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authorRichard Purdie <richard@openedhand.com>2008-02-26 11:31:34 +0000
committerRichard Purdie <richard@openedhand.com>2008-02-26 11:31:34 +0000
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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
+<chapter id='usingpoky'>
+<title>Using Poky</title>
+
+ <para>
+ This section gives an overview of the components that make up Poky
+ following by information about running poky builds and dealing with any
+ problems that may arise.
+ </para>
+
+<section id='usingpoky-components'>
+ <title>Poky Overview</title>
+
+ <para>
+ At the core of Poky is the bitbake task executor together with various types of
+ configuration files. This section gives an overview of bitbake and the
+ configuration files, in particular what they are used for, and how they
+ interact.
+ </para>
+
+ <para>
+ Bitbake handles the parsing and execution of the data
+ files. The data itself is of various types; recipes which give
+ details about particular pieces of software, class data which is an
+ abstraction of common build information (e.g. how to build a Linux kernel)
+ and configuration data for machines, policy decisions, etc., which acts as
+ a glue and binds everything together. Bitbake knows how to combine multiple
+ data sources together, each data source being referred to as a <link
+ linkend='usingpoky-changes-collections'>'collection'</link>.
+ </para>
+
+ <para>
+ The <link linkend='ref-structure'>directory structure walkthrough</link>
+ section gives details on the meaning of specific directories but some
+ brief details on the core components follows:
+ </para>
+
+ <section id='usingpoky-components-bitbake'>
+ <title>Bitbake</title>
+
+ <para>
+ Bitbake is the tool at the heart of Poky and is responsible
+ for parsing the metadata, generating a list of tasks from it
+ and then executing them. To see a list of the options it
+ supports look at <command>bitbake --help</command>.
+ </para>
+
+ <para>
+ The most common usage is <command>bitbake packagename</command> where
+ packagename is the name of the package you wish to build
+ (from now on called the target). This often equates to the first part of a .bb
+ filename, so to run the <filename>matchbox-desktop_1.2.3.bb</filename> file, you
+ might type <command>bitbake matchbox-desktop</command>.
+ Several different versions of matchbox-desktop might exist and
+ bitbake will choose the one selected by the distribution configuration
+ (more details about how bitbake chooses between different versions
+ and providers is available in the <link linkend='ref-bitbake-providers'>
+ 'Preferences and Providers' section</link>). Bitbake will also try to execute any
+ dependent tasks first so before building matchbox-desktop it
+ would build a cross compiler and glibc if not already built.
+ </para>
+
+ </section>
+
+ <section id='usingpoky-components-metadata'>
+ <title>Metadata (Recipes)</title>
+
+ <para>
+ The .bb files are usually referred to as 'recipes'. In general, a
+ recipe contains information about a single piece of software such
+ as where to download the source, any patches that are needed,
+ any special configuration options, how to compile the source files
+ and how to package the compiled output.
+ </para>
+
+ <para>
+ 'package' can also used to describe recipes but since the same
+ word is used for the packaged output from Poky (i.e. .ipk or .deb
+ files), this document will avoid it.
+ </para>
+
+ </section>
+
+ <section id='usingpoky-components-classes'>
+ <title>Classes</title>
+
+ <para>
+ Class (.bbclass) files contain information which is useful to share
+ between metadata files. An example is the autotools class which contains
+ the common settings that any application using autotools would use. The
+ <link linkend='ref-classes'>classes reference section</link> gives details
+ on common classes and how to use them.
+ </para>
+ </section>
+
+ <section id='usingpoky-components-configuration'>
+ <title>Configuration</title>
+
+ <para>
+ The configuration (.conf) files define various configuration variables
+ which govern what Poky does. These are split into several areas, such
+ as machine configuration options, distribution configuration options,
+ compiler tuning options, general common configuration and user
+ configuration (local.conf).
+ </para>
+ </section>
+
+</section>
+
+
+
+<section id='usingpoky-build'>
+ <title>Running a Build</title>
+
+ <para>
+ First the Poky build environment needs to be setup using the following command:
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+$ source poky-init-build-env
+</literallayout>
+ </para>
+ <para>
+ Once the Poky build environment is setup, a target can now be built using:
+ </para>
+ <para>
+ <literallayout class='monospaced'>
+$ bitbake &lt;target&gt;
+</literallayout>
+ </para>
+ <para>
+ The target is the name of the recipe you want to build. Common targets are the
+ images (in <filename class="directory">meta/packages/images/</filename>)
+ or the name of a recipe for a specific piece of software like
+ <application>busybox</application>. More details about the standard images
+ are available in the <link linkend='ref-images'>image reference section</link>.
