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author | Scott Rifenbark <scott.m.rifenbark@intel.com> | 2010-11-11 10:23:10 -0800 |
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committer | Richard Purdie <rpurdie@linux.intel.com> | 2010-11-15 22:25:25 +0000 |
commit | 2d6441d17e291e3779c117aaf048e74a26834bc0 (patch) | |
tree | 3bd695e40bd5489a3ecdc20d9be283072421c2a3 /documentation/poky-ref-manual | |
parent | 89e64dbe9e1142216e5dcc75dd7aea63b3c61366 (diff) | |
download | openembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.tar.gz openembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.tar.bz2 openembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.zip |
BSP Guide and BSP Chapter: Sync'ed these two files
After moving BSP Guide into its own folder for documentation I discovered
a consequence of that. There are two separate bsp.xml files now: one
in the poky-ref-manual folder and one in the bsp folder. I had done some
good cleanup work in the version in the poky-ref-manual folder. This
commit reflects a 'meld' operation where I re-sync'ed the bsp.xml
file in the bsp-guide folder to be the same (almost) as the one in the
poky-ref-manual folder. There is still one slight difference between the
two files due to one's context as a stand-alone manual and the other as
a section in a larger book.
Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Diffstat (limited to 'documentation/poky-ref-manual')
-rw-r--r-- | documentation/poky-ref-manual/bsp.xml | 152 |
1 files changed, 81 insertions, 71 deletions
diff --git a/documentation/poky-ref-manual/bsp.xml b/documentation/poky-ref-manual/bsp.xml index 7cd18b61e3..e8809555c4 100644 --- a/documentation/poky-ref-manual/bsp.xml +++ b/documentation/poky-ref-manual/bsp.xml @@ -16,7 +16,8 @@ </para> <para> - The intent of this document is to define a structure for these components + This section (or document if you are reading the BSP Developer's Guide) defines + a structure for these components so that BSPs follow a commonly understood layout. Providing a common form allows end-users to understand and become familiar with the layout. @@ -28,21 +29,21 @@ The proposed format does have elements that are specific to the Poky and OpenEmbedded build systems. It is intended that this information can be - used by other systems besides Poky and OpenEmbedded and thatspecified it will be simple + used by other systems besides Poky and OpenEmbedded and that it will be simple to extract information and convert it to other formats if required. - Poky, through its standard slyers mechanism, can directly accept The format + Poky, through its standard layers mechanism, can directly accept The format described as a layer. The BSP captures all - the hardware specific details in one place in a standard format, which is + the hardware-specific details in one place in a standard format, which is useful for any person wishing to use the hardware platform regardless of - the build system being used. + the build system they are using. </para> <para> The BSP specification does not include a build system or other tools - it is concerned with the hardware-specific components only. At the end - distribution point you can shipt the BSP combined with a build system + distribution point you can ship the BSP combined with a build system and other tools. However, it is important to maintain the distinction that these are separate components that happen to be combined in certain end products. @@ -73,7 +74,6 @@ meta-bsp/packages/modem/modem-driver_0.1.bb meta-bsp/packages/modem/modem-daemon_0.1.bb meta-bsp/packages/image-creator/image-creator-native_0.1.bb meta-bsp/prebuilds/ - </programlisting> </para> @@ -92,8 +92,9 @@ meta-bsp/prebuilds/ Users could use these to get a system running and quickly get started on development tasks. The exact types of binaries - present will be highly hardware-dependent but a README file should be present - explaining how to use them with the target hardware. + present are highly hardware-dependent. + However, a README file should be present + that explains how to use them with the target hardware. If prebuilt binaries are present, source code to meet licensing requirements must also be provided in some form. @@ -105,8 +106,8 @@ meta-bsp/prebuilds/ <title>Layer Configuration (meta-bsp/conf/layer.conf)</title> <para> - This file identifies the structure as a Poky layer by identifying the - contents of the layer and containing information about how Poky should use + This file identifies the structure as a Poky layer, identifies the + contents of the layer and contains information about how Poky should use it. Generally, a standard boilerplate file consisting of the following works. </para> @@ -193,9 +194,9 @@ TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse" <para> These files make up the definition of a kernel to use with this hardware. - In this case it is a complete self-contained kernel with its own - configuration and patches but kernels can be shared between many - machines as well. + In this case, it is a complete self-contained kernel with its own + configuration and patches. + However, kernels can be shared between many machines as well. Following is an example: <programlisting> meta-bsp/packages/linux/linux-bsp_2.6.50.bb @@ -216,8 +217,8 @@ linux-bsp-2.6.50/*.patch </programlisting> </para> <para> - The above example file contains patches you can apply against