DESCRIPTION = "Icculus.org quake2 engine" LICENSE = "GPL" DEPENDS = "libsdl-x11 libxxf86dga" SRCREV = "205" PV = "0.16.1+svnr${SRCREV}" SRC_URI = "svn://svn.icculus.org/quake2/;module=trunk \ file://quake2-arm.patch;patch=1" S = "${WORKDIR}/trunk" export BUILD_SDLQUAKE2=YES export OSTYPE=Linux export ARCH=${TARGET_ARCH} export BASE_CFLAGS="${TARGET_CC_ARCH} -Wall -pipe -Dstricmp=strcasecmp" export OPT_CFLAGS="-O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" do_compile() { sed -i -e s:=gcc:=${TARGET_PREFIX}gcc:g Makefile oe_runmake -e } do_install() { install -d ${D}/${bindir} echo -e "#!/bin/sh \ncd ${libdir}/quake2 && ./quake2 \$@ \n" > ${D}/${bindir}/quake2 ( cd ${S}/debug${TARGET_ARCH} ; ln -sf game$(uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/).so game${TARGET_ARCH}.so ) install -d ${D}/${libdir}/quake2/baseq2/ctf install -m 0755 ${S}/debug${TARGET_ARCH}/game${TARGET_ARCH}.so ${D}/${libdir}/quake2/baseq2 install -m 0755 ${S}/debug${TARGET_ARCH}/ref*.so ${D}/${libdir}/quake2 install -m 0755 ${S}/debug${TARGET_ARCH}/ctf/*.so ${D}/${libdir}/quake2/baseq2/ctf install -m 0755 ${S}/debug${TARGET_ARCH}/quake2 ${D}/${libdir}/quake2 } FILES_${PN} += "${libdir}" FILES_${PN}-dbg += "${libdir}/quake2/baseq2/.debug ${libdir}/quake2/baseq2/ctf/.debug"