diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c --- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c 2006-11-16 19:01:23.000000000 +0100 +++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c 2007-09-15 16:53:20.152045000 +0200 @@ -213,6 +213,24 @@ /* Now get the new screeninfo */ ioctl (priv->fd, FBIOGET_VSCREENINFO, &priv->var); + /* Special treatment of 18bpp */ + if ((priv->var.red.length == 6) && (priv->var.green.length == 6) && + (priv->var.blue.length == 6)) + { + priv->var.red.length = 8; + if (priv->var.red.offset != 0) + priv->var.red.offset = 16; + priv->var.green.length = 8; + priv->var.green.offset = 8; + priv->var.blue.length = 8; + if (priv->var.blue.offset != 0) + priv->var.blue.offset = 16; + priv->var.bits_per_pixel = 32; + priv->Have18Bpp = TRUE; + } + else + priv->Have18Bpp = FALSE; + depth = priv->var.bits_per_pixel; gray = priv->var.grayscale; @@ -334,7 +352,7 @@ KdMouseMatrix m; FbdevPriv *priv = screen->card->driver; - if (scrpriv->randr != RR_Rotate_0) + if (scrpriv->randr != RR_Rotate_0 || priv->Have18Bpp) scrpriv->shadow = TRUE; else scrpriv->shadow = FALSE; @@ -398,6 +416,354 @@ return TRUE; } +void +shadowUpdatePacked18 (ScreenPtr pScreen, + shadowBufPtr pBuf) +{ + RegionPtr damage = shadowDamage (pBuf); + PixmapPtr pShadow = pBuf->pPixmap; + int nbox = REGION_NUM_RECTS (damage); + BoxPtr pbox = REGION_RECTS (damage); + FbBits *shaBase, *shaLine, *sha; + FbStride shaStride; + int scrBase, scrLine, scr; + int shaBpp; + int shaXoff, shaYoff; /* XXX assumed to be zero */ + int x, y, w, h, width; + int i; + char *winBase = NULL, *win; + CARD32 winSize; + + fbGetDrawable (&pShadow->drawable, shaBase, shaStride, shaBpp, shaXoff, shaYoff); + while (nbox--) + { + x = pbox->x1 * shaBpp; + y = pbox->y1; + w = (pbox->x2 - pbox->x1) * shaBpp; + h = pbox->y2 - pbox->y1; + + scrLine = (x >> FB_SHIFT); + shaLine = shaBase + y * shaStride + (x >> FB_SHIFT); + + x &= FB_MASK; + w = (w + x + FB_MASK) >> FB_SHIFT; + + while (h--) + { + winSize = 0; + scrBase = 0; + width = w; + scr = scrLine; + sha = shaLine; + while (width) { + /* how much remains in this window */ + i = scrBase + winSize - scr; + if (i <= 0 || scr < scrBase) + { + winBase = (char *) (*pBuf->window) (pScreen, + y, + scr * 3, + SHADOW_WINDOW_WRITE, + &winSize, + pBuf->closure); + if(!winBase) + return; + scrBase = scr; + winSize /= 3; + i = winSize; + } + win = winBase + (scr - scrBase); + if (i > width) + i = width; + width -= i; + scr += i; +#define PickBit(a,i) (((a) >> (i)) & 1) + while (i--) + { + FbBits bits = *sha++; + *win++ = ((bits & 0xFC) >> 2) | + ((bits & 0xC00) >> 4); + *win++ = ((bits & 0xF000) >> 12) | + ((bits & 0x3C0000) >> 14); + *win++ = (bits & 0xC00000) >> 22; + } + } + shaLine += shaStride; + y++; + } + pbox++; + } +} + +#define LEFT_TO_RIGHT 1 +#define RIGHT_TO_LEFT -1 +#define TOP_TO_BOTTOM 2 +#define BOTTOM_TO_TOP -2 + +void +shadowUpdateRotatePacked18 (ScreenPtr pScreen, + shadowBufPtr pBuf) +{ + RegionPtr damage = shadowDamage (pBuf); + PixmapPtr pShadow = pBuf->pPixmap; + int nbox = REGION_NUM_RECTS (damage); + BoxPtr pbox = REGION_RECTS (damage); + FbBits *shaBits; + FbStride shaStride; + int shaBpp; + int shaXoff, shaYoff; + int box_x1, box_x2, box_y1, box_y2; + int sha_x1 = 0, sha_y1 = 0; + int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; + int scr_x, scr_y; + int w; + int pixelsPerBits; + int pixelsMask; + FbStride shaStepOverY = 0, shaStepDownY = 0; + FbStride shaStepOverX = 0, shaStepDownX = 0; + FbBits *shaLine, *sha; + int shaHeight = pShadow->drawable.height; + int shaWidth = pShadow->drawable.width; + FbBits shaMask; + int shaFirstShift, shaShift; + int o_x_dir; + int o_y_dir; + int x_dir; + int y_dir; + + fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff); + pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp; + pixelsMask = ~(pixelsPerBits - 1); + shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp); + /* + * Compute rotation related constants to walk the shadow + */ + o_x_dir = LEFT_TO_RIGHT; + o_y_dir = TOP_TO_BOTTOM; + if (pBuf->randr & SHADOW_REFLECT_X) + o_x_dir = -o_x_dir; + if (pBuf->randr & SHADOW_REFLECT_Y) + o_y_dir = -o_y_dir; + switch (pBuf->randr & (SHADOW_ROTATE_ALL)) { + case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */ + default: + x_dir = o_x_dir; + y_dir = o_y_dir; + break; + case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */ + x_dir = o_y_dir; + y_dir = -o_x_dir; + break; + case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */ + x_dir = -o_x_dir; + y_dir = -o_y_dir; + break; + case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */ + x_dir = -o_y_dir; + y_dir = o_x_dir; + break; + } + switch (x_dir) { + case LEFT_TO_RIGHT: + shaStepOverX = shaBpp; + shaStepOverY = 0; + break; + case TOP_TO_BOTTOM: + shaStepOverX = 0; + shaStepOverY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepOverX = -shaBpp; + shaStepOverY = 0; + break; + case BOTTOM_TO_TOP: + shaStepOverX = 0; + shaStepOverY = -shaStride; + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + shaStepDownX = 0; + shaStepDownY = shaStride; + break; + case RIGHT_TO_LEFT: + shaStepDownX = -shaBpp; + shaStepDownY = 0; + break; + case BOTTOM_TO_TOP: + shaStepDownX = 0; + shaStepDownY = -shaStride; + break; + case LEFT_TO_RIGHT: + shaStepDownX = shaBpp; + shaStepDownY = 0; + break; + } + + while (nbox--) + { + box_x1 = pbox->x1; + box_y1 = pbox->y1; + box_x2 = pbox->x2; + box_y2 = pbox->y2; + pbox++; + + /* + * Compute screen and shadow locations for this box + */ + switch (x_dir) { + case LEFT_TO_RIGHT: + scr_x1 = box_x1 & pixelsMask; + scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = scr_x1; + break; + case TOP_TO_BOTTOM: + scr_x1 = box_y1 & pixelsMask; + scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = scr_x1; + break; + case RIGHT_TO_LEFT: + scr_x1 = (shaWidth - box_x2) & pixelsMask; + scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask; + + sha_x1 = (shaWidth - scr_x1 - 1); + break; + case BOTTOM_TO_TOP: + scr_x1 = (shaHeight - box_y2) & pixelsMask; + scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask; + + sha_y1 = (shaHeight - scr_x1 - 1); + break; + } + switch (y_dir) { + case TOP_TO_BOTTOM: + scr_y1 = box_y1; + scr_y2 = box_y2; + + sha_y1 = scr_y1; + break; + case RIGHT_TO_LEFT: + scr_y1 = (shaWidth - box_x2); + scr_y2 = (shaWidth - box_x1); + + sha_x1 = box_x2 - 1; + break; + case BOTTOM_TO_TOP: + scr_y1 = shaHeight - box_y2; + scr_y2 = shaHeight - box_y1; + + sha_y1 = box_y2 - 1; + break; + case LEFT_TO_RIGHT: + scr_y1 = box_x1; + scr_y2 = box_x2; + + sha_x1 = box_x1; + break; + } + scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; + scr_h = scr_y2 - scr_y1; + scr_y = scr_y1; + + /* shift amount for first pixel on screen */ + shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp; + + /* pointer to shadow data first placed on screen */ + shaLine = (shaBits + + sha_y1 * shaStride + + ((sha_x1 * shaBpp) >> FB_SHIFT)); + + /* + * Copy the bits, always write across the physical frame buffer + * to take advantage of write combining. + */ + while (scr_h--) + { + int p; + FbBits bits; + char *win; + int i; + CARD32 winSize; + + sha = shaLine; + shaShift = shaFirstShift; + w = scr_w; + scr_x = scr_x1 * shaBpp >> FB_SHIFT; + + while (w) + { + /* + * Map some of this line + */ + win = (char *) (*pBuf->window) (pScreen, + scr_y, + scr_x * 3, + SHADOW_WINDOW_WRITE, + &winSize, + pBuf->closure); + i = winSize / 3; + if (i > w) + i = w; + w -= i; + scr_x += i; + /* + * Copy the portion of the line mapped + */ + while (i--) + { + bits = 0; + p = pixelsPerBits; + /* + * Build one word of output from multiple inputs + * + * Note that for 90/270 rotations, this will walk + * down the shadow hitting each scanline once. + * This is probably not very efficient. + */ + while (p--) + { + bits = FbScrLeft(bits, shaBpp); + bits |= FbScrRight (*sha, shaShift) & shaMask; + + shaShift -= shaStepOverX; + if (shaShift >= FB_UNIT) + { + shaShift -= FB_UNIT; + sha--; + } + else if (shaShift < 0) + { + shaShift += FB_UNIT; + sha++; + } + sha += shaStepOverY; + } + *win++ = ((bits & 0xFC) >> 2) | + ((bits & 0xC00) >> 4); + *win++ = ((bits & 0xF000) >> 12) | + ((bits & 0x3C0000) >> 14); + *win++ = (bits & 0xC00000) >> 22; + } + } + scr_y++; + shaFirstShift -= shaStepDownX; + if (shaFirstShift >= FB_UNIT) + { + shaFirstShift -= FB_UNIT; + shaLine--; + } + else if (shaFirstShift < 0) + { + shaFirstShift += FB_UNIT; + shaLine++; + } + shaLine += shaStepDownY; + } + } +} + Bool fbdevSetShadow (ScreenPtr pScreen) { @@ -418,7 +784,14 @@ window = fbdevWindowLinear; update = 0; - if (scrpriv->randr) + if (priv->Have18Bpp) + { + if (scrpriv->randr != RR_Rotate_0) + update = shadowUpdateRotatePacked18; + else + update = shadowUpdatePacked18; + } + else if (scrpriv->randr) if (priv->var.bits_per_pixel == 16) { switch (scrpriv->randr) { case RR_Rotate_90: diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h --- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h 2006-09-18 08:04:17.000000000 +0200 +++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h 2007-09-15 16:45:07.362045000 +0200 @@ -44,6 +44,7 @@ int fd; char *fb; char *fb_base; + Bool Have18Bpp; } FbdevPriv; typedef struct _fbdevScrPriv {