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authorMichael Lauer <mickey@vanille-media.de>2005-02-08 18:05:47 +0000
committerMichael Lauer <mickey@vanille-media.de>2005-02-08 18:05:47 +0000
commit6579e8daf68dd520b702412208bfeae85af6fadc (patch)
treeef2cfbfe3353bd39e28145995db1287bd2518b8d /packages/python/python-pygame-1.6
parentc6c085bf81bd4997bdb216e958d366ddf46438ad (diff)
make python 2.4 as default, move python-sip into python/, make sip4 as default
BKrev: 4208ff7b-sgl7QbT_1xhYPmdi-Oy4g
Diffstat (limited to 'packages/python/python-pygame-1.6')
-rw-r--r--packages/python/python-pygame-1.6/Setup57
-rw-r--r--packages/python/python-pygame-1.6/qpe.patch37
2 files changed, 94 insertions, 0 deletions
diff --git a/packages/python/python-pygame-1.6/Setup b/packages/python/python-pygame-1.6/Setup
index e69de29bb2..c4558b39bb 100644
--- a/packages/python/python-pygame-1.6/Setup
+++ b/packages/python/python-pygame-1.6/Setup
@@ -0,0 +1,57 @@
+#This Setup file is used by the setup.py script to configure the
+#python extensions. You will likely use the "config.py" which will
+#build a correct Setup file for you based on your system settings.
+#If not, the format is simple enough to edit by hand. First change
+#the needed commandline flags for each dependency, then comment out
+#any unavailable optional modules in the first optional section.
+
+#SDL = ???
+
+FONT = -lSDL_ttf-2.0
+IMAGE = -lSDL_image-1.2
+MIXER = -lSDL_mixer-1.2
+SMPEG = -lsmpeg $(SDL)
+NUMERIC = -I.
+
+
+
+#the following modules are optional. you will want to compile
+#everything you can, but you can ignore ones you don't have
+#dependencies for, just comment them out
+
+imageext src/imageext.c $(SDL) $(IMAGE)
+font src/font.c $(SDL) $(FONT)
+mixer src/mixer.c $(SDL) $(MIXER)
+mixer_music src/music.c $(SDL) $(MIXER)
+movie src/movie.c $(SDL) $(SMPEG)
+surfarray src/surfarray.c $(SDL) $(NUMERIC)
+sndarray src/sndarray.c $(SDL) $(NUMERIC) $(MIXER)
+
+
+
+#these modules are required for pygame to run. they only require
+#SDL as a dependency. these should not be altered
+
+base src/base.c $(SDL)
+cdrom src/cdrom.c $(SDL)
+constants src/constants.c $(SDL)
+display src/display.c $(SDL)
+event src/event.c $(SDL)
+key src/key.c $(SDL)
+mouse src/mouse.c $(SDL)
+rect src/rect.c $(SDL)
+rwobject src/rwobject.c $(SDL)
+surface src/surface.c src/alphablit.c $(SDL)
+surflock src/surflock.c $(SDL)
+time src/time.c $(SDL)
+joystick src/joystick.c $(SDL)
+draw src/draw.c $(SDL)
+image src/image.c $(SDL)
+transform src/transform.c src/rotozoom.c src/scale2x.c $(SDL)
+
+
+#the following are placeholders. setup.py can use them to help
+#auto-copy needed DLLs into the pygame installation folder.
+#you can simply ignore these lines under non-windows, no need to
+#comment out.
+COPYLIB_smpeg $(SDL) $(SMPEG)
diff --git a/packages/python/python-pygame-1.6/qpe.patch b/packages/python/python-pygame-1.6/qpe.patch
index e69de29bb2..b4d3c01a2f 100644
--- a/packages/python/python-pygame-1.6/qpe.patch
+++ b/packages/python/python-pygame-1.6/qpe.patch
@@ -0,0 +1,37 @@
+--- ./src/base.c~qpe.patch 2003-10-16 15:43:22.000000000 +0930
++++ ./src/base.c 2004-05-11 02:09:14.000000000 +0930
+@@ -37,6 +37,12 @@
+ #include<windows.h>
+ extern int SDL_RegisterApp(char*, Uint32, void*);
+ #endif
++#ifdef QWS
++
++int SDL_main(int argc, char *argv[]) { return 0; };
++
++extern void initQCop(int argc, char *argv[]);
++#endif
+
+ #if defined(macintosh)
+ #if(!defined(__MWERKS__) && !TARGET_API_MAC_CARBON)
+@@ -691,7 +697,10 @@
+ {
+ PyObject *module, *dict, *apiobj;
+ static void* c_api[PYGAMEAPI_BASE_NUMSLOTS];
+-
++#ifdef QWS
++ char *args[] = {"pygame", NULL};
++#endif
++
+ /* create the module */
+ module = Py_InitModule3("base", init__builtins__, doc_pygame_MODULE);
+ dict = PyModule_GetDict(module);
+@@ -722,6 +731,9 @@
+ /*some intiialization*/
+ Py_AtExit(atexit_quit);
+ install_parachute();
++#ifdef QWS
++ initQCop(1, args);
++#endif
+ #ifdef MS_WIN32
+ SDL_RegisterApp("pygame", 0, GetModuleHandle(NULL));
+ #endif