+ </para>
+</section>
+
+<section id='usingpoky-install'>
+ <title>Installing and Using the Result</title>
+
+ <para>
+ Once an image has been built it often needs to be installed. The images/kernels built
+ by Poky are placed in the <filename class="directory">tmp/deploy/images</filename>
+ directory. Running qemux86 and qemuarm images is covered in the <link
+ linkend='intro-quickstart-qemu'>Running an Image</link> section. See your
+ board/machine documentation for information about how to install these images.
+ </para>
+
+ <section id='usingpoky-install-usbnetworking'>
+ <title>USB Networking</title>
+
+ <para>
+ Devices commonly have USB connectivity. To connect to the usbnet interface, on
+ the host machine run:
+ </para>
+ <para>
+ <programlisting>
+modprobe usbnet
+ifconfig usb0 192.168.0.200
+route add 192.168.0.202 usb0
+</programlisting>
+ </para>
+ </section>
+
+ <section id='usingpoky-install-qemu-networking'>
+ <title>QEMU/USB networking with IP masquerading</title>
+
+ <para>
+ On Ubuntu, Debian or similar distributions you can have the network automatically
+ configured. You can also enable masquerading between the QEMU system and the rest
+ of your network. To do this you need to edit <filename>/etc/network/interfaces</filename> to include:
+ </para>
+
+ <para><programlisting>
+allow-hotplug tap0
+iface tap0 inet static
+ address 192.168.7.200
+ netmask 255.255.255.0
+ network 192.168.7.0
+ post-up iptables -A POSTROUTING -t nat -j MASQUERADE -s 192.168.7.0/24
+ post-up echo 1 > /proc/sys/net/ipv4/ip_forward
+ post-up iptables -P FORWARD ACCEPT
+</programlisting>
+ </para>
+
+ <para>
+ This ensures the tap0 interface will be up everytime you run QEMU
+ and it will have network/internet access.
+ </para>
+
+ <para>
+ Under emulation there are two steps to configure for internet access
+ via tap0. The first step is to configure routing:
+ </para>
+
+ <para><programlisting>
+route add default gw 192.168.7.200 tap0
+</programlisting>
+ </para>
+
+ <para>
+ The second is to configure name resolution which is configured in the
+ <filename>/etc/resolv.conf</filename> file. The simplest solution is
+ to copy it's content from the host machine.
+ </para>
+
+ <para>
+ USB connections to devices can be setup and automated in a similar way.
+ First add the following to
+ <filename>/etc/network/interfaces</filename>:
+ </para>
+
+ <para><programlisting>
+allow-hotplug usb0
+iface usb0 inet static
+ address 192.168.0.200
+ netmask 255.255.255.0
+ network 192.168.0.0
+ post-up iptables -A POSTROUTING -t nat -j MASQUERADE -s 192.168.0.0/24
+ post-up echo 1 > /proc/sys/net/ipv4/ip_forward
+ post-up iptables -P FORWARD ACCEPT
+</programlisting>
+ </para>
+
+ <para>
+ and then to configure routing on the device you would use:
+ </para>
+
+ <para><programlisting>
+route add default gw 192.168.0.202 usb0
+</programlisting>
+ </para>
+
+ </section>
+</section>
+
+<section id='usingpoky-debugging'>
+ <title>Debugging Build Failures</title>
+
+ <para>
+ The exact method for debugging Poky depends on the nature of the
+ bug(s) and which part of the system they might be from. Standard
+ debugging practises such as comparing to the last
+ known working version and examining the changes, reapplying the
+ changes in steps to identify the one causing the problem etc. are
+ valid for Poky just like any other system. Its impossible to detail
+ every possible potential failure here but there are some general
+ tips to aid debugging:
+ </para>
+
+ <section id='usingpoky-debugging-taskfailures'>
+ <title>Task Failures</title>
+
+ <para>The log file for shell tasks is available in <filename>${WORKDIR}/temp/log.do_taskname.pid</filename>.
