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authorKoen Kooi <koen@openembedded.org>2010-01-04 16:38:25 +0100
committerKoen Kooi <koen@openembedded.org>2010-01-05 10:07:58 +0100
commit4a3a725cc558b2841959c84529389c97587eae45 (patch)
tree8985a4997feccd22c565c4ebb6f3b92d9b563570 /recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch
parent1029524234e0d6da592b946803cbd09b882acf2e (diff)
qt 4.6.0: backport a few patches from git, mainly QGL related
Diffstat (limited to 'recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch')
-rw-r--r--recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch121
1 files changed, 121 insertions, 0 deletions
diff --git a/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch b/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch
new file mode 100644
index 0000000000..2fe027bb3c
--- /dev/null
+++ b/recipes/qt4/qt-4.6.0/1197-Add-GLfloat-2-2-GLfloat-3-3-uniform-setters-to-QGLSh.patch
@@ -0,0 +1,121 @@
+From 2b4d3391fd922dfc5ac28815bbd5f36c4041b658 Mon Sep 17 00:00:00 2001
+From: Tom Cooksey <thomas.cooksey@nokia.com>
+Date: Mon, 21 Dec 2009 16:36:14 +0100
+Subject: [PATCH 1197/1244] Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram
+
+Reviewed-By: Rhys Weatherley
+---
+ src/opengl/qglshaderprogram.cpp | 67 +++++++++++++++++++++++++++++++++++++++
+ src/opengl/qglshaderprogram.h | 4 ++
+ 2 files changed, 71 insertions(+), 0 deletions(-)
+
+diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
+index b4191dc..f9737a5 100644
+--- a/src/opengl/qglshaderprogram.cpp
++++ b/src/opengl/qglshaderprogram.cpp
+@@ -2275,6 +2275,42 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
+ \overload
+
+ Sets the uniform variable at \a location in the current context
++ to a 2x2 matrix \a value. The matrix elements must be specified
++ in column-major order.
++
++ \sa setAttributeValue()
++ \since 4.6.2
++*/
++void QGLShaderProgram::setUniformValue(int location, const GLfloat value[2][2])
++{
++ Q_D(QGLShaderProgram);
++ Q_UNUSED(d);
++ if (location != -1)
++ glUniformMatrix2fv(location, 1, GL_FALSE, value[0]);
++}
++
++/*!
++ \overload
++
++ Sets the uniform variable at \a location in the current context
++ to a 3x3 matrix \a value. The matrix elements must be specified
++ in column-major order.
++
++ \sa setAttributeValue()
++ \since 4.6.2
++*/
++void QGLShaderProgram::setUniformValue(int location, const GLfloat value[3][3])
++{
++ Q_D(QGLShaderProgram);
++ Q_UNUSED(d);
++ if (location != -1)
++ glUniformMatrix3fv(location, 1, GL_FALSE, value[0]);
++}
++
++/*!
++ \overload
++
++ Sets the uniform variable at \a location in the current context
+ to a 4x4 matrix \a value. The matrix elements must be specified
+ in column-major order.
+
+@@ -2288,6 +2324,37 @@ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
+ glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
+ }
+
++
++/*!
++ \overload
++
++ Sets the uniform variable called \a name in the current context
++ to a 2x2 matrix \a value. The matrix elements must be specified
++ in column-major order.
++
++ \sa setAttributeValue()
++ \since 4.6.2
++*/
++void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[2][2])
++{
++ setUniformValue(uniformLocation(name), value);
++}
++
++/*!
++ \overload
++
++ Sets the uniform variable called \a name in the current context
++ to a 3x3 matrix \a value. The matrix elements must be specified
++ in column-major order.
++
++ \sa setAttributeValue()
++ \since 4.6.2
++*/
++void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[3][3])
++{
++ setUniformValue(uniformLocation(name), value);
++}
++
+ /*!
+ \overload
+
+diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
+index deeaee2..4eb80dd 100644
+--- a/src/opengl/qglshaderprogram.h
++++ b/src/opengl/qglshaderprogram.h
+@@ -216,6 +216,8 @@ public:
+ void setUniformValue(int location, const QMatrix4x2& value);
+ void setUniformValue(int location, const QMatrix4x3& value);
+ void setUniformValue(int location, const QMatrix4x4& value);
++ void setUniformValue(int location, const GLfloat value[2][2]);
++ void setUniformValue(int location, const GLfloat value[3][3]);
+ void setUniformValue(int location, const GLfloat value[4][4]);
+ void setUniformValue(int location, const QTransform& value);
+
+@@ -242,6 +244,8 @@ public:
+ void setUniformValue(const char *name, const QMatrix4x2& value);
+ void setUniformValue(const char *name, const QMatrix4x3& value);
+ void setUniformValue(const char *name, const QMatrix4x4& value);
++ void setUniformValue(const char *name, const GLfloat value[2][2]);
++ void setUniformValue(const char *name, const GLfloat value[3][3]);
+ void setUniformValue(const char *name, const GLfloat value[4][4]);
+ void setUniformValue(const char *name, const QTransform& value);
+
+--
+1.6.5
+