DESCRIPTION = "SuperTux is a classic 2D jump'n'run sidescroller game \ in a style similar to the original SuperMario games (QVGA, size-optimized version)" SECTION = "games" PRIORITY = "optional" LICENSE = "GPL" DEPENDS = "libsdl-gfx imagemagick-native pngcrush-native" FILE_PR = "r0.20" APPIMAGE = "${WORKDIR}/supertux.png" APPDESKTOP = "${WORKDIR}/supertux.desktop" PACKAGES_prepend = " ${PN}-levels-bonus1 ${PN}-levels-bonus2 " SRC_URI = "${SOURCEFORGE_MIRROR}/super-tux/supertux-${PV}.tar.bz2 \ # file://supertux-qvga-gfx.tar.bz2 \ file://supertux-smallsize-data.tar.bz2 \ file://gp2x.patch;patch=1 \ file://img-resize.sh \ file://supertux.png \ file://supertux.desktop \ # file://letters-black.png \ # file://letters-blue.png \ # file://letters-gold.png \ # file://mousecursor.png \ # file://credits.mod \ " S = "${WORKDIR}/supertux-${PV}" export SDL_CONFIG = "${STAGING_BINDIR_CROSS}/sdl-config" EXTRA_OECONF = "--enable-320x240 --disable-opengl" inherit autotools sdl do_compile_prepend() { # for f in letters-black.png letters-blue.png letters-gold.png mousecursor.png; do # cp ${WORKDIR}/$f ${S}/data/images/status/ # done for d in background shared tilesets title worldmap; do cd ${S}/data/images/$d sh ${WORKDIR}/img-resize.sh done } do_install_prepend() { # *-fast.* music plays when time for a level is running out # byte-wise, it's the same file with few bytes changes (for .mod's). # Well, seller feature, what to say, but we won't waste megabytes on # that. Folks should learn to control tempo in there player lib. rm -f ${S}/data/music/*-fast.* # ogg is too heavy for embedded systems rm -f ${S}/data/music/*.ogg # cp ${WORKDIR}/*.mod ${S}/data/music/ } FILES_${PN}-levels-bonus1 = "${datadir}/supertux/levels/bonus1 ${datadir}/supertux/levels/worldmaps/bonusisland1.stwm" FILES_${PN}-levels-bonus2 = "${datadir}/supertux/levels/bonus2 ${datadir}/supertux/levels/worldmaps/bonusisland2.stwm" FILES_${PN} += "${datadir}/supertux"