summaryrefslogtreecommitdiff
path: root/documentation/poky-ref-manual
diff options
context:
space:
mode:
authorScott Rifenbark <scott.m.rifenbark@intel.com>2010-11-11 10:23:10 -0800
committerRichard Purdie <rpurdie@linux.intel.com>2010-11-15 22:25:25 +0000
commit2d6441d17e291e3779c117aaf048e74a26834bc0 (patch)
tree3bd695e40bd5489a3ecdc20d9be283072421c2a3 /documentation/poky-ref-manual
parent89e64dbe9e1142216e5dcc75dd7aea63b3c61366 (diff)
downloadopenembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.tar.gz
openembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.tar.bz2
openembedded-core-2d6441d17e291e3779c117aaf048e74a26834bc0.zip
BSP Guide and BSP Chapter: Sync'ed these two files
After moving BSP Guide into its own folder for documentation I discovered a consequence of that. There are two separate bsp.xml files now: one in the poky-ref-manual folder and one in the bsp folder. I had done some good cleanup work in the version in the poky-ref-manual folder. This commit reflects a 'meld' operation where I re-sync'ed the bsp.xml file in the bsp-guide folder to be the same (almost) as the one in the poky-ref-manual folder. There is still one slight difference between the two files due to one's context as a stand-alone manual and the other as a section in a larger book. Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Diffstat (limited to 'documentation/poky-ref-manual')
-rw-r--r--documentation/poky-ref-manual/bsp.xml152
1 files changed, 81 insertions, 71 deletions
diff --git a/documentation/poky-ref-manual/bsp.xml b/documentation/poky-ref-manual/bsp.xml
index 7cd18b61e3..e8809555c4 100644
--- a/documentation/poky-ref-manual/bsp.xml
+++ b/documentation/poky-ref-manual/bsp.xml
@@ -16,7 +16,8 @@
</para>
<para>
- The intent of this document is to define a structure for these components
+ This section (or document if you are reading the BSP Developer's Guide) defines
+ a structure for these components
so that BSPs follow a commonly understood layout.
Providing a common form allows end-users to understand and become familiar
with the layout.
@@ -28,21 +29,21 @@
The proposed format does have elements that are specific to the Poky and
OpenEmbedded build systems.
It is intended that this information can be
- used by other systems besides Poky and OpenEmbedded and thatspecified it will be simple
+ used by other systems besides Poky and OpenEmbedded and that it will be simple
to extract information and convert it to other formats if required.
- Poky, through its standard slyers mechanism, can directly accept The format
+ Poky, through its standard layers mechanism, can directly accept The format
described as a layer.
The BSP captures all
- the hardware specific details in one place in a standard format, which is
+ the hardware-specific details in one place in a standard format, which is
useful for any person wishing to use the hardware platform regardless of
- the build system being used.
+ the build system they are using.
</para>
<para>
The BSP specification does not include a build system or other tools -
it is concerned with the hardware-specific components only.
At the end
- distribution point you can shipt the BSP combined with a build system
+ distribution point you can ship the BSP combined with a build system
and other tools.
However, it is important to maintain the distinction that these
are separate components that happen to be combined in certain end products.
@@ -73,7 +74,6 @@ meta-bsp/packages/modem/modem-driver_0.1.bb
meta-bsp/packages/modem/modem-daemon_0.1.bb
meta-bsp/packages/image-creator/image-creator-native_0.1.bb
meta-bsp/prebuilds/
-
</programlisting>
</para>
@@ -92,8 +92,9 @@ meta-bsp/prebuilds/
Users could use these to get a system
running and quickly get started on development tasks.
The exact types of binaries
- present will be highly hardware-dependent but a README file should be present
- explaining how to use them with the target hardware.
+ present are highly hardware-dependent.
+ However, a README file should be present
+ that explains how to use them with the target hardware.
If prebuilt binaries are
present, source code to meet licensing requirements must also be provided in
some form.
@@ -105,8 +106,8 @@ meta-bsp/prebuilds/
<title>Layer Configuration (meta-bsp/conf/layer.conf)</title>
<para>
- This file identifies the structure as a Poky layer by identifying the
- contents of the layer and containing information about how Poky should use
+ This file identifies the structure as a Poky layer, identifies the
+ contents of the layer and contains information about how Poky should use
it.
Generally, a standard boilerplate file consisting of the following works.
</para>
@@ -193,9 +194,9 @@ TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
<para>
These files make up the definition of a kernel to use with this
hardware.
- In this case it is a complete self-contained kernel with its own
- configuration and patches but kernels can be shared between many
- machines as well.
+ In this case, it is a complete self-contained kernel with its own
+ configuration and patches.
