diff options
author | Michael Lauer <mickey@vanille-media.de> | 2005-10-11 20:50:06 +0000 |
---|---|---|
committer | OpenEmbedded Project <openembedded-devel@lists.openembedded.org> | 2005-10-11 20:50:06 +0000 |
commit | b3b8929c730b91d68f4a90dc5305c504bcd11bd4 (patch) | |
tree | 28831bb0a9c6d9790f3067e3149c180b1b877768 /packages/python/python-pygame-1.7.1 | |
parent | e48bde5b27f910fc432e55fbb5c19eea678272fa (diff) |
add python-pygame 1.7.1, closes bug #387
Diffstat (limited to 'packages/python/python-pygame-1.7.1')
-rw-r--r-- | packages/python/python-pygame-1.7.1/.mtn2git_empty | 0 | ||||
-rw-r--r-- | packages/python/python-pygame-1.7.1/Setup | 57 | ||||
-rw-r--r-- | packages/python/python-pygame-1.7.1/qpe.patch | 37 |
3 files changed, 94 insertions, 0 deletions
diff --git a/packages/python/python-pygame-1.7.1/.mtn2git_empty b/packages/python/python-pygame-1.7.1/.mtn2git_empty new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/packages/python/python-pygame-1.7.1/.mtn2git_empty diff --git a/packages/python/python-pygame-1.7.1/Setup b/packages/python/python-pygame-1.7.1/Setup new file mode 100644 index 0000000000..c4558b39bb --- /dev/null +++ b/packages/python/python-pygame-1.7.1/Setup @@ -0,0 +1,57 @@ +#This Setup file is used by the setup.py script to configure the +#python extensions. You will likely use the "config.py" which will +#build a correct Setup file for you based on your system settings. +#If not, the format is simple enough to edit by hand. First change +#the needed commandline flags for each dependency, then comment out +#any unavailable optional modules in the first optional section. + +#SDL = ??? + +FONT = -lSDL_ttf-2.0 +IMAGE = -lSDL_image-1.2 +MIXER = -lSDL_mixer-1.2 +SMPEG = -lsmpeg $(SDL) +NUMERIC = -I. + + + +#the following modules are optional. you will want to compile +#everything you can, but you can ignore ones you don't have +#dependencies for, just comment them out + +imageext src/imageext.c $(SDL) $(IMAGE) +font src/font.c $(SDL) $(FONT) +mixer src/mixer.c $(SDL) $(MIXER) +mixer_music src/music.c $(SDL) $(MIXER) +movie src/movie.c $(SDL) $(SMPEG) +surfarray src/surfarray.c $(SDL) $(NUMERIC) +sndarray src/sndarray.c $(SDL) $(NUMERIC) $(MIXER) + + + +#these modules are required for pygame to run. they only require +#SDL as a dependency. these should not be altered + +base src/base.c $(SDL) +cdrom src/cdrom.c $(SDL) +constants src/constants.c $(SDL) +display src/display.c $(SDL) +event src/event.c $(SDL) +key src/key.c $(SDL) +mouse src/mouse.c $(SDL) +rect src/rect.c $(SDL) +rwobject src/rwobject.c $(SDL) +surface src/surface.c src/alphablit.c $(SDL) +surflock src/surflock.c $(SDL) +time src/time.c $(SDL) +joystick src/joystick.c $(SDL) +draw src/draw.c $(SDL) +image src/image.c $(SDL) +transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL) + + +#the following are placeholders. setup.py can use them to help +#auto-copy needed DLLs into the pygame installation folder. +#you can simply ignore these lines under non-windows, no need to +#comment out. +COPYLIB_smpeg $(SDL) $(SMPEG) diff --git a/packages/python/python-pygame-1.7.1/qpe.patch b/packages/python/python-pygame-1.7.1/qpe.patch new file mode 100644 index 0000000000..b4d3c01a2f --- /dev/null +++ b/packages/python/python-pygame-1.7.1/qpe.patch @@ -0,0 +1,37 @@ +--- ./src/base.c~qpe.patch 2003-10-16 15:43:22.000000000 +0930 ++++ ./src/base.c 2004-05-11 02:09:14.000000000 +0930 +@@ -37,6 +37,12 @@ + #include<windows.h> + extern int SDL_RegisterApp(char*, Uint32, void*); + #endif ++#ifdef QWS ++ ++int SDL_main(int argc, char *argv[]) { return 0; }; ++ ++extern void initQCop(int argc, char *argv[]); ++#endif + + #if defined(macintosh) + #if(!defined(__MWERKS__) && !TARGET_API_MAC_CARBON) +@@ -691,7 +697,10 @@ + { + PyObject *module, *dict, *apiobj; + static void* c_api[PYGAMEAPI_BASE_NUMSLOTS]; +- ++#ifdef QWS ++ char *args[] = {"pygame", NULL}; ++#endif ++ + /* create the module */ + module = Py_InitModule3("base", init__builtins__, doc_pygame_MODULE); + dict = PyModule_GetDict(module); +@@ -722,6 +731,9 @@ + /*some intiialization*/ + Py_AtExit(atexit_quit); + install_parachute(); ++#ifdef QWS ++ initQCop(1, args); ++#endif + #ifdef MS_WIN32 + SDL_RegisterApp("pygame", 0, GetModuleHandle(NULL)); + #endif |