the base kernel, wherever - they may have been obtained from. + The above example file contains patches you can apply against the base kernel, from wherever + they may have been obtained. </para> <para> <programlisting> @@ -225,11 +226,11 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp </programlisting> </para> <para> - Finally, this last example file contains configuration information to use to configure the kernel. + Finally, this last example file contains kernel configuration information. </para> <para> Examples of kernel recipes are available in Poky itself. - These files are optional since a kernel from Poky itself could be selected, although it + These files are optional since a kernel from Poky could be selected, although it would be unusual not to have a kernel configuration. </para> </section> @@ -240,8 +241,8 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp <para> This section describes other pieces of software that the hardware might need for best operation. - These are examples of the kinds of things that you could encounter. - The examples used in this section are standard <filename>.bb</filename> file recipes in the + This section shows examples of the kinds of things that you could encounter. + The examples are standard <filename>.bb</filename> file recipes in the usual Poky format. You can include the source directly by referring to it in the source control system or the released tarballs of external software projects. @@ -250,7 +251,7 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp <para> The following file is a bootloader recipe that can be used to generate a new bootloader binary. - Sometimes these files are included in the final image format and are needed to reflash hardware. + Sometimes these files are included in the final image format and are needed to re-flash hardware. </para> <para> <programlisting> @@ -270,7 +271,7 @@ meta-bsp/packages/modem/modem-daemon_0.1.bb </para> <para> Sometimes the device needs an image in a very specific format so that the update - mechanism can accept and reflash it. + mechanism can accept and re-flash it. Recipes to build the tools needed to do this can be included with the BSP. Following is an example. </para> @@ -285,15 +286,15 @@ meta-bsp/packages/image-creator/image-creator-native_0.1.bb <title>Append BSP-Specific Information to Existing Recipes</title> <para> Suppose you have a recipe such as 'pointercal' that requires machine-specific information. - At the same time, you have your new BSP code nicely partitioned into a layer, which is where + At the same time, you have your new BSP code nicely partitioned into a layer through which you would also like to specify any machine-specific information associated with your new machine. Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole - pointercal recipe and files into your layer, and then add the single file for your machine. + pointercal recipe and files into your layer and then add the single file for your machine. </para> <para> With the <filename>.bbappend</filename> extension, however, your work becomes much easier. - It allows you to easily merge BSP-specific information with the original recipe. - Whenever bitbake finds any <filename>.bbappend</filename> files, they will be + This extension allows you to easily merge BSP-specific information with the original recipe. + Whenever bitbake finds any <filename>.bbappend</filename> files they will be included after bitbake loads the associated <filename>.bb</filename> but before any finalize or anonymous methods run. This allows the BSP layer to do whatever it might want to do to customize the original recipe. @@ -326,59 +327,65 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}" <section id='bsp-click-through-licensing'> <title>BSP 'Click-Through' Licensing Procedure</title> - <note><para> This section is here as a description of how - click-through licensing is expected to work, and is - not yet not impemented. + <note><para> This section describes how + click-through licensing is expected to work. + Currently, this functionality is not yet implemented. </para></note> <para> - In some cases, a BSP may contain separately licensed IP - (Intellectual Property) for a component, which imposes + In some cases, a BSP contains separately licensed IP + (Intellectual Property) for a component that imposes upon the user a requirement to accept the terms of a - 'click-through' license. Once the license is accepted - (in whatever form that may be, see details below) the + 'click-through' license. + Once the license is accepted the Poky build system can then build and include the - corresponding component in the final BSP image. Some - affected components may be essential to the normal + corresponding component in the final BSP image. + Some affected components might be essential to the normal functioning of the system and have no 'free' replacement - i.e. the resulting system would be non-functional - without them. Other components may be simply + (i.e. the resulting system would be non-functional + without them). + On the other hand, other components might be simply 'good-to-have' or purely elective, or if essential nonetheless have a 'free' (possibly less-capable) - version which may substituted for in the BSP recipe. + version that could be used as a in the BSP recipe. </para> <para> - For the latter cases, where it is possible to do so from - a