+ However, kernels can be shared between many machines as well.
Following is an example:
<programlisting>
meta-bsp/packages/linux/linux-bsp_2.6.50.bb
@@ -216,8 +217,8 @@ linux-bsp-2.6.50/*.patch
</programlisting>
</para>
<para>
- The above example file contains patches you can apply against the base kernel, wherever
- they may have been obtained from.
+ The above example file contains patches you can apply against the base kernel, from wherever
+ they may have been obtained.
</para>
<para>
<programlisting>
@@ -225,11 +226,11 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
</programlisting>
</para>
<para>
- Finally, this last example file contains configuration information to use to configure the kernel.
+ Finally, this last example file contains kernel configuration information.
</para>
<para>
Examples of kernel recipes are available in Poky itself.
- These files are optional since a kernel from Poky itself could be selected, although it
+ These files are optional since a kernel from Poky could be selected, although it
would be unusual not to have a kernel configuration.
</para>
</section>
@@ -240,8 +241,8 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
<para>
This section describes other pieces of software that the hardware might need for best
operation.
- These are examples of the kinds of things that you could encounter.
- The examples used in this section are standard <filename>.bb</filename> file recipes in the
+ This section shows examples of the kinds of things that you could encounter.
+ The examples are standard <filename>.bb</filename> file recipes in the
usual Poky format.
You can include the source directly by referring to it in the source control system or
the released tarballs of external software projects.
@@ -250,7 +251,7 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
<para>
The following file is a bootloader recipe that can be used to generate a new
bootloader binary.
- Sometimes these files are included in the final image format and are needed to reflash hardware.
+ Sometimes these files are included in the final image format and are needed to re-flash hardware.
</para>
<para>
<programlisting>
@@ -270,7 +271,7 @@ meta-bsp/packages/modem/modem-daemon_0.1.bb
</para>
<para>
Sometimes the device needs an image in a very specific format so that the update
- mechanism can accept and reflash it.
+ mechanism can accept and re-flash it.
Recipes to build the tools needed to do this can be included with the BSP.
Following is an example.
</para>
@@ -285,15 +286,15 @@ meta-bsp/packages/image-creator/image-creator-native_0.1.bb
<title>Append BSP-Specific Information to Existing Recipes</title>
<para>
Suppose you have a recipe such as 'pointercal' that requires machine-specific information.
- At the same time, you have your new BSP code nicely partitioned into a layer, which is where
+ At the same time, you have your new BSP code nicely partitioned into a layer through which
you would also like to specify any machine-specific information associated with your new machine.
Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole
- pointercal recipe and files into your layer, and then add the single file for your machine.
+ pointercal recipe and files into your layer and then add the single file for your machine.
</para>
<para>
With the <filename>.bbappend</filename> extension, however, your work becomes much easier.
- It allows you to easily merge BSP-specific information with the original recipe.
- Whenever bitbake finds any <filename>.bbappend</filename> files, they will be
+ This extension allows you to easily merge BSP-specific information with the original recipe.
+ Whenever bitbake finds any <filename>.bbappend</filename> files they will be
included after bitbake loads the associated <filename>.bb</filename> but before any finalize
or anonymous methods run.
This allows the BSP layer to do whatever it might want to do to customize the original recipe.
@@ -326,59 +327,65 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
<section id='bsp-click-through-licensing'>
<title>BSP 'Click-Through' Licensing Procedure</title>
- <note><para> This section is here as a description of how
- click-through licensing is expected to work, and is
- not yet not impemented.
+ <note><para> This section describes how
+ click-through licensing is expected to work.
+ Currently, this functionality is not yet implemented.
</para></note>
<para>
- In some cases, a BSP may contain separately licensed IP
- (Intellectual Property) for a component, which imposes
+ In some cases, a BSP contains separately licensed IP
+ (Intellectual Property) for a component that imposes
upon the user a requirement to accept the terms of a
- 'click-through' license. Once the license is accepted
- (in whatever form that may be, see details below) the
+ 'click-through' license.
+ Once the license is accepted the
Poky build system can then build and include the
- corresponding component in the final BSP image. Some
- affected components may be essential to the normal
+ corresponding component in the final BSP image.
+ Some affected components might be essential to the normal
functioning of the system and have no 'free' replacement
- i.e. the resulting system would be non-functional
- without them. Other components may be simply
+ (i.e. the resulting system would be non-functional
+ without them).
+ On the other hand, other components might be simply
'good-to-have' or purely elective, or if essential
nonetheless have a 'free' (possibly less-capable)
- version which may substituted for in the BSP recipe.
+ version that could be used as a in the BSP recipe.
