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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
+
+<chapter id='bsp'>
+
+ <title>Board Support Packages (BSP) - Developers Guide</title>
+
+ <para>
+ A Board Support Package (BSP) is a collection of information that
+ defines how to support a particular hardware device, set of devices, or
+ hardware platform.
+ The BSP includes information about the hardware features
+ present on the device and kernel configuration information along with any
+ additional hardware drivers required.
+ The BSP also lists any additional software
+ components required in addition to a generic Linux software stack for both
+ essential and optional platform features.
+ </para>
+
+ <para>
+ The intent of this document is to define a structure for these components
+ so that BSPs follow a commonly understood layout.
+ Providing a common form allows end-users to understand and become familiar
+ with the layout.
+ A common form also encourages standardization
+ of software support of hardware.
+ </para>
+
+ <para>
+ The proposed format does have elements that are specific to the Poky and
+ OpenEmbedded build systems.
+ It is intended that this information can be
+ used by other systems besides Poky and OpenEmbedded and thatspecified it will be simple
+ to extract information and convert it to other formats if required.
+ Poky, through its standard slyers mechanism, can directly accept The format
+ described as a layer.
+ The BSP captures all
+ the hardware specific details in one place in a standard format, which is
+ useful for any person wishing to use the hardware platform regardless of
+ the build system being used.
+ </para>
+
+ <para>
+ The BSP specification does not include a build system or other tools -
+ it is concerned with the hardware-specific components only.
+ At the end
+ distribution point you can shipt the BSP combined with a build system
+ and other tools.
+ However, it is important to maintain the distinction that these
+ are separate components that happen to be combined in certain end products.
+ </para>
+
+ <section id="bsp-filelayout">
+ <title>Example Filesystem Layout</title>
+
+ <para>
+ The BSP consists of a file structure inside a base directory, meta-bsp in this example,
+ where "bsp" is a placeholder for the machine or platform name.
+ Examples of some files that it could contain are:
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ meta-bsp/
+ meta-bsp/binary/zImage
+ meta-bsp/binary/poky-image-minimal.directdisk
+ meta-bsp/conf/layer.conf
+ meta-bsp/conf/machine/*.conf
+ meta-bsp/conf/machine/include/tune-*.inc
+ meta-bsp/packages/bootloader/bootloader_0.1.bb
+ meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch
+ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
+ meta-bsp/packages/linux/linux-bsp_2.6.50.bb
+ meta-bsp/packages/modem/modem-driver_0.1.bb
+ meta-bsp/packages/modem/modem-daemon_0.1.bb
+ meta-bsp/packages/image-creator/image-creator-native_0.1.bb
+ meta-bsp/prebuilds/
+ </literallayout>
+ </para>
+
+ <para>
+ The following sections detail what these files and directories could contain.
+ </para>
+
+ </section>
+
+ <section id="bsp-filelayout-binary">
+ <title>Prebuilt User Binaries (meta-bsp/binary/*)</title>
+
+ <para>
+ This optional area contains useful prebuilt kernels and userspace filesystem
+ images appropriate to the target system.
+ Users could use these to get a system
+ running and quickly get started on development tasks.
+ The exact types of binaries
+ present will be highly hardware-dependent but a README file should be present
+ explaining how to use them with the target hardware.
+ If prebuilt binaries are
+ present, source code to meet licensing requirements must also be provided in
+ some form.
+ </para>
+
+ </section>
+
+ <section id='bsp-filelayout-layer'>
+ <title>Layer Configuration (meta-bsp/conf/layer.conf)</title>
+
+ <para>
+ This file identifies the structure as a Poky layer by identifying the
+ contents of the layer and containing information about how Poky should use
+ it.
+ Generally, a standard boilerplate file consisting of the following works.
+ </para>
+
+ <para>
+ <literallayout class='monospaced'>
+ # We have a conf directory, add to BBPATH
+ BBPATH := "${BBPATH}${LAYERDIR}"
+
+ # We have a recipes directory containing .bb and .bbappend files, add to BBFILES
+ BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "bsp"
+ BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_bsp = "5"
+ </literallayout>
+ </para>
+
+ <para>
+ This file simply makes bitbake aware of the recipes and conf directories and is required
+ for recognition of the BSP by Poky.
+ </para>
+
+ </section>
+
+ <section id="bsp-filelayout-machine">
+ <title>Hardware Configuration Options (meta-bsp/conf/machine/*.conf)</title>
+
+ <para>
+ The machine files bind together all the information contained elsewhere
+ in the BSP into a format that Poky/OpenEmbedded can understand.
+ If the BSP supports multiple machines, multiple machine configuration files
+ can be present.
+ These filenames correspond to the values to which users have set the MACHINE variable.
+ </para>
+
+ <para>
+ These files define things such as what kernel package to use
+ (PREFERRED_PROVIDER of virtual/kernel), what hardware drivers to
+ include in different types of images, any special software components
+ that are needed, any bootloader information, and also any special image
+ format requirements.
+ </para>
+
+ <para>
+ At least one machine file is required for a Poky BSP layer.