functionality perspective, the Poky website will make + For cases where you can substitute something and still maintain functionality, the Poky website will make available a 'de-featured' BSP completely free of - encumbered IP, which can be used directly and without - any further licensing requirements. If present, this + the encumbered IP. + In that case you can use the substitution directly and without + any further licensing requirements. + If present, this fully 'de-featured' BSP will be named meta-bsp (i.e. the - normal default naming convention). This is the simplest - and therefore preferred option if available, assuming - the resulting functionality meets requirements. + normal default naming convention). + If available, this is the simplest the most preferred option. + This, of course, assumes the resulting functionality meets requirements. </para> <para> If however, a non-encumbered version is unavailable or the 'free' version would provide unsuitable functionality or quality, an encumbered version can be - used. Encumbered versions of a BSP are given names of - the form meta-bsp-nonfree. There are several ways - within the Poky build system to satisfy the licensing - requirements for an encumbered BSP, in roughly the - following order of preference: + used. + Encumbered versions of a BSP are given names of + the form meta-bsp-nonfree. + </para> + + <para> + Several methods exist within the Poky build system to satisfy the licensing + requirements for an encumbered BSP. + The following list describes them in preferential order: </para> - <itemizedlist> + <orderedlist> <listitem> <para> Get a license key (or keys) for the encumbered BSP by visiting <ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink> - and give the web form there the name of the BSP and your e-mail address. + and give the name of the BSP and your e-mail address in the web form. </para> <programlisting> @@ -388,7 +395,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}" <para> After agreeing to any applicable license terms, the BSP key(s) will be immediately sent to the address - given and can be used by specifying BSPKEY_<keydomain> + you gave and you can use them by specifying BSPKEY_<keydomain> environment variables when building the image: </para> @@ -397,40 +404,42 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}" </programlisting> <para> - This will allow the encumbered image to be built + These steps allow the encumbered image to be built with no change at all to the normal build process. </para> <para> Equivalently and probably more conveniently, a line for each key can instead be put into the user's - local.conf file. + <filename>local.conf</filename> file. </para> <para> The <keydomain> component of the BSPKEY_<keydomain> is required because there - may be multiple licenses in effect for a give BSP; a - given <keydomain> in such cases corresponds to + might be multiple licenses in effect for a give BSP. + In such cases, a given <keydomain> corresponds to a particular license. In order for an encumbered - BSP encompassing multiple key domains to be built + BSP that encompasses multiple key domains to be built successfully, a <keydomain> entry for each - applicable license must be present in local.conf or + applicable license must be present in <filename>local.conf</filename> or supplied on the command-line. </para> </listitem> <listitem> <para> - Do nothing - build as you normally would, and follow - any license prompts that originate from the - encumbered BSP (the build will cleanly stop at this - point). These usually take the form of instructions + Do nothing - build as you normally would. + When a license is needed the build will stop and prompt you with instructions. + Follow the license prompts that originate from the + encumbered BSP. + These prompts usually take the form of instructions needed to manually fetch the encumbered package(s) - and md5 sums into e.g. the poky/build/downloads - directory. Once the manual package fetch has been - completed, restarting the build will continue where - it left off, this time without the prompt since the - license requirements will have been satisfied. + and md5 sums into the required directory (e.g. the poky/build/downloads) + Once the manual package fetch has been + completed, restart the build to continue where + it left off. + During the build the prompt will not appear again since you have satisfied the + requirement. </para> </listitem> <listitem> @@ -440,7 +449,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}" <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>. Accepting the license agreement(s) presented will subsequently allow you to download a tarball - containing a full-featured BSP legally cleared for + containing a full-featured BSP that is legally cleared for your use by the just-given license agreement(s). This method will also allow the encumbered image to be built with no change at all to the normal build @@ -449,9 +458,10 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}" </listitem> </itemizedlist> <para> - Note that method 3 is also the only option available + Note that the third method is also the only option available when downloading pre-compiled images generated from - non-free BSPs. Those images are likewise available at + non-free BSPs. + Those images are likewise available at <ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>. </para> </section> |