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author | Michael Lauer <mickey@vanille-media.de> | 2008-08-19 17:37:46 +0000 |
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committer | Michael Lauer <mickey@vanille-media.de> | 2008-08-19 17:37:46 +0000 |
commit | c4654869732909f4dc1c043ea0cce71537e89d3f (patch) | |
tree | 6c30f8f9b9d1aa72d8b9a9557c91772b84562e8a /packages/python/python-pygame-1.8.1/Setup | |
parent | 97f991702952f288dfbb34fee41b56799c654e31 (diff) |
python-pygame 1.7.1 update to 1.8.1 and stage headers
Diffstat (limited to 'packages/python/python-pygame-1.8.1/Setup')
-rw-r--r-- | packages/python/python-pygame-1.8.1/Setup | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/packages/python/python-pygame-1.8.1/Setup b/packages/python/python-pygame-1.8.1/Setup new file mode 100644 index 0000000000..cb8085530a --- /dev/null +++ b/packages/python/python-pygame-1.8.1/Setup @@ -0,0 +1,64 @@ +#This Setup file is used by the setup.py script to configure the +#python extensions. You will likely use the "config.py" which will +#build a correct Setup file for you based on your system settings. +#If not, the format is simple enough to edit by hand. First change +#the needed commandline flags for each dependency, then comment out +#any unavailable optional modules in the first optional section. + + +SDL = -D_REENTRANT -Xlinker -lSDL -lpthread +FONT = -lSDL_ttf +IMAGE = -lSDL_image +MIXER = -lSDL_mixer +SMPEG = -lsmpeg +PNG = -lpng +JPEG = ljpeg +SCRAP = -lX11 + +#DEBUG = -C-W -C-Wall +DEBUG = + +#the following modules are optional. you will want to compile +#everything you can, but you can ignore ones you don't have +#dependencies for, just comment them out + +imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) +font src/font.c $(SDL) $(FONT) $(DEBUG) +mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) +mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) +_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) +_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) +movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) +scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) + +#experimental new movie movie. requires libavcodec and libavformat. +#add any necessary compile flags to this line and uncomment. +#movieext src/movie.c src/ffmovie.c $(SDL) -lavcodec -lavformat + + +#these modules are required for pygame to run. they only require +#SDL as a dependency. these should not be altered + +base src/base.c $(SDL) $(DEBUG) +cdrom src/cdrom.c $(SDL) $(DEBUG) +color src/color.c $(SDL) $(DEBUG) +constants src/constants.c $(SDL) $(DEBUG) +display src/display.c $(SDL) $(DEBUG) +event src/event.c $(SDL) $(DEBUG) +fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) +key src/key.c $(SDL) $(DEBUG) +mouse src/mouse.c $(SDL) $(DEBUG) +rect src/rect.c $(SDL) $(DEBUG) +rwobject src/rwobject.c $(SDL) $(DEBUG) +surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) +surflock src/surflock.c $(SDL) $(DEBUG) +time src/time.c $(SDL) $(DEBUG) +joystick src/joystick.c $(SDL) $(DEBUG) +draw src/draw.c $(SDL) $(DEBUG) +image src/image.c $(SDL) $(DEBUG) +overlay src/overlay.c $(SDL) $(DEBUG) +transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) $(DEBUG) +mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) +bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) +pixelarray src/pixelarray.c $(SDL) $(DEBUG) + |