanille-media.de> | 2008-08-19 17:40:05 +0000 |
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committer | Michael Lauer <mickey@vanille-media.de> | 2008-08-19 17:40:05 +0000 |
commit | 6760f8efc93922a44d225129143387c37d760f1b (patch) | |
tree | 87a45538f5b3d1141983af8c72c3335cb356e6fc /packages | |
parent | ae09040e845e88874bfce7613ae34a6ae183df7f (diff) | |
parent | c4654869732909f4dc1c043ea0cce71537e89d3f (diff) |
merge of 'c05229a8c5246cada336c3cfe5a3417367366836'
and 'ef9cb35b2ec71124443e3492f55fe842c40ba66e'
Diffstat (limited to 'packages')
-rw-r--r-- | packages/images/fso-image.bb | 1 | ||||
-rw-r--r-- | packages/python/python-pygame-1.7.1/Setup | 57 | ||||
-rw-r--r-- | packages/python/python-pygame-1.8.1/.mtn2git_empty (renamed from packages/python/python-pygame-1.7.1/.mtn2git_empty) | 0 | ||||
-rw-r--r-- | packages/python/python-pygame-1.8.1/Setup | 64 | ||||
-rw-r--r-- | packages/python/python-pygame_1.8.1.bb (renamed from packages/python/python-pygame_1.7.1.bb) | 17 | ||||
-rw-r--r-- | packages/sysstat/.mtn2git_empty | 0 | ||||
-rw-r--r-- | packages/sysstat/sysstat_8.1.5.bb | 15 |
7 files changed, 92 insertions, 62 deletions
diff --git a/packages/images/fso-image.bb b/packages/images/fso-image.bb index 5495af9e1c..a857c5b331 100644 --- a/packages/images/fso-image.bb +++ b/packages/images/fso-image.bb @@ -50,6 +50,7 @@ TOOLS_INSTALL = "\ nano \ powertop \ s3c24xx-gpio \ + sysstat \ " # audio diff --git a/packages/python/python-pygame-1.7.1/Setup b/packages/python/python-pygame-1.7.1/Setup deleted file mode 100644 index c4558b39bb..0000000000 --- a/packages/python/python-pygame-1.7.1/Setup +++ /dev/null @@ -1,57 +0,0 @@ -#This Setup file is used by the setup.py script to configure the -#python extensions. You will likely use the "config.py" which will -#build a correct Setup file for you based on your system settings. -#If not, the format is simple enough to edit by hand. First change -#the needed commandline flags for each dependency, then comment out -#any unavailable optional modules in the first optional section. - -#SDL = ??? - -FONT = -lSDL_ttf-2.0 -IMAGE = -lSDL_image-1.2 -MIXER = -lSDL_mixer-1.2 -SMPEG = -lsmpeg $(SDL) -NUMERIC = -I. - - - -#the following modules are optional. you will want to compile -#everything you can, but you can ignore ones you don't have -#dependencies for, just comment them out - -imageext src/imageext.c $(SDL) $(IMAGE) -font src/font.c $(SDL) $(FONT) -mixer src/mixer.c $(SDL) $(MIXER) -mixer_music src/music.c $(SDL) $(MIXER) -movie src/movie.c $(SDL) $(SMPEG) -surfarray src/surfarray.c $(SDL) $(NUMERIC) -sndarray src/sndarray.c $(SDL) $(NUMERIC) $(MIXER) - - - -#these modules are required for pygame to run. they only require -#SDL as a dependency. these should not be altered - -base src/base.c $(SDL) -cdrom src/cdrom.c $(SDL) -constants src/constants.c $(SDL) -display src/display.c $(SDL) -event src/event.c $(SDL) -key src/key.c $(SDL) -mouse src/mouse.c $(SDL) -rect src/rect.c $(SDL) -rwobject src/rwobject.c $(SDL) -surface src/surface.c src/alphablit.c $(SDL) -surflock src/surflock.c $(SDL) -time src/time.c $(SDL) -joystick src/joystick.c $(SDL) -draw src/draw.c $(SDL) -image src/image.c $(SDL) -transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) - - -#the following are placeholders. setup.py can use them to help -#auto-copy needed DLLs into the pygame installation folder. -#you can simply ignore these lines under non-windows, no need to -#comment out. -COPYLIB_smpeg $(SDL) $(SMPEG) diff --git a/packages/python/python-pygame-1.7.1/.mtn2git_empty b/packages/python/python-pygame-1.8.1/.mtn2git_empty index e69de29bb2..e69de29bb2 100644 --- a/packages/python/python-pygame-1.7.1/.mtn2git_empty +++ b/packages/python/python-pygame-1.8.1/.mtn2git_empty diff --git a/packages/python/python-pygame-1.8.1/Setup b/packages/python/python-pygame-1.8.1/Setup new file mode 100644 index 0000000000..cb8085530a --- /dev/null +++ b/packages/python/python-pygame-1.8.1/Setup @@ -0,0 +1,64 @@ +#This Setup file is used by the setup.py script to configure the +#python extensions. You will likely use the "config.py" which will +#build a correct Setup file for you based on your system settings. +#If not, the format is simple enough to edit by hand. First change +#the needed commandline flags for each dependency, then comment out +#any unavailable optional modules in the first optional section. + + +SDL = -D_REENTRANT -Xlinker -lSDL -lpthread +FONT = -lSDL_ttf +IMAGE = -lSDL_image +MIXER = -lSDL_mixer +SMPEG = -lsmpeg +PNG = -lpng +JPEG = ljpeg +SCRAP = -lX11 + +#DEBUG = -C-W -C-Wall +DEBUG = + +#the following modules are optional. you will want to compile +#everything you can, but you can ignore ones you don't have +#dependencies for, just comment them out + +imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) +font src/font.c $(SDL) $(FONT) $(DEBUG) +mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) +mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) +_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) +_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) +movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) +scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) + +#experimental new movie movie. requires libavcodec and libavformat. +#add any necessary compile flags to this line and uncomment. +#movieext src/movie.c src/ffmovie.c $(SDL) -lavcodec -lavformat + + +#these modules are required for pygame to run. they only require +#SDL as a dependency. these should not be altered + +base src/base.c $(SDL) $(DEBUG) +cdrom src/cdrom.c $(SDL) $(DEBUG) +color src/color.c $(SDL) $(DEBUG) +constants src/constants.c $(SDL) $(DEBUG) +display src/display.c $(SDL) $(DEBUG) +event src/event.c $(SDL) $(DEBUG) +fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) +key src/key.c $(SDL) $(DEBUG) +mouse src/mouse.c $(SDL) $(DEBUG) +rect src/rect.c $(SDL) $(DEBUG) +rwobject src/rwobject.c $(SDL) $(DEBUG) +surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) +surflock src/surflock.c $(SDL) $(DEBUG) +time src/time.c $(SDL) $(DEBUG) +joystick src/joystick.c $(SDL) $(DEBUG) +draw src/draw.c $(SDL) $(DEBUG) +image src/image.c $(SDL) $(DEBUG) +overlay src/overlay.c $(SDL) $(DEBUG) +transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) $(DEBUG) +mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) +bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) +pixelarray src/pixelarray.c $(SDL) $(DEBUG) + diff --git a/packages/python/python-pygame_1.7.1.bb b/packages/python/python-pygame_1.8.1.bb index 37b73148e6..2debc950ea 100644 --- a/packages/python/python-pygame_1.7.1.bb +++ b/packages/python/python-pygame_1.8.1.bb @@ -1,19 +1,26 @@ DESCRIPTION = "Python libSDL Bindings" SECTION = "devel/python" +HOMEPAGE = "http://www.pygame.org" PRIORITY = "optional" LICENSE = "LGPL" -RDEPENDS = "python-numeric" DEPENDS = "libsdl-x11 libsdl-image libsdl-mixer libsdl-net libsdl-ttf smpeg python-numeric" SRCNAME = "pygame" -PR = "ml2" +PR = "ml0" -SRC_URI = "http://www.pygame.org/ftp/${SRCNAME}-${PV}release.tar.gz \ - file://Setup" +SRC_URI = "\ + ftp://ftp.pyganem.org/pygame/${SRCNAME}-${PV}release.tar.gz \ + file://Setup" S = "${WORKDIR}/${SRCNAME}-${PV}release" inherit distutils do_configure_prepend() { + cat ${WORKDIR}/Setup >Setup SDL="`sdl-config --cflags` `sdl-config --libs`"; echo "SDL=$SDL" >Setup - cat ${WORKDIR}/Setup >>Setup } + +do_stage() { + distutils_stage_all +} + +RDEPENDS = "python-numeric" diff --git a/packages/sysstat/.mtn2git_empty b/packages/sysstat/.mtn2git_empty new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/packages/sysstat/.mtn2git_empty diff --git a/packages/sysstat/sysstat_8.1.5.bb b/packages/sysstat/sysstat_8.1.5.bb new file mode 100644 index 0000000000..0f394ed259 --- /dev/null +++ b/packages/sysstat/sysstat_8.1.5.bb @@ -0,0 +1,15 @@ +DESCRIPTION = "The sysstat utilities are a collection of performance monitoring tools for Linux." +HOMEPAGE = "http://pagesperso-orange.fr/sebastien.godard/" +LICENSE = "GPL" +SECTION = "console/utils" + +SRC_URI = "http://pagesperso-orange.fr/sebastien.godard/sysstat-${PV}.tar.gz" + +inherit autotools + +do_configure_prepend() { + sed -i s,'-g $(MAN_GROUP)','', Makefile.in +} + +FILES_${PN} += "${libdir}/sa" + |