+ However, you can supply more than one file.
+ </para>
+
+ </section>
+
+ <section id="bsp-filelayout-tune">
+ <title>Hardware Optimization Options (meta-bsp/conf/machine/include/tune-*.inc)</title>
+
+ <para>
+ These are shared hardware "tuning" definitions and are commonly used to
+ pass specific optimization flags to the compiler.
+ An example is tune-atom.inc:
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ BASE_PACKAGE_ARCH = "core2"
+ TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
+ </literallayout>
+ </para>
+ <para>
+ This example defines a new package architecture called "core2" and uses the
+ specified optimization flags, which are carefully chosen to give best
+ performance on atom processors.
+ </para>
+ <para>
+ The tune file would be included by the machine definition and can be
+ contained in the BSP or referenced from one of the standard core set of
+ files included with Poky itself.
+ </para>
+ <para>
+ Both the base package architecuture file and the tune file are optional for a Poky BSP layer.
+ </para>
+ </section>
+
+ <section id='bsp-filelayout-kernel'>
+ <title>Linux Kernel Configuration (meta-bsp/packages/linux/*)</title>
+
+ <para>
+ These files make up the definition of a kernel to use with this
+ hardware.
+ In this case it is a complete self-contained kernel with its own
+ configuration and patches but kernels can be shared between many
+ machines as well.
+ Following is an example:
+ <literallayout class='monospaced'>
+ meta-bsp/packages/linux/linux-bsp_2.6.50.bb
+ </literallayout>
+ This example file is the core kernel recipe that details from where to get the kernel
+ source.
+ All standard source code locations are supported so this could
+ be a release tarball, some git repository, or source included in
+ the directory within the BSP itself.
+ </para>
+ <para>
+ The file then contains information about what patches to apply and how to configure and build them.
+ It can reuse the main Poky kernel build class, so the definitions here can remain very simple.
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ linux-bsp-2.6.50/*.patch
+ </literallayout>
+ </para>
+ <para>
+ The above example file contains patches you can apply against the base kernel, wherever
+ they may have been obtained from.
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
+ </literallayout>
+ </para>
+ <para>
+ Finally, this last example file contains configuration information to use to configure the kernel.
+ </para>
+ <para>
+ Examples of kernel recipes are available in Poky itself.
+ These files are optional since a kernel from Poky itself could be selected, although it
+ would be unusual not to have a kernel configuration.
+ </para>
+ </section>
+
+ <section id='bsp-filelayout-packages'>
+ <title>Other Software (meta-bsp/packages/*)</title>
+
+ <para>
+ This section describes other pieces of software that the hardware might need for best
+ operation.
+ These are examples of the kinds of things that you could encounter.
+ The examples used in this section are standard <filename>.bb</filename> file recipes in the
+ usual Poky format.
+ You can include the source directly by referring to it in the source control system or
+ the released tarballs of external software projects.
+ You only need to provide these types of files if the platform requires them.
+ </para>
+ <para>
+ The following file is a bootloader recipe that can be used to generate a new
+ bootloader binary.
+ Sometimes these files are included in the final image format and are needed to reflash hardware.
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ meta-bsp/packages/bootloader/bootloader_0.1.bb
+ </literallayout>
+ </para>
+ <para>
+ These next two files are examples of a hardware driver and a hardware daemon that might need
+ to be included in images to make the hardware useful.
+ Although the example uses "modem" there may be other components needed, such as firmware.
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ meta-bsp/packages/modem/modem-driver_0.1.bb
+ meta-bsp/packages/modem/modem-daemon_0.1.bb
+ </literallayout>
+ </para>
+ <para>
+ Sometimes the device needs an image in a very specific format so that the update
+ mechanism can accept and reflash it.
+ Recipes to build the tools needed to do this can be included with the BSP.
+ Following is an example.
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+ meta-bsp/packages/image-creator/image-creator-native_0.1.bb
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='bs-filelayout-bbappend'>
+ <title>Append BSP-Specific Information to Existing Recipes</title>
+ <para>
+ Suppose you have a recipe such as 'pointercal' that requires machine-specific information.
+ At the same time, you have your new BSP code nicely partitioned into a layer, which is where
+ you would also like to specify any machine-specific information associated with your new machine.
+ Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole
+ pointercal recipe and files into your layer, and then add the single file for your machine.
+ </para>
+ <para>
+ With the <filename>.bbappend</filename> extension, however, your work becomes much easier.
+ It allows you to easily merge BSP-specific information with the original recipe.
+ Whenever bitbake finds any <filename>.bbappend</filename> files, they will be
+ included after bitbake loads the associated <filename>.bb</filename> but before any finalize
+ or anonymous methods run.
+ This allows the BSP layer to do whatever it might want to do to customize the original recipe.
+ </para>
+ <para>
+ If your recipe needs to reference extra files it can use the FILESEXTRAPATH variable
+ to specify their location.
+ The example below shows extra files contained in a folder called ${PN} (the package name).