</para>
<para>
- For the latter cases, where it is possible to do so from
- a functionality perspective, the Poky website will make
+ For cases where you can substitute something and still maintain functionality, the Poky website will make
available a 'de-featured' BSP completely free of
- encumbered IP, which can be used directly and without
- any further licensing requirements. If present, this
+ the encumbered IP.
+ In that case you can use the substitution directly and without
+ any further licensing requirements.
+ If present, this
fully 'de-featured' BSP will be named meta-bsp (i.e. the
- normal default naming convention). This is the simplest
- and therefore preferred option if available, assuming
- the resulting functionality meets requirements.
+ normal default naming convention).
+ If available, this is the simplest the most preferred option.
+ This, of course, assumes the resulting functionality meets requirements.
</para>
<para>
If however, a non-encumbered version is unavailable or
the 'free' version would provide unsuitable
functionality or quality, an encumbered version can be
- used. Encumbered versions of a BSP are given names of
- the form meta-bsp-nonfree. There are several ways
- within the Poky build system to satisfy the licensing
- requirements for an encumbered BSP, in roughly the
- following order of preference:
+ used.
+ Encumbered versions of a BSP are given names of
+ the form meta-bsp-nonfree.
+ </para>
+
+ <para>
+ Several methods exist within the Poky build system to satisfy the licensing
+ requirements for an encumbered BSP.
+ The following list describes them in preferential order:
</para>
- <itemizedlist>
+ <orderedlist>
<listitem>
<para>
Get a license key (or keys) for the encumbered BSP
by visiting
<ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
- and give the web form there the name of the BSP and your e-mail address.
+ and give the name of the BSP and your e-mail address in the web form.
</para>
<programlisting>
@@ -388,7 +395,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
<para>
After agreeing to any applicable license terms, the
BSP key(s) will be immediately sent to the address
- given and can be used by specifying BSPKEY_&lt;keydomain&gt;
+ you gave and you can use them by specifying BSPKEY_&lt;keydomain&gt;
environment variables when building the image:
</para>
@@ -397,40 +404,42 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
</programlisting>
<para>
- This will allow the encumbered image to be built
+ These steps allow the encumbered image to be built
with no change at all to the normal build process.
</para>
<para>
Equivalently and probably more conveniently, a line
for each key can instead be put into the user's
- local.conf file.
+ <filename>local.conf</filename> file.
</para>
<para>
The &lt;keydomain&gt; component of the
BSPKEY_&lt;keydomain&gt; is required because there
- may be multiple licenses in effect for a give BSP; a
- given &lt;keydomain&gt; in such cases corresponds to
+ might be multiple licenses in effect for a give BSP.
+ In such cases, a given &lt;keydomain&gt; corresponds to
a particular license. In order for an encumbered
- BSP encompassing multiple key domains to be built
+ BSP that encompasses multiple key domains to be built
successfully, a &lt;keydomain&gt; entry for each
- applicable license must be present in local.conf or
+ applicable license must be present in <filename>local.conf</filename> or
supplied on the command-line.
</para>
</listitem>
<listitem>
<para>
- Do nothing - build as you normally would, and follow
- any license prompts that originate from the
- encumbered BSP (the build will cleanly stop at this
- point). These usually take the form of instructions
+ Do nothing - build as you normally would.
+ When a license is needed the build will stop and prompt you with instructions.
+ Follow the license prompts that originate from the
+ encumbered BSP.
+ These prompts usually take the form of instructions
needed to manually fetch the encumbered package(s)
- and md5 sums into e.g. the poky/build/downloads
- directory. Once the manual package fetch has been
- completed, restarting the build will continue where
- it left off, this time without the prompt since the
- license requirements will have been satisfied.
+ and md5 sums into the required directory (e.g. the poky/build/downloads)
+ Once the manual package fetch has been
+ completed, restart the build to continue where
+ it left off.
+ During the build the prompt will not appear again since you have satisfied the
+ requirement.
</para>
</listitem>
<listitem>
@@ -440,7 +449,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
Accepting the license agreement(s) presented will
subsequently allow you to download a tarball
- containing a full-featured BSP legally cleared for
+ containing a full-featured BSP that is legally cleared for
your use by the just-given license agreement(s).
This method will also allow the encumbered image to
be built with no change at all to the normal build
@@ -449,9 +458,10 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
</listitem>
</itemizedlist>
<para>
- Note that method 3 is also the only option available
+ Note that the third method is also the only option available
when downloading pre-compiled images generated from
- non-free BSPs. Those images are likewise available at
+ non-free BSPs.
+ Those images are likewise available at
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
</para>
</section>