diff options
author | Julien Cassignol <ainulindale@gmail.com> | 2008-11-15 00:09:03 +0000 |
---|---|---|
committer | Stefan Schmidt <stefan@datenfreihafen.org> | 2008-11-15 00:09:03 +0000 |
commit | cb452087bb55cb426a711f5fbec60bf8173859e2 (patch) | |
tree | 8fb9e6990f6127666faffd5d7453cd7f478a2a75 /packages/numptyphysics | |
parent | c3ddec6575892bd802b98db7a608cd4b57ae625b (diff) |
numptyphysics: Update to rev 109, add some patches
Diffstat (limited to 'packages/numptyphysics')
-rw-r--r-- | packages/numptyphysics/numptyphysics/faster.patch | 22 | ||||
-rw-r--r-- | packages/numptyphysics/numptyphysics/keyb.patch | 189 | ||||
-rw-r--r-- | packages/numptyphysics/numptyphysics/keyb.png | bin | 0 -> 2571 bytes | |||
-rw-r--r-- | packages/numptyphysics/numptyphysics/next.png | bin | 0 -> 7054 bytes | |||
-rw-r--r-- | packages/numptyphysics/numptyphysics/numptyphysics.desktop | 9 | ||||
-rw-r--r-- | packages/numptyphysics/numptyphysics/replay_off.patch | 166 | ||||
-rw-r--r-- | packages/numptyphysics/numptyphysics_svn.bb | 30 |
7 files changed, 401 insertions, 15 deletions
diff --git a/packages/numptyphysics/numptyphysics/faster.patch b/packages/numptyphysics/numptyphysics/faster.patch new file mode 100644 index 0000000000..e52c11e526 --- /dev/null +++ b/packages/numptyphysics/numptyphysics/faster.patch @@ -0,0 +1,22 @@ +--- old_Config.h 2008-11-05 13:45:25.000000000 +0200 ++++ Config.h 2008-11-05 13:45:44.000000000 +0200 +@@ -36,14 +36,15 @@ + # define SELECT_TOLERANCE 8.0f //PIXELS_PER_METREf) + # define CLICK_TOLERANCE 16 //PIXELs + #else +-# define ITERATION_RATE 60 //fps +-# define RENDER_RATE 20 //fps +-# define SOLVER_ITERATIONS 10 ++# define ITERATION_RATE 30 //fps ++# define RENDER_RATE 10 //fps ++# define SOLVER_ITERATIONS 5 + # define JOINT_TOLERANCE 4.0f //PIXELs + # define SELECT_TOLERANCE 5.0f //PIXELS_PER_METREf) +-# define CLICK_TOLERANCE 4 //PIXELs ++# define CLICK_TOLERANCE 16 //PIXELs + #endif + ++ + #define ITERATION_TIMESTEPf (1.0f / (float)ITERATION_RATE) + #define RENDER_INTERVAL (1000/RENDER_RATE) + diff --git a/packages/numptyphysics/numptyphysics/keyb.patch b/packages/numptyphysics/numptyphysics/keyb.patch new file mode 100644 index 0000000000..aa82e67215 --- /dev/null +++ b/packages/numptyphysics/numptyphysics/keyb.patch @@ -0,0 +1,189 @@ +diff -ur oldÃ_Game.cppGame.cpp +--- old_Game.cpp 2008-11-01 08:56:50.000000000 +0200 ++++ Game.cpp 2008-11-01 10:48:33.000000000 +0200 +@@ -896,6 +896,7 @@ + Window m_window; + Overlay *m_pauseOverlay; + Overlay *m_editOverlay; ++ Overlay *m_keyboardOverlay; + // DemoOverlay m_demoOverlay; + Os *m_os; + public: +@@ -905,6 +906,7 @@ + m_window(width,height,"Numpty Physics","NPhysics"), + m_pauseOverlay( NULL ), + m_editOverlay( NULL ), ++ m_keyboardOverlay( NULL ), + m_os( Os::get() ) + //,m_demoOverlay( *this ) + { +@@ -1038,6 +1040,14 @@ + && m_overlays.indexOf( m_pauseOverlay ) >= 0; + } + ++ void togglePause() ++ { ++ if ( !m_pauseOverlay ) { ++ m_pauseOverlay = createIconOverlay( *this, "pause.png", 50, 50 ); ++ } ++ toggleOverlay( m_pauseOverlay ); ++ } ++ + void edit( bool doEdit ) + { + if ( m_edit != doEdit ) { +@@ -1080,10 +1090,7 @@ + case SDLK_SPACE: + case SDLK_KP_ENTER: + case SDLK_RETURN: +- if ( !m_pauseOverlay ) { +- m_pauseOverlay = createIconOverlay( *this, "pause.png", 50, 50 ); +- } +- toggleOverlay( m_pauseOverlay ); ++ togglePause(); + break; + case SDLK_s: + case SDLK_F4: +@@ -1094,6 +1191,10 @@ + edit( !m_edit ); + break; + case SDLK_d: ++ if ( !m_keyboardOverlay ) { ++ m_keyboardOverlay = createKeyboardOverlay(*this); ++ } ++ toggleOverlay( m_keyboardOverlay ); + //toggleOverlay( m_demoOverlay ); + break; + case SDLK_r: +@@ -1154,6 +1165,19 @@ + return false; + } + ++ void undoLastStroke() ++ { ++ if ( m_createStroke ) { ++ m_scene.deleteStroke( m_createStroke ); ++ m_createStroke = NULL; ++ } else { ++ m_scene.deleteStroke( m_scene.strokes().at(m_scene.strokes().size()-1) ); ++ } ++ m_refresh = true; ++ } ++ ++ ++ + bool handlePlayEvent( SDL_Event &ev ) + { + switch( ev.type ) { +@@ -1197,13 +1221,7 @@ + break; + case SDL_KEYDOWN: + if ( ev.key.keysym.sym == SDLK_ESCAPE ) { +- if ( m_createStroke ) { +- m_scene.deleteStroke( m_createStroke ); +- m_createStroke = NULL; +- } else { +- m_scene.deleteStroke( m_scene.strokes().at(m_scene.strokes().size()-1) ); +- } +- m_refresh = true; ++ undoLastStroke(); + } + break; + default: +@@ -1250,6 +1268,10 @@ + { + Overlay *completedOverlay = createNextLevelOverlay(*this); + ++ //toggle onScreenKeyboard ON ++ m_keyboardOverlay = createKeyboardOverlay(*this); ++ toggleOverlay( m_keyboardOverlay ); ++ + m_scene.draw( m_window, FULLSCREEN_RECT ); + m_window.update( FULLSCREEN_RECT ); + +diff -ur old_Game.h Game.h +--- old_Game.h 2008-11-01 08:56:50.000000000 +0200 ++++ Game.h 2008-11-01 09:27:22.000000000 +0200 +@@ -41,6 +41,9 @@ + virtual void gotoLevel( int l, bool replay=false ) {} + Levels& levels() { return m_levels; } + virtual bool renderScene( Canvas& c, int level ) =0; ++ virtual void togglePause() {} ++ virtual void undoLastStroke() {} ++ virtual void edit( bool editting ) {} + bool m_quit; + bool m_edit; + bool m_refresh; +diff -ur old_Overlay.cpp Overlay.cpp +--- old_Overlay.cpp 2008-11-01 08:56:50.000000000 +0200 ++++ Overlay.cpp 2008-11-01 09:45:57.000000000 +0200 +@@ -311,7 +311,51 @@ + } + }; + ++class KeyboardOverlay : public IconOverlay ++{ ++ int m_saving, m_sending; ++public: ++ KeyboardOverlay( GameControl& game ) ++ : IconOverlay(game,"keyb.png",0,0,true), ++ m_saving(0), ++ m_sending(0) ++ {} ++ ++ int index( int x, int y ) ++ { ++ //these values correspond with keyb.png (in pixels) ++ int sizeOfElement = 20; ++ ++ int colum = x/sizeOfElement; ++ int row = y/sizeOfElement; ++ return row*3+colum; ++ } ++ ++ virtual void draw( Canvas& screen ) ++ { ++ IconOverlay::draw( screen ); ++ } + ++ virtual bool onClick( int x, int y ) ++ { ++ int i = index(x,y); ++ //printf("i= %d\n",i); return 0; ++ switch (i) { ++ case -1: return false; ++ case 0: m_game.undoLastStroke(); break; ++ case 1: m_game.togglePause(); break; ++ case 2: m_game.m_quit=true; break; ++ case 3: break; ++ case 4: m_game.edit( !m_game.m_edit ); break; ++ case 5: break; ++ case 6: m_game.gotoLevel(m_game.m_level-1); break; ++ case 7: m_game.gotoLevel(m_game.m_level); break; ++ case 8: m_game.gotoLevel(m_game.m_level+1); break; ++ default: break; ++ } ++ return true; ++ } ++}; + + + Overlay* createIconOverlay( GameControl& game, const char* file, +@@ -330,3 +383,8 @@ + { + return new NextLevelOverlay( game ); + } ++ ++extern Overlay* createKeyboardOverlay( GameControl& game ) ++{ ++ return new KeyboardOverlay( game ); ++} +diff -ur old_Overlay.h Overlay.h +--- old_Overlay.h 2008-11-01 08:56:50.000000000 +0200 ++++ Overlay.h 2008-11-01 09:44:16.000000000 +0200 +@@ -45,4 +45,5 @@ + + extern Overlay* createNextLevelOverlay( GameControl& game ); + ++extern Overlay* createKeyboardOverlay( GameControl& game ); + #endif //OVERLAY_H diff --git a/packages/numptyphysics/numptyphysics/keyb.png b/packages/numptyphysics/numptyphysics/keyb.png Binary files differnew file mode 100644 index 0000000000..4d77e88fd9 --- /dev/null +++ b/packages/numptyphysics/numptyphysics/keyb.png diff --git a/packages/numptyphysics/numptyphysics/next.png b/packages/numptyphysics/numptyphysics/next.png Binary files differnew file mode 100644 index 0000000000..21a94ce1dc --- /dev/null +++ b/packages/numptyphysics/numptyphysics/next.png diff --git a/packages/numptyphysics/numptyphysics/numptyphysics.desktop b/packages/numptyphysics/numptyphysics/numptyphysics.desktop new file mode 100644 index 0000000000..b85265ab6f --- /dev/null +++ b/packages/numptyphysics/numptyphysics/numptyphysics.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=numptyphysics +Comment=Physics Game +Note=Simulate Objects +Exec=xrandr -o 3 && numptyphysics -geometry 640x480; xrandr -o 0 +Icon=star.png +Type=Application +Categories=Games + diff --git a/packages/numptyphysics/numptyphysics/replay_off.patch b/packages/numptyphysics/numptyphysics/replay_off.patch new file mode 100644 index 0000000000..e2f606ea64 --- /dev/null +++ b/packages/numptyphysics/numptyphysics/replay_off.patch @@ -0,0 +1,166 @@ +--- old_Game.cpp 2008-10-30 15:46:15.000000000 +0200 ++++ Game.cpp 2008-10-30 15:49:14.000000000 +0200 +@@ -1197,100 +1197,9 @@ + } + }; + +-class DemoRecorder +-{ +-public: +- +- void start() +- { +- m_running = true; +- m_log.empty(); +- m_log.capacity(512); +- m_lastTick = 0; +- m_lastTickTime = SDL_GetTicks(); +- } + +- void stop() +- { +- printf("stop recording: %d events\n",m_log.size()); +- m_running = false; +- } + +- void tick() +- { +- if ( m_running ) { +- m_lastTick++; +- m_lastTickTime = SDL_GetTicks(); +- } +- } + +- void record( SDL_Event& ev ) +- { +- if ( m_running ) { +- m_log.append( m_lastTick, SDL_GetTicks()-m_lastTickTime, ev ); +- } +- } +- +- DemoLog& getLog() { return m_log; } +- +-private: +- bool m_running; +- DemoLog m_log; +- int m_lastTick; +- int m_lastTickTime; +-}; +- +- +-class DemoPlayer +-{ +-public: +- +- void start( const DemoLog* log ) +- { +- m_playing = true; +- m_log = log; +- m_index = 0; +- m_lastTick = 0; +- m_lastTickTime = SDL_GetTicks(); +- printf("start playback: %d events\n",m_log->size()); +- } +- +- bool isRunning() { return m_playing; } +- +- void stop() +- { +- m_playing = false; +- m_log = NULL; +- } +- +- void tick() +- { +- if ( m_playing ) { +- m_lastTick++; +- m_lastTickTime = SDL_GetTicks(); +- } +- } +- +- bool fetchEvent( SDL_Event& ev ) +- { +- if ( m_playing +- && m_index < m_log->size() +- && m_log->at(m_index).t <= m_lastTick +- && m_log->at(m_index).o <= SDL_GetTicks()-m_lastTickTime ) { +- ev = m_log->at(m_index).e; +- m_index++; +- return true; +- } +- return false; +- } +- +-private: +- bool m_playing; +- const DemoLog* m_log; +- int m_index; +- int m_lastTick; +- int m_lastTickTime; +-}; + + + class Game : public GameParams +@@ -1303,8 +1212,6 @@ + IconOverlay m_pauseOverlay; + EditOverlay m_editOverlay; + // DemoOverlay m_demoOverlay; +- DemoRecorder m_recorder; +- DemoPlayer m_player; + Os *m_os; + public: + Game( int width, int height ) +@@ -1328,15 +1235,11 @@ + if ( m_edit ) { + m_scene.protect(0); + } +- m_recorder.stop(); +- m_player.stop(); + if ( replay ) { + // for ( int i=0; i<m_recorder.getLog().size(); i++ ) { + // printf("DEMO: %s\n",m_recorder.getLog().asString(i).c_str()); + // } +- m_player.start( &m_recorder.getLog() ); + } else { +- m_recorder.start(); + } + return true; + } +@@ -1659,26 +1562,23 @@ + while ( iterateCounter < ITERATION_RATE ) { + if ( !isPaused() ) { + m_scene.step(); +- m_recorder.tick(); +- m_player.tick(); + } + + SDL_Event ev; + bool more = true; + while ( more ) { + more = SDL_PollEvent(&ev); +- if ( m_player.isRunning() ++ if ( 0 + && ( ev.type==SDL_MOUSEMOTION || + ev.type==SDL_MOUSEBUTTONDOWN || + ev.type==SDL_MOUSEBUTTONUP ) ) { + more = false; //discard + } + if (!more) { +- more = m_player.fetchEvent(ev); ++ more = 0; + } + if ( more ) { + bool handled = false; +- m_recorder.record( ev ); + for ( int i=m_overlays.size()-1; i>=0 && !handled; i-- ) { + handled = m_overlays[i]->handleEvent(ev); + } +@@ -1703,8 +1603,6 @@ + if ( m_scene.isCompleted() != isComplete && !m_edit ) { + isComplete = m_scene.isCompleted(); + if ( isComplete ) { +- m_player.stop(); +- m_recorder.stop(); + showOverlay( completedOverlay ); + } else { + hideOverlay( completedOverlay ); diff --git a/packages/numptyphysics/numptyphysics_svn.bb b/packages/numptyphysics/numptyphysics_svn.bb index 6c833c2f01..1e5409f223 100644 --- a/packages/numptyphysics/numptyphysics_svn.bb +++ b/packages/numptyphysics/numptyphysics_svn.bb @@ -1,39 +1,39 @@ DESCRIPTION = "Numpty Physics is a drawing puzzle game in the spirit (and style?) \ of Crayon Physics using the same excellent Box2D engine." -DEPENDS = "virtual/libsdl libsdl-image" +DEPENDS = "virtual/libsdl libsdl-image libpng" LICENSE = "GPL" HOMEPAGE = "http://numptyphysics.garage.maemo.org/" SECTION = "x11/games" PV = "0.2+svnr${SRCREV}" +inherit autotools + SRC_URI = "\ svn://garage.maemo.org/svn/${PN};module=trunk;proto=https \ http://wwwpub.zih.tu-dresden.de/~mkluge/numptyphysics_setup.tgz \ - file://gcc43.diff;patch=1 \ + file://replay_off.patch;patch=1;pnum=0 \ + file://next.png \ + file://keyb.patch;patch=1;pnum=0 \ + file://keyb.png \ + file://faster.patch;patch=1;pnum=0 \ + file://numptyphysics.desktop \ " S = "${WORKDIR}/trunk" EXTRA_S = "${WORKDIR}/local/packages/numptyphysics" -# what an ugly buildsystem... handcrafted Makefiles... back to the stoneage -export CCOPTS = "${CFLAGS} -I Box2D/Include" -export LDOPTS = "${LDFLAGS} -lSDL -lSDL_image -lX11" - -do_configure() { - for i in Config.h Makefile Game.cpp; do - install -m 0644 ${EXTRA_S}/$i ${S} - done +do_configure_append() { + mv ../next.png data + mv ../keyb.png data } -do_install() { +do_install_append() { install -d ${D}${datadir}/numptyphysics - install -d ${D}${bindir} install -d ${D}${datadir}/pixmaps install -d ${D}${datadir}/applications - install -m 0755 ${S}/arm/Game ${D}${bindir}/numptyphysics install -m 0644 ${EXTRA_S}/star.png ${D}${datadir}/pixmaps - install -m 0644 ${EXTRA_S}/numptyphysics.desktop ${D}/${datadir}/applications - cp -a ${EXTRA_S}/data/* ${D}/${datadir}/numptyphysics/ + install -m 0644 ../numptyphysics.desktop ${D}/${datadir}/applications + cp -a ${EXTRA_S}/data/* data/keyb.png ${D}/${datadir}/numptyphysics/ } FILES_${PN} += "${datadir}" |