diff options
author | Koen Kooi <koen@openembedded.org> | 2010-01-04 16:38:25 +0100 |
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committer | Koen Kooi <koen@openembedded.org> | 2010-01-05 10:07:58 +0100 |
commit | 4a3a725cc558b2841959c84529389c97587eae45 (patch) | |
tree | 8985a4997feccd22c565c4ebb6f3b92d9b563570 /recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch | |
parent | 1029524234e0d6da592b946803cbd09b882acf2e (diff) |
qt 4.6.0: backport a few patches from git, mainly QGL related
Diffstat (limited to 'recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch')
-rw-r--r-- | recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch b/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch new file mode 100644 index 0000000000..2fe027bb3c --- /dev/null +++ b/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch @@ -0,0 +1,121 @@ +From 2b4d3391fd922dfc5ac28815bbd5f36c4041b658 Mon Sep 17 00:00:00 2001 +From: Tom Cooksey <thomas.cooksey@nokia.com> +Date: Mon, 21 Dec 2009 16:36:14 +0100 +Subject: [PATCH 1197/1244] Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram + +Reviewed-By: Rhys Weatherley +--- + src/opengl/qglshaderprogram.cpp | 67 +++++++++++++++++++++++++++++++++++++++ + src/opengl/qglshaderprogram.h | 4 ++ + 2 files changed, 71 insertions(+), 0 deletions(-) + +diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp +index b4191dc..f9737a5 100644 +--- a/src/opengl/qglshaderprogram.cpp ++++ b/src/opengl/qglshaderprogram.cpp +@@ -2275,6 +2275,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value + \overload + + Sets the uniform variable at \a location in the current context ++ to a 2x2 matrix \a value. The matrix elements must be specified ++ in column-major order. ++ ++ \sa setAttributeValue() ++ \since 4.6.2 ++*/ ++void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2]) ++{ ++ Q_D(QGLShaderProgram); ++ Q_UNUSED(d); ++ if (location != -1) ++ glUniformMatrix2fv(location, 1, GL_FALSE, value[0]); ++} ++ ++/*! ++ \overload ++ ++ Sets the uniform variable at \a location in the current context ++ to a 3x3 matrix \a value. The matrix elements must be specified ++ in column-major order. ++ ++ \sa setAttributeValue() ++ \since 4.6.2 ++*/ ++void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3]) ++{ ++ Q_D(QGLShaderProgram); ++ Q_UNUSED(d); ++ if (location != -1) ++ glUniformMatrix3fv(location, 1, GL_FALSE, value[0]); ++} ++ ++/*! ++ \overload ++ ++ Sets the uniform variable at \a location in the current context + to a 4x4 matrix \a value. The matrix elements must be specified + in column-major order. + +@@ -2288,6 +2324,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) + glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); + } + ++ ++/*! ++ \overload ++ ++ Sets the uniform variable called \a name in the current context ++ to a 2x2 matrix \a value. The matrix elements must be specified ++ in column-major order. ++ ++ \sa setAttributeValue() ++ \since 4.6.2 ++*/ ++void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2]) ++{ ++ setUniformValue(uniformLocation(name), value); ++} ++ ++/*! ++ \overload ++ ++ Sets the uniform variable called \a name in the current context ++ to a 3x3 matrix \a value. The matrix elements must be specified ++ in column-major order. ++ ++ \sa setAttributeValue() ++ \since 4.6.2 ++*/ ++void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3]) ++{ ++ setUniformValue(uniformLocation(name), value); ++} ++ + /*! + \overload + +diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h +index deeaee2..4eb80dd 100644 +--- a/src/opengl/qglshaderprogram.h ++++ b/src/opengl/qglshaderprogram.h +@@ -216,6 +216,8 @@ public: + void setUniformValue(int location, const QMatrix4x2& value); + void setUniformValue(int location, const QMatrix4x3& value); + void setUniformValue(int location, const QMatrix4x4& value); ++ void setUniformValue(int location, const GLfloat value[2][2]); ++ void setUniformValue(int location, const GLfloat value[3][3]); + void setUniformValue(int location, const GLfloat value[4][4]); + void setUniformValue(int location, const QTransform& value); + +@@ -242,6 +244,8 @@ public: + void setUniformValue(const char *name, const QMatrix4x2& value); + void setUniformValue(const char *name, const QMatrix4x3& value); + void setUniformValue(const char *name, const QMatrix4x4& value); ++ void setUniformValue(const char *name, const GLfloat value[2][2]); ++ void setUniformValue(const char *name, const GLfloat value[3][3]); + void setUniformValue(const char *name, const GLfloat value[4][4]); + void setUniformValue(const char *name, const QTransform& value); + +-- +1.6.5 + |