+ For the compile task of busybox 1.01 on the ARM spitz machine, this
+ might be <filename>tmp/work/armv5te-poky-linux-gnueabi/busybox-1.01/temp/log.do_compile.1234</filename>
+ for example. To see what bitbake ran to generate that log, look at the <filename>run.do_taskname.pid </filename>
+ file in the same directory.
+ </para>
+
+ <para>The output from python tasks is sent directly to the console at present.</para>
+ </section>
+
+ <section id='usingpoky-debugging-taskrunning'>
+ <title>Running specific tasks</title>
+
+ <para> Any given package consists of a set of tasks, in most
+ cases the series is fetch, unpack, patch, configure,
+ compile, install, package, package_write and build. The
+ default task is "build" and any tasks this depends on are
+ built first hence the standard bitbake behaviour. There are
+ some tasks such as devshell which are not part of the
+ default build chain. If you wish to run such a task you can
+ use the "-c" option to bitbake e.g. <command>bitbake
+ matchbox-desktop -c devshell</command>.
+ </para>
+
+ <para>
+ If you wish to rerun a task you can use the force option
+ "-f". A typical usage session might look like: </para>
+
+ <para>
+ <literallayout class='monospaced'>
+% bitbake matchbox-desktop
+[change some source in the WORKDIR for example]
+% bitbake matchbox-desktop -c compile -f
+% bitbake matchbox-desktop</literallayout>
+ </para>
+
+ <para>
+ which would build matchbox-desktop, then recompile it. The
+ final command reruns all tasks after the compile (basically
+ the packaging tasks) since bitbake will notice the the
+ compile has been rerun and hence the other tasks also need
+ to run again.
+ </para>
+
+ <para>
+ You can view a list of tasks in a given package by running
+ the listtasks task e.g. <command>bitbake matchbox-desktop -c
+ listtasks</command>.
+ </para>
+ </section>
+
+ <section id='usingpoky-debugging-dependencies'>
+ <title>Dependency Graphs</title>
+
+ <para>
+ Sometimes it can be hard to see why bitbake wants to build
+ some other packages before a given package you've specified.
+ <command>bitbake -g targetname</command> will create
+ <filename>depends.dot</filename> and
+ <filename>task-depends.dot</filename> files in the current
+ directory. They show
+ which packages and tasks depend on which other packages and
+ tasks and are useful for debugging purposes.
+ </para>
+ </section>
+
+ <section id='usingpoky-debugging-bitbake'>
+ <title>General Bitbake Problems</title>
+
+ <para>
+ Debug output from bitbake can be seen with the "-D" option.
+ The debug output gives more information about what bitbake
+ is doing and/or why. Each -D option increases the logging
+ level, the most common usage being "-DDD".
+ </para>
+
+ <para>
+ The output from <command>bitbake -DDD -v targetname</command> can reveal why
+ a certain version of a package might be chosen, why bitbake
+ picked a certain provider or help in other situations where
+ bitbake does something you're not expecting.
+ </para>
+ </section>
+
+ <section id='usingpoky-debugging-buildfile'>
+ <title>Building with no dependencies</title>
+
+ <para>
+ If you really want to build a specific .bb file, you can use
+ the form <command>bitbake -b somepath/somefile.bb</command>. Note that this
+ will not check the dependencies so this option should only
+ be used when you know its dependencies already exist. You
+ can specify fragments of the filename and bitbake will see
+ if it can find a unique match.
+ </para>
+
+ </section>
+
+ <section id='usingpoky-debugging-variables'>
+ <title>Variables</title>
+
+ <para>
+ The "-e" option will dump the resulting environment for
+ either the configuration (no package specified) or for a
+ specific package when specified with the "-b" option.
+ </para>
+ </section>
+
+ <section id='usingpoky-debugging-others'>
+ <title>Other Tips</title>
+
+ <tip>
+ <para>When adding new packages it is worth keeping an eye open for bad
+ things creeping into compiler commandlines such as references to local
+ system files (<filename>/usr/lib/</filename> or <filename>/usr/include/</filename> etc.).
+ </para>
+ </tip>
+
+ <tip>
+ <para>
+ If you want to remove the psplash boot splashscreen, add "psplash=false"
+ to the kernel commandline and psplash won't load allowing you to see
+ the console. It's also possible to switch out of the splashscreen by
+ switching virtual console (Fn+Left or Fn+Right on a Zaurus).
+ </para>
+ </tip>
+
+ </section>
+</section>
+
+</chapter>
+<!--
+vim: expandtab tw=80 ts=4
+-->