+ </para>
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS := "${THISDIR}/${PN}"
+ </literallayout>
+ <para>
+ This technique allows the BSP to add machine-specific configuration files to the layer directory,
+ which will be picked up by bitbake.
+ For an example see <filename>meta-emenlow/packages/formfactor</filename>.
+ </para>
+ </section>
+
+ <section id="bsp-filelayout-prebuilds">
+ <title>Prebuild Data (meta-bsp/prebuilds/*)</title>
+ <para>
+ This location can contain precompiled representations of the source code
+ contained elsewhere in the BSP layer.
+ Assuming a compatible configuration is used, Poky can process and use these optional precompiled
+ representations to provide much faster build times.
+ </para>
+ </section>
+
+ <section id='bsp-click-through-licensing'>
+ <title>BSP 'Click-Through' Licensing Procedure</title>
+
+ <note><para> This section is here as a description of how
+ click-through licensing is expected to work, and is
+ not yet not impemented.
+ </para></note>
+
+ <para>
+ In some cases, a BSP may contain separately licensed IP
+ (Intellectual Property) for a component, which imposes
+ upon the user a requirement to accept the terms of a
+ 'click-through' license. Once the license is accepted
+ (in whatever form that may be, see details below) the
+ Poky build system can then build and include the
+ corresponding component in the final BSP image. Some
+ affected components may be essential to the normal
+ functioning of the system and have no 'free' replacement
+ i.e. the resulting system would be non-functional
+ without them. Other components may be simply
+ 'good-to-have' or purely elective, or if essential
+ nonetheless have a 'free' (possibly less-capable)
+ version which may substituted for in the BSP recipe.
+ </para>
+
+ <para>
+ For the latter cases, where it is possible to do so from
+ a functionality perspective, the Poky website will make
+ available a 'de-featured' BSP completely free of
+ encumbered IP, which can be used directly and without
+ any further licensing requirements. If present, this
+ fully 'de-featured' BSP will be named meta-bsp (i.e. the
+ normal default naming convention). This is the simplest
+ and therefore preferred option if available, assuming
+ the resulting functionality meets requirements.
+ </para>
+
+ <para>
+ If however, a non-encumbered version is unavailable or
+ the 'free' version would provide unsuitable
+ functionality or quality, an encumbered version can be
+ used. Encumbered versions of a BSP are given names of
+ the form meta-bsp-nonfree. There are several ways
+ within the Poky build system to satisfy the licensing
+ requirements for an encumbered BSP, in roughly the
+ following order of preference:
+ </para>
+
+ <itemizedlist>
+ <listitem>
+
+ <para>
+ Get a license key (or keys) for the encumbered BSP
+ by visiting
+ <ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
+ and give the web form there the name of the BSP and your e-mail address.
+ </para>
+
+ <literallayout class='monospaced'>
+ [screenshot of dialog box]
+ </literallayout>
+
+ <para>
+ After agreeing to any applicable license terms, the
+ BSP key(s) will be immediately sent to the address
+ given and can be used by specifying BSPKEY_&lt;keydomain&gt;
+ environment variables when building the image:
+ </para>
+
+ <literallayout class='monospaced'>
+ $ BSPKEY_&lt;keydomain&gt;=&lt;key&gt; bitbake poky-image-sato
+ </literallayout>
+
+ <para>
+ This will allow the encumbered image to be built
+ with no change at all to the normal build process.
+ </para>
+
+ <para>
+ Equivalently and probably more conveniently, a line
+ for each key can instead be put into the user's
+ local.conf file.
+ </para>
+
+ <para>
+ The &lt;keydomain&gt; component of the
+ BSPKEY_&lt;keydomain&gt; is required because there
+ may be multiple licenses in effect for a give BSP; a
+ given &lt;keydomain&gt; in such cases corresponds to
+ a particular license. In order for an encumbered
+ BSP encompassing multiple key domains to be built
+ successfully, a &lt;keydomain&gt; entry for each
+ applicable license must be present in local.conf or
+ supplied on the command-line.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ Do nothing - build as you normally would, and follow
+ any license prompts that originate from the
+ encumbered BSP (the build will cleanly stop at this
+ point). These usually take the form of instructions
+ needed to manually fetch the encumbered package(s)
+ and md5 sums into e.g. the poky/build/downloads
+ directory. Once the manual package fetch has been
+ completed, restarting the build will continue where
+ it left off, this time without the prompt since the
+ license requirements will have been satisfied.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ Get a full-featured BSP recipe rather than a key, by
+ visiting
+ <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
+ Accepting the license agreement(s) presented will
+ subsequently allow you to download a tarball
+ containing a full-featured BSP legally cleared for
+ your use by the just-given license agreement(s).
+ This method will also allow the encumbered image to
+ be built with no change at all to the normal build
+ process.
+ </para>
+ </listitem>
+ </itemizedlist>
+ <para>
+ Note that method 3 is also the only option available
+ when downloading pre-compiled images generated from
+ non-free BSPs. Those images are likewise available at
+ <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
+ </para>
+ </section>
+
+</chapter>