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* virtual/psplash should be virtual-psplash to not confuse dpkg
* make corresponding changes in initramfs-module-psplash_1.0.bb
and exquisite_svn.bb as well
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BUG has 3 framebuffers:
fb0 is BUGbase 160x105 monochrome LCD used for fbprogress and BUG menu
fb1, fb2 are used by LCD modules (QVGA resolution)
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splash screen won't fit in the native QVGA landscape framebuffer.
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this abstracts psplash to be generic. now as long as something provides a
splashfuncs file that sysvinit (and other scripts) can source, and all the
approproate init hooks to start the splash etc. you can use psplash,
exquisitie, usplash or anything that tickles your fancy. this moves splash
toa ${SPLASH} variable to include in your image (or override). the default in
angstrom is psplash - unless you override it. opkg also runs a configure
script that cna take forever - and so this speically sends off some splash
commands (if there) to let you know the systme is alive and working (but just
busy).
this is one commit as if this breaks things you either want to fix the minor
break or totally revert the whole patch. i hope it didn't break anything.
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See links below for more details:
http://thread.gmane.org/gmane.comp.handhelds.openembedded/21326
http://thread.gmane.org/gmane.comp.handhelds.openembedded/21816
Signed-off-by: Denys Dmytriyenko <denis@denix.org>
Acked-by: Mike Westerhof <mwester@dls.net>
Acked-by: Philip Balister <philip@balister.org>
Acked-by: Khem Raj <raj.khem@gmail.com>
Acked-by: Marcin Juszkiewicz <hrw@openembedded.org>
Acked-by: Koen Kooi <koen@openembedded.org>
Acked-by: Frans Meulenbroeks <fransmeulenbroeks@gmail.com>
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